1. You can use flash drives to update your console, I'm not sure about music, though.xzero wrote:Can I ask a couple of questions about this game's custom soundtracks? I'm getting it for Christmas and one thing I've always wanted was to play a DBZ game on a TV-based console with the Faulconer dub music. I have all of the CDs and ripped unreleased tracks fans have acquired, so my questions are as follows:
(1) How do you go about putting the music on a PS3? Must you use CDs or can you put all of it on a flash drive and plug that in?
(2) Once the music is there, how do you import it into the game?
(3) To what extent can you customize the tracks? So for instance, assuming there's a fight between Vegeta and Freeza, can I use the Faulconer track "Vegeta Fights Freeza" over that? Likewise, can I use other Faulconer tracks over cutscenes?
(4) How are custom songs looped? Would I have to edit tracks so they loop properly? And if so, what file format works (I'm guessing .mp3)?
Except for adding music to Rollercoaster Tycoon back in the day, I've never had any real desire to experiment with custom soundtracks, but this has me intrigued. Any help is appreciated
Ultimate Blast/Tenkaichi Game Play (Post-Release Discussion)
Re: Ultimate Blast/Tenkaichi Game Play (Post-Release Discuss
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Re: Ultimate Blast/Tenkaichi Game Play (Post-Release Discuss
Most games don't support "custom soundtracks" anymore in the way you're thinking. All it really does is drop out the audio from the game, and simply play audio from your console's hard drive in the background. It's not synched up to anything in particular, so it's not like you can choose a particular song for a particular type of game event (for example, the song will stop playing when a fight comes to a close, play the winning music, and then start up another track when you get to the next fight -- none of this happens). It's basically just you playing a CD in the background, except the console's taking care of it.
The systems will rip CDs for you if you put them into the console. Otherwise, you can import MP3 & AAC files from a USB device or a network connection.
The systems will rip CDs for you if you put them into the console. Otherwise, you can import MP3 & AAC files from a USB device or a network connection.
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Re: Ultimate Blast/Tenkaichi Game Play (Post-Release Discuss
That kind of defeats the purpose then. I might as well have a DBZ playlist playing from my ipod via speakers adjacent to my tv and just turn the BGM off in the game. Thanks for the help, guys!
Re: Ultimate Blast/Tenkaichi Game Play (Post-Release Discuss
In the WWE games, you can use your own songs for your superstar's entrance music, and that song would start, stop, and behave as if it was in the game itself.
Re: Ultimate Blast/Tenkaichi Game Play (Post-Release Discuss
Maybe this hardcore thing they're talking about making is a 16-bit game. Super Butouden 4 would be pretty cool, right? Or maybe we could be getting English releases of old Super Famicom games?
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Re: Ultimate Blast/Tenkaichi Game Play (Post-Release Discuss
Wait, so a new game is being developed by a mystery company?
It's not too late. One day, it will be.
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Re: Ultimate Blast/Tenkaichi Game Play (Post-Release Discuss
No, Tony Shoupinou from Namco Bandai says we will be seeing a supposedly "hardcore" game in 2012.
Re: Ultimate Blast/Tenkaichi Game Play (Post-Release Discuss
What does that mean?funrush wrote:No, Tony Shoupinou from Namco Bandai says we will be seeing a supposedly "hardcore" game in 2012.
Re: Ultimate Blast/Tenkaichi Game Play (Post-Release Discuss
Maybe it'll be Zenkai Battle Royal on PS3, XBOX360, and WiiU.sangofe wrote:What does that mean?funrush wrote:No, Tony Shoupinou from Namco Bandai says we will be seeing a supposedly "hardcore" game in 2012.
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Re: Ultimate Blast/Tenkaichi Game Play (Post-Release Discuss
Ehhh... that's a bit of a stretch if you ask me. Game companies usually don't make 2D games anymore unless its for the PSN or Xbox Arcade. It's most likely just another simple 3D fighter.funrush wrote:Maybe this hardcore thing they're talking about making is a 16-bit game. Super Butouden 4 would be pretty cool, right? Or maybe we could be getting English releases of old Super Famicom games?
Last edited by Son Geeko on Sat Dec 17, 2011 3:10 pm, edited 1 time in total.
Re: Ultimate Blast/Tenkaichi Game Play (Post-Release Discuss
Son Geeko wrote:Ehhh... that's a bit of a stretch if you ask me. Game companies don't make 2D games anymore unless its for the PSN or Xbox Arcade. It's most likely just another simple 3D fighter.funrush wrote:Maybe this hardcore thing they're talking about making is a 16-bit game. Super Butouden 4 would be pretty cool, right? Or maybe we could be getting English releases of old Super Famicom games?
There's no way they'd be remaking games like those, they're too dated if you ask me to be sold on a large scale. I also highly doubt Zenkai would be getting a port, Spike doesn't develop it I believe. I think they'll start from scratch and try something new. (Lets forget Ultimate Tenkaichi ever happened...)
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Re: Ultimate Blast/Tenkaichi Game Play (Post-Release Discuss
Well, there are games like Guilty Gear and Blazblue and they are in 2D and are much popular.¨
But I don't think it will work in Dragon Ball nowadays- From marketing perspective definitely not as lot of people have somewhat twisted taste and 3D is simply awesome, 2D is past.
Lot of people will probably say, why do I need to buy this, when I can play Super Butoden
But I don't think it will work in Dragon Ball nowadays- From marketing perspective definitely not as lot of people have somewhat twisted taste and 3D is simply awesome, 2D is past.
Lot of people will probably say, why do I need to buy this, when I can play Super Butoden
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Re: Ultimate Blast/Tenkaichi Game Play (Post-Release Discuss
KOF XIII, Guilty Gear, and BlazeBlue all say hello. Also, 2D games with 3D graphics.Son Geeko wrote:Ehhh... that's a bit of a stretch if you ask me. Game companies usually don't make 2D games anymore unless its for the PSN or Xbox Arcade. It's most likely just another simple 3D fighter.funrush wrote:Maybe this hardcore thing they're talking about making is a 16-bit game. Super Butouden 4 would be pretty cool, right? Or maybe we could be getting English releases of old Super Famicom games?
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Re: Ultimate Blast/Tenkaichi Game Play (Post-Release Discuss
And the Melty Blood AA CC Demo (PC) just got released today...mysticboy wrote:KOF XIII, Guilty Gear, and BlazeBlue all say hello. Also, 2D games with 3D graphics.Son Geeko wrote:Ehhh... that's a bit of a stretch if you ask me. Game companies usually don't make 2D games anymore unless its for the PSN or Xbox Arcade. It's most likely just another simple 3D fighter.funrush wrote:Maybe this hardcore thing they're talking about making is a 16-bit game. Super Butouden 4 would be pretty cool, right? Or maybe we could be getting English releases of old Super Famicom games?
Well, is this game worth to be discussed??
Played it, it was so bad, that I have to laugh about the game. Other than that, boring game.
DragonBall Xenoverse Fighting Mechanics breakdown
The DragonBall Xenoverse pre-release Q&A and general information post
The DragonBall Xenoverse pre-release Q&A and general information post
DB Xenoverse is not a DBZ simulator with fighting elements, it's a semi competent fighting/action game with DBZ simulation elements.Rukura about Sparking Omega wrote:I'm imagining people from Namco Bandai looking at these big sites talking about the announcement and them going "Wait....what?! Did we do that? Are we doing that? *turns to Spike* Are you people doing that?"
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Re: Ultimate Blast/Tenkaichi Game Play (Post-Release Discuss
Melty Blood f**ked me away with the art in instant.....
Damn, so ugly and cliché. Some games are boring but have awesome design, that keeps you interested for a while.
Melty Blood is not the case.
Damn, so ugly and cliché. Some games are boring but have awesome design, that keeps you interested for a while.
Melty Blood is not the case.
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Re: Ultimate Blast/Tenkaichi Game Play (Post-Release Discuss
That's what I mean't by "usually" (as in, for the most part). 2D retail games aren't very common compared to the average and much more common 3D games.mysticboy wrote:KOF XIII, Guilty Gear, and BlazeBlue all say hello.Son Geeko wrote: Ehhh... that's a bit of a stretch if you ask me. Game companies usually don't make 2D games anymore unless its for the PSN or Xbox Arcade. It's most likely just another simple 3D fighter.
By "2D", I was referring to the old-fashioned flat SNES/Genesis type of graphics. (You get what I mean, right?)mysticboy wrote: Also, 2D games with 3D graphics.
Re: Ultimate Blast/Tenkaichi Game Play (Post-Release Discuss
Can you watch the cutscenes in Japanese with English subtitles in the PAL version?
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Re: Ultimate Blast/Tenkaichi Game Play (Post-Release Discuss
First-person Sparking!? I hope not...funrush wrote:No, Tony Shoupinou from Namco Bandai says we will be seeing a supposedly "hardcore" game in 2012.
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Re: Ultimate Blast/Tenkaichi Game Play (Post-Release Discuss
With a rifle...... playing as the farmer with cigarette going against alien invaders. That will be hardcore!DragonBoxZTheMovies wrote:First-person Sparking!? I hope not...funrush wrote:No, Tony Shoupinou from Namco Bandai says we will be seeing a supposedly "hardcore" game in 2012.
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Re: Ultimate Blast/Tenkaichi Game Play (Post-Release Discuss
"Boomstick"MCDaveG wrote:With a rifle......








