"Dragon Ball XENOVERSE" Official Discussion Thread
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th
There's one interesting tidbit I discovered in the game. Trunks stated that his view on going back to the past to help Gokû stay alive and defeating Artificial Humans is selfish on his part for the betterment of his future world. When the Time Kaioshin approached him, he said that he accepted the task of keeping the history safe from the generally evil people as the means to atone for his sins for the rest of his life.
I'm honestly surprised. If Trunks hadn't gone back in time, he would likely have died in his own era and the world would have been a living hell.
I'm honestly surprised. If Trunks hadn't gone back in time, he would likely have died in his own era and the world would have been a living hell.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th
For those of you who are searching for the Dragon Balls, I have found the fastest method yet!
- Play PQ#15 "The Explosion of Namek"
- Use a Buu saga tier character
- Make sure said character has ki charge and a good ultimate (looking at you Goku)
- Defeat Freeza in less than a minute
- Defeat the TP
- Get Dragon Ball
- Rinse and repeat
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th
I'm liking PQ2 at the moment but I will give this a go. Is the Time Patroller guaranteed to show up on this stage ?
Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th
Hi guys so I know it's a little early here as everyone is enjoying Xenoverse 1 but I just have so many small improvement I think would make a sequel absolutely awesome that I need to share this list and want others opinions as well. Heres all the improvements I would like to see:
In terms of gameplay:
- Quick menu option so i don't have to run to the parallel quest booth repeatedly
- Less RNG, especially the Dragon Balls or have some other way to get them.
- A few more combat options. Replace that "strong attack" with a chargeable knock away move like Tenkaichi had. Bring back the manual sway technique from Budokai 3. Also bring back the generic ki blast everyone got from Battle of Z.
- Be able to repel beams or ball attacks like in Raging Blast 2 or better yet, able to grab them like Kid Buu does against the Spirit Bomb and maybe send them back. Energy absorb should work on beam attacks as well not just ball attacks.
- Lock on is a little shoddy sometimes where a Kamehameha fires in completely wrong direction, tighten it up a bit.
- At the moment spamming ultimate attacks seems to be the best way to win and is easily the fastest route to clearing missions. I just think Ultimates are way to inexpensive to use especially with Super Saiyan.
- Beam struggles. And no 3 on 3 can't be done excuse. If I go next to my teammate in a beam struggle I should be able to join with a button prompt and overpower the other guy unless hes beam is stronger or he's partner is backing him up. Its simple. If you get to close to the center of the beam you get blown away and if you go close to the enemy to try and disturb them they can blow you away like Cell did but it lowers the power you have in the beam a bit.
In terms of technical issues
- In Australia havent been able to play online in 3 days, bit of a shame as Toki Toki is kind of boring without everyone else there.
- Try and get 60 FPS working.
- Battle damaged arenas need to stay battle damaged or at least take a lot longer to fade. I love the dynamic destruction though looks great.
- Sound effects! Stop using that same ping sound for so many attacks. Also attacks like Supernova shouldn't sound like Kamehameha. Also a number of other voice issues like Japanese voices switching in sometimes and voices being way too quiet at times. Add a sound effect when you recover off the ground with a backflip as well.
- Fix clipping in walls, random glitches with like Trunks jacket when it just randomly blows in the wind.
- Fix the way attacks clearly don't connect sometimes, this is one of my biggest gripes makes the game look cheap. Example is the hit at the same time flurry, 90% of the time they are not even close to connecting with those blows.
- Mouths should move when the character speaks!
- Getting hit with say a Spirit Bomb looks absolutely terrible. Fix that.
In terms of customisation
- Skinny male majins like Super Buu because everybody wants it lol
- I would like to see ssj3 and ssj4 added for Saiyans. Maybe Fusion for everyone in Xenoverse 3 that would be awesome. Just combine parts of peoples outfits half half.
- Maybe for transformations you just have a transformation slot (can even have up to 5 if people want to keep transforming in battle) where you design the look like a normal CaC but when you transform in battle you just go to that state instead of Super Saiyan. Would work wonders for Frieza race.
- Android, Kai and Cell race added.
- Should be able to edit colours of all items.
- If clothes are available for a character they should be unlockable for our CaC and vice versa.
- Make me look like a kid if I'm short not just a small adult.
- More hair options.
- Aura options.
- Let us change the colour and names of moves.
- Accessories tied to multiple parts of the body instead of one slot so I can wear a mask and sword for example.
- Forehead accessory so you can have a Majin symbol or an Indian dot like Nam or a headband.
- Bigger roster I guess though happy with the one we've got here. Mira, Towa, Demigra and Final Form Demigra (hes barely bigger than Broly) should have been included. Bring back Android 16, Dabura etc. and have base form Gohan and Broly.
Would love to see maybe this story continued or an all new story maybe without time travel as well.
In terms of gameplay:
- Quick menu option so i don't have to run to the parallel quest booth repeatedly
- Less RNG, especially the Dragon Balls or have some other way to get them.
- A few more combat options. Replace that "strong attack" with a chargeable knock away move like Tenkaichi had. Bring back the manual sway technique from Budokai 3. Also bring back the generic ki blast everyone got from Battle of Z.
- Be able to repel beams or ball attacks like in Raging Blast 2 or better yet, able to grab them like Kid Buu does against the Spirit Bomb and maybe send them back. Energy absorb should work on beam attacks as well not just ball attacks.
- Lock on is a little shoddy sometimes where a Kamehameha fires in completely wrong direction, tighten it up a bit.
- At the moment spamming ultimate attacks seems to be the best way to win and is easily the fastest route to clearing missions. I just think Ultimates are way to inexpensive to use especially with Super Saiyan.
- Beam struggles. And no 3 on 3 can't be done excuse. If I go next to my teammate in a beam struggle I should be able to join with a button prompt and overpower the other guy unless hes beam is stronger or he's partner is backing him up. Its simple. If you get to close to the center of the beam you get blown away and if you go close to the enemy to try and disturb them they can blow you away like Cell did but it lowers the power you have in the beam a bit.
In terms of technical issues
- In Australia havent been able to play online in 3 days, bit of a shame as Toki Toki is kind of boring without everyone else there.
- Try and get 60 FPS working.
- Battle damaged arenas need to stay battle damaged or at least take a lot longer to fade. I love the dynamic destruction though looks great.
- Sound effects! Stop using that same ping sound for so many attacks. Also attacks like Supernova shouldn't sound like Kamehameha. Also a number of other voice issues like Japanese voices switching in sometimes and voices being way too quiet at times. Add a sound effect when you recover off the ground with a backflip as well.
- Fix clipping in walls, random glitches with like Trunks jacket when it just randomly blows in the wind.
- Fix the way attacks clearly don't connect sometimes, this is one of my biggest gripes makes the game look cheap. Example is the hit at the same time flurry, 90% of the time they are not even close to connecting with those blows.
- Mouths should move when the character speaks!
- Getting hit with say a Spirit Bomb looks absolutely terrible. Fix that.
In terms of customisation
- Skinny male majins like Super Buu because everybody wants it lol
- I would like to see ssj3 and ssj4 added for Saiyans. Maybe Fusion for everyone in Xenoverse 3 that would be awesome. Just combine parts of peoples outfits half half.
- Maybe for transformations you just have a transformation slot (can even have up to 5 if people want to keep transforming in battle) where you design the look like a normal CaC but when you transform in battle you just go to that state instead of Super Saiyan. Would work wonders for Frieza race.
- Android, Kai and Cell race added.
- Should be able to edit colours of all items.
- If clothes are available for a character they should be unlockable for our CaC and vice versa.
- Make me look like a kid if I'm short not just a small adult.
- More hair options.
- Aura options.
- Let us change the colour and names of moves.
- Accessories tied to multiple parts of the body instead of one slot so I can wear a mask and sword for example.
- Forehead accessory so you can have a Majin symbol or an Indian dot like Nam or a headband.
- Bigger roster I guess though happy with the one we've got here. Mira, Towa, Demigra and Final Form Demigra (hes barely bigger than Broly) should have been included. Bring back Android 16, Dabura etc. and have base form Gohan and Broly.
Would love to see maybe this story continued or an all new story maybe without time travel as well.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th
If you beat Freeza fast enough he will show up 95% of the time.nato25 wrote:I'm liking PQ2 at the moment but I will give this a go. Is the Time Patroller guaranteed to show up on this stage ?
I think this mission is way better to get the DBs than PQ#2, but that's just me.
"I am neither Goku nor Vegeta! I am the one who will defeat you!!" - Gogeta
I'm that guy who makes the avatars
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th
If it's guaranteed (or close enough) I'll definitely get around it.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th
Lord Beerus and Whis are assholes. They keep ganging up on me in the mission where they challenge you and Trunks to fight them. What's worse is that they have invincibility frames and have shit ton of health.
*Moves out of Connecticut so Lord Beerus doesn't find me*
*Moves out of Connecticut so Lord Beerus doesn't find me*
fadeddreams5 wrote:Goku didn't die in GT. The show sucked him off so much, it was impossible to keep him in the world of the living, so he ascended beyond mortality.DBZGTKOSDH wrote:... Haven't we already gotten these in GT? Goku dies, the DBs go away, and the Namekian DBs most likely won't be used again because of the Evil Dragons.
jjgp1112 wrote: Sat Jul 18, 2020 6:31 am I'm just about done with the concept of reboots and making shows that were products of their time and impactful "new and sexy" and in line with modern tastes and sensibilities. Let stuff stay in their era and give today's kids their own shit to watch.
I always side eye the people who say "Now my kids/today's kids can experience what I did as a child!" Nigga, who gives a fuck about your childhood? You're an adult now and it was at least 15 years ago. Let the kids have their own experience instead of picking at a corpse.
Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th
Nappa's Ultimate works wonders for those missions, especially if you have stats in ki blast specials. Takes away huge health and normally hits both opponents at once while also stunning them so you can charge up again. Just make sure you have a bit of stamina so you don't get knocked out of the attack.
Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th
Looking relatively promising for a Dragon Ball game on PC:
Should hopefully see that crawl up as more people become aware of the game. It's quite surprisingly how many people hadn't heard a thing about the game until launch. There's also the skeptics who weren't sure if it was going to be any good.
Solid game, solid port, very good netcode - should see a good rise in sales as more people become aware.
Hopefully the server issues subside shortly. Getting pretty sick of being kicked offline.
Spoiler:
Solid game, solid port, very good netcode - should see a good rise in sales as more people become aware.
Hopefully the server issues subside shortly. Getting pretty sick of being kicked offline.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th
It won't matter.DBZAOTA482 wrote:Lord Beerus and Whis are assholes. They keep ganging up on me in the mission where they challenge you and Trunks to fight them. What's worse is that they have invincibility frames and have shit ton of health.![]()
*Moves out of Connecticut so Lord Beerus doesn't find me*
I. Will. Find. You.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th
I would imagine AF/Heroes mods won't be that far off soon.omegalucas wrote:I'm hoping for some mods for the PC version. Other than the "all characters mod" that is already underway I hope someone does a texture mod (like Melpontro showed here 20-something pages ago) that changes the cell shading and a mod that changes the timer for the VS mode.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th
I cannot get the PC version of this game to stop freezing after about 5 minutes of gameplay. I've tried every fix I could find and nothing works. Anyone got any ideas?
Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th
Specs? Drivers up to date? Verified game cache on Steam?jumpshot22 wrote:I cannot get the PC version of this game to stop freezing after about 5 minutes of gameplay. I've tried every fix I could find and nothing works. Anyone got any ideas?
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th
i7 3770K, CFX 7970, 8GB RAM, running 64-bit Windows 8.1AjayLikesGaming wrote:Specs? Drivers up to date? Verified game cache on Steam?jumpshot22 wrote:I cannot get the PC version of this game to stop freezing after about 5 minutes of gameplay. I've tried every fix I could find and nothing works. Anyone got any ideas?
Just updated my drivers the other day because I was having some issues with NBA 2K15. Everything runs smooth now. Tried verifying game cache, didn't work. I'm trying a reinstallation right now.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th
I'm fighting Radditz right now. How can I altered the timeline since I remember the previews had you make Goku team up with Radditz.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th
Now that i've finally beaten the main story, how do i start the Bardock/Broly story? Also what is the easiest PQ to farm Dragon Balls from?
Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th
Hrmm, the only thing I can suggest is ensuring you've got the Microsoft Visual C++ redistributables installed - http://download.microsoft.com/download/ ... st_x64.exejumpshot22 wrote:
Just updated my drivers the other day because I was having some issues with NBA 2K15. Everything runs smooth now. Tried verifying game cache, didn't work. I'm trying a reinstallation right now.
My game wouldn't even launch until I installed them correctly. If that fails then I'm afraid I'm not too sure what the issue could be.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th
There are a lot of people playing and watching Xenoverse right now: http://www.twitch.tv/directory 2nd place in terms of viewers 
EDIT: Looks like most of it is from 1 streamer. Still many people playing it.
EDIT: Looks like most of it is from 1 streamer. Still many people playing it.
Last edited by EA575 on Fri Feb 27, 2015 8:12 pm, edited 1 time in total.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th
In the story mode, how many Majin Boo's do you have to kill? Because it seems damn near infinite...
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th
Just keep fighting eventually trunks will talk to buu and convince him to wait two days for his fight with gotenksLord Beerus wrote:In the story mode, how many Majin Boo's do you have to kill? Because it seems damn near infinite...
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