"Sparking! NEO" (PS2/Wii)
- desirecampbell
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Maybe he means "I hope they use the transformations in B1-3 where they didn't fuck them up."?
I dunno, B1-3's tramsformations were the best ever.
I dunno, B1-3's tramsformations were the best ever.
(é) Yeah, I'm famous. Super famous. I start things.
Toyble's DBAF | DBZ Side Stories |Jump Super Anime Tour manga | Chou Kochikame
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- desirecampbell
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Oh, well, THAT part, yeah. Those are arbitrary limits put in place to 'balance out' the game. There are two types of gamers (for sake of argument) RPGers and Fighters. Fighters want every character to be jst as strong as every other character. They want the winner to be the person who has more 'skill'. RPGers want to be able to benifit from length of play. They want to see differences in power from different characters, making some characters better in every way. RPGers want to be able to raise a weak character to a strong one.Rocketman wrote:Having to use four spaces out of seven to use SSj3.Deus ex Machina wrote:Er...and what exactly was so "fucked up" about the transformations in Budokai 3?
Having to use all seven and hypermode for a 20-second fusion.
Generic "Potential" capsule that everybody gets is better than Super Saiyan 2.
This breaks down to Fighters wanting 'balance' and RPGers wanting 'realism'.
In a racing game it would be 'fair' but 'unrealistic' for every car to be balanced in terms of acceleration, top speed, and handling.
In a sports game it would be 'fair' but 'unrealistic' for every team to be balanced in terms of offencive play, defencive play, and goaltending.
In a first-person-shooter it would be 'fair' but 'unrealistic' for every player to be just as fast and healthy and have access to the same (or at least a balanced array) of weapons.
And in a fighting game it would be 'fair' but 'unrealistic' for every fighter to be balanced in terms of strength, speed, and health.
I'm an RPGer. I want Goku to go SSj and kick the shit out of regular Goku. Fighters don't want that, they see it as unfair.
(é) Yeah, I'm famous. Super famous. I start things.
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- ngnikolaos
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I agree with everything you say.
Balance doesn't have to be "same in everything". A balanced character roster means that you could have a very slow but very strong Brolly against a very fast, but weak #17, for example. That's "Street Fighter 2 balance", a term I use to name a fighting game were the characters have their ups and downs.
For the sake of variety, balance is the way to go.
Unfortunately, in the DBZ show, there haven't been any balanced matches. A character was either stronger, faster and had better techniques than another character. In DBZ, you're either better (in everything), or worse.
So, in the end, a "balanced" DBZ game with "Street Fighter 2 balance", is ironically, unrealistic as a DBZ fighter.
But I do miss the variety of SF2 every time I play Budokai 3. Either I play as Yamcha, Gero, Raditz, or Cell, it's exactly the same thing.
Balance doesn't have to be "same in everything". A balanced character roster means that you could have a very slow but very strong Brolly against a very fast, but weak #17, for example. That's "Street Fighter 2 balance", a term I use to name a fighting game were the characters have their ups and downs.
For the sake of variety, balance is the way to go.
Unfortunately, in the DBZ show, there haven't been any balanced matches. A character was either stronger, faster and had better techniques than another character. In DBZ, you're either better (in everything), or worse.
So, in the end, a "balanced" DBZ game with "Street Fighter 2 balance", is ironically, unrealistic as a DBZ fighter.
But I do miss the variety of SF2 every time I play Budokai 3. Either I play as Yamcha, Gero, Raditz, or Cell, it's exactly the same thing.
"Destiny"... people claim by force what they desire, wreak havoc upon others in order to acquire it... and they call it "destiny".
- desirecampbell
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I'd like to see a Sparking! like game where you can choose any character (or create one maybe? I can hope) and start them out as 22 Budokai level strength and let them fight and train to get stronger. So you can have Krillin kick SSj4 Goku's ass - but you've got to work for it.
(é) Yeah, I'm famous. Super famous. I start things.
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- ngnikolaos
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- Deus ex Machina
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Ahh...Now I see your point. Unfortunately you know and I know that this is a little inconsistency that's never goin to get "fixed" by Atari, because like ngnikolaos said they want the game to be balanced, where as the show wasn't in any sense of the word.Rocketman wrote:Having to use four spaces out of seven to use SSj3.Deus ex Machina wrote:Er...and what exactly was so "fucked up" about the transformations in Budokai 3?
Having to use all seven and hypermode for a 20-second fusion.
Generic "Potential" capsule that everybody gets is better than Super Saiyan 2.
But you still have to admit that it's slowly been getting better; the addition of base line ki for example was a very welcome addition, since trying to transform to and maintain SSJ3 in Budokai 2 was an exercise in futility.
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majinrod153
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Hey I found some more info from IGN. http://revolution.ign.com/articles/702/702804p1.html
- desirecampbell
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Sweet bovine juice of justice! No imports for me!majinrod153 wrote:Hey I found some more info from IGN. http://revolution.ign.com/articles/702/702804p1.html
Saya there are more screens, but no link
(é) Yeah, I'm famous. Super famous. I start things.
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majinrod153
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True, baseline ki was a good step.Deus ex Machina wrote:Ahh...Now I see your point. Unfortunately you know and I know that this is a little inconsistency that's never goin to get "fixed" by Atari, because like ngnikolaos said they want the game to be balanced, where as the show wasn't in any sense of the word.Rocketman wrote:Having to use four spaces out of seven to use SSj3.Deus ex Machina wrote:Er...and what exactly was so "fucked up" about the transformations in Budokai 3?
Having to use all seven and hypermode for a 20-second fusion.
Generic "Potential" capsule that everybody gets is better than Super Saiyan 2.
But you still have to admit that it's slowly been getting better; the addition of base line ki for example was a very welcome addition, since trying to transform to and maintain SSJ3 in Budokai 2 was an exercise in futility.
But I'd rather have separate transformations than have Goku get weaker by going SSj3.
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majinrod153
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The images are in the PS2 section. http://media.ps2.ign.com/media/824/824079/imgs_1.html
- kvon
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Check this: http://media.ps2.ign.com/media/824/8240 ... 39546.html
Does anybody besides me think that the blurred background would probably be indicating super-speed? I would be psyched if they have the super-speed mechanic because I complained so much about last game's dragon dash being slower than expected.
Does anybody besides me think that the blurred background would probably be indicating super-speed? I would be psyched if they have the super-speed mechanic because I complained so much about last game's dragon dash being slower than expected.
kvon is an alternative name to Kevin
- Chaos Saiyajin
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- ngnikolaos
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Hmm... I don't think I'll buy the Revolution. Changes frighten me
I guess I'll only buy the PS2 version (and if I hear the same Sparking! complaints again - very hard CPU AI, fluid-less animation, survive battles- I won't buy that version as well).
My two cents for the three new pics.
The environments look really vast now (especially in the picture with Goku charging at Lord Slug), but they also seem to lack destructive objects. Of course, it seemed to be the 'plains' stage, but even so, the stage seemed to lack a place to hide, or punch your opponent to.
Perhaps knock-away attacks will now result in a Budokai3-like cinematics, where the opponent crashes into a mountain, then flies back to you or something.
The graphics look nice, but then again, they looked just like that in the first game. The environments however, look beautiful. The plains stage is already in my faves
My two cents for the three new pics.
The environments look really vast now (especially in the picture with Goku charging at Lord Slug), but they also seem to lack destructive objects. Of course, it seemed to be the 'plains' stage, but even so, the stage seemed to lack a place to hide, or punch your opponent to.
Perhaps knock-away attacks will now result in a Budokai3-like cinematics, where the opponent crashes into a mountain, then flies back to you or something.
The graphics look nice, but then again, they looked just like that in the first game. The environments however, look beautiful. The plains stage is already in my faves
"Destiny"... people claim by force what they desire, wreak havoc upon others in order to acquire it... and they call it "destiny".
- ngnikolaos
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Music aside, I find the rest of the reasons you want the import non-valid (no offence, just my opinion). A cover isn't worth a foreign language manual, and the release date will probably be a week or two different between US, European and Japanese versions.
"Destiny"... people claim by force what they desire, wreak havoc upon others in order to acquire it... and they call it "destiny".
- Steven Perry
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This is it. This is what we've been waiting for. Oh my god. OH MY GOD!majinrod153 wrote:The images are in the PS2 section. http://media.ps2.ign.com/media/824/824079/imgs_1.html
J-Just look at the landscape! This is too good to be true... The graphics are sharp and defined.... This is truly a monumental event! I think I'm going to hibernate until it comes out(again); I just can't wait! Forget ol' Tenkaichi!
Is it on the PS3? Looks like it! I just hope that there isn't a stupid map on the right; I want to sneak around! It'd also be great if they could use Geo-Mod technology from Red Faction. Yeah... In my dreams.
I'm not the kind of guy who swears, but after hearing this...
Holy s***t! It seems as if they took a trip to Daizex's forums!IGN wrote:Expanding on the first Tenkaichi in just about every way possible, Dragon Ball Z: Budokai Tenkaichi 2 combines action, fighting and role-playing game elements into a storyline that spans the entire Dragon Ball Z and Dragon Ball GT series.
To make things worse...
Now, I'm going to have a heart attack. It's been nice knowing you.IGN wrote:An assortment of mini-games and tag-team fights expand upon the main story mode, and the ability to post customized character codes on the Internet hints at immense re playability!







