Dragonball Games at E3
- Thanos
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Ugh... Webfoot.VegettoEX wrote:Yeah. Of all the American-made games, as far as I can tell, Atari themselves only actually internally developed Collectible Card Game on the GBA, which was the first new game in the revival back in '02 (other than Legendary Super Warriors, which was from Banpresto in Japan).bkev wrote:But they didn't make them, Webfoot did. It's a shame, but I"m pretty sure that's just about all Atari had going for them.
All three Legacy of Goku games (1, 2, Buu's Fury) were developed by Webfoot. Taiketsu was also Webfoot, as was Transformation.
Sagas was done by Avalanche.
I think that's it... missing any?
The only redeemable games they made were Legacy of Goku 2 & Buu's Fury... then they went and shat on their credibility by releasing the abortions of gaming that were Taiketsu and GT: Transformation.
Actually, I'd have to say the Supersonic Warriors games were the best handheld games. Although, SSW2 was the first and last Dragon Ball DS game I've played...
And Sagas. Ugh. Best original XBOX DBZ game ever. That game, with its horrible character models and glitchy, buggy gameplay, reminded me of a poorly-designed amateur FPS game mod, like Earth's Special Forces or something.
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We've been getting Japanese voices as an option for the console games for years now, and the only songs that get replaced are ones from the show. There's no telling how Namco Bandai will handle either of those for the American releases of Dragon Ball games.MagicBox wrote:I'd be lying if I said I've ever followed DragonBall video games... well, at all, so from what I'm hearing, Atari being out of the picture means that we'll be getting a language selection option and even the original music for all of these games?
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Kunzait's Wuxia Thread
Kunzait's Wuxia Thread
Journey to the West, chapter 26 wrote:The strong man will meet someone stronger still:
Come to naught at last he surely will!
Zephyr wrote:And that's to say nothing of how pretty much impossible it is to capture what made the original run of the series so great. I'm in the generation of fans that started with Toonami, so I totally empathize with the feeling of having "missed the party", experiencing disappointment, and wanting to experience it myself. But I can't, that's how life is. Time is a bitch. The party is over. Kageyama, Kikuchi, and Maeda are off the sauce now; Yanami almost OD'd; Yamamoto got arrested; Toriyama's not going to light trash cans on fire and hang from the chandelier anymore. We can't get the band back together, and even if we could, everyone's either old, in poor health, or calmed way the fuck down. Best we're going to get, and are getting, is a party that's almost entirely devoid of the magic that made the original one so awesome that we even want more.
Kamiccolo9 wrote:It grinds my gears that people get "outraged" over any of this stuff. It's a fucking cartoon. If you are that determined to be angry about something, get off the internet and make a stand for something that actually matters.
Rocketman wrote:"Shonen" basically means "stupid sentimental shit" anyway, so it's ok to be anti-shonen.
- Conan the SSJ
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Yeah, like Taku said. We've had options for the Japanese cast for years. Here's a quick list of games that give such:MagicBox wrote:I'd be lying if I said I've ever followed DragonBall video games... well, at all, so from what I'm hearing, Atari being out of the picture means that we'll be getting a language selection option and even the original music for all of these games?
Well, that's just beautiful. I'm really looking forward to the Wii game, so that makes this even better.
Ps2; Budokai 3 Greatest Hits (Only the GH version, lacks only the vocal version of the opening)
Ps2; Budokai Tenkaichi/Sparking! [Has replaced, recycled Budokai music track]
Ps2/Wii; Budokai Tenkaichi 2/Sparking! NEO [Has replaced, but good IMO, original music track]
Ps2/Wii; Budokai Tenkaichi 3/Sparking! METEOR [Has replaced music track?]
PsP; Shin Budokai
PsP; Shin Budokai 2: Another Road
Ps3; Burst Limit
Ps2; Infinite World
14 years later
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Even though they did not make them, they hadn't been produced without them, had they?VegettoEX wrote:Yeah. Of all the American-made games, as far as I can tell, Atari themselves only actually internally developed Collectible Card Game on the GBA, which was the first new game in the revival back in '02 (other than Legendary Super Warriors, which was from Banpresto in Japan).bkev wrote:But they didn't make them, Webfoot did. It's a shame, but I"m pretty sure that's just about all Atari had going for them.
All three Legacy of Goku games (1, 2, Buu's Fury) were developed by Webfoot. Taiketsu was also Webfoot, as was Transformation.
Sagas was done by Avalanche.
I think that's it... missing any?
Are you talking about the European version? Because the North American has the original as the opener.Innagadadavida wrote:Burst Limit had the original vocal song playing in the US release at some point. I think it was the half-way mark in the story mode. There's also an English version that plays in the game as well. But for some reason, the opening theme is just instrumental.
Rocketman(In response to a post about Pandora's Box) wrote: I sat here for ten damn minutes wondering what the hell God of War had to do with any of this.
Youtube | Art/Animation BlogInsertclevername wrote:I plan to lose my virginity to Dragon Box 2.
- Innagadadavida
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Oh yeah! The opening is the original vocal track, then after you skip it, it switches to the instrumental. During the credits the English lyric one plays.Big Momma wrote:Are you talking about the European version? Because the North American has the original as the opener.Innagadadavida wrote:Burst Limit had the original vocal song playing in the US release at some point. I think it was the half-way mark in the story mode. There's also an English version that plays in the game as well. But for some reason, the opening theme is just instrumental.
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Taku128 wrote:We've been getting Japanese voices as an option for the console games for years now, and the only songs that get replaced are ones from the show. There's no telling how Namco Bandai will handle either of those for the American releases of Dragon Ball games.
Ah, gotcha, thanks for the info you guys. From what I was reading in the thread, it sounded like language selection was a rare feature or something. According to IGN's preview, both the English and Japanese versions are going to be included, so that's good news.Conan the SSJ wrote:Yeah, like Taku said. We've had options for the Japanese cast for years.
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