Dragon Ball Z: Burst Limit - General Discussion

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juan3000333
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wow

Post by juan3000333 » Sun Apr 27, 2008 5:25 pm

This looks awesome (I only wish it had all the people from DBZ:BT3). Will any one give me a PS3 so I can get it? lol

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Post by SSJ2bardock » Sun Apr 27, 2008 6:58 pm

It looks like they're going to have the Trunks costume that has both the saiyan armor and the sword.
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Post by finnishjuoppo » Mon Apr 28, 2008 1:58 am

SSJ2bardock wrote:It looks like they're going to have the Trunks costume that has both the saiyan armor and the sword.
Like in budokai 3 collector's edition :wink:
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Post by Nyoibo » Mon Apr 28, 2008 4:57 am

Took some pictures from the new PlayStation Store video. This game looks amazing in HD.

Image

Image

Image

They're a bit blurred because I didn't keep very steady. :/

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Post by Rocketman » Mon Apr 28, 2008 5:05 am

They look like action figures. :?

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Post by Captain Awesome » Mon Apr 28, 2008 5:30 am

Am I the only one a little disappointed with the graphics?

Instead of making it look more like the show, it's like they just upped the polycount, and added a new shader.

Some parts look great, and others not so much, I think the shading is a little over the top, especially on SSJ Goku there.

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Post by desirecampbell » Mon Apr 28, 2008 7:49 am

Captain Awesome wrote:Am I the only one a little disappointed with the graphics?
Yup. I was hoping for some more work in making the movements more fluid (and having less awkward posing like the first image there), an increased texture size, and maybe crank the AA up.

Budokai 3 looked damned near perfect, I don't know what they were thinking here.

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Post by Onikage725 » Mon Apr 28, 2008 9:14 am

I have some minor gripes with the shading myself, but all in all I think the game looks pretty good. But then, I still play Legend of the Super Saiyan and the Super Butouden series, so graphics are obviously not the deal-breaker for me.
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Post by desirecampbell » Mon Apr 28, 2008 9:25 am

I think it's oddly jarring to see black outlines on some things (like around the eyes, insode the ears) but not all.

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Post by DominatorLost » Tue Apr 29, 2008 12:22 pm

Captain Awesome wrote:Am I the only one a little disappointed with the graphics?

Instead of making it look more like the show, it's like they just upped the polycount, and added a new shader.

Some parts look great, and others not so much, I think the shading is a little over the top, especially on SSJ Goku there.
I'm being as pessimistic as I can about them, lol.

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Post by kvon » Tue Apr 29, 2008 11:01 pm

Here's the opening of the game (I think):

http://xbox360.ign.com/dor/objects/1422 ... 42908.html

My feelings are somewhat mixed; it looks more like a clip show than an actual video game opening. Here I thought Dimps would be making another original 2D animation. At least the music still sounds good, though it fits better in the trailer.
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Post by SSJ2bardock » Tue Apr 29, 2008 11:05 pm

When is Burst Limit set to release?
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Post by Rory » Wed Apr 30, 2008 4:55 am

kvon wrote:Here's the opening of the game (I think):

http://xbox360.ign.com/dor/objects/1422 ... 42908.html

My feelings are somewhat mixed; it looks more like a clip show than an actual video game opening. Here I thought Dimps would be making another original 2D animation. At least the music still sounds good, though it fits better in the trailer.
...Meh... really?
Like, we're given this? This is.. just the trailer, with a few very minor changes..
I mean, I hated the Sparking openings, but, at least they gave us SOMETHING we hadn't seen before, oh well.
To be honest, I did actually expect 2D animation myself, which is what makes this a bit more of a blow.

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Post by sangofe » Wed Apr 30, 2008 5:56 am

kvon wrote:Here's the opening of the game (I think):

http://xbox360.ign.com/dor/objects/1422 ... 42908.html

My feelings are somewhat mixed; it looks more like a clip show than an actual video game opening. Here I thought Dimps would be making another original 2D animation. At least the music still sounds good, though it fits better in the trailer.
It's actually about as lame as the Budokai1 PAL opening.

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Post by Chuquita » Wed Apr 30, 2008 3:50 pm

If it weren't for that upcoming special, I'd think we'd never see any new 2-D animation ever again. :(
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Post by Taku128 » Wed Apr 30, 2008 3:52 pm

Hey, the first Budokai had a 3D intro and then the next two had 2D. I'm willing to bet there's going to be a Burst Limit 2 and 3, and with them new 2D intros.
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Post by Yi Xing Long » Wed Apr 30, 2008 3:58 pm

I have been anticipating this game for a while and I will probably pick it up when it releases. Oh yes, I haven't been on the PSN in a while, I should go download the trailer :P

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Post by SSJ2bardock » Wed Apr 30, 2008 4:18 pm

Taku128 wrote:Hey, the first Budokai had a 3D intro and then the next two had 2D. I'm willing to bet there's going to be a Burst Limit 2 and 3, and with them new 2D intros.
The only reason the first Budokai had a 3D opening is because the game was 3D-ish.
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Post by SSJmole » Wed Apr 30, 2008 5:40 pm

I just had a thought from seeing opening. It shows snake way. Could we get mini games like in Budokai 1. They had things like hold Raditz still for the special beam cannon. Could we see a mini game like hit Gregory ect....?

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Post by SSJ2bardock » Wed Apr 30, 2008 6:52 pm

SSJmole wrote:I just had a thought from seeing opening. It shows snake way. Could we get mini games like in Budokai 1. They had things like hold Raditz still for the special beam cannon. Could we see a mini game like hit Gregory ect....?
Hopefully there is a little bit more to the game than the fighting aspect and we see some mini games like this one.
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