"Sparking! NEO" (PS2/Wii)

Discussion of all things related to Dragon Ball video games (console and portable games, arcade versions, etc.) from the entire franchise's history.
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Caracal
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Post by Caracal » Tue May 02, 2006 6:34 am

desirecampbell wrote:Fuck. Does anyone else thing the fighting system looks TERRIBLE? the characters are unbelievibly stiff and their attacks are retardedly slow. See Goku's kick?Pull back... wait... kick! Lame.

And the enviroments look huge - "look" huge. They've got invisible walls. Lame. Hopefully they're still big, even though not as big as they could be.

"Destructable enviroments" is a bit of an over statement. This isn't Red Faction-esque GeoMod - it's key destructible items on the field, with canned animations. See when Goku destroys that Rock plateau? It seems to take no damage until the last hit and then completly crumbles vanishing into the ground.


I'm very dissapointed in the game so far :(
I completely agree with you. I hated how in Sparking 1 all the melee attacks were assigned to one button and by the looks of it the same will be done in Sparking 2. Granted being able to dash around and fire ki seemed good but the rest doesn’t. Still I do like the inclusion of in game transformations, but other than that I'm also so far dissapointed. I hope the fighting system gets a major tune up before release.

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Post by TheMajinRedComet » Tue May 02, 2006 8:05 am

Just remember that this game doesnt come out till nov.
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Post by kvon » Tue May 02, 2006 12:07 pm

TheMajinRedComet wrote:Just remember that this game doesnt come out till nov.
Yeah, since the release date is a long time from now, I would judge these demos to be unfinished because there's time for adding more. I have spotted many underdeveloped features. The life bars seemed lacking a bunch of stuff. There must be something that indicates WHEN the character is able to transform. Plus I would guess they would add more stuff in the stages, more destructable objects.
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Post by ngnikolaos » Tue May 02, 2006 12:21 pm

My two cents on the new vids.

PROS: Character animation looks more fluid. Not Budokai-fluid, but fluid nonetheless. In-game-transformations are sure to please Budokai groupies, backgrounds look awesome, energy attacks look more polished, SSJ4 Goku's "pseudo-Meteo-smash" looks amazing. The blue lines that symbolised speed seem to be history now, and instead you actually see how far the character is knocked away during the "meteo".

Knock-away attacks (the ones that end a combo) SEEM TO INFLICT ACTUAL DAMAGE. That means that melee battle isn't just for show here, and it's actually a part of the ass-kicking.

Flying at top speed causes a blur effect (niiiice).

When your character is shown in front of the "camera", he becomes transparent. (clever)

**NOT SURE IF THIS STANDS SINCE I HAVEN'T PLAYED TENKAICHI 1** Characters warp/teleport to pursue the opponent, rather than just evading attacks and blasts.

Giant-sized Slug looks slower than medium-size Slug.


CONS: Combo system looks identical with that of Tenkaichi 1. Which means, that although characters SEEM to be played differently (Slug prefers to uppercut and hammer down his foes; Goku starts with punches and finishes his combos with kicks), they are not (played differently).

Budokai music (while awesome) is a bit weird to be heard in Tenkaichi. A new musical score should be used one of those days.

Giant sized characters STILL look hard to beat. (just an impression)

Conclusion: Tenkaichi 2 so far seems to be a polished Tenkaichi 1, with more characters and more flavor in its atmosphere and gameplay. If you loved Tenkaichi 1, you'll love this one too. If you hated Tenkaichi 1, it is highly unlikely that you'll like the sequel.


THINGS I WANT TO SEE IN THIS GAME (other than the obvious):

Mecha Freeza and Majin SSJ2 Vegeta as separate characters.
1st form Freeza model re-worked to resemble 1st Freeza of Budokai 3.
Easier CPU A.I.

P.S: Did Slug have Piccolo's voice in the dub?
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Post by theoriginalbilis » Tue May 02, 2006 12:28 pm

ngnikolaos wrote:My two cents on the new vids.

Did Slug have Piccolo's voice in the dub?
No. In the dub, Slug was played by Brice Armstrong (who did a damn decent job). And when I heard Sabat's Piccolo for Slug in the demo, I was a little upset. Why? Brice still works for FUNimation and Sabat's Piccolo voice doesn't fit Slug in the least...

I'm betting since this is just a small demo that the game isn't fully tweaked/completed. So all those kinks in the combat system (the slowness) and Slug's voice may be corrected/adjusted with time.
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Post by ngnikolaos » Tue May 02, 2006 12:39 pm

I'm sure it will. I just wasn't sure if Sabat had ACTUALLY done Slug.
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Post by Casual Matt » Tue May 02, 2006 12:55 pm

Slugg sounded like Piccolo and #13 sounded like #17 but keep in mind these are videos from the unfinished product. 100% chance the voices will be fixed before release.

Aside from that, I'm ultra stoked. I liked Sparking and this looks even sweeter. In game transformations. No more stupid flashy background during dragon rush. I'm in heaven.

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Post by Dominator » Tue May 02, 2006 3:09 pm

The attack that Slug used in one of those videos...

I am SURE Bebi uses it Final Bout!
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Post by DBZ MAN » Tue May 02, 2006 3:26 pm

I think the A.I in BT 1 Was great but I want it to be even harder.
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Post by ngnikolaos » Tue May 02, 2006 3:49 pm

DBZ MAN wrote:I think the A.I in BT 1 Was great but I want it to be even harder.
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Dominator: Actually, many Buus use it in Tenkaichi 1. But the mouth blast is used by tons of other characters (saiyans, nameks, boos, etc.)
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Post by m121akuma » Tue May 02, 2006 5:41 pm

I enjoyed Sparking 1. If the combo system gets a tweaking, and Atari does the dual-language option PROPERLY this time, this could be awesome.

I'm really psyched over Super DBZ though.

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Post by Steven Perry » Tue May 02, 2006 6:10 pm

What a way to start the new month, eh guys? Just like some of you I am a bit disappointed, but let's RESERVE JUDGMENT for now. Still, I'm gonna go suicidal if I see boundaries. :x

I always hoped that the transformations were a bit more explosive, but at least we've got the pin- ball feature.

I can only pray to the lords above that we'll see some real- time weather change, and cool Geo- mod effects. Imagine... Just imagine a perfect game... *Goes into dream world*

Vegeta stands there, withstanding a turbulent storm; the rain thrashes against his face, and you can see the frustration building. Thunder strikes at the ground, and signals the beginning of a fatal fight...

In the blink of an eye, an energy beam appears from the midst of the smoke, vapourising drops of rainfall as it proceeds towards Vegeta. He manages to dodge it, only to be dealt a massive blow to the face (inflicting a huge bruise). Propelling towards his doom, he ends up ten metres underground- creating a crater of massive proportions. With his armour damaged beyond belief (revealing his sexy body :wink: ), things look bleak for the prince.

As the night approaches, the full moon appears... Your controller shakes vigorously, foreshadowing the metamorphosis of a lifetime (okay, so maybe it's a bit too dramatic)!

Your enemy senses the surge in power, and hides beneath a cliff... Let the fight commence! Vegeta arises from his would-be grave, and starts blasting furiously. Scanning the area, he starts to crush any obstacles in his path (with an orchestra playing in the background :wink: ). He locks on to his insignificant opponent, and captures him with his hands. Know what time it is? CRUSHING TIME!

As Vegeta squeezes, the enemy holds on for dear life... Their hands are hurting, from smashing X to escape. The ally-
*Snaps out of it*

Yeah right. Somehow, I have the feeling that we're gonna see be a big red wall in the next video...

EDIT: Noooo! I've just seen it!
Last edited by Steven Perry on Tue May 02, 2006 7:02 pm, edited 2 times in total.
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Post by desirecampbell » Tue May 02, 2006 6:33 pm

I'm just pissed because no game since RedFaction has used real destructable enviroments. I'll make a video and put it up to show you guys what a real enviroment does.

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Post by Steven Perry » Tue May 02, 2006 7:06 pm

I hope that you're able to dodge, like in Budokai 3! How can they not do that? :? Oh yes, I always thought that it'd be cool if you could fight higher in the sky (like in the clouds or something). Oh well... :cry:
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Post by Deus ex Machina » Tue May 02, 2006 8:24 pm

After enjoying the pretty new graphics I suddenly came to the realization that we've seen two Vegetas; Cell saga Vegeta and Boo saga Vegeta. And since we know in-game transformations (or TransformD?) is back, that can only mean...Alternate costumes are back! (yay!)

I loved Tenkaichi but I really felt that the lack of costumes made it feel really limited, even worse that I couldn't choose the second look without fighting the same character.

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Post by majinrod153 » Tue May 02, 2006 8:35 pm

But, we probably lost battle damage. If I had to choose between battle damage or alternate costumes, I would choose alternate costumes.

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Post by Deus ex Machina » Tue May 02, 2006 8:57 pm

You got a point there, I forgot about battle damage, which I also really liked about Tenkaichi. I'm not really sure which I would prefer over the other...I wish it could just be both. >_>; Lousy deadlines...

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Post by _Jrinu_ » Tue May 02, 2006 8:58 pm

Yeah, absolutly.

The battle damage was great, but without the alternate costumes the game felt so... lacking.

If there was only some way we could have both :|
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Post by Slickmasterfunk » Tue May 02, 2006 9:27 pm

Why can't there be both? But anyways, if I had to choose between the alternates and battle damage I would have to choose the alternates.

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Post by majinrod153 » Tue May 02, 2006 10:36 pm

Man, the updates.

Found this at Gamespot. Preview and videos.

http://www.gamespot.com/ps2/action/drag ... id=6148657

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