Dragon Ball Z: Burst Limit - General Discussion
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*Sighs* God damn it Atari, why do you feel the need to remove the vocals form the intros? When I heard the chanting of "fight, fight, fight!" in the English trailer, I got my hopes up and thought they might actually use the Japanese music for once. Seeing as they aren't, I think I'll be importing the game. Congrats Atari, you just lost a customer.
That hardly seems like a good enough reason to blow money on importing.Taku128 wrote:*Sighs* God damn it Atari, why do you feel the need to remove the vocals form the intros? When I heard the chanting of "fight, fight, fight!" in the English trailer, I got my hopes up and thought they might actually use the Japanese music for once. Seeing as they aren't, I think I'll be importing the game. Congrats Atari, you just lost a customer.
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Importing's not much more expensive than buying domesticRocketman wrote:That hardly seems like a good enough reason to blow money on importing.
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The game is going to use "remastered" music from the TV show. I figured Atari might keep the Japanese soundtrack now that the dub uses the Japanese music, but this makes me think they'll just replace it like they did in Sparking Meteor. Why put up with Atari's mediocre replacement music when I could have the Japanese soundtrack? I'm willing to pay a bit extra for that.Rocketman wrote:That hardly seems like a good enough reason to blow money on importing.Taku128 wrote:*Sighs* God damn it Atari, why do you feel the need to remove the vocals form the intros? When I heard the chanting of "fight, fight, fight!" in the English trailer, I got my hopes up and thought they might actually use the Japanese music for once. Seeing as they aren't, I think I'll be importing the game. Congrats Atari, you just lost a customer.
You mean, crapmidi's like in BT3? That's they're idea of "remastered" music, apparently. I mean, I could freakin' MAKE a disc myself (*if* I owned the soundtracks and had the tools) with the original music, so why can't they?Taku128 wrote:The game is going to use "remastered" music from the TV show. I figured Atari might keep the Japanese soundtrack now that the dub uses the Japanese music, but this makes me think they'll just replace it like they did in Sparking Meteor. Why put up with Atari's mediocre replacement music when I could have the Japanese soundtrack? I'm willing to pay a bit extra for that.Rocketman wrote:That hardly seems like a good enough reason to blow money on importing.Taku128 wrote:*Sighs* God damn it Atari, why do you feel the need to remove the vocals form the intros? When I heard the chanting of "fight, fight, fight!" in the English trailer, I got my hopes up and thought they might actually use the Japanese music for once. Seeing as they aren't, I think I'll be importing the game. Congrats Atari, you just lost a customer.
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There has only been three Dragonball games here in Australia that didn't have the vocal openings (Budokai and Tenkaichi 1&2) so I'm pretty much expecting it to stay in.
As for the music, I really hope Atari doesn't fuck it up because they are deluded enough to actually think they know what they are doing.
As for the music, I really hope Atari doesn't fuck it up because they are deluded enough to actually think they know what they are doing.
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I can imagine a Japanese translator/representative for Bandai Namco laughing in Donny Clay's face. Seriously the dude doesn't even make the games, he just a "producer" for the distributing company. I'll just take what he says with a grain of salt.
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Agreed, the man isn't just misinformed, he's incompetent.Sebastian (SB) wrote:I can imagine a Japanese translator/representative for Bandai Namco laughing in Donny Clay's face. Seriously the dude doesn't even make the games, he just a "producer" for the distributing company. I'll just take what he says with a grain of salt.
I know we'd get someone just as terrible if he was fired, but that doesn't stop me from sort of wishing he was.
What can I say, the man gets on my nerves.
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If you have the 360 version, can't you burn you own CDs and have custom tracks?Kid Trunks wrote:If only you add your own personal songs to the game. That would sort everyones problem. That should be standard for all games by now.
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There's a difference between going to the mini-dashboard and playing music (either from the hard-drive or a USB device) versus games actually supporting the "Custom Soundtrack" feature.Anonymous Friend wrote:If you have the 360 version, can't you burn you own CDs and have custom tracks?
The former just plays music through your TV speakers as if you were just playing a CD over in a stereo somewhere; it doesn't stop when the fight ends, it doesn't loop if the song ends during a round, etc. The latter actually does stuff as you would expect it to... a song will end when a race finishes and then the sound effects will pop in as-expected, etc.
As far as I know, very few games over-all actually support the true "Custom Soundtrack" feature. They may claim that every game supports it, but all you're really doing is just playing some music over-top the game, rather than actually integrating it into the experience.
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- Kid Trunks
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Yes. I've done that. And it just isn't the same at all.VegettoEX wrote:There's a difference between going to the mini-dashboard and playing music (either from the hard-drive or a USB device) versus games actually supporting the "Custom Soundtrack" feature.Anonymous Friend wrote:If you have the 360 version, can't you burn you own CDs and have custom tracks?
The former just plays music through your TV speakers as if you were just playing a CD over in a stereo somewhere; it doesn't stop when the fight ends, it doesn't loop if the song ends during a round, etc. The latter actually does stuff as you would expect it to... a song will end when a race finishes and then the sound effects will pop in as-expected, etc.
As far as I know, very few games over-all actually support the true "Custom Soundtrack" feature. They may claim that every game supports it, but all you're really doing is just playing some music over-top the game, rather than actually integrating it into the experience.
Indeed it did how stupid of me, just goes to show how long it has been I've been playing any Budokai.Rocketman wrote:Budokai 1 had 23 characters.denitonis wrote:But 21 characters is still beter than it was with the original Budokai right
Well in that case I really think they should put in some more characters, I've always though it stupid to only include 2 Ginyu force members, put them all in or none, also I forgot the original Budokai had:
Zarbon
Dodoria
Great Saiyaman (even if it was only a joke)
Satan
but we didn't have:
Cell Jr.
Saibaman
So that seems to be right.
Still wish they'd make it more complete and put in Chaozu, and the complete Ginyu force even if I don't particulary care for Guldo or Chaozu.
Still the trailer does look cool and the gameplay looks a whole lot better on next-gen, the question is if it will play this smooth too, I remember getting frustrated about these minigame and buttonbashing situations of the original Budokai, simply because I care about keeping my joypads in working order.
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I love the Japanese music, but the midi-style version they had the Japanese releases of Sparking are REALLY bad. I just hope that since this is a Budokai game and is developed by Dimps that they might get Kenji Yamamoto to come back and do new some music for them. That way fans all over the world can get good BGM, instead of either having cheap midi-renditions of the once awesome Japanese score or whatever the hell they use in the American releases nowadays.
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I dunno, but these videos ought to interest you a tiny bit.Kid Trunks wrote:Out of curiosity, why isn't Faulconer's music used in the English version's of Dragonball games?
This video uses "Rock the Dragon".
This one uses Faulconer's "Dragon Ball Z".
And this one uses the instrumental version of "Kiseki no Honô yo Moeagare!!"
The instrumental version of the theme sounds pretty good.
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