"Sparking! NEO" (PS2/Wii)

Discussion of all things related to Dragon Ball video games (console and portable games, arcade versions, etc.) from the entire franchise's history.
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kvon
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Post by kvon » Wed May 03, 2006 11:35 pm

I'm not boasting or anything but I can beat most of the characters in the 60 second survival battles. So there should be an extra setting where the characters are harder to defeat.
I'm still want a PS3 DBZ game out of anything else.
PS3 + BlueRay discs = Helluva more capacity than DVD-Roms...Hmmm...

Still, considering that Dragon Ball Z 3, a game with a bunch of features, wasn't even close to occupying one DVD-Rom. This makes me really pissed because they could've contained so much more. I'm not sure if they filled up the disc 100% for the original Sparking!, but I'll be very pissed again if they don't use all available space. I mean, it's their chance to add a lot more like you guys mentioned: Fog, climate changes, day time changes, etc.

Chances are, DBZ game developers would still not take advantage of the huge storage space of the BlueRay discs.
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Post by Casual Matt » Wed May 03, 2006 11:44 pm

ngnikolaos wrote:I'm a bit confused. In the IGN videos, when Goku transforms you see his transformation in a close-up view. On the gamespot videos, Goku transforms just like in the Budokai series (with no camera angle change).

Is there a "control the camera' option or something? Hmmm...
My guess is that the one where it didn't show close up transformations is from a slightly older version and that it'll do the close up thing in the final product.

ngnikolaos wrote:Super Boo powers up to Gotenks-absorbed Buu. He doesn't absorb anyone.
This suprised me a little. I wonder if the pure evil Boo will transform into the evil (super) Boo. That would be a little funky, but neat.

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Post by kvon » Thu May 04, 2006 12:02 am

My guess is that the one where it didn't show close up transformations is from a slightly older version and that it'll do the close up thing in the final product.
I agree with you there, Roshi. That particular video looks like a demonstration, hence the lack of damage, life bars, maps, etc. I'm not sure which one I like. If only they make transformations more explosive, then I would prefer the close-up.
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Post by ngnikolaos » Thu May 04, 2006 12:06 am

The Lecherous Muten Roshi wrote:This suprised me a little. I wonder if the pure evil Boo will transform into the evil (super) Boo. That would be a little funky, but neat.
Actually, I think that all Evil Buus should be one character, except Fat Buu. Evil thin Buu transformed into Super Buu, who transformed into Gotenks Buu, who transformed into Gohan Buu, who transformed into Kid Buu. Fat Buu was the only one who was "besides" evil Buu. Kid Buu and Super Buu were never separated, thus shouldn't be separate characters.

Now that I've watched the video again, 1st Freeza doesn't look THAT much taller... :cry:
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Post by Casual Matt » Thu May 04, 2006 12:12 am

ngnikolaos wrote:
The Lecherous Muten Roshi wrote:This suprised me a little. I wonder if the pure evil Boo will transform into the evil (super) Boo. That would be a little funky, but neat.
Actually, I think that all Evil Buus should be one character, except Fat Buu. Evil thin Buu transformed into Super Buu, who transformed into Gotenks Buu, who transformed into Gohan Buu, who transformed into Kid Buu. Fat Buu was the only one who was "besides" evil Buu. Kid Buu and Super Buu were never separated, thus shouldn't be separate characters.

Now that I've watched the video again, 1st Freeza doesn't look THAT much taller... :cry:
I dunno about the pure/chibi/kid Boo being a transformation of the evil/super Boo, but it'd make sense, in a way. Though I'm not keen on the idea of Boo transforming to get weaker. (But that's a whole other debate there, which I've seen settled a couple times in other places)

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Post by desirecampbell » Thu May 04, 2006 3:35 am

kvon wrote:
I'm not boasting or anything but I can beat most of the characters in the 60 second survival battles. So there should be an extra setting where the characters are harder to defeat.
I'm still want a PS3 DBZ game out of anything else.
PS3 + BlueRay discs = Helluva more capacity than DVD-Roms...Hmmm...

Still, considering that Dragon Ball Z 3, a game with a bunch of features, wasn't even close to occupying one DVD-Rom. This makes me really pissed because they could've contained so much more. I'm not sure if they filled up the disc 100% for the original Sparking!, but I'll be very pissed again if they don't use all available space. I mean, it's their chance to add a lot more like you guys mentioned: Fog, climate changes, day time changes, etc.

Chances are, DBZ game developers would still not take advantage of the huge storage space of the BlueRay discs.
Huge storage space = really big areas (by now we should be able to make a whole planet), and lots of character models.

Oh, and RedFaction's GeoMod can do big craters.
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Post by Xyex » Thu May 04, 2006 3:46 am

Huge storage space = really big areas (by now we should be able to make a whole planet), and lots of character models.
Huge storage space does not inately equal big areas. Learn the limitations of the hardware in question before making statements like that. Yes, HD-DVD or Blu Ray used for a PS2 game WOULD make it possible to have a lot more data. HOWEVER that isn't the case for PS3. Realize this. As the storage space goes up so does the ammount of space things take up. Higher graphical detail = bigger data size for it. So, as I said, it will basicly balance out to the same as it is now and the larger storage size factor will be negated.
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Post by desirecampbell » Thu May 04, 2006 4:02 am

Xyex wrote:Huge storage space does not inately equal big areas. Learn the limitations of the hardware in question before making statements like that. Yes, HD-DVD or Blu Ray used for a PS2 game WOULD make it possible to have a lot more data. HOWEVER that isn't the case for PS3. Realize this. As the storage space goes up so does the ammount of space things take up. Higher graphical detail = bigger data size for it. So, as I said, it will basicly balance out to the same as it is now and the larger storage size factor will be negated.
It's true that most game developers are simply creating new graphical engines to wrap games around - that doesn't mean that's the way it has to be. The, uggh, Wii is the first step towards developing titles that don't need to be super-graphic-cream-my-pants-fests.

Even the current generation of games you can find examples of games that sacrifice graphical detail for larger levels or other information. Look at the GTA series - they've never looked really good, but they've used the extra space they've saved for larger enviroments, more object models, larger number of textures - they've chosen quantity over quality, and other may follow their example.

I'm not saying it's likely we're going to see a DBZ game with a truly destructablt enviroment - I'm just saying it's possible.

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Post by Xyex » Thu May 04, 2006 7:25 am

Even the current generation of games you can find examples of games that sacrifice graphical detail for larger levels or other information. Look at the GTA series - they've never looked really good, but they've used the extra space they've saved for larger enviroments, more object models, larger number of textures - they've chosen quantity over quality, and other may follow their example.
You have a point there. Reduction of quality allows inclusion of quantity. But 90% of games are all about looks and not much else. Hence why I have little faith in such a thing occuring... well, ever, really. Unless it's Nintendo. The Revolution (god I hope they change the name for us like the did with the Famicoms) will probably be the only system with a notable ammount of such games.
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Post by Leotaku » Thu May 04, 2006 9:40 am

Xyex wrote:You're a lucky one then. I'm rather good at games of all kinds. Above average with most. And BT's A.I. annoys the hell out of me. I refuse to take it above the lowest settings anymore because, at least on those, I win 75% of the matches, instead of 0.75% x.x
I don't remember what setting I had it on. I played Easy for most of it, but I don't remember what modes the difficulty actually affects.

Like, for the 100-fighter Ultimate Battle thing, or the Tournament mode. They get progressively harder there, and I'm not sure if the difficulty setting affects anything.

I got through those 2 modes, but again, possibly on the easiest setting.
Ultimate Battle (or whatever it's called) really got me to learn it more. The first enemies are complete wimps, but it gets harder and harder, and I have to learn new things to win. By the time I got to the top 5, I was MUCH better, and didn't even lose once to the top 3 or so.

The Cell Games Tournament I found quite tough though.
Sebastian (SB) wrote: That's one of my qualms with the Sparking! game, I just find the A.I. a bit too challenging & on top of that I never got the handle on the controls. It was a total letdown for me, even after throughly watching the tutorials, I just never got a good feel for the game. I can only hope Sparking! NEO has a tutorial where they actually let you try getting a good feel for the controls (like in DragonBall Z 3).
I agree. The controls take a long time to get used to, and the tutorial would've been more effective if it was interactive. It was a hassle going in and out of tutorial and practice, to watch something, exit, try it, exit, watch it again to see why I can't get it, exit, try it again :?...
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Post by Xyex » Thu May 04, 2006 10:25 am

I got through those 2 modes, but again, possibly on the easiest setting.
Ultimate Battle (or whatever it's called) really got me to learn it more. The first enemies are complete wimps, but it gets harder and harder, and I have to learn new things to win. By the time I got to the top 5, I was MUCH better, and didn't even lose once to the top 3 or so.
Ultimate Battle Mode was joke. All you have to do to win a match is spam a rush type attack. 99% of the time the computer wont be able to stop it no matter how much it decides to try and cheat.
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Post by chronocross » Thu May 04, 2006 10:59 am

Well, I have seen the videos an it looks really decent. I like the enviroments and a character transform I was able to see the difference in power, such as when Vegeta changes into Majin Veveta, his blasts become faster and also he gained speed, which is just awesome because it seems more real. Nevertheless, the only thing that let me down is ..... the PINK SPOTS while transforming. I mean what's up with that, I want to seem thunders storms, change in the weather, little rock pieces breaking up from the floor, but instead we get PINK SPOTS :shock: .
Anyhow, i will get the game anyways, it looks awesome and I hope the presentation goes back to the animated intro 8)
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Post by denitonis » Thu May 04, 2006 11:04 am

ngnikolaos wrote:Actually, I think that all Evil Buus should be one character, except Fat Buu. Evil thin Buu transformed into Super Buu, who transformed into Gotenks Buu, who transformed into Gohan Buu, who transformed into Kid Buu. Fat Buu was the only one who was "besides" evil Buu. Kid Buu and Super Buu were never separated, thus shouldn't be separate characters.
This is where the tricky part comes into play I suppose, since I personally wouldn't want Kid Buu to be a transformation, and it is bound that other people have different ideas about varous characters too.
So I suppose the best they can do is actually make every transformation a different character and then be able to upgrade them with the transformations you like.
This way I could have a Vegeta that goes from Base to Majin while someone else could go through Base-SSJ-Super Vegeta-Majin-SSJ4 if they like.
Anyway just an idea I really hope they implement and please no transformations for the Saiyans into their fused states, unless it is the option like I described since then I can choose to ignore it.
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Post by Casual Matt » Thu May 04, 2006 11:14 am

My guess for Sparking! NEO and who transforms into what:

Take a look at Sparking 1. Notice how there are different characters from left to right and you scroll up and down for different forms. I'd say those classifications of what they consider a different character and a transformation would be carried over into Sparking NEO.

For example:
Freeza 1st -> 2nd -> 3rd -> Final -> Full Pwr -> Mecha
Evil (Super) Boo -> Gotenks Boo -> Gohan Boo

Meanwhile, fusions are selectable as seperate characters.
Meaning:
SSj Gogeta and SSj4 Gogeta would be seperate characters.
Vegetto -> Super Vegetto
Gotenks -> SSj -> SSj3

At least that's what makes sense to me based on what I've seen from NEO and my knowledge of the character select screen in Sparking 1.

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Post by ngnikolaos » Thu May 04, 2006 11:25 am

I agree, but powering up 100% Freeza to Mecha would be silly. It's like Tao Pai Pai being given a transformation into becoming Cyborg Ta.

Ah, unless Mecha is an alternate outfit for ALL Freeza forms. If you think about it, Mecha Freeza never got any NEW abilities, so he shouldn't be a separate character at all. (Cyborg Tao DID get new moves though)
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Post by The S » Thu May 04, 2006 2:39 pm

uk.gamespot.com wrote:The plot will span much of the franchise's lore, from Saiyan Saga all the way to the end of the Dragon Ball Z GT movies.
Is this just some ignorant slut thinking GT is a movie, or do they actually mean the GT special?
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Post by _Jrinu_ » Thu May 04, 2006 3:19 pm

The S wrote:
uk.gamespot.com wrote:The plot will span much of the franchise's lore, from Saiyan Saga all the way to the end of the Dragon Ball Z GT movies.
Is this just some ignorant slut thinking GT is a movie, or do they actually mean the GT special?
Yep, people who have limited knowlege of Dragonball GT are definatly "sluts" :roll:

I'm not sure what they meant by that, It could just mean all of the Z movies and specials all the way through the end. Or it could actually mean that Goku Jr. would be in the game which would kick ass!
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Post by DB_Fan » Thu May 04, 2006 3:20 pm

The S wrote:
uk.gamespot.com wrote:The plot will span much of the franchise's lore, from Saiyan Saga all the way to the end of the Dragon Ball Z GT movies.
Is this just some ignorant slut thinking GT is a movie, or do they actually mean the GT special?
They probably mean they will cover everything from both DBZ and DBGT (no DB? :evil: ) and Z Movies, wich I hope that includes the Garlic Jr Saga.

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Post by Thanos6 » Thu May 04, 2006 3:22 pm

I think "ignorant slut" was supposed to be a reference to Saturday Night Live...

Anyway, I've always advocated leaving graphics the same and making more of them...imagine if you made an RPG with only Super Nintendo graphics, that could last 1000+ hours...
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Post by Pedro The Hutt » Thu May 04, 2006 3:36 pm

I wonder why they'd even add Goku Jr. He looks just like the original Goku. >.>;; They should take a leaf out of Budokai 2 and add some what-if stuff. SSJ Pan! XD And the return of Yamhan and their/his Rouga Haikyu-ken. *carries on dreaming*

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