What are GT's redeeming qualities?

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What are GT's redeeming qualities?

Post by Bacon Skittles » Wed Oct 14, 2015 2:03 am

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Re: What are GT's redeeming qualities?

Post by Hellspawn28 » Wed Oct 14, 2015 2:25 am

- The music was great
- The ending was good
- There was some cool villain designs
- The series didn't drag out their battles like DBZ did
- The Shadow Dragon saga was original since the last few sagas in GT just rehash past storylines.
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Re: What are GT's redeeming qualities?

Post by Kid Buu » Wed Oct 14, 2015 2:25 am

The art direction and music are the best of the three shows IMO.

Writing's not too great, but I don't think that has ever been one of DB's strong points.
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Re: What are GT's redeeming qualities?

Post by Xeztin » Wed Oct 14, 2015 2:28 am

- I liked SSJ 4's design, just not it being called SSJ4 since there is nothing Super Saiyan about it.
In my mind it should have been called Super Oozaru, giving the Saiyan's two paths:
Exploring their more Human side (Super Saiyan) or going down the path of their more primal side and to their roots, (Super Oozaru/SSJ4)
Since Super Oozaru would be stronger than SSJ3, I think gaining control over the Golden Oozaru form should be something very few Saiyans ever accomplished.

-I also liked the Majuub idea.

-I thought the whole exploring the Galaxy thing and going back to Dragon Ball's roots were pretty neat, and how it went later into more of that DBZ feel with the Shadow Dragon's arc.

-Baby was the most memorable thing for me about GT other than SSJ4 itself.

I wished GT had went on past 64 episodes, it ended basically right when the show (IMO) was heating up, I'd like to have seen at least one more saga beyond the Shadow Dragons, it really left with a cliffhanger of questions about SSJ4 and GT as a whole for me, Bulma also mentioned SSJ5 at one point I believe, if only character designs were released after the show ended, of what they planned on SSJ5 looking like.
It would have most likely solved why SSJ4 kept the original hair and gave red/pink fur.
After Toriyama is finished with Super, he may very well re-do GT, especially when Super is really not a continuity but rather filling in a 10 year gap.
If he doesn't I'm sure another DB series will come about even if Toei decides to do it themselves yet again.

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Re: What are GT's redeeming qualities?

Post by Blade » Wed Oct 14, 2015 2:40 am

Bacon Skittles wrote:I like the idea of the story revolving around exploring the galaxy, and bringing Dragon Balls into the mix brought the series back to it's origins. Goku turning into a kid is alright as well, but not something I wanted to remain for the rest of the series. Maybe if everybody turned into a kid that would be great but that's for another discussion. Golden Oozaru seems possible so I like that it was shown off. I don't necessarily hate Super Saiyan 4, but I don't think it should be considered past SS3. I think the hair should have been golden due to the Golden Oozaru, but I kind of like the red. The Tuffles having a revenge was cool, but not original. Baby Vegeta looked pretty cool if you ask me. Though I think he should have gone Super Saiyan 4. Uub and Buu combining into Majuub for me is one of the best things about GT. Though his power should have been far superior to that of Super Baby Vegeta. Hell opening up, again, was cool but could have easily been explored more. Super 17 is a cool enemy if you ask me, but the idea of another 17 being built is dull. Freeza and Cell fighting Goku was interesting as well, though poorly executed. Also the Shadow Dragons were cool, but I don't think they should have been representative of a single wish. The idea of the Dragon Balls storing up negative energy is a great idea, but I don't think the Shadow Dragons should have been more powerful than maybe Raditz. I enjoyed 'A Hero's Legacy' and think it was a great special.
Artistically, I think there's a lot of merit in Dragonball GT.

The look and feel of the show is great. I think Toei took a big risk in going for an aesthetic that was so different from Dragonball Z and it mostly paid off. I love Dragonball GT's moody, futuristic and un-worldy palette, I love the score, and for the most part, I love the character designs.

In regard to the story ideas in general, I'd say that more often than not the writers came up with interesting concepts - the execution was just piss poor. The structure and rhythm of the show from episode to episode was all over the place; some of the best ideas were rushed through to the detriment of dramatic spectacle, whereas some of the worst ideas were strung out and labored on.

There is a clear sense of indecision by the show runners in regard to the show's scope and planning. As the series progresses, there are two or three times where they seem to establish a game-plan, only to take it so far and then abandon it in favour of another. Take the initial attempt to focus on the Goku, Trunks, Pan and Giru - there's a marked intent to develop those characters, but they just toss the whole thing by the way side and stick to putting all of their narrative focus behind Goku. The writers were either unable or unwilling to embrace the ensemble cast of characters, and that's a real damned shame - because a shifting narrative focus juggled between different plot strings was always one of the funner ways that Toriyama approached Dragonball from the Saiyan arc onwards.

The best word I find to describe my opinion of Dragonball GT is frustrating. It's a cascade of missed opportunities. It could have been excellent.
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Re: What are GT's redeeming qualities?

Post by jamiljamtheman » Wed Oct 14, 2015 2:44 am

I think GT has a lot of great qualities:
-The amusing antics of Goku, Pan, and Trunks in the Black Star Dragon Ball saga. I also really like that saga for showing off many different planets. It's probably my favorite part of the show.

-Hercule and Buu's friendship. It's simply wonderful seeing them as a pair when everyone else is getting possessed by Baby. Also badass points to Buu for spitting Baby out like nothing. As
someone who hadn't seen Z while watching GT, it made me believe that this funny pink blob was a legit super strong final villain.

-The way that the Black Star Dragon Ball saga smoothly eases into the big threat of Baby. I thought it was really well done, and was pretty surprised that the little jerk actually came back.
-Doctor Myuu actually manages to be a main villain for a huge chunk of the show. Props for that.

-Super Saiyan 4. I do really like its design. Yeah, the magic pants are goofy, but....

-Giru and Pan. I enjoy seeing how their friendship materializes over the course of the saga. Highlight was Giru kicking the crap out of the sand monster to save Pan.

-Most of Vegeta's scenes. He's either really cool or really hilarious and that's good with me either way. Highlights: Moostache (obviously) and when he tells Baby he has no problem beating up
Gohan and Goten if he has to.

-Piccolo's freakout to get into Hell.

-Gogeta. Kicks ass and is hilarious. Puts way-too-OP Omega Shenron in his place for a bit. 'nuff said.

-I actually really like Uub/Majuub throughout the series, though I agree he should have done more. Other characters I liked were General Rilldo and Ledgic.

-The fights, and particularly their pacing. I appreciate this a lot because the fights don't feel too overlong. Sure, the main ones took multiple episodes, but except for maybe Omega I don't
feel that the battles overstay their welcome and as a result are more entertaining.

-I agree, the Hero's Legacy is a fantastic movie/special.

Thank you for this thread in which I can fanboy about GT :lol: Actually this forum is a great place to be a fan of Dragon Ball anything...

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Re: What are GT's redeeming qualities?

Post by Chuquita » Wed Oct 14, 2015 3:16 am

Vegeta's "moostache" and the mini side-plot relating to it. :mrgreen:

Other than that? Gokû's ssj4 form looked cool; I like those yellow irises, the fact that he keeps his base haircolor (the style works on him too; not so much Vegeta because I feel they didn't work hard enough to blend Vegeta's base and ssj4 hair together; you can tell they worked hard on blending Gokû's hairstyles together) and ssj4 Gokû having that pink fur years before ssjg Gokû with his magenta hair appeared is entertaining in a way.

That's about it from me. ^^;
Ah! Also, Gokû trying to figure out how many "greats" to preface "grandfather" with in the GT supplement was a cute scene. I think the conclusion he came to was "four". Great great great great grandfather. :3
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Re: What are GT's redeeming qualities?

Post by Polyphase Avatron » Wed Oct 14, 2015 3:42 am

There were only 64 episodes.
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Re: What are GT's redeeming qualities?

Post by dbzfan7 » Wed Oct 14, 2015 4:10 am

-Music was good
-I liked the art style for the most part
-Some villains were cool
-The Shadow Dragons are the best way to end the franchise
-It's short so even if you're not a huge fan GT it doesn't overstay it's welcome.
-SSJ4 is one of the most original and best designed forms in the entire series. A form with actual thought and braincells put into designing it. Looking at you SSGSS.
-It inspired Kanzenshuu mod Kaboom to make a better version of GT
-The ending is better than Z's
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Re: What are GT's redeeming qualities?

Post by Thedoctor2016 » Wed Oct 14, 2015 4:39 am

I think the story being 5 years after the end of DBZ or 15 after the Majin Boo arc also Trunks is amazing in it. Main faults for me are goku being a kid again ( WHY) and of course Pan

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Re: What are GT's redeeming qualities?

Post by Doctor. » Wed Oct 14, 2015 7:21 am

Between completely butchering Goku's character development, making a mockery out of every other character, having villains with as about as much depth as a cardboard box, I'd say the only real redeeming qualities GT has are its shadow dragon concept and the final episode, which is absolutely fantastic. From the technical side of things, Tokunaga's score is great too.

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Re: What are GT's redeeming qualities?

Post by successoroffate » Wed Oct 14, 2015 9:56 am

Bacon Skittles wrote:I like the idea of the story revolving around exploring the galaxy, and bringing Dragon Balls into the mix brought the series back to it's origins. Goku turning into a kid is alright as well, but not something I wanted to remain for the rest of the series. Maybe if everybody turned into a kid that would be great but that's for another discussion. Golden Oozaru seems possible so I like that it was shown off. I don't necessarily hate Super Saiyan 4, but I don't think it should be considered past SS3. I think the hair should have been golden due to the Golden Oozaru, but I kind of like the red. The Tuffles having a revenge was cool, but not original. Baby Vegeta looked pretty cool if you ask me. Though I think he should have gone Super Saiyan 4. Uub and Buu combining into Majuub for me is one of the best things about GT. Though his power should have been far superior to that of Super Baby Vegeta. Hell opening up, again, was cool but could have easily been explored more. Super 17 is a cool enemy if you ask me, but the idea of another 17 being built is dull. Freeza and Cell fighting Goku was interesting as well, though poorly executed. Also the Shadow Dragons were cool, but I don't think they should have been representative of a single wish. The idea of the Dragon Balls storing up negative energy is a great idea, but I don't think the Shadow Dragons should have been more powerful than maybe Raditz. I enjoyed 'A Hero's Legacy' and think it was a great special.
Technically speaking, Isn't Majuub just Human Buu?
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Re: What are GT's redeeming qualities?

Post by successoroffate » Wed Oct 14, 2015 10:12 am

The Shadow Dragons Saga has potential. It can fit even Super specially after almost all the wishes that gave rise to the Dragons, were made during DB-DBZ.
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Re: What are GT's redeeming qualities?

Post by TheGreatness25 » Wed Oct 14, 2015 10:23 am

I always loved the "life goes on" feel of Dragon Ball GT. We saw it in the end of Z, but GT really went in-depth with it more. Vegeta as a regular guy now, Goten and Trunks acting like normal kids, everyone seemed to live after the Boo thing. It's not like one of those things where everyone sits around discussing the many adventures they had once upon a time. I liked that. That's what I liked about the Saiyaman arc, actually.

I also liked that a lot of the fighting took place in cities. So who cares if mountain or some trees get destroyed? Now city destruction has the potential to be more visually satisfying.

I loved Super Saiyan 4 despite that weird thing where it turns kid Goku into adult Goku. That was weird. But I like Super Saiyan 4. And I know people don't like to call it "Super Saiyan" because it's so different; I give it a pass. Think of it this way - It's stronger than 3 and you can only be a Saiyan to become one, if they're the ones who name it because nobody ever reached the form before, why wouldn't Super Saiyan 4 be a perfect name for it?

I liked the idea of the good guys being possessed by the bad guys. So we got to see fights like Gohan vs Goten, Gohan vs Vegeta, etc. Though they weren't too long, it was still nice to get a glimpse of those.

I liked the idea of Oob because he was pretty much a new Z Warrior. Too bad he wasn't utilized more or they made more new Z Warriors.

I like the Evil Dragon arc, which seems to be the general consensus.

Music was also great, as most people seem to agree with.

Since Bacon Skittles asked for GT's redeeming qualities, I'm not going to say anything bad about it. Overall, I never completely hated GT. I think lots of fans are pretty harsh on it, really. It had a lot of execution problems, but overall, the story itself isn't half bad. I certainly don't see why people "don't want it to count." If you just summarize the thing, it sounds good regardless of how it actually came off.

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Re: What are GT's redeeming qualities?

Post by DBZAOTA482 » Wed Oct 14, 2015 10:39 am

-The soundtrack is tops
-Super Saiyan 4
-Much better pacing than the previous two shows
-The vastly more varied environments
-Mr. Satan and Majin Boo's character development
-The general concept of the black star dragonballs
-It ends on a far better note than the canon ending
-The TV special (which had more heart put into one minute of it than over 90% of GT)
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DBZGTKOSDH wrote:... Haven't we already gotten these in GT? Goku dies, the DBs go away, and the Namekian DBs most likely won't be used again because of the Evil Dragons.
Goku didn't die in GT. The show sucked him off so much, it was impossible to keep him in the world of the living, so he ascended beyond mortality.
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Re: What are GT's redeeming qualities?

Post by SpiritBombTriumphant » Wed Oct 14, 2015 10:56 am

I loved the ending since it was much better than Z's. We actually got to see the highlights of the series and this honestly just makes me tear up. It is beautiful. It got back to what the series is about (Dragon Balls), and it had some good music.

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Re: What are GT's redeeming qualities?

Post by LuckyCat » Wed Oct 14, 2015 11:27 am

Polyphase Avatron wrote:There were only 64 episodes.
And the FUNimation broadcast was only 48 episodes, which was quite merciful in hindsight.

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Re: What are GT's redeeming qualities?

Post by Hellspawn28 » Wed Oct 14, 2015 12:08 pm

I'm surprise that people like the idea of Majuub. To me, the idea was poorly put together. Piccolo and Kami had a good bound with each other and it was nice to see them reunite as one character later on. With Buu and Uub, they never met until Fat Buu try to doge Bebi's attack. I didn't feel a good character link between the two at all and just came off as a rush to me.
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Re: What are GT's redeeming qualities?

Post by Baggie_Saiyan » Wed Oct 14, 2015 12:19 pm

Different atmosphere actually felt like a different show, better ending then Z, SS4 looked pretty neat (on Goku only), the concept that each wish produced negative energy and that is about it. Haven't seen GT in a loooong time, tempted to watch it again but with the Japanese score heard good things about it.

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Re: What are GT's redeeming qualities?

Post by voltlunok » Wed Oct 14, 2015 12:27 pm

Xeztin wrote:- I liked SSJ 4's design, just not it being called SSJ4 since there is nothing Super Saiyan about it.
In my mind it should have been called Super Oozaru, giving the Saiyan's two paths:
Exploring their more Human side (Super Saiyan) or going down the path of their more primal side and to their roots, (Super Oozaru/SSJ4)
Since Super Oozaru would be stronger than SSJ3, I think gaining control over the Golden Oozaru form should be something very few Saiyans ever accomplished.
A quick thing before I add to this list; it has been stated that SSJ4 wasn't supposed to be called SSJ4. (I believe it was in the perfect files they mentioned it.) It was just given that name out of convenience and time constraints. Stuff was starting to feel rushed so instead of spending possibly a whole episode explaining what SSJ4 was, why it's never been brought up or any of that...just old kai knows about SSJ4, helps Goku get it. DONE!

I've always liked GT, I see it's flaws but I don't see them as blown up or glaring as others but I digress on that, I think it's strong points are definately listed in this thread! The music, the atomosphere, Heck even the scale is pretty grand!

Qualities I liked?
-SSJ4! In my opinion the zenith of individual saiyan power. It's form is imposing and combines the best qualities across the saiyan race into a perfect fighting form.

Interesting villains and designs. While some are copies of past villains and such, I still think they do enough to stand out on their own. Baby being the best of them all!

The tributes! While some label these rehashes or something. I see some of the things they do as tributes and throwbacks to the old days. SSJ4 Goku vs Great Ape Baby? Yeah that's throwing back to Goku Vs Great Ape Vegeta!

The ending really is one of GT's biggest redeeming qualities. It's just so heartwarming after such a brutal battle against the shadow dragons.

I'm sure there are more but I'm writing this up early in the morning so...yeah not all collected yet! May edit the post as I think up more stuff.
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