"Sparking! ZERO" Official Announcement, Pre-, & Post-Release Discussion Thread

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Bardock God of Time
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Re: "Sparking! ZERO" Official Announcement, Pre-, & Post-Release Discussion Thread

Post by Bardock God of Time » Tue Feb 17, 2026 10:17 pm

WittyUsername wrote: Tue Feb 17, 2026 8:17 pm That seems more than a little unnecessary and a waste of a GT slot, (did Hell Fighter 17 even do anything of note?), but it adds credence to the idea that Kibito will be a separate character in this game as well.
I mean it's not really a waste as it's DLC

Only thing I can think of is when 17 killed Krillin before fusing with an energy blast

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Re: "Sparking! ZERO" Official Announcement, Pre-, & Post-Release Discussion Thread

Post by WittyUsername » Tue Feb 17, 2026 11:17 pm

Bardock God of Time wrote: Tue Feb 17, 2026 10:17 pm
WittyUsername wrote: Tue Feb 17, 2026 8:17 pm That seems more than a little unnecessary and a waste of a GT slot, (did Hell Fighter 17 even do anything of note?), but it adds credence to the idea that Kibito will be a separate character in this game as well.
I mean it's not really a waste as it's DLC

Only thing I can think of is when 17 killed Krillin before fusing with an energy blast

Image
Wasn’t regular 17 the one who did that?

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Re: "Sparking! ZERO" Official Announcement, Pre-, & Post-Release Discussion Thread

Post by The Dark Knight » Wed Feb 18, 2026 7:09 am

WittyUsername wrote: Tue Feb 17, 2026 8:17 pmThat seems more than a little unnecessary and a waste of a GT slot, (did Hell Fighter 17 even do anything of note?), but it adds credence to the idea that Kibito will be a separate character in this game as well.

Some people on social media are saying we'll be able to select #17 twice (like how cell jrs can be selected 5 times) and fuse them, rather than a completely new 17 being added; it'll just be another outfit.

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Re: "Sparking! ZERO" Official Announcement, Pre-, & Post-Release Discussion Thread

Post by MCDaveG » Wed Feb 18, 2026 8:03 am

The Dark Knight wrote: Wed Feb 18, 2026 7:09 am
WittyUsername wrote: Tue Feb 17, 2026 8:17 pmThat seems more than a little unnecessary and a waste of a GT slot, (did Hell Fighter 17 even do anything of note?), but it adds credence to the idea that Kibito will be a separate character in this game as well.

Some people on social media are saying we'll be able to select #17 twice (like how cell jrs can be selected 5 times) and fuse them, rather than a completely new 17 being added; it'll just be another outfit.
Awesome, that actually makes sense. 17 in GT was basically the Z character and hell fighter his clone, somewhat created in hell from nothing with biomutant technology…
Costume with fusion option is cool.
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Re: "Sparking! ZERO" Official Announcement, Pre-, & Post-Release Discussion Thread

Post by Koitsukai » Wed Feb 18, 2026 8:42 am

What I understand is Hell 17 is a character, but so would be Super 17 because every character is playable and not just accessible through fusion mid-fight. I think it's just probably to help with the DPs, but we'll see.

Also, if they are giving a slot to a nothing character like Hell 17, then I'm thinking, eventually, more important GT characters, that are usually snubbed like Rildo or the base saiyans will join the game.

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Re: "Sparking! ZERO" Official Announcement, Pre-, & Post-Release Discussion Thread

Post by Koitsukai » Tue Mar 10, 2026 1:51 pm

Is it impossible to have Dramatic Finishes for certain characters? For example, having Perfect Cell lose limbs (and regrow them later) after taking Gohan’s KHH or Goku’s Instant KHH.
I’d love for Buu to get destroyed by beam attacks and then regenerate himself afterward, even if it doesn’t restore his health, just for visual effect would be enough.

What I mean is: attacks that were originally meant for a specific character in the show could have unique animations when used against that same character in the game, instead of always playing the generic version.

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Re: "Sparking! ZERO" Official Announcement, Pre-, & Post-Release Discussion Thread

Post by MCDaveG » Wed Mar 11, 2026 8:00 am

Koitsukai wrote: Tue Mar 10, 2026 1:51 pm Is it impossible to have Dramatic Finishes for certain characters? For example, having Perfect Cell lose limbs (and regrow them later) after taking Gohan’s KHH or Goku’s Instant KHH.
I’d love for Buu to get destroyed by beam attacks and then regenerate himself afterward, even if it doesn’t restore his health, just for visual effect would be enough.

What I mean is: attacks that were originally meant for a specific character in the show could have unique animations when used against that same character in the game, instead of always playing the generic version.
I think that might be a bit over the top... but I did like the dual attacks in Raging Blast, like having Goku and Piccolo from early Z goes into the Goku using nelson grab on opponent and Piccolo shooting Makkankosappo... that's probably what we are getting with Goku and Vegeta doing that double ki-blast attack from Broly movie and I wonder, if there will be more dual options with other characters.

Doing specific animation, in an extent like that, Vegeta's Final Flash resulting in blasting half the Cell off and then having him regrow limbs, is quite a lot of work for such a niche occurence. It made more sense in FighterZ, where the roster was limited and everything painstakingly custom made – with limited content, they found other ways to make unconventional pay offs. Sparking! is the king of universal solutions for huge roster.
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Re: "Sparking! ZERO" Official Announcement, Pre-, & Post-Release Discussion Thread

Post by MCDaveG » Wed Mar 11, 2026 8:12 am

Bardock God of Time wrote: Tue Feb 17, 2026 10:17 pm
WittyUsername wrote: Tue Feb 17, 2026 8:17 pm That seems more than a little unnecessary and a waste of a GT slot, (did Hell Fighter 17 even do anything of note?), but it adds credence to the idea that Kibito will be a separate character in this game as well.
I mean it's not really a waste as it's DLC

Only thing I can think of is when 17 killed Krillin before fusing with an energy blast

Image
I don't mind, unless it really will be a waste in the context of the whole DLC. There is so much missing that they can only add things... like, the expectations now are, that the DLC is a huge payoff for the halfassed coregame sans the subsequent DLC, rectifying all the missing things (characters, costumes, accessories, stages), as the DLCs except for the Super Hero one that was missing RR stage anyway, were already quite lackluster... In that sense, I don't mind for getting Hell Fighter, but at the same time, the DLC shouldn't feel half assed or pull the a-hole trigger and separate what we saw in the trailer for more paid DLC waves.

They really put themselves in a shitty position of how not to do things and delivered less than the other games of this era, that actually delivered beyond initial expectations, as SZ on launch wasn't even on par in the mid category.
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Re: "Sparking! ZERO" Official Announcement, Pre-, & Post-Release Discussion Thread

Post by gokugambitoptimus » Sun Mar 15, 2026 4:40 pm

Sorry, but A-17 (Super) is a wasted slot because he can be perfectly merged (no pun intended) with A-17 (Z), so Hellfigher A-17 would be something even worse

They can use more interesting characters from GT like Riildo, Oceanus Shenron, GT Goten instead, etc another copy that nobody will use

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Re: "Sparking! ZERO" Official Announcement, Pre-, & Post-Release Discussion Thread

Post by WittyUsername » Mon Mar 16, 2026 11:02 pm

Now that I think about it, the version of #17 from the Tournament of Power probably could’ve just been an alternate costume that has a slightly different moveset. This game already did that with his sister, so why not?

In any case, I stand by what I said about Hell Fighter 17 being a waste of resources. Rilldo and Oceanus are probably the most requested GT characters that haven’t been in a console game before, so either of them would generate a lot more enthusiasm from fans.

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Re: "Sparking! ZERO" Official Announcement, Pre-, & Post-Release Discussion Thread

Post by Nickolaidas » Tue Mar 17, 2026 12:39 pm

So based on yesterday's video, who are the DLC characters? I think I saw Tao Pai Pai, Zangya, #17 from GT, Piccolo Daimao ... were those in the roster already?

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Re: "Sparking! ZERO" Official Announcement, Pre-, & Post-Release Discussion Thread

Post by Bardock God of Time » Tue Mar 17, 2026 1:36 pm

Nickolaidas wrote: Tue Mar 17, 2026 12:39 pm So based on yesterday's video, who are the DLC characters? I think I saw Tao Pai Pai, Zangya, #17 from GT, Piccolo Daimao ... were those in the roster already?
Yeah and also the video isn't new they just uploaded it on the Southeast Asia channel

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Re: "Sparking! ZERO" Official Announcement, Pre-, & Post-Release Discussion Thread

Post by MCDaveG » Thu Mar 19, 2026 4:30 am

OK, so I've just seen the roadmap... lot of people are going around reddit boasting about free updates and such in a classic manner of high expectations.

But officialy, the free update just states "Survival Mode". I already got bored from Mission 100, ending myself on 92 missions :lol:
So waiting till spring, I expect it to drop around April.
That long awaited DLC won't drop before summer (yahoo, let's wait for half a year!) and that's what will include 9 DLC characters:
Super Saiyan Bardock, Demon King Piccolo, Super Android 17, Grandpa Gohan, Devilman, Champa, Zangya, Tao Pai Pai and Pikkon.
+ some costumes and stages that fans requested.

Nothing else outside of that, altho sugercoated in marketing: "We wanted to deliver Dragon Ball experience beyond just the characters, blah blah blah..." hence it will be the survival, costumes and stages, not expecting much.

But wasn't there a teaser in V-jump, showing completely different mode than Survival? Beside that one double attack from Broly movie (still wonder if one-off, or they did quite an extensive update for more moments).
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Re: "Sparking! ZERO" Official Announcement, Pre-, & Post-Release Discussion Thread

Post by Thanos » Fri Mar 20, 2026 10:07 pm

MCDaveG wrote: Thu Mar 19, 2026 4:30 amThat long awaited DLC won't drop before summer (yahoo, let's wait for half a year!) and that's what will include 9 DLC characters:
Super Saiyan Bardock, Demon King Piccolo, Super Android 17, Grandpa Gohan, Devilman, Champa, Zangya, Tao Pai Pai and Pikkon.
+ some costumes and stages that fans requested.

Nothing else outside of that
Has it been confirmed that who was shown in the trailer were the only characters that are in this DLC? I just assumed that was just a preview of handful of them, but not all.
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Re: "Sparking! ZERO" Official Announcement, Pre-, & Post-Release Discussion Thread

Post by The Dark Knight » Fri Mar 20, 2026 10:19 pm

Thanos wrote: Fri Mar 20, 2026 10:07 pmHas it been confirmed that who was shown in the trailer were the only characters that are in this DLC? I just assumed that was just a preview of handful of them, but not all.
The packs they've released up to this point had between 9-11 characters each, so this lines up with them in terms of count.

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Re: "Sparking! ZERO" Official Announcement, Pre-, & Post-Release Discussion Thread

Post by gokugambitoptimus » Sun Mar 22, 2026 9:08 pm

WittyUsername wrote: Mon Mar 16, 2026 11:02 pm Now that I think about it, the version of #17 from the Tournament of Power probably could’ve just been an alternate costume that has a slightly different moveset. This game already did that with his sister, so why not?

In any case, I stand by what I said about Hell Fighter 17 being a waste of resources. Rilldo and Oceanus are probably the most requested GT characters that haven’t been in a console game before, so either of them would generate a lot more enthusiasm from fans.
Exactly !

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Re: "Sparking! ZERO" Official Announcement, Pre-, & Post-Release Discussion Thread

Post by MCDaveG » Mon Mar 23, 2026 5:41 am

If we are getting all these OGDB chars, I want back my Pilaf Machine! 8) :lol:
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Re: "Sparking! ZERO" Official Announcement, Pre-, & Post-Release Discussion Thread

Post by Bardock God of Time » Mon Mar 23, 2026 12:11 pm

I hope we get World Tournament ChiChi

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Re: "Sparking! ZERO" Official Announcement, Pre-, & Post-Release Discussion Thread

Post by gokugambitoptimus » Mon Mar 23, 2026 7:53 pm

MCDaveG wrote: Mon Mar 23, 2026 5:41 am If we are getting all these OGDB chars, I want back my Pilaf Machine! 8) :lol:
I want the three Pilaf Machines and the fusion of all of them !

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Re: "Sparking! ZERO" Official Announcement, Pre-, & Post-Release Discussion Thread

Post by Bardock God of Time » Tue Mar 24, 2026 7:17 pm

gokugambitoptimus wrote: Mon Mar 23, 2026 7:53 pm
MCDaveG wrote: Mon Mar 23, 2026 5:41 am If we are getting all these OGDB chars, I want back my Pilaf Machine! 8) :lol:
I want the three Pilaf Machines and the fusion of all of them !
It'd be cool if they did costumes for Pilaf Machine, the different ages of Pilaf, Mai and Shu

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