I guess I'm one of the few who prefers Sparking's "no in-game transformations" thing. It means I no longer have to do some sort of super-combo followed up by a "Simon"-style button-matching mini-game (which has a good chance of being thwarted even if I do everything right on my end) to become Gogeta. The worst part was that you could only be Gogeta for like 20 seconds at a time after all that. Way too much effort just to play as a fusion character, IMO.Leotaku wrote: Indeedio. This also reminds me of when everyone was complaining about lack of in-game transformations for Sparking.
No duel mode in Shin Budokai
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- Kendamu
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Technicaly that was not an 'in game' transformation but it was really annoying.
What would be good is if you could transform without the need to be above a certain gauge and start from what ever level you want. Come on, even you "do not like in-game transformation" people should think thats a good idea.
NOTE: I was not trying to sound patronising there but my list of expressive vocabulary' is thin.
What would be good is if you could transform without the need to be above a certain gauge and start from what ever level you want. Come on, even you "do not like in-game transformation" people should think thats a good idea.
NOTE: I was not trying to sound patronising there but my list of expressive vocabulary' is thin.

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Nice but If I ever had any direction over the game I would change the way all the games handle ki. For example how many times do you see the characters actualy power up? Only at the begining really and thats it. I would have the 'ki' button as a source of a power up method to increase your attack or stats. I would probably have bigger Ki gauges but they cannot be replenished. I would also make it so that if you powered up to 'maximum' power you will slowly burn ki or you're stats over time.
So I might steal you're cool idea on 'perfect SSJ' Kendamu
So I might steal you're cool idea on 'perfect SSJ' Kendamu

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- Leotaku
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That is true.DBZ MAN wrote:Oh the reason it was an uncommon thing to have transformations in fighting games is because there were not many titles that even had characters who had the ability transformation

I just mean, it's another thing that has pretty much ONLY been in a Budokai game, and no other fighting game, that people were disappointed in not getting, and making a big deal out of it.

It's a little different from the duel mode issue, since the transformation issue affects actual gameplay / authenticity of DragonBall, but I thought I'd mention it anyway.
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