Dragon Ball Z : Sparking

Discussion of all things related to Dragon Ball video games (console and portable games, arcade versions, etc.) from the entire franchise's history.
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Xyex
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Post by Xyex » Sat May 07, 2005 2:34 pm

Only Atari is calling it a Budokai game. Bandai and Spike aren't, so it's not. Only in EU and NA is this part of the Budokai franchise. So it's still not Budokai 4. That would be like calling Ultimate Mortal Kombat 3 MK4. Or, to stick to the material. UB22 Budokai 0.

Also, I posted this to GameFAQs but I think I'll put it here too:
Xyex wrote:Bandai: "Say hello to our new Dragonball Z game, Sparking! which is a new fighting game."

Atari: *looks at game* "Sweet. We'll make this the new Budokai, save us money on making one ourselves. But, ah, what the hell's with the name?"

Bandai: "You know, Cha-la Head Cha-la..."

Atari: *blank stare*

Bandai: "The first DBZ theme...."

Atari: "What's 'sparking' have to do with Rock the Dragon?"

Bandai: *blank stare*

Atari: "Whatever. Hmm, we need a name that makes sense.... what was the full name of the tourney things in the series?"

Bandai: "Tenkaichi Budokai."

Atari: "Tenkaichi?"

Bandai: "Means 'greatest under the heavens'."

Atari: "Brilliant! We'll call it Budokai Tenkaichi!"

Bandai: "But it's Tenkai..." *stops as Atari walks off talking to itself about it's clever naming pun.*
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Post by Caracal » Sat May 07, 2005 4:31 pm

:lol: Great post, especally the end part.

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Post by SaiyamanMS » Sat May 07, 2005 6:06 pm

tealsmith wrote:I always thought Tenkaichi meant something along the lines of 'Best Under Heaven'.
I think your right there... But whats under heaven? The World! Therefore "World's best" is still correct I think. Of couse if theres someone who actually knows Japanese like Julian or Daimao they might know better...

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Post by SpaceKappa » Sat May 07, 2005 10:29 pm

"Ten" - heaven, sky
"ka" - under
"ichi" - first, best

I don't remember how "Budokai" breaks down, but it's "martial arts meeting" all together.

You can translate and decode it any way you want, it's all really the same thing.

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Post by lost in thought » Sat May 07, 2005 11:09 pm

Mizugi wrote:I don't remember how "Budokai" breaks down, but it's "martial arts meeting" all together.
According to my dictionary, Budoukai broke down into two words...

Budo (n) - The way of the Samurai [Martial Arts]
Kai (n) - 1 Meeting; Conference, 2 Party; Gathering, 3 Association.

So yes, as you said we get "Martial Arts Meeting", and then if I am remembering correctly, the dub referenced a "Martial Arts Association", so Budoukai would even cover that statement as well.

That is to say unless my dictionary is completely wrong, and useless. Heh.

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Post by ngnikolaos » Sun May 08, 2005 12:44 am

Dang, you're right Leotaku. How the flark could I have read 80 instead of 60?

Sorry folks, it's indeed 60. Well, 60 is a big number too, is it not? :D
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Post by Leotaku » Sun May 08, 2005 7:55 am

Mizugi wrote:
Leotaku wrote:My reasoning on why they named it Budokai Tenkaichi:
- "Sparking"'s meaning probably isn't as widely known in North America to a more general audience (I'll admit that I didn't know what it was, actually, until I read here :P)
- They have "Tenkaichi Budokai" backwards so that "Budokai" comes first, perhaps making it seem like another Budokai game (even though it isn't), and make it more familiar to the buyers of the previous games. If they put "Budokai" last, it might look a little odd, assuming my reasoning is true. I mean, you wouldn't call the next game "4 Budokai". It'd be "Budokai 4".
So maybe they just turned it backwards for that.
Yeah, but to me it's just another instance of not being faithful to source material. Yes, it'll get name recognition but I see it as a disrespect to fans of the original rather than the dub.
Oh, yeah. I mean, I agree, and I'm not pleased with how they named it. I was just trying to guess why they named it like that.

ngnikolaos: Indeedio, 60 is a big number. But...not as big as 80. :lol:

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Post by omae no kaasan » Sun May 08, 2005 10:36 am

....I'm sorry but the more I see of this game the more it makes me excited in all the wrong ways. I haven't been this happy about a DB game since I ordered Legends from the back of EGM and didn't know WHO ANY OF THE F#CKING CHARACTERS WERE.

wow....I hope this game is every bit as ass-kicking as it looks.

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Post by jochickabee » Sun May 08, 2005 11:22 am

FYI, there was a small update (5/6) to the Japanese "Sparking!" page, if you haven't checked it out. Go to the character section (Piccolo added) and Game System for screenshots with Goku vs Vejita, Gohan vs Piccolo and Broli vs Janeba.

http://dbzs.jp/

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Post by ngnikolaos » Sun May 08, 2005 3:55 pm

Ironic, isn't it? The Japanese give an English title for the game, while the Americans give a Japanese title.

Either it is a "mutual respect" thing, or the companies don't want the consumers to know what the title means. :D
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Post by Tanooki Kuribo » Tue May 10, 2005 12:05 pm


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Post by Aurek » Tue May 10, 2005 12:09 pm

oooh, second page of pics, last pic. If thats an example of scripted terrain damage then I'm a very happy person :D

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Post by askani son » Tue May 10, 2005 12:26 pm

The Magic Box wrote: The game will have an expanded Story Mode, which is said to be 50% bigger than Dragon Ball Z Budokai 3.
Well, that's good news isn't it? I suppose it is to be expected though. Damn this game looks cool already!
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Post by Xyex » Tue May 10, 2005 2:42 pm

Aurek wrote:oooh, second page of pics, last pic. If thats an example of scripted terrain damage then I'm a very happy person :D
I don't think it's scripted like in the Budokai games, but more of an 'everything's breakable' idea. Hehe. Can't wait to knock somone into one of those pillars on the Cell Games ring and smash the thing! XD
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<Xyex> Good point.

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Post by oponok » Tue May 10, 2005 9:41 pm

http://www.gamespot.com/ps2/action/drag ... 23815.html

Gamespot has a very, very uneventful preview of the game, except that (though I don't know if this was mentioned in the IGN preview) it was noted that characters show battle damage.

Which rocks.

And I hope this game doesn't suck.
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Post by The S » Tue May 10, 2005 10:56 pm

And I hope this game doesn't suck.
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Post by Leotaku » Wed May 11, 2005 1:47 pm

Xyex wrote:
Aurek wrote:oooh, second page of pics, last pic. If thats an example of scripted terrain damage then I'm a very happy person :D
I don't think it's scripted like in the Budokai games, but more of an 'everything's breakable' idea. Hehe. Can't wait to knock somone into one of those pillars on the Cell Games ring and smash the thing! XD
That would be great. I still enjoyed smashing people into things to break stuff in Budokai 3, but it would be so much more fun to be able to do it myself, in real-time. Kind of like comparing a turn based RPG battle to an action RPG battle.

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