"Dragon Ball Z: Extreme Butouden" Official Discussion Thread

Discussion of all things related to Dragon Ball video games (console and portable games, arcade versions, etc.) from the entire franchise's history.
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Re: Dragon Ball Z: Extreme Butouden (3DS)

Post by Lance Freeman » Sat Aug 08, 2015 3:52 pm

Still no word on whether or not Canadians get Super Butoden 2 if they pre-order it on Amazon.ca, but considering recent events regarding Steins;Gate, I highly doubt it.

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Re: Dragon Ball Z: Extreme Butouden (3DS)

Post by sangofe » Sat Aug 08, 2015 5:46 pm

My brother, who's not a dragon ball fan, but used to enjoy the show, says this game is too slow and boring. And plays like street fighter. He only played for a few minutes. I haven't tested it myself yet, though.

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Re: Dragon Ball Z: Extreme Butouden (3DS)

Post by DarkPrince_92 » Sat Aug 08, 2015 6:52 pm

sangofe wrote:My brother, who's not a dragon ball fan, but used to enjoy the show, says this game is too slow and boring. And plays like street fighter. He only played for a few minutes. I haven't tested it myself yet, though.
Not really. Instead of joystick inputs, moves are executed with combos. It's a lot simpler.

Just played it myself. I'm not sure if it's the AI being slow or what, but the game doesn't give me the tension traditional fighters do. Definitely not as fast as other fighters. Though there is depth to it, I've seen some combo videos and have been trying to get to that level.
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Re: Dragon Ball Z: Extreme Butouden (3DS)

Post by Black_Liger » Sat Aug 08, 2015 7:43 pm

I doesn't play as street fighter, Combo mechanic is very similar to that of Budokai 3. Atleast for me. :P
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Re: Dragon Ball Z: Extreme Butouden (3DS)

Post by Morgil » Sun Aug 09, 2015 3:54 pm

VegettoEX wrote:
Morgil wrote:Well that sucks. Guess I'm gonna be passing on this game, then, just like I passed on those One Piece games.
The game itself is wonderful. You're missing out on a great gaming experience just because the voices are their original cast. That seems like an awfully minor thing to keep you away.

I mean, Hell. I sat through Sagas which was dub-only.
I probably should mention that I haven't played a DBZ game since the Budokai series, and I'm also currently on a limited budget at the moment. I'm not likely to casually drop $30-40 on a game on a whim like this unless it really impresses me. There are already other games and amiibos vieing for my wallet's attention as it is.
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Re: Dragon Ball Z: Extreme Butouden (3DS)

Post by DBZAOTA482 » Sun Aug 09, 2015 6:57 pm

You have to do combos in order to pull off special/super moves? It's like the first Budokai all over again!
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Re: Dragon Ball Z: Extreme Butouden (3DS)

Post by Quebaz » Sun Aug 09, 2015 9:43 pm

sangofe wrote:My brother, who's not a dragon ball fan, but used to enjoy the show, says this game is too slow and boring. And plays like street fighter. He only played for a few minutes. I haven't tested it myself yet, though.
He must either never have played Street Fighter in his life or this game to make such statement. I had a few rounds of it yesterday, I think the best way to classify this would be as if ArcSys tried to do their Supersonic Warriors series but with a more traditional style, and to be honest, it's pretty wierd.

They present the game to you as an ArcSys typical fighter, players can move around, crouch, jump, super jump, dash, air dash and block the traditional way, like EB's predecessor, Ultimate Butouden, Y is weak attack, X is strong attack, by tapping repeatdly any of those 2 buttons and mixing them up you perform various strings, B acts as a "Roll" button (similar to that of the King of Fighters series)and when timed correctly to the opponent's attack, you can teleport behind him, new to the Butouden series is the "Special" button (A on the 3DS) which kinda acts as the Signature Skill from the Raging Blast games, giving an unique attack to each character (Goku gets an Hadouken, Gohan gets a barrage of fists, etc.), by mixing up A with any of the melee buttons, players would get different specials (Vegeta gets his "Dirty Fireworks" in his X>A string for example).

The L button acts as a switch if you use it with any of the face buttons, L+Y is a "Suprise Attack" which acts as a overhead, L+X is a "Blitz Attack" which costs 25% of the Energy Bar, like the specials, there are pretty varied as well (Goku gets his iconic Kaioken Attack, Buu uses rubber from his belly to imprison the opponent), L+A is "Burst Attack", they're basically the characters iconic moves like Kamehameha and Masenko. Like Supersonic Warriors, R is used to charge Ki and R+Foward lets you dash at the opponent while dodging their projectiles, using it after certain combo strings lets you pursuit and continue the combo in the air. Ultimates are a whole other story tho, running out of buttons on the Handheld, they went with the Budokai aproach of doing them with a certain string (Y>Y>Y>Y>X>A to be exact) and IMO, its execution is pretty dumb, just like previous Butoudens you get a few seconds of the character preparing the attack, launching the attack and then seeing the opponent either take the attack head on or counter with its own, the problem? Everything about it is much, much slower than say, Shin Butouden or Super Butouden 2, when the character launches the attack you get to stare like 10 seconds at the screen seeing the attack center on the screen and when it finally it hits the opponent, the hits don't feel very impactful at all.

But yeah, besides the whole Ultimate deal, it is super fun, non-existent A.I in the demo aside, it's a real breath of fresh air compared to what the franchise has gotten recently, I do miss being able to throw tho, would prefer that to the "Suprise Attack", but actually hitting people feels super good. Still a real shame the Full version doesn't include online and has such a poor roster, hopefully there will be a Shin Extreme Butouden that fixes these problems.
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Re: Dragon Ball Z: Extreme Butouden (3DS)

Post by OmegaRockman » Wed Aug 12, 2015 2:51 pm

Sorry if I'm late posting this, but the DBZ Facebook page revealed the SSGSS Vegeta code, presumably for the US and European versions (it may be on the Bandai Namco page, too, but this was the first place I saw it):
Edit: Haven't tried it myself yet, but I will as soon as I'm near my 3DS.
Edit 2: Just did it and it works! You don't even have to exit and reenter the demo to get it to work; I've been keeping my 3DS on sleep mode to conserve the demo's uses, so I wanted to try the code by backing out all the way to the "Touch the Touch Screen" screen before exiting out completely and it worked fine.
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Re: Dragon Ball Z: Extreme Butouden (3DS)

Post by MagicBox » Wed Aug 12, 2015 9:01 pm

Gotta say, I'm really having a blast with this. This is my first 2D Dragon Ball fighting game since Final Bout (!), and I just can't get enough of it. It feels and plays great, the sprites and backgrounds look gorgeous, the Japanese voice samples are fantastic, and the music's pretty good. I've been overdue for a Butōden game, and I think this is a perfect way to dive in. I was so excited about the Z-Assists, but now that I'm actually playing the demo, I find myself not really using them. I guess I forget about them since they're only activated by the touch screen. I dunno. I need more practice, too. I keep relying on the same ol' combos in every match. I guess I just enjoy seeing the ki blasts so much that it's all I ever try to do. I need to break out of that and play with the punch/kick combos more. One thing I did notice, though. Is Vegeta's ultimate, 200% special attack different in the Japanese version? It's translated here as "Super Galick Gun," yet I can clearly hear Horikawa saying "Final Flash" whenever he does it.

Which reminds me... I really hope they don't axe the Japanese voices in the final version. I'm already so used to hearing them; the game would be incomplete without them. I can't believe I'm hearing "Ossu! Ora Goku!" coming out of my 3DS home menu. It's a dream come true.

I've already got it pre-ordered on Amazon for Super Butōden 2. I really wish we could get the first game as well (or all three!). It bothers me whenever I own a sequel without owning the original game. I know I should be grateful we're getting it at all, but I still want all three...

It's an old complaint, but I'm still not a fan of the roster. Four Gokus, four Gohans, and two Vegetas is just too much. I understand that they play differently, but... I dunno. Can't you make them different characters while keeping the play styles? I mean, heck, Goku, Gohan, and Vegeta all turn into Super Saiyans when they fire off their special techniques! Why do we need those forms as separate characters when the base forms already have that covered?

What does my "power level" do, exactly? It raises every time I play a match. Does a higher power level unlock Z-Assists or stages in the final version?

I WANT MORE. Four playable characters and nine Z-Assists is criminally low. Why must the wait for the full version be so long?!
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Re: Dragon Ball Z: Extreme Butouden (3DS)

Post by Super Saiyajin Luffy » Thu Aug 13, 2015 5:28 pm

posting some easy combos without assists:
numbers are direction on numpad

Goku combos:
2Y can be linked
YYA_2YA, 66X, 66X (you have to time the first 66X to connect the 2nd 66X)
2X, 66X
midstage YYYYY, 9 j.YXA, 66X
YYX_2YX, 6R YXA, 66X (25% meter)
ground YYYYX, jXYA, 66X

Vegeta combos:
midstage 66XAAAAAAAAAA
corner 66X4AAAAAAAAAA
XX, L+X
2X, 665XX, L+X
2X, 665XA
2X, 2X
corner YYYYY, XX, L+X (strict timing and positioning)
corner YYYYY, XA
corner YYA, 66X4AAAAAAAAAA

Gohan combos:
2X, XX
2X, XA
66X, 2X, XA
corner YYA, L+X
corner YYA, XA
(A)X, 2X, XA

Boo combos:
corner YYA, 2XA, XX
midstage YYYYY, 2XA, XX
j.A (hit opponent midair), XA
YYX, R6, j.XA, XA
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Re: Dragon Ball Z: Extreme Butouden (3DS)

Post by DarkPrince_92 » Thu Aug 13, 2015 9:14 pm

The hell are the numbers?
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Re: Dragon Ball Z: Extreme Butouden (3DS)

Post by Quebaz » Fri Aug 14, 2015 7:50 am

DarkPrince_92 wrote:The hell are the numbers?
The directions, just follow the numpad structure, 6 would be right, 2 would be down, etc,etc. It's confusing at first but its much better (and shorter) than typing out the actual directions.
Last edited by Quebaz on Fri Aug 14, 2015 8:45 am, edited 1 time in total.
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Re: Dragon Ball Z: Extreme Butouden (3DS)

Post by TheDevilsCorpse » Fri Aug 14, 2015 8:01 am

Seems like it would have just been easier to use <,>,v since you don't have a "12" on there and thus don't have to deal with dinky "^".
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Re: Dragon Ball Z: Extreme Butouden (3DS)

Post by SSJGBGoku » Fri Aug 14, 2015 8:41 am

SSJGSSJ Vegeta code out. Check Twitter.

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Re: Dragon Ball Z: Extreme Butouden (3DS)

Post by DarkPrince_92 » Fri Aug 14, 2015 9:06 pm

Oh, I don't have a numpad, my laptop is a strange ass alienware. "UP, DOWN etc" would be easy enough to type though.
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Re: Dragon Ball Z: Extreme Butouden (3DS)

Post by ShadowDude112 » Sat Aug 15, 2015 12:58 am

So, I was just playing a match. It was Goku vs Buu. I fired the Spirit Bomb at him, and, he actually countered it with that outward explosion attack he used on Vegeta. I didn't exactly know what to do, so I just kept mashing buttons, and it worked. So, that's cool. I didn't know they kept that in.
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Re: Dragon Ball Z: Extreme Butouden (3DS)

Post by ShadowDude112 » Tue Aug 18, 2015 3:54 am

So, I got this game working through the use of homebrew on my 3DS since I had a Japanese copy of the game and Nintendo seems to not like region free handhelds. I just beat the story that goes from Raditz to Buu. I unlocked more story modes for other characters, which presumably take me through the same story? I also unlocked Makafushigi Adventure mode, which, I think, if I remember the podcast, is just like, an alternate universe where things go bad. Is that right?
EDIT: Sorry for the accidental double post.
EDIT 2: I also unlocked Dragon Ball Quest. I went and it gave me 3 options and I didn't know what they were.
Tanooki Kuribo wrote:If Toriyama joined Kanzenshuu, he'd probably forget his login name and password.
Kamiccolo9 wrote:
JacobYBM wrote:No, why would it? It's fiction. The strength of the characters is not possible to reach in reality.
I mean, you're pretty open about looking at cartoon porn. Why would you do that? It's fiction. The proportions of these women are not possible to reach in reality.

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Re: Dragon Ball Z: Extreme Butouden (3DS)

Post by The S » Tue Aug 25, 2015 3:42 pm

ShadowDude112 wrote:So, I got this game working through the use of homebrew on my 3DS since I had a Japanese copy of the game and Nintendo seems to not like region free handhelds.
A bit off-topic, but the 3DS is the first non-region free handheld from Nintendo. A bit unfair to claim they seem to dislike something they've supported for over 20 years
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Re: Dragon Ball Z: Extreme Butouden (3DS)

Post by ShadowDude112 » Tue Aug 25, 2015 6:34 pm

The S wrote:
ShadowDude112 wrote:So, I got this game working through the use of homebrew on my 3DS since I had a Japanese copy of the game and Nintendo seems to not like region free handhelds.
A bit off-topic, but the 3DS is the first non-region free handheld from Nintendo. A bit unfair to claim they seem to dislike something they've supported for over 20 years
I am aware. I guess I should have clarified that now all of a sudden they don't like region free handhelds. Sorry for the confusion.
Tanooki Kuribo wrote:If Toriyama joined Kanzenshuu, he'd probably forget his login name and password.
Kamiccolo9 wrote:
JacobYBM wrote:No, why would it? It's fiction. The strength of the characters is not possible to reach in reality.
I mean, you're pretty open about looking at cartoon porn. Why would you do that? It's fiction. The proportions of these women are not possible to reach in reality.

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Re: Dragon Ball Z: Extreme Butouden (3DS)

Post by jamiljamtheman » Thu Sep 10, 2015 1:03 am

Does anyone by chance have a link to some kind of list of every Z Assist character in the game? (besides the DB Wikia--I'm not sure when that was last edited lol. Though since the game comes out in a month I can't say whether anything's missing from it)
I'm really excited for this game :D

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