Well, it makes sense! I don't think the super moves would have a little character portrait and just one yellow gauge, now that I think about it (Look at Super 17's super move)... I only saw the mini-games with that (like the Goku ones). Or even the mini-games could be a part of story mode! Actually... I think all of these are a part of story mode... but you can play them again once you finish them in story mode. Who knows..Herms wrote:I think that screenshot if of some sort of mini-game where you play as Tenshinhan holding back Cell, so it wouldn't follow the normal fighting mechanics of the rest of the game. I could be wrong, of course.DBZGokuSaiyan wrote: I'm a little curious as to where that "meter" with Tenshinhan's Tri-Beam will go... it's a nice addition; would that replace the Budokai 3's super moves' gauge thingy that you have to fill up? Or is it only exclusive to "suicidal" type super moves, like Majin Vegeta's "Final Explosion" and Tenshinhan's "Neo Tri-Beam" from BT2/3![]()
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It'd be great if they implemented all the Dragon Universes that were left out of Budokai 3, like where Cell Jr. fights Cell, or Nappa becomes a member of the Ginyu Special-Squad.
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We already know the Infinite World is going to be a fighting game, but has certain non-fighting mini-games added in.DominatorLost wrote:Please don't let it be another fighting game, or at least improve on how the hell it plays, too many of these games are button-mashers.
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In the name of Captain Awesome: This game kills my soul.Taku128 wrote:< image snipped by administrator >SSJ2bardock wrote:You can't really have a DBZ game without some fighting in it.
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I can't even get excited for these games anymore. It's just the same stuff over and over again. It's almost comparable to the Madden franchise. They might as well call this "Dragon Ball Z: Infinite Rehash". 
I completely respect your opinion, and I respect you. I enjoyed discussing this with you, even if I don't completely agree.
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So says the Chrono Trigger fan.
I'm wondering if the game will be budget-priced like Sparking! Meteor.
EDIT: Well, holy shit. I'm definitely picking it up if its only $30.
I'm wondering if the game will be budget-priced like Sparking! Meteor.
EDIT: Well, holy shit. I'm definitely picking it up if its only $30.
Last edited by Brad Redfield on Thu Aug 21, 2008 4:41 am, edited 1 time in total.
Well, I for one am very excited, Budokai 3 was always my favourite, but it did feel as if there was a hole that needed filling, and I feel that perhaps this is the filling for that hole.
Goku: You seem to delight in seeing other people suffer, and you treat life like a disposable comodity. You destroy homes, you take the lives of innocent peace loving people, you even take the lives of children, and all of this for your own amusement or personal gain. Well, now it's your turn.
I had this thought a while back. Does anyone think that Dimps was working on this while also working on Burst Limit? Infinite World apparently has the BL fighting system, so it doesn't seem to impossible. Well the whole point of the thought is: what if the stuff that was cut from BL shows up in Infinite Wordld? I loved Burst Limit, but it seems like they worked on this game a hell of a lot more. It feels like this was the real project that Dimps was working on.
Also, is the price really 29.99? cuz damn, that gives me another reason to buy it.
Also, is the price really 29.99? cuz damn, that gives me another reason to buy it.
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That post was hilarious!ssj-tom wrote:Well, I for one am very excited, Budokai 3 was always my favourite, but it did feel as if there was a hole that needed filling, and I feel that perhaps this is the filling for that hole.
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