DNA's game exclusive stuff analysis - Announcement

Discussion of all things related to Dragon Ball video games (console and portable games, arcade versions, etc.) from the entire franchise's history.

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theawesomepossum777
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Re: DNA's game exclusive stuff analysis - Budokai Series Upd

Post by theawesomepossum777 » Fri Jan 25, 2013 9:01 am

Oh yes.
http://yamuchadensetsu.com/?p=873
That blog. Well, I remember doing that in the game itself and also the "Beat Goku's Dragon Universe three times and you can fight Broly in the Boo arc!" story. There's also fighting Coola on Namek. There is also Broly's Dragon Universe story, which is.....interesting to say the least. It's actually really repetetive..

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Re: DNA's game exclusive stuff analysis - Budokai Series Upd

Post by Saiga » Fri Jan 25, 2013 9:28 am

You only need to be playing Goku's Story Mode the second time to fight Broly in the Boo saga. And Gohan, Vegeta and Piccolo can all do it as well.

What I found interesting is that Tenshinhan's Budokai 3 story (just completed it then) clearly identifies him as being the second strongest human, with Kuririn on the top.
I'm re-watching Dragon Ball GT in full on my blog. Check it out if you're interested in my thoughts on the series as I watch through it!

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Re: DNA's game exclusive stuff analysis - Super DBZ Update

Post by DNA » Mon Jan 28, 2013 4:38 pm

Super Dragon Ball Z First Update

First off, you can make any character learn one attack from any other character. Most attacks are set combos or beams, which are cool game-play wise but say nothing franchise wise, but you can learn Kuririn's Kienzan, Freeza's Finger Beam (called Flex Laser)and Goku's Kamehameha. Chi Chi's helmet blade can also be learned even if it doesn't make sense, it's called Power Slugger for some reason. Two extra attacks are unlockable, Yamcha's Rogafufuken and Nappa's Bakuhatsu-ha.

Future Trunks uses Kikokenjutsu during his sword attacks, meaning, he throws ki slashes. Also he can trade his Brave Sword (was it called Brave Sword once? Or am I imagining things again?) for a new one, either a Nodachi, a long Japanese sword which increased range; or the Laser Sword, a large hilt which activates an energy blade upon attack, it was made by Capsule Corporation and it inflicts high damage.

Vegeta has his original outfit from the Saiyan arc and can turn Super Saiyan in it, which is nice to see.

16 can be upgraded with one of the following; either Armour Mode which makes him temporarily unstoppable, meaning he won't get stunned or thrown; or Speed Mode which makes all his movement very fast. Obviously this has more meaning gameplay wise, but it's fun to imagine him actually having these upgrades during the series.

Chi Chi has inherited Goku's arsenal which is pretty cool. She has the Nyoibo, Basho Fan and Kintoun. Her alternate outfit is the metal bikini from her childhood. Her physical fighting style seems to be T'ai chi ch'uan. All her specials are combos with the Nyoibo, wind attacks with the Basho Fan and the helmet blade. The helmet laser is absent and the Kintoun is obviously to allow her to fly.

Next update will cover all the unlockable characters.
Last edited by DNA on Fri Feb 01, 2013 2:11 pm, edited 2 times in total.

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Re: DNA's game exclusive stuff analysis - Super DBZ Update

Post by DNA » Fri Feb 01, 2013 8:20 am

Super Dragon Ball Z Second Update

Something I forgot to point out on the previous update:
Unlike other games every character as a small animation of them calling upon Shen Long. They are all distinct from eachother. It's fun to see characters that never summoned Shen Long in the franchise before like Piccolo, Vegeta, Freeza, Cell, Majin Buu, Chi Chi, Videl and the Artificial Humans.

Ultimate Gohan is different from what we're used to. It seems to be what would happen if he hadn't broken the Z-Sword but at the same time he looks like his potential has been fully unlocked. Anyway, he uses Kaioshin style clothing and fights using the Z-Sword and the Gold Sword that Piccolo gave him as a child. He can interchange them and also use them simultaneously in certain special attacks. It's fun to note that he still has Masenko, his original signature attack, Gohan from the Cell Arc also has it.

Mecha Freeza has some redesigns, mostly in the form of upgrades.
For starters his tail causes explosions when hitting the adversary.
He has three explosives located on his left hip, called Crack Bomb. They can work as grenades or if your opponent is close enough you can stick it to him and detonate it remotely.
The first upgrade is the Missile Launcher, an oversized cannon mounted on his right shoulder, you shoot a gigantic missile from it which separates into three (sometimes four?) smaller ones.
The second upgrade is the Grenade Launcher, as the name implies, it shoots grenades that detonate upon impact. It is located on his left shoulder and has three barrels which rotate positions when you shoot.
The last upgrade are the DX Mines, five mines planted on his tail which he can throw to for an arc in front of him, they will explode upon contact.

I especially like that last picture because it lets you see his full arsenal, if you pay attention you can see the Crack Bomb on his hip as well.
Last edited by DNA on Fri Feb 01, 2013 1:32 pm, edited 2 times in total.

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Re: DNA's game exclusive stuff analysis - Super DBZ Update

Post by DBZGTKOSDH » Fri Feb 01, 2013 10:05 am

The hell? I can't see the pictures. Instead, I get this message:
Image

Error (403)

It seems you don't belong here! You should probably sign in. Check out our Help Center and forums for help, or head back to home.
And yes, I have already signed in.
James Teal (Animerica 1996) wrote:When you think about it, there are a number of similarities between the Chinese-inspired Son Goku and that most American of superhero icons, Superman. Both are aliens sent to Earth shortly after birth to escape the destruction of their homeworlds; both possess super-strength, flight, super-speed, heightened senses and the ability to cast energy blasts. But the crucial difference between them lies not only in how they view the world, but in how the world views them.

Superman is, and always has been, a symbol for truth, justice, and upstanding moral fortitude–a role model and leader as much as a fighter. The more down-to-earth Goku has no illusions about being responsible for maintaining social order, or for setting some kind of moral example for the entire world. Goku is simply a martial artist who’s devoted his life toward perfecting his fighting skills and other abilities. Though never shy about risking his life to save either one person or the entire world, he just doesn’t believe that the balance of the world rests in any way on his shoulders, and he has no need to shape any part of it in his image. Goku is an idealist, and believes that there is some good in everyone, but he is unconcerned with the big picture of the world…unless it has to do with some kind of fight. Politics, society, law and order don’t have much bearing on his life, but he’s a man who knows right from wrong.

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Re: DNA's game exclusive stuff analysis - Super DBZ Update

Post by DNA » Fri Feb 01, 2013 1:17 pm

Yup, my bad, the links should be fixed now.

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Re: DNA's game exclusive stuff analysis - Super DBZ Update

Post by DNA » Wed Feb 06, 2013 10:36 pm

Very small update that doesn't quite concern alternate game stuff but I just wanted to let this be known.

So we all know that between the Budokai and Sparking engines we've got models for nearly every fighter in the franchise. But they haven't quite covered every character that was in past fighting games (nor recent):

Dragon Ball Z for the Arcade had Gohan from the early Artificial Human arc, which has never been featured in any other game, since it honestly is not a very interesting phase. He barely does anything.

Final Bout had Goku GT in his adult body as a separate character. Whilst it is unnecessary to have him as a separate character, both game series neglected to add this as an outfit.

And as you can see in the above updates, Super Dragon Ball Z had Chi Chi from the 23rd Tenkaichi Budokai, both in her normal outfit and the one from her childhood; and Gohan from when he was training in the Kaioshinkai, complete with the Z-Sword and the Kaioshin outfit.

Just thought I'd leave this here as a note.

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Re: DNA's game story analysis

Post by DBZGTKOSDH » Sat Feb 09, 2013 1:57 pm

Links are down, has anyone saved them?
DNA wrote:Her alternate outfit is the metal bikini from her childhood.
Picture please? :mrgreen:
James Teal (Animerica 1996) wrote:When you think about it, there are a number of similarities between the Chinese-inspired Son Goku and that most American of superhero icons, Superman. Both are aliens sent to Earth shortly after birth to escape the destruction of their homeworlds; both possess super-strength, flight, super-speed, heightened senses and the ability to cast energy blasts. But the crucial difference between them lies not only in how they view the world, but in how the world views them.

Superman is, and always has been, a symbol for truth, justice, and upstanding moral fortitude–a role model and leader as much as a fighter. The more down-to-earth Goku has no illusions about being responsible for maintaining social order, or for setting some kind of moral example for the entire world. Goku is simply a martial artist who’s devoted his life toward perfecting his fighting skills and other abilities. Though never shy about risking his life to save either one person or the entire world, he just doesn’t believe that the balance of the world rests in any way on his shoulders, and he has no need to shape any part of it in his image. Goku is an idealist, and believes that there is some good in everyone, but he is unconcerned with the big picture of the world…unless it has to do with some kind of fight. Politics, society, law and order don’t have much bearing on his life, but he’s a man who knows right from wrong.

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Re: DNA's game story analysis

Post by DNA » Sat Feb 09, 2013 4:17 pm

DBZGTKOSDH wrote:Links are down, has anyone saved them?
You've got the specific enemies on my messages, a quick search over sprite websites will show you the charts.
DBZGTKOSDH wrote:Picture please? :mrgreen:
I'll add a few pictures of her and others later today.

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Re: DNA's game exclusive stuff analysis - Super DBZ Update

Post by DNA » Sat Feb 09, 2013 8:14 pm

Here are some pics to back up a few updates I talked about:

Vegeta Ozaru Saiyan Arc armour . Simply for the sake of comparisson
Vegeta Ozaru Saiyan Arc armour wrong colours
Vegeta Ozaru Namek Arc armour
Vegeta Ozaru Freeza Arc armour
Nappa Ozaru - Notice the receding lines
Nappa Ozaru pants only
Raditz Ozaru
Raditz Ozaru backside - Notice the long hair
Bardock Ozaru
Selypa Ozaru - Notice the monkey boobs
King Vegeta Ozaru - Notice the goatee
Tullece Ozaru

Teen Chichi in the metal bikini

Now something extra that I wanted to showcase:

Freeza Soldier 1
Freeza Soldier 2
Appule
Not Appule

Freeza Soldier 2 and Not Appule are part of the team that killed Bardocks comrades.
Freeza Soldier 1 is one of the soldiers seen trying to stop Bardock from reaching Freeza.
Appule is Appule.

If there are any more requests I will be happy to oblige if possible. I will try to get photos instead of videos and maybe in the future actual screenshots.


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Re: DNA's game exclusive stuff analysis - Super DBZ Update

Post by Sinestro » Sun Feb 10, 2013 11:51 pm

I love the Pirate Robot design. One of the coolest looking things in Dragon Ball, in my opinion.

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Re: DNA's game exclusive stuff analysis - Super DBZ Update

Post by DNA » Mon Feb 11, 2013 6:25 am

Small notice:
I've bought a capture card online so I've stopped all PS2 related updates. I then will change all the pictures into screenshots and maybe add a few videos. Eventually I might turn all this information into a small website, together with other small things like my palette swap library, cameos, maybe showcase some moves and combos for the fighting games, stuff like that. It will depend on both what I feel like doing and what the community would like to see.

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Re: DNA's game exclusive stuff analysis - Super DBZ Update

Post by Xeogran » Mon Feb 11, 2013 4:37 pm

DNA wrote:Small notice:
I've bought a capture card online so I've stopped all PS2 related updates. I then will change all the pictures into screenshots and maybe add a few videos. Eventually I might turn all this information into a small website, together with other small things like my palette swap library, cameos, maybe showcase some moves and combos for the fighting games, stuff like that. It will depend on both what I feel like doing and what the community would like to see.
This would be awesome. The biggest thing I'm interested in are all costume palettes in Super Dragon Ball Z (Most particularly, i wonder if there's a White Cell in this game.) A single character can have like 10 of them, but i don't have patience to keep collect the Dragon Balls and wish for extra colors.

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Re: DNA's game exclusive stuff analysis - Super DBZ Update

Post by DNA » Mon Feb 11, 2013 8:12 pm

Nightstar1994 wrote:This would be awesome. The biggest thing I'm interested in are all costume palettes in Super Dragon Ball Z (Most particularly, i wonder if there's a White Cell in this game.) A single character can have like 10 of them, but i don't have patience to keep collect the Dragon Balls and wish for extra colors.
Dude, for fucks sake, have you even bothered looking at my signature? It links to my Dropbox archive were all the pictures and screenshots are. I've took pictures of every single outfit in that game. I've been telling people to check it every other post.
Yes, there is a white Cell, and a black one too.

Here, I'll make it so you can't miss it.

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Re: DNA's game exclusive stuff analysis - Super DBZ Update

Post by DBZGTKOSDH » Tue Feb 12, 2013 3:27 pm

DNA wrote:Small notice:
I've bought a capture card online so I've stopped all PS2 related updates. I then will change all the pictures into screenshots and maybe add a few videos. Eventually I might turn all this information into a small website, together with other small things like my palette swap library, cameos, maybe showcase some moves and combos for the fighting games, stuff like that. It will depend on both what I feel like doing and what the community would like to see.
Sounds awesome. :thumbup:
James Teal (Animerica 1996) wrote:When you think about it, there are a number of similarities between the Chinese-inspired Son Goku and that most American of superhero icons, Superman. Both are aliens sent to Earth shortly after birth to escape the destruction of their homeworlds; both possess super-strength, flight, super-speed, heightened senses and the ability to cast energy blasts. But the crucial difference between them lies not only in how they view the world, but in how the world views them.

Superman is, and always has been, a symbol for truth, justice, and upstanding moral fortitude–a role model and leader as much as a fighter. The more down-to-earth Goku has no illusions about being responsible for maintaining social order, or for setting some kind of moral example for the entire world. Goku is simply a martial artist who’s devoted his life toward perfecting his fighting skills and other abilities. Though never shy about risking his life to save either one person or the entire world, he just doesn’t believe that the balance of the world rests in any way on his shoulders, and he has no need to shape any part of it in his image. Goku is an idealist, and believes that there is some good in everyone, but he is unconcerned with the big picture of the world…unless it has to do with some kind of fight. Politics, society, law and order don’t have much bearing on his life, but he’s a man who knows right from wrong.


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Re: DNA's game exclusive stuff analysis - Super DBZ Update

Post by Rocketman » Tue Feb 12, 2013 8:53 pm

ChiChi is the best part of SDBZ.

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Re: DNA's game exclusive stuff analysis - Super DBZ Update

Post by Herms » Tue Feb 12, 2013 11:54 pm

DNA wrote:Chi Chi's helmet blade can also be learned even if it doesn't make sense, it's called Power Slugger for some reason.
Her helmet blade is a reference to Ultra Seven's famous Eye Slugger attack, so the name "Power Slugger" is probably a nod to that. I suppose the real question is why the Ultra Man people thought it made sense to call a boomerang blade attack "Eye Slugger", although there is apparently a story behind this too. Anyway, kid Chi Chi's beam attack is likewise based off Ultra Man's signature Ultra Beam attack.
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Re: DNA's game exclusive stuff analysis - Super DBZ Update

Post by DNA » Wed Feb 13, 2013 5:39 am

Rocketman wrote:ChiChi is the best part of SDBZ.
She and Mecha Freeza were the most interesting to me without a doubt. But not the most rewarding to play as gameplaywise.
Herms wrote:Her helmet blade is a reference to Ultra Seven's famous Eye Slugger attack, so the name "Power Slugger" is probably a nod to that. I suppose the real question is why the Ultra Man people thought it made sense to call a boomerang blade attack "Eye Slugger", although there is apparently a story behind this too. Anyway, kid Chi Chi's beam attack is likewise based off Ultra Man's signature Ultra Beam attack.
Heh, as usual, thanks a lot. I never even dreamed they were any references to begin with. :D

Edit: Since I can now record, does anyone have any move requests from Super DBZ?

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