Do you still think XV is that step in the right direction?
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- DBZAOTA482
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Do you still think XV is that step in the right direction?
I know this game has problems (mostly balance related) but do you think Xenoverse is that next Budokai... ya know, the game that change people's perspective on DBZ games and revolutionized DBZ games from then on?
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Re: Do you still think XV is that step in the right directio
That really depends on the next game. If it's a follow up to XV that is better, then yes. I think it's a new interesting take on a gaming franchise that needed serious innovation. Honestly, if they fix the combat and just add more options to customization it'll be an amazing sequel.
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Re: Do you still think XV is that step in the right directio
I don't think that this game did something radical. For DB fans, yeah, it was breath of the fresh air after the previous gen games started to die since Raging Blast 2.DBZAOTA482 wrote:I know this game has problems (mostly balance related) but do you think Xenoverse is that next Budokai... ya know, the game that change people's perspective on DBZ games and revolutionized DBZ games from then on?
I think, that people view the games simply as a franchise thing, cash in based on anime show. I don't remember playing any franchise game, that was regarded as an top-notch game on itself.
It's mostly thanks to the developing studios, that are more of a force to hire, rather than full-fledged studio like Konami or Capcom. Tough Dimps stepped up the game, being hired by Capcom to develop the new Street Fighters
and usually, their franchise game aren't the worst.
I think what is revolutionary here is, that for the first time, the developers for worst or better succesfuly implemented most of the fans demands (CaC, Budokai Tenkaichi like gameplay, new story mode, some new characters, running while on the ground etc.).
Tough the battle system of the game is basically made for CaC characters rather than the show emulating one (few slots for attacks, that are same even when transforming).
The battles weren't much hard or invetive either. I would prefer fighting like in Budokai and mix it with Spike's 3D flyer.
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Re: Do you still think XV is that step in the right directio
Truthfully I think it is because personally this is the type game I want to play, well at least the fighting style. If they brought the original story in to it too with this story I think I could be a amazing game. I really liked the designing of a character like it is but personally they need to bring in all of the characters in to this game,the while roster needs to come back. I think this is hands down the best new platform game they have made but that's my opinion. I would like to see them take this game to another level though, there is so much more they can do with this game. If they take this game a build on to it instead of making a whole new game like they have been this could be a great thing for the dbz gaming franchise but that's just how I feel I am excited to see what happens next.
- Captain-Sora
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Re: Do you still think XV is that step in the right directio
I believe so.
What differentiates this particular game compared to some of its predecessors from the past few years is how solid and polished its foundation actually is for a first installment. There are a good deal of flaws, but the great thing about it is how easily rectifiable most of them are, as the majority of them are due to poorly implemented ideas and directions taken with a number of features. Apart from some issues regarding balance, online connectivity and such, not a whole lot is due to the underlying gameplay being flat out broken and in need of desperate refinement. It's mostly to do with things that can just be avoided or altered in the next installment. Compare that with some of the previous titles(mainly the Spike ones), where they were blatantly low-budget and cheap cash-ins, with a focus on fan-service and content instead of actually delivering functional games. They were at a point where, even just going by the visuals alone, they looked like products that were still in the middle of production than anything near complete. The original Raging Blast being the biggest example of that, which laid such wonky ground work for its respective series that the sequel's gameplay didn't really feel all that much more smoother.
If XV2 receives a sequel(and going by the end stinger and sales, it most likely will), one can expect a huge improvement over the first, given how they can focus a lot more on building up on top of what they established instead of wasting time and money fixing things.
What differentiates this particular game compared to some of its predecessors from the past few years is how solid and polished its foundation actually is for a first installment. There are a good deal of flaws, but the great thing about it is how easily rectifiable most of them are, as the majority of them are due to poorly implemented ideas and directions taken with a number of features. Apart from some issues regarding balance, online connectivity and such, not a whole lot is due to the underlying gameplay being flat out broken and in need of desperate refinement. It's mostly to do with things that can just be avoided or altered in the next installment. Compare that with some of the previous titles(mainly the Spike ones), where they were blatantly low-budget and cheap cash-ins, with a focus on fan-service and content instead of actually delivering functional games. They were at a point where, even just going by the visuals alone, they looked like products that were still in the middle of production than anything near complete. The original Raging Blast being the biggest example of that, which laid such wonky ground work for its respective series that the sequel's gameplay didn't really feel all that much more smoother.
If XV2 receives a sequel(and going by the end stinger and sales, it most likely will), one can expect a huge improvement over the first, given how they can focus a lot more on building up on top of what they established instead of wasting time and money fixing things.
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Re: Do you still think XV is that step in the right directio
I pretty much agree with Captain Sora here. I love the foundation Xenoverse set for us, and it was incredibly polished in comparison to all the other recent first installments for games in the franchise. The game definitely has flaws, but most of them only require simple fixes. With the foundation it already has developed, priority can go towards fixing those flaws and adding new content rather than wasting time on anything major with the basics.
- JustSaiyan34
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Re: Do you still think XV is that step in the right directio
Absolutely. The game as it is has lots of issues, but the foundation and potential of the game are completely superb.
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- Kamiccolo9
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Re: Do you still think XV is that step in the right directio
Calling it "the next Budokai" is an insult. Xenoverse is already a hundred times better than the Budokais ever were.
Granted, that pretty much just means that I got mind-numbingly bored with it in a month, rather than 2-3 days, but whatevs.
My biggest problem with it is, in fact, its popularity. The more popular it is, the more likely we'll get more of it, and the less likely that we'll get a well-funded RPG or adventure game. So, while it may be a step in the "right" direction, it's not a direction I'm happy with.
Granted, that pretty much just means that I got mind-numbingly bored with it in a month, rather than 2-3 days, but whatevs.
My biggest problem with it is, in fact, its popularity. The more popular it is, the more likely we'll get more of it, and the less likely that we'll get a well-funded RPG or adventure game. So, while it may be a step in the "right" direction, it's not a direction I'm happy with.
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Re: Do you still think XV is that step in the right directio
I'm not sure. There are tighter controls in older DBZ games. You don't have to worry about firing an attack the wrong direction, or making a connection with an attack that you need a cutscene to work, in the older games.
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Re: Do you still think XV is that step in the right directio
Hell yeah, Xenoverse was a step in the right direction. There were certainly some glaring flaws, but echoing the thoughts of Captain Sora, most of them are easily fixable. And the foundation of the game itself was extremely well done and brilliantly original. I don't think a first installment of a Dragon Ball game has been this good. Just give us a larger world to explore, beef up the roster, refine the combat and balance some the accessories and Xenoverse 2 is golden.
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Re: Do you still think XV is that step in the right directio
Xenoverse gave us Dumplin. It's definitely a step in the right direction. I would like more new plot if there is a sequel.
Re: Do you still think XV is that step in the right directio
I don't think is a step in the right direction. I personally don't like this kind of hybrid games. Either do an RPG or a fighting game. Those RPG elements usually get in the way of balanced gameplay.
Even though I don't dislike CaC, I would prefer they tried to give more importance to the main characters. They seem to be there just because since most of the gameplay is centered around the CaC. Maybe do 2 separate modes, one for CaC and another for main characters.
I also would like to have some menus back instead of this city hub we got. It's really annoying to go a part of the city just to do a vs game. Also, having menus will probably give us some more options for the modes whch this games lacks.
Regarding the Story mode, it had a lot of wasted potential. Either do an original story altogether (like Plan to Erradicate the Saiyans did) or do the main DB story.
And finally, gameplay in my opinion is not that good either. It has potential, and for a first installment is quite good, but they need to expand it quite a lot. As it stands is way too simple and repetitive.
Even though I don't dislike CaC, I would prefer they tried to give more importance to the main characters. They seem to be there just because since most of the gameplay is centered around the CaC. Maybe do 2 separate modes, one for CaC and another for main characters.
I also would like to have some menus back instead of this city hub we got. It's really annoying to go a part of the city just to do a vs game. Also, having menus will probably give us some more options for the modes whch this games lacks.
Regarding the Story mode, it had a lot of wasted potential. Either do an original story altogether (like Plan to Erradicate the Saiyans did) or do the main DB story.
And finally, gameplay in my opinion is not that good either. It has potential, and for a first installment is quite good, but they need to expand it quite a lot. As it stands is way too simple and repetitive.
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Re: Do you still think XV is that step in the right directio
Hell yeah, it is. Just balanced the mechanics and put more combos in and it'll be perfect. And am I the only who wants Dimps to focus on the CaC side more than the original characters? I'm getting tired of playing the same original cast.
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Re: Do you still think XV is that step in the right directio
Another Xenoverse would need a special something to keep it from being another empty grind. Monster Hunter gives you more ways to interact with the world beyond rote quest requirements, Tales of the World Radiant Mythology had a bigger emphasis on the world and antics of throwing a bunch of Tales characters together (Xenoverse is Radiant Mythology almost to a tee). Xenoverse was mighty impressive for a first go, but merely fixing the design flaws would not get my next $50 (Steam).
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Re: Do you still think XV is that step in the right directio
Hard to say. Having recently played XV for the first time a few months ago I think If we're talking about XV by itself... then no... Dragon Ball Z Budokai 3 was great because it had good controls and was enjoyable to play for anyone regardless of whether or not they were familiar to the series. (Of course I'm slightly discounting the story mode) XV was pretty much made specifically for fans of the series and ultimately had a rather shallow control scheme that didn't really do much as well for fighting as well as a story line that expected players to know the story of Dragon Ball Z to begin with. If XV2 were to make the actual fighting a bit more fun and varied and maybe add in features to make it more accessible to fans and non-fans alike, then I suppose it may have a chance though.
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Re: Do you still think XV is that step in the right directio
In what universe?Kamiccolo9 wrote:Calling it "the next Budokai" is an insult. Xenoverse is already a hundred times better than the Budokais ever were.
Personally, no. The right direction is Budokai/Burst Limit gameplay, but unfortunately I don't see them returning to that anytime soon. When that happens, it will be a step in the right direction.
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Re: Do you still think XV is that step in the right directio
Definitely. But I need to see where they are going from here. Xenoverse 2 seems like the logic answer, but its still soon for that.
Xenoverse can still live much longer thanks to DLC. I'm glad they didn't release anything for home consoles this year.
Don't spam the fanbase.
Xenoverse can still live much longer thanks to DLC. I'm glad they didn't release anything for home consoles this year.
Don't spam the fanbase.
A world without Dragon Ball is just boring.
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Re: Do you still think XV is that step in the right directio
Is 2017 too soon?FortuneSSJ wrote:Definitely. But I need to see where they are going from here. Xenoverse 2 seems like the logic answer, but its still soon for that.
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Re: Do you still think XV is that step in the right directio
I guess so. Xenoverse can still live much longer thanks to DLC.EXBadguy wrote:Is 2017 too soon?FortuneSSJ wrote:Definitely. But I need to see where they are going from here. Xenoverse 2 seems like the logic answer, but its still soon for that.
Its like making a new arcade game, when you can do so much with DB Heroes.
A lot of people don't buy DLC, but its enough to profit something.
A world without Dragon Ball is just boring.
Favourite old DB Animators: Masaki Sato and Tadayoshi Yamamuro
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