
Cut from Sparking!
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- Tanooki Kuribo
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- Orochi_Rockman
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- Conan the SSJ
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For the Record:
Just because I can, I'm gonna post all the fighters/forms/fusions cut from Budokai 3.
Fighters:
Omega Shenron
Uub
Supreme Kai
King Piccolo (I know, an alternate skin in only the collectors/greatest hits version, but still should be counted IMO)
Fusions:
Kabtioshin
Piccolo-Absorbed Super Buu
Forms:
Potential Unlocked Kid Gohan
SSJ2 Trunks (I know, a form he should never even have, but a form nonetheless)
Potential Unlocked Krillin
Nail-Synced Piccolo
Kami-Fused Piccolo
High Tensioned Hercule
Demonic Willed Dabura
Base-form Cooler
Metal Cooler
Base-form Broly
And there ya go.
Fighters:
Omega Shenron
Uub
Supreme Kai
King Piccolo (I know, an alternate skin in only the collectors/greatest hits version, but still should be counted IMO)
Fusions:
Kabtioshin
Piccolo-Absorbed Super Buu
Forms:
Potential Unlocked Kid Gohan
SSJ2 Trunks (I know, a form he should never even have, but a form nonetheless)
Potential Unlocked Krillin
Nail-Synced Piccolo
Kami-Fused Piccolo
High Tensioned Hercule
Demonic Willed Dabura
Base-form Cooler
Metal Cooler
Base-form Broly
And there ya go.
14 years later
- askani son
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I can't help but think "Why does it matter who was cut?"
The game has an extraordinary amout of characters, it tops every DragonBall game so far and it is a generally fun game to play (once you get past that learning curve).
I just don't really see why there needs to be a discussion on the characters or lack of them.
But then again I am not trying to stop this, I can't, I just think that the game needs to be praised and not complained about.
The game has an extraordinary amout of characters, it tops every DragonBall game so far and it is a generally fun game to play (once you get past that learning curve).
I just don't really see why there needs to be a discussion on the characters or lack of them.
But then again I am not trying to stop this, I can't, I just think that the game needs to be praised and not complained about.
"I'd rather die than fuse with you!"
"Um...Vegeta, you're already dead."
"Um...Vegeta, you're already dead."
- desirecampbell
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I don't really care who's in the game or not, I'm just pissed there's still no 'create-a-character' option. That'd be cool.
(é) Yeah, I'm famous. Super famous. I start things.
Toyble's DBAF | DBZ Side Stories |Jump Super Anime Tour manga | Chou Kochikame
Toyble's DBAF | DBZ Side Stories |Jump Super Anime Tour manga | Chou Kochikame
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Create-a-character would suck horribly. It would suck the yolk out of hard-boiled eggs.
Not only would it make the game take longer to make, resources would be diverted from making good representations of the DBZ characters to making lots of options for CaC. Then making the models. Programming the attacks.
Bleh.
Make your own game if you want to use your own character.
Not only would it make the game take longer to make, resources would be diverted from making good representations of the DBZ characters to making lots of options for CaC. Then making the models. Programming the attacks.
Bleh.
Make your own game if you want to use your own character.
- desirecampbell
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Why would that suck horribly? Character creation wouldn't divert any resources from making the other character models (necessarily). It's not like CaC modes arn't in lots of other games - and none of those games seem to be detrimentily effected by it, rather, the opposite is true. How much better is any Tony Hawk game because you can re-create yourself in the game?Rocketman wrote:Create-a-character would suck horribly. It would suck the yolk out of hard-boiled eggs.
Not only would it make the game take longer to make, resources would be diverted from making good representations of the DBZ characters to making lots of options for CaC. Then making the models. Programming the attacks.
Bleh.
Make your own game if you want to use your own character.
(é) Yeah, I'm famous. Super famous. I start things.
Toyble's DBAF | DBZ Side Stories |Jump Super Anime Tour manga | Chou Kochikame
Toyble's DBAF | DBZ Side Stories |Jump Super Anime Tour manga | Chou Kochikame
- Xyex
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Except the game has flaws, many flaws, and they are bad flaws. Flaws that detract from the game and make it non-praise worthy. It was a decent first attmept, averaging out to no better than Budokai 1. Characters are only a very minorly small part of this. But a part. And by your standards they could have dropped Goku, Vegeta, and Gohan so long as they added enough characters to compensate. Quality over quantity. I love the fact there's so many characters... but the fact is there aren't as many as it seems. Most of them play exactly like the others, far more so than in B1, even on scale.I can't help but think "Why does it matter who was cut?"
The game has an extraordinary amout of characters, it tops every DragonBall game so far and it is a generally fun game to play (once you get past that learning curve).
I just don't really see why there needs to be a discussion on the characters or lack of them.
But then again I am not trying to stop this, I can't, I just think that the game needs to be praised and not complained about.
But that's minor in comparison to the 3 major problems. The controls, balance issues, and lack of depth. Learning curve? There is no learning curve. It tok me all of 2 minutes to get into the control flow. However the controls are clunky, unresponsive at times, touchy other times, and the camera needs work. As for the depth issue most matches quickly devolved into spamming energy blasts. Why? Because hand-to-hand combat is entirely pointless. You'll be an hour trying to win that way.
And then there's the balance problems. I can sort of see the larger characters like Broly and Oozaru being non-reactive to basic blows but to make them immune to all Rush-Type attacks? That negates the moves of dozens of characters, and Videl's entire move set, relegating you to the cumbersome, repetitive, and tedious, not to mention broken, hand-to-hand system.
So there is plenty to complain about in hopes the next game will be improved. That's not to say I don't like the game, it does have it's moments and it is a good time waster... and it has it's own pull to playing it over the Budokai games just like each of them offers it's own incentive to play. However, the cons, at the least, equal the pros, if not outweighing them.
Create-a-Character would kick ass. Plain and simple. It's the one must have feature that they have yet to include. A feature easy to implement in a game of BT's style and design and one that would have increased the game's replay value and general qaulity considerably.Create-a-character would suck horribly. It would suck the yolk out of hard-boiled eggs.
Negative. Hundreds upon hundreds of games make use of a Create-a-Character mode, it's pretty much a standard in wrestling games, and it detracts nothing from the game. And I'm sure Spike has better ways to 'divert resrouces away from making good representations of the DBZ characters' since they did such a good job being diverted this time around. Create-a-Character would have greatly improved this game.Not only would it make the game take longer to make, resources would be diverted from making good representations of the DBZ characters to making lots of options for CaC. Then making the models. Programming the attacks.
Avys ~ DA account ~ Fanfiction ~ Chat Quotes
<Kaboom> I'm just glad that he now sounds more like Invader Zim than Rita Repulsa
<Xyex> Original Freeza never sounded like a chick to me.
<Kaboom> Neither does Rita
<Xyex> Good point.
<Kaboom> I'm just glad that he now sounds more like Invader Zim than Rita Repulsa
<Xyex> Original Freeza never sounded like a chick to me.
<Kaboom> Neither does Rita
<Xyex> Good point.
- askani son
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That really isn't what I meant, I was just saying that with the amount of characters there, it has someone to suit everyone and each character (IMO) is sufficiently different for it not to become repetitive.And by your standards they could have dropped Goku, Vegeta, and Gohan so long as they added enough characters to compensate. Quality over quantity.
Ok, as for the rest of your post, I agree (except for the learning curve thing...). I just feel that the game shows a lot of potential and in multiplayer it rules. My main problem was that everyone was complaining about it almost as much as sagas...I just didn't want the games tarred with the same brush...
"I'd rather die than fuse with you!"
"Um...Vegeta, you're already dead."
"Um...Vegeta, you're already dead."
The difference between DBZ Games and Games with Create-a-character is that the games that feature it are about the sport/activity, whereas the DBZ Games are about the Characters and the story.
Which is why create-a-character isn't really likely, and it sounds like it could go horribly wrong very easily, considering who would be developing it.
My biggest beef with the game is how the characters moved in the Cinema's...hell, just look at the Great Ape Jaw...ugh... Plus there are some other problems here and there, but all-in-all I think it captures the DBZ "experience" better then any of it's predecessors.
But next time they better include -
- More levels, like Hell for fighting Janemba
- Sagas longer than one damned fight. I know the movies were short but...c'mon. Even Super 17, in all his retarded background, should have had 3 or 4 fights in his Saga, Bebi as well.
- More creative "what-if?" scenario's. I could have done better then them on my own, and their professionals.
- Pre transformations for the minor characters. I'm glad I can use 5 Goku's, 9 Vegeta's, and 9 Gohan's, but no Cooler Base?
- The Power Up scenes need to not suck. Good lord, the battle openings/closings sucked.
- a CGI opening that portrays some...accuracy.
- Actual Japanese subs for the Japanese voices. They didn't change them at all.
Which is why create-a-character isn't really likely, and it sounds like it could go horribly wrong very easily, considering who would be developing it.
My biggest beef with the game is how the characters moved in the Cinema's...hell, just look at the Great Ape Jaw...ugh... Plus there are some other problems here and there, but all-in-all I think it captures the DBZ "experience" better then any of it's predecessors.
But next time they better include -
- More levels, like Hell for fighting Janemba
- Sagas longer than one damned fight. I know the movies were short but...c'mon. Even Super 17, in all his retarded background, should have had 3 or 4 fights in his Saga, Bebi as well.
- More creative "what-if?" scenario's. I could have done better then them on my own, and their professionals.
- Pre transformations for the minor characters. I'm glad I can use 5 Goku's, 9 Vegeta's, and 9 Gohan's, but no Cooler Base?
- The Power Up scenes need to not suck. Good lord, the battle openings/closings sucked.
- a CGI opening that portrays some...accuracy.
- Actual Japanese subs for the Japanese voices. They didn't change them at all.
Sounds more like a fanwank to me.Xyex wrote:Create-a-Character would kick ass. Plain and simple. It's the one must have feature that they have yet to include. A feature easy to implement in a game of BT's style and design and one that would have increased the game's replay value and general qaulity considerably.Create-a-character would suck horribly. It would suck the yolk out of hard-boiled eggs.
"Hehehehe, my supacool charactr, is supaaSaiya-jinn4 and can beat up Gokuu hehehehe"
It's a DBZ game. DBZ. Not fanwank.
- Xyex
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And I thought lost was cynnical. The only thing a Create-a-Character could do is improve the game. Yes, DBZ is about the characters and story, but the games are about the fighting. Otherwise they'd make DBZ racing games or something.The difference between DBZ Games and Games with Create-a-character is that the games that feature it are about the sport/activity, whereas the DBZ Games are about the Characters and the story.
Which is why create-a-character isn't really likely, and it sounds like it could go horribly wrong very easily, considering who would be developing it.
Wow, another cynnic... lost's got some competition it seems. Your obvious dislike for fan material on the series means absolutely jack when it comes to the quality of including a create-a-character feature. Having it there simply as an extra, allowing you to create any character you can think of for use in duel mode wouldn't make a game bad.Rocketman wrote:Sounds more like a fanwank to me.Xyex wrote:Create-a-Character would kick ass. Plain and simple. It's the one must have feature that they have yet to include. A feature easy to implement in a game of BT's style and design and one that would have increased the game's replay value and general qaulity considerably.Create-a-character would suck horribly. It would suck the yolk out of hard-boiled eggs.
"Hehehehe, my supacool charactr, is supaaSaiya-jinn4 and can beat up Gokuu hehehehe"
It's a DBZ game. DBZ. Not fanwank.
Making a special story mode of sorts for created characters would, at last, get us away from the same story we've seen in at least a dozen games. And beyond that, it would be cool. Plus, getting to use characters I've created in a game would be beyond awesome.[/quote]
Avys ~ DA account ~ Fanfiction ~ Chat Quotes
<Kaboom> I'm just glad that he now sounds more like Invader Zim than Rita Repulsa
<Xyex> Original Freeza never sounded like a chick to me.
<Kaboom> Neither does Rita
<Xyex> Good point.
<Kaboom> I'm just glad that he now sounds more like Invader Zim than Rita Repulsa
<Xyex> Original Freeza never sounded like a chick to me.
<Kaboom> Neither does Rita
<Xyex> Good point.
- lost in thought
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Haha. I have competition? Spare me.Xyex wrote: And I thought lost was cynnical. The only thing a Create-a-Character could do is improve the game. Yes, DBZ is about the characters and story, but the games are about the fighting. Otherwise they'd make DBZ racing games or something.
Create-a-Character would kick ass. Plain and simple. It's the one must have feature that they have yet to include. A feature easy to implement in a game of BT's style and design and one that would have increased the game's replay value and general qaulity considerably.
Wow, another cynnic... lost's got some competition it seems. Your obvious dislike for fan material on the series means absolutely jack when it comes to the quality of including a create-a-character feature. Having it there simply as an extra, allowing you to create any character you can think of for use in duel mode wouldn't make a game bad.
Making a special story mode of sorts for created characters would, at last, get us away from the same story we've seen in at least a dozen games. And beyond that, it would be cool. Plus, getting to use characters I've created in a game would be beyond awesome.
Anyway, I agree in part that create-a-character would be bad, but then comes the other part, which I also think that if ballanced correctly, with the other characters, could allow for a bit of "what-if"-ness to the whole scenario.
The only really bad part I've ever seen to the C-A-C device, is that several times (at least in wrestling games from way back when,) they allow you to customize your stats pretty liberally, thus removing a lot of the challenge that the game had to begin with. The ballancing out of characters abilities is the biggiest issue I've ever worried about when it comes to games, not just DragonBall titles either.
As far as DBZ Racing games go, I think that would be pretty neat, actually. I mean Mario has his own racing game(s), not to mention having several actual sports games under his belt, so why couldn't DBZ? Realistically it would only be a novelty, but thats what a lot of franchise-non-type-cast games tend to be. (DDR Mario Mix, anyone?)
Fanwank or not, if they want to keep making money off of us fans, on DBZ games, they'll have to do a serious bit of exploration. I don't see myself continually buying new Budokai titles, unless they significantly improve controls, since we're pretty much on the peak of what the series is meant to be, in the way of trying to be more close to the series with the action and what have you. So either way, I'll urge them to explore the limits of their liscensing a bit.
(Oh, and Xyex, "cynic" has one "n".
