The ideal DB/Z/GT game?

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MajinVejitaXV
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The ideal DB/Z/GT game?

Post by MajinVejitaXV » Mon Dec 12, 2005 7:06 pm

Alright, we've seeen numerous generations of DB games. Handheld, console, arcade, etc. We've seen different takes, some hits and some misses, and so on. I'm curious though, what does everyone want from a DB game? Here's my list:

-A decent sized cast, but not ridiculous. Yes, it's fun to play as the entire Ginyu Tokusentai, but when everyone has the exact same move set it becomes boring. And really, if Final Bout taught us anything, it's that you really *can* have enough Son Goku.

-Varied moves. Yes, the entire Son family and many others know the Kamehameha. That's fine, throw it in, but don't ignore the more unique attacks (Freeza's telekinesis, for example).

-Transformations. Yeah, some threw a fit that disappointment came from their exclusion in the latest game, but they *do* add an element IMHO. Besides, they prevent "80 characters!" from becoming 20 versions of Goku, Vegeta and Gohan plus 20 other random characters :P

-Some complexity. It looks good, but pressing forward and O for a Kamehameha feels....dull. Am I the only one who thinks Street Fighter mechanics are still a tried and true classic?

-Less cheapness. It's a difficult task, but if you're gonna do a fighting game make it balanced. Seeing the Dragon Rush 5 times in a row isn't fun, especially when it's a luck based system with no skill whatsoever involved. Limit the amount of times such attacks can be used, or enable us to turn it off.

-Replay value. Most of the DBZ games have been one-shots, unless you're going for bragging rights. The 'What-if' scenarios in Budokai 1&3 and Tenkachi were a nice touch.

I could think of more, but what do you guys think? This mainly comes from the trailers I watched for Chou Dragonball Z, which looks decent but still a bit lacking. I'm curious to see what you guys say.

-Corey

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Post by Chaos Saiyajin » Mon Dec 12, 2005 7:42 pm

I'd love to see something that'd be a mix of Super Sonic Warriors and Budokai 3.

The cast wouldn't have to be outrageous, just have characters from DB-GT, due to the lack of DB and GT characters in previous games. Throw in some fan favorites, like Pan or Daimao!

Moves should be more varied, not the standard 'Son Kamehameha'. I'd like to see characters like Goten get ultimate moves as well, such as the Triple Kamehameha from Goku, Gohan, and Goten in movie 10.

I whole heartedly agree on you with transformations, they are a must have after the mess of 80+ characters in Sparking!. I'd love to see some fantasy transformations, like we got fantasy fusions in Budokai 2. SSJ Bardock, anyone? :P

The complexity level of the current games is fine for me, though I do hope they take out the 'push O for Kamehameha' go back to Budokai 1 and do the punch, punch, punch, punch, energy combo!

I say we git rid of Dragon Rush all together, and go back to the old way of just pulling off the attack by pushing the buttons. :)

As for story mode in an ideal game, I say have the standard storyline of DB-GT, in a Budokai 1 sort of way. Then after beating the standard storyline, pick your character and dive into a what-if? storyline a la Super Sonic Warriors.

As for gameplay, I'd love to see an online mode so players could battle each other online. That and maybe a create a character mode, who could enter the main storyline instead of a particular storyline, like Goku or Vegeta.

That's all I got, so there ya go, MajinVejitaXV!
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Post by The S » Mon Dec 12, 2005 11:28 pm

The cast wouldn't have to be outrageous, just have characters from DB-GT, due to the lack of DB and GT characters in previous games. Throw in some fan favorites, like Pan or Daimao!
Oh yeah! I could totally see kicking all sorts of ass as Steven J. Simmons!
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Post by Chaos Saiyajin » Mon Dec 12, 2005 11:42 pm

Oh yeah! I could totally see kicking all sorts of ass as Steven J. Simmons!
:lol: :lol: :lol: :lol: XD! Oh my god...I honestly never thought about that before I wrote it...You're right, The S, it would be cool, I can imagine beating the shit out of Guldo as him right now!
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Post by lost in thought » Tue Dec 13, 2005 1:07 am

XD! Oh my god...I honestly never thought about that before I wrote it...You're right, The S, it would be cool, I can imagine beating the shit out of Guldo as him right now!
Oh course the failure point is that none of us know what our ol' friend Steve looks like. Curse him and his rotating avatar of doom~!!

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Post by Chaos Saiyajin » Tue Dec 13, 2005 6:31 pm

Oh course the failure point is that none of us know what our ol' friend Steve looks like. Curse him and his rotating avatar of doom~!!
Yes, curse you, oh mysterious one!
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Post by Daimao » Wed Dec 14, 2005 12:09 pm

Nana-nana boo-boo.

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Post by Chaos Saiyajin » Wed Dec 14, 2005 7:33 pm

Nana-nana boo-boo.
:cry: Your avatar will have probably already have changed when this is posted...

Back on topic! You know what'd be great? More Fantasy Fusions...Gotan returns! :twisted:
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Post by Rocketman » Thu Dec 15, 2005 2:43 am

Some things I'd like:

- No in-game transformations except Kaioken. Something I'm really glad BT did, because I was freaking sick of having to waste four capsule spaces to be able to use SSj3 Goku.

- No in-game Fusions. Same problem. Vegetto is quite possibly the strongest DBZ/GT character, and in B3, he's worthless.

- Big cast. I think BT's cast was a good size. At the most, maybe a couple more characters. Do I like playing as Zarbon or whatever? No, but I do like having a full, robust story mode.

- Low complexity for signature moves. I don't mind there being deep levels to the game for the fighting game gurus to fap over, but when I play, I just want a fun, simple-to-play DBZ experience, not to have to memorize crap that looks like the combination to a nuclear missile silo to fire a simple Kamehameha. Give me PPKKE or L2-Down-Triangle anyday over Down, Back, Forward, ForwardUp, Up, Hold Back, Energy.

- Some "what-ifs?". Things like SSJ Bardock, or a Goku/Gohan fusion, or B1/B2's stuff is fine. But, crap like 'Gogeta/Gotenks fusion' or 'Freeza/Cooler Potara fusion!' or 'zomg pikkoro absored all the nAmekjins!" never needs to be put on the same game disk as the real story.

- Create-a-character and online play? One or the other, please let there never be both.

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Post by desirecampbell » Thu Dec 15, 2005 7:34 pm

Perfect DragonBall Game:

Gameplay
- True Role Playing Game mechanics. Experience aquirments through battle, training, and other means.
- Completly original plotline, characters, and locales for single player story-mode.
- Internet connecivity (think Diablo 2).
- Creat-a-character, to be used in story-mode.
- No arbitrary limitations (ie: let them take a car instead of flying, lt them leave instead of saving the planet).

Video
- 3D non-cel-shaded enviroment and characters.
- Completly destructable enviroment (planes, trains, buildings, mountains, planets, suns).

Audio
- Japanese, English, Spanish, Portugease, Dutch, etc, language select with subtitles for any language (ie: set voice language and sub languge indipendantly)
- New and classic (Japanese) BGM.


Haha. I've been waiting for this for years. :P I'm going to have to make it myself - someday.

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Post by Chaos Saiyajin » Thu Dec 15, 2005 7:54 pm

Perfect DragonBall Game:

Gameplay
- True Role Playing Game mechanics. Experience aquirments through battle, training, and other means.
- Completly original plotline, characters, and locales for single player story-mode.
- Internet connecivity (think Diablo 2).
- Creat-a-character, to be used in story-mode.
- No arbitrary limitations (ie: let them take a car instead of flying, lt them leave instead of saving the planet).

Video
- 3D non-cel-shaded enviroment and characters.
- Completly destructable enviroment (planes, trains, buildings, mountains, planets, suns).

Audio
- Japanese, English, Spanish, Portugease, Dutch, etc, language select with subtitles for any language (ie: set voice language and sub languge indipendantly)
- New and classic (Japanese) BGM.


Haha. I've been waiting for this for years. :P I'm going to have to make it myself - someday.
I'd love to hear all the VAs from all over the world! :) Blowing up the sun would kick so much ass.

Don't forget a new anime opening from Toei! :P
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Post by gotenx » Thu Dec 15, 2005 10:17 pm

A handheld 4 player Sparking like DBZ game would be nice, at least without all of the cheap characters and in-game transformations. And as that other guy said all of the voice casts would be nice and mabey some NICE cutscenes (Budokai 1 + Cel Shading = Something better than Sparking). And another thing that I would like is GIANT enviroments that are FULLY destructable (might be possible on next-gen!!!).

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Post by desirecampbell » Thu Dec 15, 2005 10:57 pm

gotenx wrote:A handheld 4 player Sparking like DBZ game would be nice, at least without all of the cheap characters and in-game transformations. And as that other guy said all of the voice casts would be nice and mabey some NICE cutscenes (Budokai 1 + Cel Shading = Something better than Sparking). And another thing that I would like is GIANT enviroments that are FULLY destructable (might be possible on next-gen!!!).
Fully destructable worlds were available last generation [Red Faction]. And huge (no loading) enviroments are available now [GTA-SA]

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Post by Bejiita » Fri Dec 16, 2005 10:47 am

I'd love to see some Japanese BGM in a new game, but sadly they had problems with copyright terms or something, so they wasn't allowed, is the BGM that important that Toei won't let it feature in the games? At least some tracks would go good.

What I'd like to see is a ki attack you can do without the little cutscene they show, don't take this wrong, I love seeing them getting prepared to do their special or a standard move, but I was watching an episode where SSJ Goku was fighting Frieza(the once after Gohan returned) and they where teleporting and just firing the beams and teleporting and firing another beam straight away whilst dodging, it would be awesome to see and do this in a game. They should leave the cutscene part in there as an option, or even make it so the first time you use the attack in a match, in that same match when you do it again it just skips the little scene and does it straight away.

Also, when beams hit, they should look better.
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Post by Chaos Saiyajin » Sat Dec 17, 2005 8:01 pm

:idea: I'd like to see a true Dragonball RPG. Not the action/RPG shit they pulled on us with the Legacy of Goku series, I mean a true RPG, like Dragon Quest of Final Fantasy. Go through all of DB and end at GT, but with a what-if? style of gameplay. Let's say you're using Tien, Krillin, and Piccolo, what-if you kill Nappa? Then Vegeta? No Freeza saga! :P
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Post by Xyex » Sun Dec 18, 2005 8:06 am

No in-game transformations except Kaioken. Something I'm really glad BT did, because I was freaking sick of having to waste four capsule spaces to be able to use SSj3 Goku.
GAH! That's NOT the fault of in-game transformations! I'm sick of people wanting them out just for that fact. BAH! Use some brains and think. INCLUDE the transformations but not as capsules, duh! *sigh* *ehem*

IGTs are a plus. BT's a lot worse off for not having them (not that it's other problems aren't worse). Build them into the character, just like the grapples were in B3. Locked until you unlock them, but still there and without the need for capsules. Plus, add in the ability to START transformed as well (though not stay that way if you run out of energy). A perfect blend of B3 and BT.
- No in-game Fusions. Same problem. Vegetto is quite possibly the strongest DBZ/GT character, and in B3, he's worthless.
The fusions are FAR from worthless. Though, they do need some tweaking. They should still be in-game activated, but the dances should last longer (5 minutes for a base, 3 for SSJ1, 2 for SSJ3, and 1 for SSJ4). Aside from this, the Fusion characters should be customizable as well. Give them the capsules you want to and that's the version you get when you fuse.
- Big cast. I think BT's cast was a good size. At the most, maybe a couple more characters. Do I like playing as Zarbon or whatever? No, but I do like having a full, robust story mode.
Agreed. But only if they take the time to make everyone different. At least to the extent of B3. BT only had about 5 characters in the end.
- Create-a-character and online play? One or the other, please let there never be both.
Not entirely agreed here. Both would kick ass. I mean, what would the point really be to making your own original character if you can't see how it stacks up to others? And if you're worried about the Fanboys and their SSJ1,337 Gogeta's... just don't fight them.
I'd like to see a true Dragonball RPG. Not the action/RPG shit they pulled on us with the Legacy of Goku series, I mean a true RPG, like Dragon Quest of Final Fantasy. Go through all of DB and end at GT, but with a what-if? style of gameplay. Let's say you're using Tenshinhan, Krillin, and Piccolo, what-if you kill Nappa? Then Vegeta? No Freeza saga!
Yes... and no. I want an RPG. I soooooooooo want an RPG. PS2 or PS3, nice Cel Shaded graphics, and a REAL RPG. Not the action RPG stuff of the LoG games. An updated Legend of the Super Saiya-jin kind of thing. But I DON'T want it retelling the series. I've seen that already. A LOT. I want a new, fresh, original story, set between Kid Buu's defeat and the end of Z....
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Post by Conan the SSJ » Sun Dec 18, 2005 9:37 am

For me, the ideal DragonBall game would be kind of a combo of all previous Ps2 DBZ games (yes, even Sagas) and mixing that with adventure-styled RPG elements.

Story mode:
First thing, I agree with a lot of you that we should get an "original" story mode. I mean let's face it, the story we all know and love is beyond awesome and plenty of times beautiful, but buyers of DBZ games more or less basically know the DragonBall manga and/or anime trilogy inside-out, not to mention it's already been done to death in 5 entirly separate Ps2 games. However, we should give Budokai 2 a bit of credit for stretching the story accuracy with its own original ideas, and Sagas even came up with their own original mini-saga about Goku's stay on Yardrat. With this move, original characters/villans can be brought into play as well (I.E. Sagas coming up with Soba).

I'll post more of my thoughts on this later.
14 years later

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Post by Chaos Saiyajin » Sun Dec 18, 2005 9:47 am

As for original storyline, we could have a sequel to GT. :) If a create-a-character mode was included, online would kick ass, form your own group of Z senshi, fuse with other characters...and when you level up to certain levels, become Super Saiyajin/Namekseijin/Humans/Androids/etc.
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Post by Izlude » Fri Dec 23, 2005 11:05 am

My Perfect DBZ game eh? Hmmm...

DragonBall Z Real Bout : Battle of the Strongest

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Gameplay
- One on One Fighting in area's with multiple sections and destructable (and sometimes harmful) enviroments. Game includes - Story Battle Mode (Choose a Character and follow their storyline battles to unlock additional characters), Verus Battle (Fight the CPU or a Friend), Tenkaichi Budokai (Fight the CPU or a Friend in one of three ring based arena's to earn Zenny that can be used to buy Bonus Content), Kumite Battle (Fight 100 Oppenents one after the other to earn a ranking), Online Battle (Compete againest other players online) and of course, a Pratice/Training Mode.

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Fighting System
- Features Four Button Layout : Weak Attack (Very Fast, But Low Attack Power, Can Be Chained After a Sequence of Attacks), Strong Attack (Slow, But High Attack, Can Be Chained Into a Sequence of Attacks, Usually to start or end a Combo), Ki (Used for many Ki-Related Techniques) and Rush (Lock-On and Rush into an oppenent, usually used to start a big combo). You can move freely around the arena and perform a number of moves, including -

Jumping (On the ground, Press Upward Direction) Super Jump (On the ground, Tap Down, then press Upward Direction), Dash (Double Tap any Direction Twice), Running (On the ground, double tap then hold forward), Backstep (On the ground, double tap then hold back) Guard (Hold Back while being attacked), and Flight (Hold Ki Button and douple tap up to go airborne).

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Melee Combat - Every character has at least several special melee attacks unique to them, along with a variety of alterations of Weak and Strong attacks depending on the direction you push with the buttons. Pushing Weak and Strong Attack Buttons together results in a grab/throw type move.

Weak attacks can be chained into succession or chained into a Strong Attack or even a Special Move. Some Special Moves have very fast recovery time and enable you to continue into a combo with more attacks or go into a Signature/Super Move. It all depends on the character you play and learning to master all of their moves.

Melee Power Struggle - When both players strike each other with a special melee attack of the same strength, the two enter a short power struggle where both must tap the Weak+Strong buttons together rapidly while a hit counter appears counting both players successfully landed hits. Both players will automatically attempt to block while exchanging blows, taking small amounts of damage for each successful hit.

The player that lands the most hits within 5 seconds finishes with their special move, and stunning their oppenent for a moment. If both players tie, the result is both players being knocked away from each other with only minimal damage having being dealt to both.

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Guarding and Teleporting- When you are guarding, you take no damage from melee attacks unless they are special melee attacks, then you will take 25% of the damage. You will also take 25% damage from Signature Moves, and 50% damage from Super Moves.

While Guarding you can teleport in any direction nearby or away from your oppenent by double tapping any direction. For example, if you double tap forward twice while Guarding, you will teleport behind your oppenent, while double tapping back will cause you to teleport one half screens distance away from your oppenent.

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The Ki Button - Taping it twice, then holding it down charges your Ki Gauge at a very fast rate. You can also reflect some small to medium attacks away by pressing the Strong Attack and Ki buttons together. You can also perform various Ki-Based Techniques, Signature, and Super Attacks by performing a certain motion and pressing the Ki Button or Combination of Weak, Strong and Ki Buttons together.

Examples - All Characters Can Perform Basic Ki Attacks.

Basic Ki Blast Attack - Press Forward + Ki

Basic Ki Blast Attack (Strong) - Press Forward + Ki, Hold (Up to 3 seconds) and Release.

Basic Ki Blast Rapid Fire - Press Forward + Ki, Tap Ki Rapidly

Basic Ki Beam - Hold Back, Press Forward + Ki


Basic Ki Attacks of the same strength will cancel each other and stronger ones will overpower weaker ones. Now, let's take a look at some more advanced Ki attacks that are specific to a character -

Goku's Kamehameha (Signature Move) - Down, Down-Forward, Forward + Ki.

Goku's Super Kamehameha (Super Move) - Down, Down-Forward, Forward x2 and Strong Attack + Ki.

Goku's Spirit Bomb (Super Move) - 360 x2 and Weak Attack+Strong Attack+Ki, Tap Ki Button Rapidly.


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Ki Power Struggles - Signature Attacks will enter a Power Struggle againest another Signature Attack. This will also happen when a Signature Attack clashes with a Super Attack or two Super Attacks clash into each other. Signature Attacks in a Power Struggle againest a Super Attack will however begin at a disadvantage and require a lot more ki to overpower a Super Attack.

Ki Power Struggles end when one character overpowers the other by forcing more Ki into their attack pressing the Ki button rapidly, or when both players run out of Ki, resulting in a draw.

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Chain Rush Combo - Holding the Rush button down allows you to lock-on and charge at your oppenent while slowly consuming your Ki Gauge and quickens your attack speed. Holding down the Rush button and pressing the Ki Button once activates the Super Rush Mode, enabling you to move faster, but removes your ability to block, and drains your Ki at a faster rate, but allows for great combo potential and increases your damage with all your attacks by 10%.

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Ki Gauge System, - refills itself as you grapple with your oppenent or you may charge it up manually. The Gauge has 10 Power Levels, increasing your offense and defense by 2% at each level (For a Maximum of 20% Offense and Defense at Level 10) and allocating you up to 10 Power Stocks that can be used for each character's various Signature and Super Attacks. Signature Attacks use 2 Stocks, and Super Attacks use 8.

You can also perform a Power Burst by Pressing Strong Attack+Ki+Rush at any time that uses up 5 Power Stocks and blows your enemy away (causes no damage) if within close range. This can be used to get yourself out of a deadly combo or a grab move and it also stops any incoming Ki-Attacks, including Signature's and some Super's.

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Powered-Up State - By pressing the Weak, Strong, Ki and Rush Buttons together when you have 3 or more Power Stocks, your character can undergo a great transformation or power-up that gives postive and/or negative bonuses to their Offense, Defense, Speed and Ki-Consumption. Some characters can power-up a second time with 7 or more Power Stocks and gain a new greater (or dangerious) bonus as well. Also note, some Super Moves may only be done in an un-powered up state or certain Powered-up states.

Powered-Up States last as long as your Ki stays above 2 Levels. Gogeta, Android 17 and Android 18 are the only characters whom cannot use a Powered-Up State. Instead, Gogeta maintains a passive Super Saiyan 2 form and keeps its bonus even if his Ki falls below Level 2. Android's 17 and 18 have a Passive +20% Offense, Defense, and Speed Bonus with no Ki-Consumption penalty.

And now, the various powered up states! -

Super Saiyan (Goku, Vegeta, Gohan, Adult Gohan, Future Trunks, Gotenks, Vegetto, Broly) - Offense +20%, Speed +20%, Ki-Consumption +25%


Ultimate Super Saiyan (Future Trunks, Broly) - Offense +50%, Defense +100%, Speed -100%, Ki-Consumption +100%


Super Saiyan 2 (Gohan, Vegeta, Vegetto) - Offense +40%, Defense +20%, Speed +40%, Ki-Consumption +75%


Super Saiyan 3 (Goku, Gotenks) - Offense +75%, Defense -50%, Speed +30%, Ki-Consumption +100%


Full Potential (Tenshinhan, Krillin, Yamcha, Captain Ginyu, Recoom) - Offense +20%, Speed +20%, Ki-Consumption +25%


Maximum Power (Adult Gohan, Piccolo, Tenshinhan, Freeza, Kooler, Perfect Cell, Bojack, Majin Buu, Super Buu, Janemba) - Offense +30%, Defense +30%, Speed +30%, Ki-Consumption +50%


Power Weighted Form (Freeza, Perfect Cell, Bojack) - Offense +75%, Defense +25%, Speed -50%, Ki-Consumption +100%


Hidden Form (Kooler) - Offense +50%, Defense +50%, Ki-Consumption +100%


Super Namek (Piccolo) - Offense +50%, Defense +25%, Speed +50%, Ki-Consumption +100%


System Overclock (Android 16) - Offense +100%, Defense +25%, Speed -25%, Ki-Consumption +100% (Drains Health until it wears off)

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The Characters
- Each character has up to several Special Moves, Two Signature Moves, Two Super Moves, and One Ultimate Move. Each character also has their own unique storyline from their point of view and reaches points where it crosses over with another characters storyline where the outcome influences your final fight and ending(s). Completing Story Mode with a character will unlock a new character character.

- Character Rooster
Goku >> Gogeta
Gohan >> Adult Gohan
Piccolo >> Android 17
Krillin >> Android 18
Tenshinhan >> Yamcha
Vegeta >> Vegetto
Future Trunks >> Gotenks
Freeza >> Kooler
Captain Ginyu >> Recoome
Android 16 >> Bojack
Perfect Cell >> Dabura
Majin Buu >> Super Buu
Broly >> Janemba

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Graphics
- Fast and Furious Super High-Resolution 2D Anime-Style Sprites with Full 3D Backgrounds, Effects and Scrolling.

- All-new original anime cutscenes with over 50 minutes of animation.

Audio
- Over two hours worth of spoken dialogue in english and japanese.

- Classic Butoden, Final Bout and Ultimate Battle 22 Soundtrack Remixes.

- Every Sound effect taken directly from the show.

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And that's pretty much all there is to it. A DragonBall Z fighting game that has depth, balanced and finely tuned gameplay that captures the DBZ action flawlessly with some of the most beautiful 2D graphics you ever laid eyes-on.
Last edited by Izlude on Fri Dec 23, 2005 2:36 pm, edited 13 times in total.

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Post by Dominator » Fri Dec 23, 2005 1:39 pm

Scracth my original post, I've got to say it Izlude: your ideas have brought a tear to my ear.
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