Now that a Practice Mode is confirmed for Xenoverse 2.

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DBZAOTA482
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Now that a Practice Mode is confirmed for Xenoverse 2.

Post by DBZAOTA482 » Fri Jul 15, 2016 10:36 pm

First thing I have to see is thank Kami for that. I hated the fact that XV1 didn't one and now XV2 will have one... how do you think they will handle it? Will it just be the game teaching you the fundamentals or a freestyle one where you use your opponent is a training dummy... or maybe both?

I really hope it's as extensive as Tekken's or Dead or Alive's. At least have it be as good as Budokai's.
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Re: Now that a Practice Mode is confirmed for Xenoverse 2.

Post by Videls_Panties » Sat Jul 16, 2016 12:18 am

Probably something terrible...

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Re: Now that a Practice Mode is confirmed for Xenoverse 2.

Post by Lord Beerus » Sat Jul 16, 2016 7:05 pm

I'm expecting it to be the standard training mode where you can fight a dummy or specifically ordered AI to work on your combos and increase you general fighting skills.

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Re: Now that a Practice Mode is confirmed for Xenoverse 2.

Post by Captain Strawberry » Sat Jul 16, 2016 7:20 pm

Lord Beerus wrote:I'm expecting it to be the standard training mode where you can fight a dummy or specifically ordered AI to work on your combos and increase you general fighting skills.
I'm really hoping for difficulty setting for the A.I
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Re: Now that a Practice Mode is confirmed for Xenoverse 2.

Post by Anime Kitten » Sat Jul 23, 2016 1:54 pm

It probably will be both. I'm fairly certain it will be a still CPU that you can attack, and I very much hope that you can customize features such as difficulty, action, etc. Basically a combination of Budokai 3 and Raging Blast. And as for the actual training, I'm guessing the whole control scheme will be explained in the first mission like in Xenoverse.
Videls_Panties wrote:Probably something terrible...
What makes you think that?
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