Dragon Quest: Difference between revisions
Text updates and citations |
No edit summary |
||
| Line 20: | Line 20: | ||
==History== | ==History== | ||
The original ''Dragon Quest'' grew out of ongoing video game coverage at [[Shueisha]] within the pages of ''[[Weekly Shōnen Jump]]'', with then-editor [[Kazuhiko Torishima]] pushing for development of a game that Shueisha themselves would not necessarily be directly responsible for, but could secure exclusive coverage of (notably above and beyond that of competitors ''CoroCoro Comics'' and ''Famicom Tsūshin'' / ''Famitsu'').<ref name="forbes">{{Cite web|URL=https://www.forbes.com/sites/olliebarder/2016/10/15/kazuhiko-torishima-on-shaping-the-success-of-dragon-ball-and-the-origins-of-dragon-quest/|Website=Forbes|Title="Kazuhiko Torishima On Shaping The Success Of 'Dragon Ball' And The Origins Of 'Dragon Quest'"|Date=15 October 2016|AccessDate=26 April 2022}}</ref> Torishima pitched a role-playing game to be headed by [[Yūji Horii]] of [[Enix]], who he had become acquainted with by way of ''Monthly Playboy'' writer Akira Sakuma.<ref name="aeradot">{{Cite web|URL=https://dot.asahi.com/dot/2018021300102.html?page=1|Website=AERA dot.|Title="創刊50周年「ジャンプ」伝説の元編集長が語る「鳥山明をめぐる社内政治」"|Date=17 February 2018|AccessDate=26 April 2022}}<br>[https://www.kanzenshuu.com/translations/asahi-kazuhiko-torishima-interview-jump-50th-anniversary/ Kanzenshuu Translations Archive: Jump 50th anniversary: the legendary former editor-in-chief talks about the company politics surrounding Akira Toriyama]</ref> Torishima then further pitched [[Akira Toriyama]] as character designer to capitalize on his ongoing success and further the connection between Shueisha and the game.<ref name="forbes"></ref><ref>{{Cite guidebook|Title="Akira Toriyama Also Looks Back at Dragon Ball!!"|Book=31|Page=pp. | The original ''Dragon Quest'' grew out of ongoing video game coverage at [[Shueisha]] within the pages of ''[[Weekly Shōnen Jump]]'', with then-editor [[Kazuhiko Torishima]] pushing for development of a game that Shueisha themselves would not necessarily be directly responsible for, but could secure exclusive coverage of (notably above and beyond that of competitors ''CoroCoro Comics'' and ''Famicom Tsūshin'' / ''Famitsu'').<ref name="forbes">{{Cite web|URL=https://www.forbes.com/sites/olliebarder/2016/10/15/kazuhiko-torishima-on-shaping-the-success-of-dragon-ball-and-the-origins-of-dragon-quest/|Website=Forbes|Title="Kazuhiko Torishima On Shaping The Success Of 'Dragon Ball' And The Origins Of 'Dragon Quest'"|Date=15 October 2016|AccessDate=26 April 2022}}</ref> Torishima pitched a role-playing game to be headed by [[Yūji Horii]] of [[Enix]], who he had become acquainted with by way of ''Monthly Playboy'' writer Akira Sakuma.<ref name="aeradot">{{Cite web|URL=https://dot.asahi.com/dot/2018021300102.html?page=1|Website=AERA dot.|Title="創刊50周年「ジャンプ」伝説の元編集長が語る「鳥山明をめぐる社内政治」"|Date=17 February 2018|AccessDate=26 April 2022}}<br>[https://www.kanzenshuu.com/translations/asahi-kazuhiko-torishima-interview-jump-50th-anniversary/ Kanzenshuu Translations Archive: Jump 50th anniversary: the legendary former editor-in-chief talks about the company politics surrounding Akira Toriyama]</ref> Torishima then further pitched [[Akira Toriyama]] as character designer to capitalize on his ongoing success and further the connection between Shueisha and the game.<ref name="forbes"></ref><ref>{{Cite guidebook|Title="Akira Toriyama Also Looks Back at Dragon Ball!!"|Book=31|Page=pp. 346-349}}<br>[https://www.kanzenshuu.com/translations/chozenshu-4-akira-toriyama/ Kanzenshuu Translations Archive: Akira Toriyama Also Looks Back at Dragon Ball!!]</ref> Toriyama did not quite understand the concept at the time, but accepted due to Torishima's insistence (and penchant for following trends), as well as the promise of some side money.<ref name="dqartbooktoriyamaquote">"Message From Akira Toriyama". ''Akira Toriyama Dragon Quest Illustrations''. Japan: Shueisha, 27 May 2016. (p. 3)<br>"Message From Akira Toriyama". ''Akira Toriyama Dragon Quest Illustrations''. North America: Viz, 11 December 2018. (p. 3)</ref> Torishima had told Horii that Toriyama wanted to do artwork for the game, which he later learned was only half-true, with Torishima orchestrating the whole relationship.<ref name="dqartbookhoriiquote">"Message From Yuji Horii". ''Akira Toriyama Dragon Quest Illustrations''. Japan: Shueisha, 27 May 2016. (p. 239)<br>"Message From Yuji Horii". ''Akira Toriyama Dragon Quest Illustrations''. North America: Viz, 11 December 2018. (p. 239)</ref> | ||
''Dragon Quest'' games generally feature a main protagonist — solo in the original game, and escorted by an ever-growing group of companions in subsequent games — journeying across the land and ultimately doing battle with some kind of evil presence. Stories typically take place vignette-style, with individual towns or areas featuring their own beats that add up over the course of the game to the larger story. The series maintains many of its classic roots through today with consistent sound effects, jingles, and other hold-overs. | ''Dragon Quest'' games generally feature a main protagonist — solo in the original game, and escorted by an ever-growing group of companions in subsequent games — journeying across the land and ultimately doing battle with some kind of evil presence. Stories typically take place vignette-style, with individual towns or areas featuring their own beats that add up over the course of the game to the larger story. The series maintains many of its classic roots through today with consistent sound effects, jingles, and other hold-overs. | ||
| Line 31: | Line 31: | ||
<gallery widths="200px"> | <gallery widths="200px"> | ||
File:dragon-quest-slime-design-horii-temp.png|Original Slime design by Yūji Horii: "No fixed shape. A gelatinous, goopy monster. It attaches itself to people's faces, etc. and suffocates them."<ref>{{Cite web|URL=https://www.crunchyroll.com/anime-news/2017/01/03/dragon-quest-fans-compare-creators-concepts-to-finished-game-art|Website=Crunchyroll|Title="Dragon Quest Fans Compare Creator's Concepts to Finished Game Art"|Date=03 January 2017|AccessDate=26 April 2022}}</ref> | File:dragon-quest-slime-design-horii-temp.png|Original Slime design by Yūji Horii: "No fixed shape. A gelatinous, goopy monster. It attaches itself to people's faces, etc. and suffocates them."<ref>{{Cite web|URL=https://www.crunchyroll.com/anime-news/2017/01/03/dragon-quest-fans-compare-creators-concepts-to-finished-game-art|Website=Crunchyroll|Title="Dragon Quest Fans Compare Creator's Concepts to Finished Game Art"|Date=03 January 2017|AccessDate=26 April 2022}}</ref> | ||
File:dragon-quest-slime-design-toriyama-temp.png|Slime design by Akira Toriyama<ref name="dqartbookslimedesign">"FC: Dragon Quest". ''Akira Toriyama Dragon Quest Illustrations''. Japan: Shueisha, 27 May 2016. (p. | File:dragon-quest-slime-design-toriyama-temp.png|Slime design by Akira Toriyama<ref name="dqartbookslimedesign">"FC: Dragon Quest". ''Akira Toriyama Dragon Quest Illustrations''. Japan: Shueisha, 27 May 2016. (p. 9)<br>"FC: Dragon Quest". ''Akira Toriyama Dragon Quest Illustrations''. North America: Viz, 11 December 2018. (p. 9)</ref> | ||
File:dragon-quest-1-jp-slime-encounter.png|Encountering a Slime in the original Japanese Nintendo Famicom edition of ''Dragon Quest''<ref>''Dragon Quest''. Japan: Chunsoft, Enix. Nintendo Famicom. 27 May 1986.</ref> | File:dragon-quest-1-jp-slime-encounter.png|Encountering a Slime in the original Japanese Nintendo Famicom edition of ''Dragon Quest''<ref>''Dragon Quest''. Japan: Chunsoft, Enix. Nintendo Famicom. 27 May 1986.</ref> | ||
</gallery> | </gallery> | ||
| Line 38: | Line 38: | ||
{{quotation|When it’s ultimately going to be made into a video game, the character sprites will be small, so you can make the design illustrations relatively complex. It’s not like you’re going to draw it in a comic and develop it, and it’s not going to be drawn as animation, so you can ignore the “it would be a pain if I did it this way” aspect. You just have to give them a design with a feature that you can tell “it’s this character” even when they’re small.|Akira Toriyama}} | {{quotation|When it’s ultimately going to be made into a video game, the character sprites will be small, so you can make the design illustrations relatively complex. It’s not like you’re going to draw it in a comic and develop it, and it’s not going to be drawn as animation, so you can ignore the “it would be a pain if I did it this way” aspect. You just have to give them a design with a feature that you can tell “it’s this character” even when they’re small.|Akira Toriyama}} | ||
Not all of Toriyama's designs (or elements thereof) would necessarily be finalized for usage in its respective game, with some entire characters and enemies going unused, some unused designs being picked up and used in later games, etc.<ref name="dqartbookanalysis">"Analysis of Dragon Quest Illustrations". ''Akira Toriyama Dragon Quest Illustrations''. Japan: Shueisha, 27 May 2016. (p. 234-237)<br>"Analysis of Dragon Quest Illustrations". ''Akira Toriyama Dragon Quest Illustrations''. North America: Viz, 11 December 2018. (pp. 234-237)</ref> | |||
==Personal Fandom== | ==Personal Fandom== | ||
Early on in the franchise's production, Toriyama was somewhat infamous for losing himself in playing the games<ref>{{Cite magazine|Mag=VJ|Year=2013|Month=December|Date=21 October 2013|Title="V-Jump December Issue Special Project: “Tera-P”"|Page=pp. 453-457}}<br>[https://www.kanzenshuu.com/translations/v-jump-december-2013-akira-toriyama/ Kanzenshuu Translations Archive: "V-Jump December Issue Special Project: “Tera-P”"]</ref>, and would regularly provide updates on his gameplay and work on the series in the comments published alongside chapters of ''Dragon Ball'' during its original serialization in ''[[Weekly Shōnen Jump]]''. | Early on in the franchise's production, Toriyama was somewhat infamous for losing himself in playing the games<ref>{{Cite magazine|Mag=VJ|Year=2013|Month=December|Date=21 October 2013|Title="V-Jump December Issue Special Project: “Tera-P”"|Page=pp. 453-457}}<br>[https://www.kanzenshuu.com/translations/v-jump-december-2013-akira-toriyama/ Kanzenshuu Translations Archive: "V-Jump December Issue Special Project: “Tera-P”"]</ref>, and would regularly provide updates on his gameplay and work on the series in the comments published alongside chapters of ''Dragon Ball'' during its original serialization in ''[[Weekly Shōnen Jump]]''. Other references to ''Dragon Quest'' from Toriyama included an illustration of himself and [[Kazuhiko Torishima]] battling as ''Dragon Quest III'' characters as the cover artwork to ''[[Bird Land Press]]'' volume 25, as well as a postcard to his fanclub for New Year's 1988 discussing his playing ''Dragon Quest III'' ahead of its release.<ref name="dqartbookanalysis"></ref> | ||
===''Dragon Quest'' References in Serialization Comments=== | ===''Dragon Quest'' References in Serialization Comments=== | ||
Revision as of 13:51, 12 May 2022
| Dragon Quest | |||
|---|---|---|---|
|
"Dragon Quest" 35th Anniversary Logo | |||
| |||
| Debut Game | |||
| Title | Dragon Quest | ||
| Release Date | 27 May 1986 (JP) | ||
| Platform | Nintendo Famicom | ||
| Main Staff | |||
| Creator | Yūji Horii | ||
| Character Designs | Akira Toriyama | ||
| Music | Koichi Sugiyama | ||
| Publisher | Square Enix (prev. "Enix") | ||
| Developer(s) | ArtePiazza, Chunsoft, Heartbeat, Level-5, Square Enix | ||
| Additional Information | |||
| Additional games, manga, anime, film | |||
Dragon Quest (often shortened to ドラクエ Dorakure in Japan, and initially released under the title "Dragon Warrior" in North America) is a Japanese role-playing video game series historically (and still regularly) featuring character designs by Akira Toriyama.
History
The original Dragon Quest grew out of ongoing video game coverage at Shueisha within the pages of Weekly Shōnen Jump, with then-editor Kazuhiko Torishima pushing for development of a game that Shueisha themselves would not necessarily be directly responsible for, but could secure exclusive coverage of (notably above and beyond that of competitors CoroCoro Comics and Famicom Tsūshin / Famitsu).[1] Torishima pitched a role-playing game to be headed by Yūji Horii of Enix, who he had become acquainted with by way of Monthly Playboy writer Akira Sakuma.[2] Torishima then further pitched Akira Toriyama as character designer to capitalize on his ongoing success and further the connection between Shueisha and the game.[1][3] Toriyama did not quite understand the concept at the time, but accepted due to Torishima's insistence (and penchant for following trends), as well as the promise of some side money.[4] Torishima had told Horii that Toriyama wanted to do artwork for the game, which he later learned was only half-true, with Torishima orchestrating the whole relationship.[5]
Dragon Quest games generally feature a main protagonist — solo in the original game, and escorted by an ever-growing group of companions in subsequent games — journeying across the land and ultimately doing battle with some kind of evil presence. Stories typically take place vignette-style, with individual towns or areas featuring their own beats that add up over the course of the game to the larger story. The series maintains many of its classic roots through today with consistent sound effects, jingles, and other hold-overs.
Character Design Process
Akira Toriyama does not write the stories, character dialog, etc. in the Dragon Quest video games or any of their supplemental media. Rather, Toriyama has historically been responsible for character designs of main characters and villains within the Dragon Quest video games, some of which he may first receive as rough concepts/designs from Yūji Horii himself.
Specifically with regard to the Slime — the now-iconic weak monster that Dragon Quest players will traditionally encounter as their first enemy — Horii explained that he took inspiration from an enemy in the Wizardy video game, doodled his own character design, and passed that along to Toriyama for a "final" version:[6]
-
Original Slime design by Yūji Horii: "No fixed shape. A gelatinous, goopy monster. It attaches itself to people's faces, etc. and suffocates them."[7]
-
Slime design by Akira Toriyama[8]
-
Encountering a Slime in the original Japanese Nintendo Famicom edition of Dragon Quest[9]
Toriyama enjoyed designing the minor characters and monsters more than the main characters and "final bosses"[4], and in general approached the designs without much regard for how they would ultimately be adapted in-game:[10]
When it’s ultimately going to be made into a video game, the character sprites will be small, so you can make the design illustrations relatively complex. It’s not like you’re going to draw it in a comic and develop it, and it’s not going to be drawn as animation, so you can ignore the “it would be a pain if I did it this way” aspect. You just have to give them a design with a feature that you can tell “it’s this character” even when they’re small.
— Akira Toriyama
Not all of Toriyama's designs (or elements thereof) would necessarily be finalized for usage in its respective game, with some entire characters and enemies going unused, some unused designs being picked up and used in later games, etc.[11]
Personal Fandom
Early on in the franchise's production, Toriyama was somewhat infamous for losing himself in playing the games[12], and would regularly provide updates on his gameplay and work on the series in the comments published alongside chapters of Dragon Ball during its original serialization in Weekly Shōnen Jump. Other references to Dragon Quest from Toriyama included an illustration of himself and Kazuhiko Torishima battling as Dragon Quest III characters as the cover artwork to Bird Land Press volume 25, as well as a postcard to his fanclub for New Year's 1988 discussing his playing Dragon Quest III ahead of its release.[11]
Dragon Quest References in Serialization Comments
| Weekly Jump Issue | Release Date | Corresponding Chapter | Original Japanese Text | Kanzenshuu English Translation |
|---|---|---|---|---|
| 1986 #24 | 13 May 1986 | Dragon Ball Chapter 74 | ドラゴンクエストはやばい!仕事ができなくなるので奥さんにとりあげられた | Dragon Quest is dangerous! It got to the point where I couldn’t get any work done, so my wife finally took it away. |
| 1987 #08 | 20 January 1987 | Dragon Ball Chapter 108 | ファミコンのドラゴンクエストⅡは面白すぎて仕事にならないので、しまっちゃいました! | Dragon Quest II on the Famicom is too much fun! Now I can’t get any work done! |
| 1987 #41 | 08 September 1987 | Dragon Ball Chapter 141 | ドラゴンクエストⅢのモンスターをやっと全部かきおえた。ゲームはかなり面白そうだぞ! | I’ve finally finished drawing all the monsters for Dragon Quest III. The game looks like a lot of fun! |
| 1988 #09 | 26 January 1988 | Dragon Ball Chapter 159 | 休みは全部ドラクエⅢでつぶれてしまった。嬉しいやら、悲しいやら。でもとっても面白いよ | I spent my entire vacation playing Dragon Quest III. I’m happy, and sad. But it’s fun. |
| 1989 #33 | 18 July 1989 | Dragon Ball Chapter 223 | ドラクエⅣのデモ画面を見ました!スケールの大きさ、面白さにビックリ!早くしたい!! | I saw a demo screen of Dragon Quest IV! I was amazed at its large scale and the fun of it! I want to play it soon!! |
| 1989 #45 | 10 October 1989 | Dragon Ball Chapter 245 | なんと!!ドラクエⅣの見本版を借りて最後までやりました!!面白い!!期待通りの◎(にじゅうまる)です!! | Whoa!! I borrowed the demo version of Dragon Quest IV and played it to the end!! It’s fun!! A perfect 10, just as I anticipated!! |
| 1992 #46 | 20 October 1992 | Dragon Ball Chapter 395 | 仕事に追われ折角のDQVも終わりまでやっていません。この誘惑を断つのは大変です | Hounded by work, I still haven’t made it all the way to the end of Dragon Quest V. It’s tough resisting this temptation. |
| 1994 #43 | 27 September 1994 | Dragon Ball Chapter 488 | DQVIのラスボスのデザインが完成。我ながらなかなかすごい造形になったので期待してね。 | The design for the final boss of Dragon Quest VI is complete. As far as I’m concerned, I think it took a pretty amazing shape, so look forward to it. |
| 1994 #47 | 25 October 1994 | Dragon Ball Chapter 492 | ふっふっふ,ドラクエとクロノのパッケージイラストを描きあげたぞ!楽しみに待っててね。 | Oh ho ho, I’ve finished drawing the box art for Dragon Quest and Chrono Trigger! Look forward to it. |
Dragon Quest Cameos in Dragon Ball
Akira Toriyama included several Dragon Quest II character cameos during the preliminaries at the 22nd Tenka'ichi Budōkai in the Dragon Ball manga, with both these chapters and Dragon Quest II releasing that same year in 1987:
Additional References
The first chapter of Akira Toriyama's 2000 manga series Sand Land features the main protagonist Beelzebub being presented with a box containing a "PlayStation 6" and the video game "Dragon Quest XIII".[16][a]
-
Beelzebub with a "PlayStation 6" and "Dragon Quest XIII"[16]
Akira Toriyama Involvement in Dragon Quest Works
As noted, Akira Toriyama provided a combination of character design and general promotional artwork (sometimes including game cover artwork) for various Dragon Quest games. The following chart outlines these primary contributions by game. Direct documentation of Toriyama's work on these games primarily comes through the 2016 Akira Toriyama Dragon Quest Illustrations artbook. Confirmation of Toriyama's contributions to items released after this book will be uniquely/individually cited.
| Title Screen | Name | Format | Original Release Date | Original Platform | Notes |
|---|---|---|---|---|---|
| ドラゴンクエスト Doragon Kuesuto Dragon Quest ("Dragon Warrior") |
Video Game | 27 May 1986 | Nintendo Famicom | Similar work for the game's Super Famicom and Game Boy remakes | |
| ドラゴンクエストII 悪霊の神々 Doragon Kuesuto Tsū Akuryō no Kamigami Dragon Quest II: Pantheon of Evil Spirits ("Dragon Warrior II") (later "Luminaries of the Legendary Line") |
Video Game | 26 January 1987 | Nintendo Famicom | Similar work for the game's Super Famicom and Game Boy remakes | |
| ドラゴンクエストIII そして伝説へ... Doragon Kuesuto Surī Soshite Densetsu he... Dragon Quest III: To the Legend... ("Dragon Warrior III") (later "Dragon Quest III: The Seeds of Salvation") |
Video Game | 10 February 1988 | Nintendo Famicom | Similar work for the game's Super Famicom and Game Boy remakes | |
| ドラゴンクエスト ~勇者アベル伝説~ Doragon Kuesuto Yūsha Aberu Densetsu Dragon Quest: Legend of the Hero Abel ("Dragon Warrior") |
Television Series | 02 December 1989 | Fuji TV | n/a | |
| ドラゴンクエストIV 導かれし者たち Doragon Kuesuto Fō Michibikareshi Monotachi Dragon Quest IV: The Guided Ones ("Dragon Warrior IV") (later "Dragon Quest IV: Chapters of the Chosen") |
Video Game | 11 February 1990 | Nintendo Famicom | Similar work for the game's PlayStation remake | |
| ドラゴンクエストV 天空の花嫁 Doragon Kuesuto Fuaibu Tenkū no Hanayome Dragon Quest V: Hand of the Heavenly Bride |
Video Game | 27 September 1992 | Nintendo Super Famicom | Similar work for the game's PlayStation 2 remake | |
| トルネコの大冒険 不思議のダンジョン Toruneko no Daibōken Fushigi no Danjon Torneko's Great Adventure: Mystery Dungeon |
Video Game | 19 September 1993 | Nintendo Super Famicom | n/a | |
| ドラゴンクエストVI 幻の大地 Doragon Kuesuto Shikusu Maboroshi no Daichi Dragon Quest VI: Land of Illusion (later "Dragon Quest VI: Realms of Revelation") |
Video Game | 09 December 1995 | Nintendo Super Famicom | Similar work for the game's Nintendo DS remake | |
| ドラゴンクエストモンスターズ テリーのワンダーランド Doragon Kuesuto Monsutāzu Terii no Wandārando Dragon Quest Monsters: Terry's Wonderland ("Dragon Warrior Monsters") |
Video Game | 25 September 1998 | Nintendo Game Boy | Similar work for the game's PlayStation remake (Dragon Quest Monsters 1+2) and Nintendo 3DS remake (Dragon Quest Monsters: Terry's Wonderland 3D) | |
| ドラゴンクエストキャラクターズ トルネコの大冒険2 不思議のダンジョン Doragon Kuesuto Kyarakutāzu Torneko no Daibōken Tsū Fushigi no Danjon Dragon Quest Characters: Torneko's Great Adventure 2 – Mystery Dungeon ("World of Dragon Warrior: Torneko – The Last Hope") |
Video Game | 15 September 1999 | Sony PlayStation | Similar work for the game's Nintendo Game Boy Advance remake (Dragon Quest Characters: Torneko's Great Adventure 2 Advance – Mystery Dungeon) | |
| ドラゴンクエストVII エデンの戦士たち Doragon Kuesuto Sebun Eden no Senshi-tachi Dragon Quest VII: Warriors of Eden ("Dragon Warrior VII") (later "Dragon Quest VII: Fragments of the Forgotten Past") |
Video Game | 26 August 2000 | Sony PlayStation | Similar work for the game's Nintendo 3DS remake | |
| ドラゴンクエストモンスターズ2 マルタのふしぎな鍵・ルカの旅立ち/イルの冒険 Doragon Kuesuto Monsutāzu Tsū Maruta no Fushigi na Kagi Ruka no Tabidachi / Iru no Bōken Dragon Quest Monsters 2: The Mysterious Key of Malta - Luca's Journey / Iru's Adventure ("Dragon Warrior Monsters 2: Cobi's Adventure / Tara's Adventure") |
Video Game | 09 March 2001 | Nintendo Game Boy | Similar work for the game's PlayStation remake (Dragon Quest Monsters 1+2) as well as the game's combined/single-game Nintendo 3DS remake (Dragon Quest Monsters: Iru and Luca's Marvelous Mysterious Key) | |
| ドラゴンクエストキャラクターズ トルネコの大冒険3 不思議のダンジョン Doragon Kuesuto Kyarakutāzu Torneko no Daibōken Surii Fushigi no Danjon Dragon Quest Characters: Torneko's Great Adventure 3 – Mystery Dungeon |
Video Game | 31 October 2002 | Sony PlayStation 2 | n/a | |
| ドラゴンクエストモンスターズ キャラバンハート Doragon Kuesuto Monsutāzu Kyaraban Hāto Dragon Quest Monsters: Caravan Heart |
Video Game | 29 March 2003 | Nintendo Game Boy Advance | n/a | |
| 剣神ドラゴンクエスト 甦りし伝説の剣 Kenshin Doragon Kuesto Yomigaerishi Densetsu no Ken Swordmaster Dragon Quest: Resurrection of the Legendary Sword |
Video Game | 19 September 2003 | Standalone Television Game | n/a | |
| ドラゴンクエストVIII 空と海と大地と呪われし姫君 Doragon Kuesuto Eito Sora to Umi to Daichi to Norowa Reshi Himegimi Dragon Quest VIII: The Sky, the Ocean, the Earth, and the Cursed Princess ("Dragon Quest VIII: Journey of the Cursed King") |
Video Game | 27 November 2004 | Sony PlayStation 2 | Similar work for the game's Nintendo 3DS remake | |
| スライムもりもりドラゴンクエスト 衝撃のしっぽ団 Suraimu Morimori Doragon Kuesuto Shōgeki no Shippo-dan Vigorous Slime Dragon Quest: The Shocking Tail Squad |
Video Game | 09 March 2006 | Nintendo Game Boy Advance | n/a | |
| ラゴンクェスト 少年ヤンガスと不思議のダンジョン Shōnen Yangasu to Fushigi no Danjon Dragon Quest: Young Yangus and the Mysterious Dungeon |
Video Game | 20 April 2006 | Sony PlayStation 2 | n/a | |
| ドラゴンクエストモンスターズ ジョーカー Doragon Kuesuto Monsutāzu Jōkā Dragon Quest Monsters: Joker |
Video Game | 28 December 2006 | Nintendo DS | n/a | |
| ドラゴンクエスト モンスターバトルロード Doragon Kuesuto Monsutā Batoru Rōdo Dragon Quest Monster Battle Road |
Video Game | 21 June 2007 | Arcade | n/a | |
| スライムもりもりドラゴンクエスト2 大戦車としっぽ団 Suraimu Morimori Doragon Kuesuto Tsū Dai Sensha to Shippo-dan Vigorous Slime Dragon Quest 2: The Great Tank and the Tail Squad ("Dragon Quest Heroes: Rocket Slime") |
Video Game | 23 October 2008 | Nintendo DS | n/a | |
| ドラゴンクエスト モンスターバトルロードII Doragon Kuesuto Monsutā Batoru Rōdo Tsū Dragon Quest Monster Battle Road II |
Video Game | 03 December 2008 | Arcade | n/a | |
| ドラゴンクエストIX 星空の守り人 Doragon Kuesuto Nain Hoshizora no Mamoribito Dragon Quest IX: Protectors of the Starry Sky ("Dragon Quest IX: Sentinels of the Starry Skies") |
Video Game | 11 July 2009 | Nintendo DS | n/a | |
| ドラゴンクエストソード 仮面の女王と鏡の塔 Doragon Kuesuto Sōdo Kamen no Jo'ō to Kagami no Tō Dragon Quest Swords: The Masked Queen and the Tower of Mirrors |
Video Game | 03 December 2009 | Nintendo Wii | n/a | |
| ドラゴンクエストモンスターズ ジョーカー2 Doragon Kuesuto Monsutāzu Jōkā Tsū Dragon Quest Monsters: Joker 2 |
Video Game | 28 April 2010 | Nintendo DS | Similar work for the game's expanded version (Dragon Quest Monsters: Joker 2 Professional) | |
| ドラゴンクエストX 目覚めし五つの種族 オンライン Doragon Kuesuto Ten Mezameshi Itsutsu no Shuzoku Onrain Dragon Quest X: Awakening of the Five Tribes |
Video Game | 02 August 2012 | Nintendo Wii | Ongoing similar work into the game's expansions | |
| スライムもりもりドラゴンクエスト3 大海賊としっぽ団 Suraimu Morimori Doragon Kuesuto Tsū Dai Kaizoku to Shippo-dan Vigorous Slime Dragon Quest 3: The Great Pirate and the Tail Squad |
Video Game | 06 December 2012 | Nintendo 3DS | n/a | |
| ドラゴンクエストヒーローズ 闇竜と世界樹の城 Doragon Kuesuto Hiirōzu Yami Ryū to Seikaiju no Shiro Dragon Quest Heroes: The Dark Dragon and the World Tree Castle ("Dragon Quest Heroes: The World Tree's Woe and the Blight Below") |
Video Game | 26 February 2015 | Sony PlayStation 3 Sony PlayStation 4 |
n/a | |
| ドラゴンクエストビルダーズ アレフガルドを復活せよ Doragon Kuesuto Birudāzu Arefugarudo o Fukkatsu Seyo Dragon Quest Builders: Revive Alefgard ("Dragon Quest Builders") |
Video Game | 28 January 2016 | Sony Playstation 3 Sony PlayStation 4 Sony PlayStation Vita |
n/a | |
| ドラゴンクエストモンスターズ ジョーカー3 Doragon Kuesuto Monsutāzu Jōkā Surī Dragon Quest Monsters: Joker 3 |
Video Game | 24 March 2016 | Nintendo 3DS | n/a | |
| ドラゴンクエストヒーローズII 双子の王と予言の終わり Doragon Kuesuto Hiirōzu Tsū Futago no Ō to Yogen no Owari Dragon Quest Heroes II: Twin Kings and the Prophecy's End ("Dragon Quest Heroes II") |
Video Game | 27 May 2016 | Sony PlayStation 3 Sony PlayStation 4 Sony PlayStation Vita |
n/a | |
| ドラゴンクエストXI 過ぎ去りし時を求めて Doragon Kuesuto Erebun Sugisarishi Toki o Motomete Dragon Quest XI: In Search of Times Gone By ("Dragon Quest XI: Echoes of an Elusive Age") |
Video Game | 28 July 2017 | Sony PlayStation 4 Nintendo 3DS |
n/a | |
| ドラゴンクエストビルダーズ2 破壊神シドーとからっぽの島 Doragon Kuesuto Birudāzu Tsū Hakaishin Shidō to Karappo no Shima Dragon Quest Builders 2: God of Destruction Shidō and the Empty Island ("Dragon Quest Builders 2") |
Video Game | 20 December 2018 | Sony PlayStation 4 Nintendo Switch |
Character designs confirmed in Weekly Shōnen Jump 2018 No. 18 and 19[17][18] |
Akira Toriyama Artbooks With Dragon Quest Content
While the occasional Dragon Quest game-specific guidebook and/or artbook include various Akira Toriyama illustrations, three Akira Toriyama-specific artbooks exist that contain a varying range of his Dragon Quest character designs and illustrations, with the most notable and comprehensive being 2016's Akira Toriyama Dragon Quest Illustrations:
-
Akira Toriyama: The World, released 10 January 1990
-
Akira Toriyama: The World SPECIAL, released 19 September 1990
-
Akira Toriyama Dragon Quest Illustrations, released 27 May 2016
Notes
- ↑ Both the game and the system are written in Japanese with their typical shortened names: ドラクエ Dorakure and プレステ Puresute, respectively. At the time of the chapter's writing, the latest game in the series was Dragon Quest VII on the original Sony PlayStation, hitting in September later that same year. We are miraculously on course for the duo of a game and console noted in Sand Land becoming reality, with the latest-announced mainline game in the series, Dragon Quest XII, having been announced in 2021; that said, though the PlayStation 5 is the current Sony console on the market, no specific console was announced for Dragon Quest XII.
References
- ↑ 1.0 1.1 "Kazuhiko Torishima On Shaping The Success Of 'Dragon Ball' And The Origins Of 'Dragon Quest'" (15 October 2016). Forbes. Retrieved: 26 April 2022.
- ↑ "創刊50周年「ジャンプ」伝説の元編集長が語る「鳥山明をめぐる社内政治」" (17 February 2018). AERA dot.. Retrieved: 26 April 2022.
Kanzenshuu Translations Archive: Jump 50th anniversary: the legendary former editor-in-chief talks about the company politics surrounding Akira Toriyama - ↑ "Akira Toriyama Also Looks Back at Dragon Ball!!". Dragon Ball Chōzenshū 4: Dragon Ball Super Encyclopedia. Japan: Shueisha, 09 May 2013. ISBN 978-4-08-782499-5. (pp. 346-349)
Kanzenshuu Translations Archive: Akira Toriyama Also Looks Back at Dragon Ball!! - ↑ 4.0 4.1 "Message From Akira Toriyama". Akira Toriyama Dragon Quest Illustrations. Japan: Shueisha, 27 May 2016. (p. 3)
"Message From Akira Toriyama". Akira Toriyama Dragon Quest Illustrations. North America: Viz, 11 December 2018. (p. 3) - ↑ "Message From Yuji Horii". Akira Toriyama Dragon Quest Illustrations. Japan: Shueisha, 27 May 2016. (p. 239)
"Message From Yuji Horii". Akira Toriyama Dragon Quest Illustrations. North America: Viz, 11 December 2018. (p. 239) - ↑ "'Dragon Quest' Creator Sheds Light On The Inspiration For The Slime" (09 July 2010). MTV News. Retrieved: 26 April 2022.
- ↑ "Dragon Quest Fans Compare Creator's Concepts to Finished Game Art" (03 January 2017). Crunchyroll. Retrieved: 26 April 2022.
- ↑ "FC: Dragon Quest". Akira Toriyama Dragon Quest Illustrations. Japan: Shueisha, 27 May 2016. (p. 9)
"FC: Dragon Quest". Akira Toriyama Dragon Quest Illustrations. North America: Viz, 11 December 2018. (p. 9) - ↑ Dragon Quest. Japan: Chunsoft, Enix. Nintendo Famicom. 27 May 1986.
- ↑ "Akira Toriyama Super Interview: 5th Round — Pushing the Possibilities". Dragon Ball Daizenshuu 5: TV Animation Part 2. Japan: Shueisha, 04 November 1995. ISBN 4-08-782755-0. (pp. 206-210)
Kanzenshuu Translations Archive: "Akira Toriyama Super Interview: 5th Round — Pushing the Possibilities" - ↑ 11.0 11.1 "Analysis of Dragon Quest Illustrations". Akira Toriyama Dragon Quest Illustrations. Japan: Shueisha, 27 May 2016. (p. 234-237)
"Analysis of Dragon Quest Illustrations". Akira Toriyama Dragon Quest Illustrations. North America: Viz, 11 December 2018. (pp. 234-237) - ↑ "V-Jump December Issue Special Project: “Tera-P”". V-Jump, December 2013. Japan: Shueisha, 21 October 2013. (pp. 453-457)
Kanzenshuu Translations Archive: "V-Jump December Issue Special Project: “Tera-P”" - ↑ 13.0 13.1 13.2 Toriyama, Akira. Dragon Ball Chapter 114: "Surviving the Preliminaries". Weekly Shōnen Jump, 1987 #14. Japan: Shueisha, 03 March 1987.
- ↑ 14.0 14.1 14.2 14.3 14.4 "“Dragon Quest” Cameos in “Battle of Gods” & Original Manga" (22 March 2013). Kanzenshuu. Retrieved: 26 April 2022.
- ↑ 15.0 15.1 Toriyama, Akira. Dragon Ball Chapter 115: "Surviving the Preliminaries, Part Two". Weekly Shōnen Jump, 1987 #15. Japan: Shueisha, 10 March 1987.
- ↑ 16.0 16.1 Toriyama, Akira. Sand Land Chapter 1: "Setting Out". Weekly Shōnen Jump, 2000 #23. Japan: Shueisha, 09 May 2000.
- ↑ "Dragon Quest Builders 2 Game Reveals Setting, Protagonists Designs, Full Title" (02 April 2018). Anime News Network. Retrieved: 12 May 2022.
- ↑ "Dragon Quest Builders 2 Game Reveals Akira Toriyama's Design for Malroth" (08 April 2018). Anime News Network. Retrieved: 12 May 2022.
External Links
- TBD