AjayLikesGaming wrote:Ah, I wasn't aware of that. Well that explains a lot! Thanks.
I avoided a lot of the Battle of Gods interviews since I didn't want any spoilers. Managed to remain near enough spoiler free until I finally watched it!
There are multiple instances, but
this one is good enough:
In the latest movie, Toriyama-san, you participated in the production from the scriptwriting stage for the first time. What is the reason for that? Was there anything you noticed in coming face-to-face with the work after so long?
I was told about a project for Dragon Ball in its first animated film in a long while, and I read the story outline; while the beings “Beerus, God of Destruction” and “Super Saiyan God” (which goes above Super Saiyan) were interesting, the themes were heavy, and I felt that the world was a bit different from Dragon Ball. Rather than telling them about this or that problematic spot, I thought it would be faster if I just wrote it out concretely, and while I had intended just to give them a model―”for example”―my hand wouldn’t stop, and ultimately, I ended up writing almost everything, including the dialogue. I am reflecting on the fact that I did something terribly rude to the scriptwriter.
The serialization (in Weekly Shōnen Jump) was quite a while ago, so there were quite a few parts I’d forgotten, but as I flipped through the pages of my own manga that I hardly ever read, I was immediately able to get back its feeling, as you’d expect of the original creator.
Also, at the time of the Hollywood movie, the live-action Dragon Ball, the script had too little of a grasp on the world and its characteristics, and on top of that, it had a conventional content that I couldn’t find interesting, so I cautioned them, and suggested changes; but in spite of that, they seemed to have a strange confidence, and didn’t really listen to me. What came out in the end was a movie I couldn’t really call a Dragon Ball that lived up to my expectations.1
That being the case, there were parts where I wanted to show some spine, with a world and story only the creator could draw.