So totally true, Raditz and Nappa where quite useless in Budokai 3 and Budokai Tenkaichi. (Full Power Energy Wave anyone?) And where one of the few characters who couldn't transform.AceSharp wrote:I love the Oozarus. It really gives lesser characters like Raditz and Nappa (who are usually deprived of any sort of 'special' ability) a huge boost.
Anyone else tired of the oozaru?
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They do look different.
http://i7.photobucket.com/albums/y287/l ... enappa.jpg
You can see that Nappa's Oozaru has short hair here; its really short at the front and the hair on a regular Oozaru arcs upwards. Nappa's doesn't.
http://i7.photobucket.com/albums/y287/l ... additz.jpg
And here you can clearly see that Raditz has long hair as an Oozaru.
EDIT: Bardock doesn't have his scar, though.
http://i7.photobucket.com/albums/y287/l ... enappa.jpg
You can see that Nappa's Oozaru has short hair here; its really short at the front and the hair on a regular Oozaru arcs upwards. Nappa's doesn't.
http://i7.photobucket.com/albums/y287/l ... additz.jpg
And here you can clearly see that Raditz has long hair as an Oozaru.
EDIT: Bardock doesn't have his scar, though.
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Oh wow. I think I just got served.AceSharp wrote:They do look different.
http://i7.photobucket.com/albums/y287/l ... enappa.jpg
You can see that Nappa's Oozaru has short hair here; its really short at the front and the hair on a regular Oozaru arcs upwards. Nappa's doesn't.
http://i7.photobucket.com/albums/y287/l ... additz.jpg
And here you can clearly see that Raditz has long hair as an Oozaru.
EDIT: Bardock doesn't have his scar, though.
I'm happy with that though since I pretty much got what I wanted.
Agreed. I hated the Oozaru in Sparking 1 and can't say I'm overly fond of the amount that will feature in the sequal. On the other hand, I do like the what if side of all the transformations.fps_anth wrote:I would rather have some other what ifs. Adult Gotenks? Non-SSJ Gogeta? These all would be very nice additions to future games.
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I take it that you can transform to Oozaru at will and have enough ki/power, just like a SSJ transformation?
I ask this because I think it would be cool if the Oozaru transformation occured by using a 'fake moon' like Vegeta did in the series.
Just imagine two fighters with the ability to transform into an Oozaru having a battle, one of them generates the fake moon and throws it in the air, where it stays (kinda like how the Genki Dama stays there in one of the videos earlier in this thread). Then all of a sudden, one or both of the characters catch a glimpse of the fake moon and voila - instant Oozaru carnage!
I ask this because I think it would be cool if the Oozaru transformation occured by using a 'fake moon' like Vegeta did in the series.
Just imagine two fighters with the ability to transform into an Oozaru having a battle, one of them generates the fake moon and throws it in the air, where it stays (kinda like how the Genki Dama stays there in one of the videos earlier in this thread). Then all of a sudden, one or both of the characters catch a glimpse of the fake moon and voila - instant Oozaru carnage!
[url=http://www.youtube.com/watch?v=tSPpkxkjpPg]Picto-hame-ha![/url]
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You're a genious! I haven't thought about it yet. I had only thought about that they should have the fake moon technique to transform, but I have never thought about affecting the other player if he's a Saiyan. If only they have real time day-to-night transition, or at least the option to choose day/night version of the stage, then somebody can take aim at the moon to disable the Ozaru form.wannywan wrote:I take it that you can transform to Oozaru at will and have enough ki/power, just like a SSJ transformation?
I ask this because I think it would be cool if the Oozaru transformation occured by using a 'fake moon' like Vegeta did in the series.
Just imagine two fighters with the ability to transform into an Oozaru having a battle, one of them generates the fake moon and throws it in the air, where it stays (kinda like how the Genki Dama stays there in one of the videos earlier in this thread). Then all of a sudden, one or both of the characters catch a glimpse of the fake moon and voila - instant Oozaru carnage!
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Agreed, imagine if what you had to do to blow away was lock-on to it like when you have to lock on to the other player.Son_GokouSSJ4 wrote:Now THAT, would be sweet!
Once locked on, you have to to a fully charged beam and you get treated to a quick cut-scene.
That feature would make the game for me.
[url=http://www.youtube.com/watch?v=tSPpkxkjpPg]Picto-hame-ha![/url]
I personally dislike the oozaru in BT/Sparking!. I would enjoy having them in there if Spike made the game like wannywan proposed (I was thinking the exact thing when I saw the footage of whoever transforming into one). However, it doesn't look like it (at least right now) that Spike will include something like that.
That'd be a feature more for an RPG.
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Not to mention that I don't think you can blow up the artificial moon. >.>;; I always thought Ki blasts would just pass through it. (Not to mention blowing it up equals giving your enemy a free shot while you're aiming up to shoot it down)
And besides, otherwise we could also start complaining that Cell can transform without absorbing 17 & 18.
And besides, otherwise we could also start complaining that Cell can transform without absorbing 17 & 18.
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Just to be a retard, if the evil Saiyans were to go Super Saiyan, wouldn't they become that Golden Oozaru thing cause they have tails, or am I just pulling that out of some filler pit of doom?
...
Anywho, on the topic, I liked having Oozarus in Sparking!, but it was more of a novelty than anything. You were so danged slow, and they were just, meh-ish to actually play seriously with, but it was still neat to have them there.
And they threw rocks. Which IIRC, Mr. Satan also did. Therefore, Mr. Satan= Giant Space Monkey.
...
Anywho, on the topic, I liked having Oozarus in Sparking!, but it was more of a novelty than anything. You were so danged slow, and they were just, meh-ish to actually play seriously with, but it was still neat to have them there.
And they threw rocks. Which IIRC, Mr. Satan also did. Therefore, Mr. Satan= Giant Space Monkey.
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Did Mr. Satan throw rocks? I thought he threw grenades. I don't remember.
The Oozaru were slow in the game, but heck, they were slow in the anime too. Most of the time, they barely moved from one spot. It may not be fun to be that slow in a game, but I think it's accurate, at least.
I too never really enjoyed playing as them seriously, but it was still fun to have the option, if I wanted.
The Oozaru were slow in the game, but heck, they were slow in the anime too. Most of the time, they barely moved from one spot. It may not be fun to be that slow in a game, but I think it's accurate, at least.
I too never really enjoyed playing as them seriously, but it was still fun to have the option, if I wanted.
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SSj Kaboom wrote:Well, half the Saiyans in the game never reached Super Saiyan in the show, so I guess it's just to give them some sort of ingame powerup. Plus, we did see Bardock as Oozaru in his special, and Tullece transforming is a nice little bonus. And then there's just the nameless random Oozaru, right?
I say King Vegeta should be in one of these games. He would be absolutely badass as an Oozaru.
An oozaru with a mustache and beard? That'd be awesome. XD
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Oozarus were almost impossible to fight in BT1, does anyone know about their difficulty in the sequel..?
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