ultimates atack cutscenes would be cool and i know that feeling when you won with an ultiamte atack.goku the krump dancer wrote:A finisher is supposed to look and feel like a finisher. That 15 seconds of unique animation and planet explosion should be well worth "interrupting the pace" of the battle thus making it rewarding every to you hit it.
DBZ games in general aren't really technical to the point where having fancy Ultimates would hinder the game play in any way. I mean you guys who are "anti-flashy" can't really sit there and tell me whenever an ultimate was hit in any game from Budokai 1 to Raging Blast 2 you thought "'boy... I'd sure rather not be looking at this right now".
but i dont feel that anymore maybe becouse i grew up idk.
imo they get boring pretty damn fast.
same with the storm series i dont realy care for those over the top cutscene ultimates anymore.
what i think is a good thing about the everything being in real time are the super atacks.
you have no idea how tired i was at one point when i played tenkaichi 3 and raging blast 2 they got boring and annoying tbh.
i only used them for role playing after that and even that got boring pretty fast.
i think I'm the only one who's happy that they made everything in real time.








