Anyway, I think there is much more design errors in the other sagas (mainly, Freeza and Cell) than Buu, and I would like to know if this is just my perception or if other people also share with this opinion.
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[/spoiler]Oh, it looks like we have and expert hereSaikyo no Senshi wrote:Yes, the Majin Boo arc was the most well animated but not cause of money. The change of designs, Yama'uchi Shigeyasu leading as uncredited series director, Studio Cockpit becoming a part of the regular rotation, Kan'no Toshiyuki elevating Studio Live's work to name a few and the staff doing more ambitious work overall. It's all cause of the staff and better planning and handling of resources.
I'd say it still has it's lows, but for the most part it was pretty damn good. My favorite arc in the anime series by far.
Hey, I'm no expert. But, from what I know Studio Cockpit was one of the best working on Z. They joined during the Cell Games stuff and stayed till Z #279. With Masunaga Keisuke as the animation director and a group of talented key animators under him -- they did some good work. The Gokuu Cell fight in #179 and Gokuu Boo fight in #279 are best examples. They brought a fierceness and intensity to the drawings which made them stand out immediately.Trickster wrote: Oh, it looks like we have and expert here
So, what's the thing about Studio Cockpit? I don't know exactly how all this works. Does Toei have contracts with many small studios, and wich one of them animate a part or more of the episode? So, Minoru Maeda, Katsuyoshi Nakatsuru, Masahiro Shaminaki, etc were not professionals vinculated directly to Toei, but to these another studios?

I'm becoming increasingly convinced that the only reason this scene was any good was because it was storyboarded and directed by Yama'uchi Shigeyasu, one of the best Toei alumni. Yamamuro's never done anything nearly as good and has continued to show that he learned nothing from Yama'uchi, despite having worked with him on multiple projects.Metalwario64 wrote:I think it was Yamamuro at his best:
My crack theory is that, other than seniority, Yamamuro has connections with Morishita Kouzou, the senior producer for the franchise and someone that Morishita has consistently worked with since the early 1990s and even asked to help storyboard for the first BUDDHA film, which Morishita personally directed.Metalwario64 wrote:It's nice to have people who are so well versed in the animation scene on these forums, because I've learned more about animation through this site than I have anywhere else. Also, I forgot to check Sakugabooru to see if that scene was WebM'd on there.![]()
As to your speculation, that is a good point. His work in RoF was very indicative that he has trouble with interesting angles and making action flow properly. These things also make me wonder why Toei insists on keeping him at the top in terms of Dragon Ball animation management, though it's probably seniority alone.
Nonetheless, I feel his art style in the Buu-arc at least was fantastic. Even if his animation might not have been the best, it's still the nicest to look at in my eyes.
fadeddreams5 wrote:Goku didn't die in GT. The show sucked him off so much, it was impossible to keep him in the world of the living, so he ascended beyond mortality.DBZGTKOSDH wrote:... Haven't we already gotten these in GT? Goku dies, the DBs go away, and the Namekian DBs most likely won't be used again because of the Evil Dragons.
jjgp1112 wrote: Sat Jul 18, 2020 6:31 am I'm just about done with the concept of reboots and making shows that were products of their time and impactful "new and sexy" and in line with modern tastes and sensibilities. Let stuff stay in their era and give today's kids their own shit to watch.
I always side eye the people who say "Now my kids/today's kids can experience what I did as a child!" Nigga, who gives a fuck about your childhood? You're an adult now and it was at least 15 years ago. Let the kids have their own experience instead of picking at a corpse.
If you compare the key animation with other episodes Yamamuro is credited in or with his promotional artwork, his style appears rather consistent. I don't think Yamamuro's issue is talent, I think it's more a lack of passion for the series and the medium; I believe he said in an interview that he doesn't even watch anime anymore and views it as a job essentially. So his perspective is probably more insular than others; simply based off his own work experience, and lacking in creativity.JulieYBM wrote: I'm becoming increasingly convinced that the only reason this scene was any good was because it was storyboarded and directed by Yama'uchi Shigeyasu, one of the best Toei alumni. Yamamuro's never done anything nearly as good and has continued to show that he learned nothing from Yama'uchi, despite having worked with him on multiple projects.
Hell, for all we know this isn't actually Yamamuro's key animation, just something he heavily corrected.
I've read that interview and it definitely spells out why his work is so boring. That he expresses no remorse for hindering the work of those younger and more passionate than him is truly disheartening.Son_Gohan wrote:If you compare the key animation with other episodes Yamamuro is credited in or with his promotional artwork, his style appears rather consistent. I don't think Yamamuro's issue is talent, I think it's more a lack of passion for the series and the medium; I believe he said in an interview that he doesn't even watch anime anymore and views it as a job essentially. So his perspective is probably more insular than others; simply based off his own work experience, and lacking in creativity.JulieYBM wrote: I'm becoming increasingly convinced that the only reason this scene was any good was because it was storyboarded and directed by Yama'uchi Shigeyasu, one of the best Toei alumni. Yamamuro's never done anything nearly as good and has continued to show that he learned nothing from Yama'uchi, despite having worked with him on multiple projects.
Hell, for all we know this isn't actually Yamamuro's key animation, just something he heavily corrected.
Yeah, I've heard he's particularly arrogant and draconian behind the scenes in his treatment of others' works. Hisashi Eguchi had complained on Twitter about how he redrew his entire cut in Resurrection F; a person with the skill to animate a sequence like this from Cowboy Bebop:JulieYBM wrote: I've read that interview and it definitely spells out why his work is so boring. That he expresses no remorse for hindering the work of those younger and more passionate than him is truly disheartening.
I could watch that piece of animation all day.Metalwario64 wrote:I think it was Yamamuro at his best:
I've already read some pieces of this article, but not all of it. I didn't know they also wrote about the studios the animators were connected to.Saikyo no Senshi wrote: Hey, I'm no expert. But, from what I know Studio Cockpit was one of the best working on Z. They joined during the Cell Games stuff and stayed till Z #279. With Masunaga Keisuke as the animation director and a group of talented key animators under him -- they did some good work. The Gokuu Cell fight in #179 and Gokuu Boo fight in #279 are best examples. They brought a fierceness and intensity to the drawings which made them stand out immediately.
In short, Toei Animation didn't have much in-house staff to do all the work by themselves -- so, they distributed work to different studios like Live, Last House, Seigasha etc. Shimanuki was from Seigasha for example. They all worked in rotation following a schedule. Nakatsuru, Ide, Satou are some of the Toei animators who worked on the series by the way.
You can check this site's amazingly well documented animation styles guide for a more detailed info about each animator and which studio they're affiliated with.
[/quote]JulieYBM wrote: I'm becoming increasingly convinced that the only reason this scene was any good was because it was storyboarded and directed by Yama'uchi Shigeyasu, one of the best Toei alumni. Yamamuro's never done anything nearly as good and has continued to show that he learned nothing from Yama'uchi, despite having worked with him on multiple projects.
Hell, for all we know this isn't actually Yamamuro's key animation, just something he heavily corrected.