Post
by Izlude » Fri Dec 23, 2005 11:05 am
My Perfect DBZ game eh? Hmmm...
DragonBall Z Real Bout : Battle of the Strongest
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Gameplay
- One on One Fighting in area's with multiple sections and destructable (and sometimes harmful) enviroments. Game includes - Story Battle Mode (Choose a Character and follow their storyline battles to unlock additional characters), Verus Battle (Fight the CPU or a Friend), Tenkaichi Budokai (Fight the CPU or a Friend in one of three ring based arena's to earn Zenny that can be used to buy Bonus Content), Kumite Battle (Fight 100 Oppenents one after the other to earn a ranking), Online Battle (Compete againest other players online) and of course, a Pratice/Training Mode.
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Fighting System
- Features Four Button Layout : Weak Attack (Very Fast, But Low Attack Power, Can Be Chained After a Sequence of Attacks), Strong Attack (Slow, But High Attack, Can Be Chained Into a Sequence of Attacks, Usually to start or end a Combo), Ki (Used for many Ki-Related Techniques) and Rush (Lock-On and Rush into an oppenent, usually used to start a big combo). You can move freely around the arena and perform a number of moves, including -
Jumping (On the ground, Press Upward Direction) Super Jump (On the ground, Tap Down, then press Upward Direction), Dash (Double Tap any Direction Twice), Running (On the ground, double tap then hold forward), Backstep (On the ground, double tap then hold back) Guard (Hold Back while being attacked), and Flight (Hold Ki Button and douple tap up to go airborne).
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Melee Combat - Every character has at least several special melee attacks unique to them, along with a variety of alterations of Weak and Strong attacks depending on the direction you push with the buttons. Pushing Weak and Strong Attack Buttons together results in a grab/throw type move.
Weak attacks can be chained into succession or chained into a Strong Attack or even a Special Move. Some Special Moves have very fast recovery time and enable you to continue into a combo with more attacks or go into a Signature/Super Move. It all depends on the character you play and learning to master all of their moves.
Melee Power Struggle - When both players strike each other with a special melee attack of the same strength, the two enter a short power struggle where both must tap the Weak+Strong buttons together rapidly while a hit counter appears counting both players successfully landed hits. Both players will automatically attempt to block while exchanging blows, taking small amounts of damage for each successful hit.
The player that lands the most hits within 5 seconds finishes with their special move, and stunning their oppenent for a moment. If both players tie, the result is both players being knocked away from each other with only minimal damage having being dealt to both.
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Guarding and Teleporting- When you are guarding, you take no damage from melee attacks unless they are special melee attacks, then you will take 25% of the damage. You will also take 25% damage from Signature Moves, and 50% damage from Super Moves.
While Guarding you can teleport in any direction nearby or away from your oppenent by double tapping any direction. For example, if you double tap forward twice while Guarding, you will teleport behind your oppenent, while double tapping back will cause you to teleport one half screens distance away from your oppenent.
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The Ki Button - Taping it twice, then holding it down charges your Ki Gauge at a very fast rate. You can also reflect some small to medium attacks away by pressing the Strong Attack and Ki buttons together. You can also perform various Ki-Based Techniques, Signature, and Super Attacks by performing a certain motion and pressing the Ki Button or Combination of Weak, Strong and Ki Buttons together.
Examples - All Characters Can Perform Basic Ki Attacks.
Basic Ki Blast Attack - Press Forward + Ki
Basic Ki Blast Attack (Strong) - Press Forward + Ki, Hold (Up to 3 seconds) and Release.
Basic Ki Blast Rapid Fire - Press Forward + Ki, Tap Ki Rapidly
Basic Ki Beam - Hold Back, Press Forward + Ki
Basic Ki Attacks of the same strength will cancel each other and stronger ones will overpower weaker ones. Now, let's take a look at some more advanced Ki attacks that are specific to a character -
Goku's Kamehameha (Signature Move) - Down, Down-Forward, Forward + Ki.
Goku's Super Kamehameha (Super Move) - Down, Down-Forward, Forward x2 and Strong Attack + Ki.
Goku's Spirit Bomb (Super Move) - 360 x2 and Weak Attack+Strong Attack+Ki, Tap Ki Button Rapidly.
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Ki Power Struggles - Signature Attacks will enter a Power Struggle againest another Signature Attack. This will also happen when a Signature Attack clashes with a Super Attack or two Super Attacks clash into each other. Signature Attacks in a Power Struggle againest a Super Attack will however begin at a disadvantage and require a lot more ki to overpower a Super Attack.
Ki Power Struggles end when one character overpowers the other by forcing more Ki into their attack pressing the Ki button rapidly, or when both players run out of Ki, resulting in a draw.
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Chain Rush Combo - Holding the Rush button down allows you to lock-on and charge at your oppenent while slowly consuming your Ki Gauge and quickens your attack speed. Holding down the Rush button and pressing the Ki Button once activates the Super Rush Mode, enabling you to move faster, but removes your ability to block, and drains your Ki at a faster rate, but allows for great combo potential and increases your damage with all your attacks by 10%.
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Ki Gauge System, - refills itself as you grapple with your oppenent or you may charge it up manually. The Gauge has 10 Power Levels, increasing your offense and defense by 2% at each level (For a Maximum of 20% Offense and Defense at Level 10) and allocating you up to 10 Power Stocks that can be used for each character's various Signature and Super Attacks. Signature Attacks use 2 Stocks, and Super Attacks use 8.
You can also perform a Power Burst by Pressing Strong Attack+Ki+Rush at any time that uses up 5 Power Stocks and blows your enemy away (causes no damage) if within close range. This can be used to get yourself out of a deadly combo or a grab move and it also stops any incoming Ki-Attacks, including Signature's and some Super's.
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Powered-Up State - By pressing the Weak, Strong, Ki and Rush Buttons together when you have 3 or more Power Stocks, your character can undergo a great transformation or power-up that gives postive and/or negative bonuses to their Offense, Defense, Speed and Ki-Consumption. Some characters can power-up a second time with 7 or more Power Stocks and gain a new greater (or dangerious) bonus as well. Also note, some Super Moves may only be done in an un-powered up state or certain Powered-up states.
Powered-Up States last as long as your Ki stays above 2 Levels. Gogeta, Android 17 and Android 18 are the only characters whom cannot use a Powered-Up State. Instead, Gogeta maintains a passive Super Saiyan 2 form and keeps its bonus even if his Ki falls below Level 2. Android's 17 and 18 have a Passive +20% Offense, Defense, and Speed Bonus with no Ki-Consumption penalty.
And now, the various powered up states! -
Super Saiyan (Goku, Vegeta, Gohan, Adult Gohan, Future Trunks, Gotenks, Vegetto, Broly) - Offense +20%, Speed +20%, Ki-Consumption +25%
Ultimate Super Saiyan (Future Trunks, Broly) - Offense +50%, Defense +100%, Speed -100%, Ki-Consumption +100%
Super Saiyan 2 (Gohan, Vegeta, Vegetto) - Offense +40%, Defense +20%, Speed +40%, Ki-Consumption +75%
Super Saiyan 3 (Goku, Gotenks) - Offense +75%, Defense -50%, Speed +30%, Ki-Consumption +100%
Full Potential (Tenshinhan, Krillin, Yamcha, Captain Ginyu, Recoom) - Offense +20%, Speed +20%, Ki-Consumption +25%
Maximum Power (Adult Gohan, Piccolo, Tenshinhan, Freeza, Kooler, Perfect Cell, Bojack, Majin Buu, Super Buu, Janemba) - Offense +30%, Defense +30%, Speed +30%, Ki-Consumption +50%
Power Weighted Form (Freeza, Perfect Cell, Bojack) - Offense +75%, Defense +25%, Speed -50%, Ki-Consumption +100%
Hidden Form (Kooler) - Offense +50%, Defense +50%, Ki-Consumption +100%
Super Namek (Piccolo) - Offense +50%, Defense +25%, Speed +50%, Ki-Consumption +100%
System Overclock (Android 16) - Offense +100%, Defense +25%, Speed -25%, Ki-Consumption +100% (Drains Health until it wears off)
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The Characters
- Each character has up to several Special Moves, Two Signature Moves, Two Super Moves, and One Ultimate Move. Each character also has their own unique storyline from their point of view and reaches points where it crosses over with another characters storyline where the outcome influences your final fight and ending(s). Completing Story Mode with a character will unlock a new character character.
- Character Rooster
Goku >> Gogeta
Gohan >> Adult Gohan
Piccolo >> Android 17
Krillin >> Android 18
Tenshinhan >> Yamcha
Vegeta >> Vegetto
Future Trunks >> Gotenks
Freeza >> Kooler
Captain Ginyu >> Recoome
Android 16 >> Bojack
Perfect Cell >> Dabura
Majin Buu >> Super Buu
Broly >> Janemba
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Graphics
- Fast and Furious Super High-Resolution 2D Anime-Style Sprites with Full 3D Backgrounds, Effects and Scrolling.
- All-new original anime cutscenes with over 50 minutes of animation.
Audio
- Over two hours worth of spoken dialogue in english and japanese.
- Classic Butoden, Final Bout and Ultimate Battle 22 Soundtrack Remixes.
- Every Sound effect taken directly from the show.
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And that's pretty much all there is to it. A DragonBall Z fighting game that has depth, balanced and finely tuned gameplay that captures the DBZ action flawlessly with some of the most beautiful 2D graphics you ever laid eyes-on.
Last edited by
Izlude on Fri Dec 23, 2005 2:36 pm, edited 13 times in total.