If Xenoverse 2 happens... (About Custom Characters)

Discussion of all things related to Dragon Ball video games (console and portable games, arcade versions, etc.) from the entire franchise's history.
User avatar
songohan619
Patreon Supporter
Posts: 1454
Joined: Thu Jul 08, 2010 5:17 am
Location: Askøy, Norway

If Xenoverse 2 happens... (About Custom Characters)

Post by songohan619 » Fri Jan 30, 2015 8:54 am

If Xenoverse 2 gets made, would you want to have the option to transfer characters from Xenoverse (1)?
I think this would be a great thing, and I think perhaps, if the transfer gives you a small bonus, it could be a small "thank you" to the buyers of Xenoverse (1)! :D
Also known as "GeniDude" and "NerdyNorwegian"!

Dbzfan94
Born 'n Bred Here
Posts: 5744
Joined: Mon Dec 16, 2013 5:16 pm
Location: Mt. Paozu

Re: If Xenoverse 2 happens... (About Custom Characters)

Post by Dbzfan94 » Fri Jan 30, 2015 9:01 am

I think that all depends on if the story would be a contuation of the first game (somehow, depending on how XV1 ends) or a completely new story,

User avatar
Lord Beerus
Namekian Warrior
Posts: 21430
Joined: Sat Oct 25, 2014 5:20 pm
Location: A temple on a giant tree
Contact:

Re: If Xenoverse 2 happens... (About Custom Characters)

Post by Lord Beerus » Fri Jan 30, 2015 10:38 am

Honestly, I don't want that to happen because for people who don't buy or play Xenoverse 1 will be at a huge disadvantage when playing against character who have already reached the max level of stats for their custom character. It kind off, is in a way, a dick move because it punishes the player for skipping the first game in preference of playing the sequel. I've never really been a fan of the whole, "transfer all of you stats and data for the first game to the second" schtick because then it would make the thrill and satisfaction of levelling up and learning new techniques non-existent.

User avatar
Gyt Kaliba
Kicks it Old-School
Posts: 8869
Joined: Fri Sep 28, 2007 1:38 am
Location: Arkansas
Contact:

Re: If Xenoverse 2 happens... (About Custom Characters)

Post by Gyt Kaliba » Fri Jan 30, 2015 10:53 am

Lord Beerus wrote:Honestly, I don't want that to happen because for people who don't buy or play Xenoverse 1 will be at a huge disadvantage when playing against character who have already reached the max level of stats for their custom character. It kind off, is in a way, a dick move because it punishes the player for skipping the first game in preference of playing the sequel. I've never really been a fan of the whole, "transfer all of you stats and data for the first game to the second" schtick because then it would make the thrill and satisfaction of levelling up and learning new techniques non-existent.
While I can see your point of view, I don't think they ever mean it as such really. If anything, it's the reverse - it's a 'thank you' for a player for having supported the series as it went on. That was why Tenkaichi 3 had the ability to use game modes from 1 and 2 if save data from them was on the same memory card, and I want to say say Budokai 3 had something similar, but I forget what.

And in the case of transferring characters and stats and such, really it would add to a sense of continuity between the games, making it feel like you really were playing the next stage in the same overall experience. It really added to the .hack//SIGN games for PS2. And though it didn't literally transfer data, Buu's Fury emulated this a bit by having the playable characters in the game start off at what the maximum level you could reach in the prior game was.
AniManga Travelogue - Currently Reviewing: Dragon Ball (Z)
Twitter
Switch Friend Code: SW-0745-6427-7791 (let's play some Dragon Ball: The Breakers!)

User avatar
Rukura
I'm, pretty, cozy, here...
Posts: 1848
Joined: Thu Feb 03, 2011 4:29 pm
Location: Space Lisbon, Space Portugal

Re: If Xenoverse 2 happens... (About Custom Characters)

Post by Rukura » Fri Jan 30, 2015 10:59 am

Seems like it would be definitely possible to, at the very least, get a few bonus items and zeni if you have a save file of the previous game, when you start the new one. The Naruto games have been doing that for a while.

As far as bringing the character over, I don't see why it would be a problem, as long the character still started at level 1 with base states.
Full checklist of all Xenoverse clothing pieces, accessories and Z-Souls (Many thanks to jrdemr for the Z-Souls sheet): https://www.dropbox.com/s/u8vxc8m0fehev ... .xlsx?dl=0

User avatar
KAiWAi
Not-So-Newbie
Posts: 75
Joined: Sun Apr 24, 2005 9:12 am
Location: Bruxelles - Belgium
Contact:

Re: If Xenoverse 2 happens... (About Custom Characters)

Post by KAiWAi » Fri Jan 30, 2015 12:04 pm

They should use the Dragon Ball Online scenario to create an adventure game with a huge Story-Mode and a fighting style "à la" Xenoverse.
I knows it sound crazy, but the creative materiel is already there.

We should definitely visit the Demon Realm and maybe have the Demon Race available for the Custom Characters (as well as Androids).

User avatar
DBZAOTA482
Banned
Posts: 6995
Joined: Mon Feb 20, 2012 4:04 pm
Contact:

Re: If Xenoverse 2 happens... (About Custom Characters)

Post by DBZAOTA482 » Fri Jan 30, 2015 2:47 pm

Body measurements... assuming we don't get it in the first game.
fadeddreams5 wrote:
DBZGTKOSDH wrote:... Haven't we already gotten these in GT? Goku dies, the DBs go away, and the Namekian DBs most likely won't be used again because of the Evil Dragons.
Goku didn't die in GT. The show sucked him off so much, it was impossible to keep him in the world of the living, so he ascended beyond mortality.
jjgp1112 wrote: Sat Jul 18, 2020 6:31 am I'm just about done with the concept of reboots and making shows that were products of their time and impactful "new and sexy" and in line with modern tastes and sensibilities. Let stuff stay in their era and give today's kids their own shit to watch.

I always side eye the people who say "Now my kids/today's kids can experience what I did as a child!" Nigga, who gives a fuck about your childhood? You're an adult now and it was at least 15 years ago. Let the kids have their own experience instead of picking at a corpse.

Jaruka
Regular
Posts: 572
Joined: Sat Aug 21, 2010 9:01 pm
Contact:

Re: If Xenoverse 2 happens... (About Custom Characters)

Post by Jaruka » Fri Jan 30, 2015 5:00 pm

Assuming that the sequel would cover the Movies and Return of F (maybe some more DB/GT) then I'd say so, it'd be a really nice way to do things much like how the Tenkaichi series looked for save games to unlock all characters which you'd used in the previous game(s).
mysticboy wrote:Raditz has the durability of 3 moons.

User avatar
TheDevilsCorpse
Moderator
Posts: 11378
Joined: Sun Jun 20, 2010 4:34 am
Contact:

Re: If Xenoverse 2 happens... (About Custom Characters)

Post by TheDevilsCorpse » Fri Jan 30, 2015 5:30 pm

Dbzfan94 wrote:I think that all depends on if the story would be a contuation of the first game (somehow, depending on how XV1 ends) or a completely new story,
This is the most important part to me. If it is supposed t be a literal continuation of Xenoverse and is going to treat your character as if they were the one who helped stop the bad guys last time, then it would be nice to have the transfere as an option so your character can pick up where they left off.
Lord Beerus wrote:Honestly, I don't want that to happen because for people who don't buy or play Xenoverse 1 will be at a huge disadvantage when playing against character who have already reached the max level of stats for their custom character. It kind off, is in a way, a dick move because it punishes the player for skipping the first game in preference of playing the sequel. I've never really been a fan of the whole, "transfer all of you stats and data for the first game to the second" schtick because then it would make the thrill and satisfaction of levelling up and learning new techniques non-existent.
They could just have your character(s) transfer over with their attacks and clothes if you desire, but reset the stats down to zero for the sake of not being able to plow through the game's story mode or overwhelm other players online immediately.
Direct translations of the Korean DB Online timeline and guidebook.
My personal "canon" and BP list. (Coming Soon)

Nickolaidas
Advanced Regular
Posts: 1197
Joined: Tue Aug 19, 2014 12:56 pm

Re: If Xenoverse 2 happens... (About Custom Characters)

Post by Nickolaidas » Sun Feb 01, 2015 4:37 am

I don't want a Xenoverse sequel. This game's story is made in a way that all of the battles and characters can be added little by little with DLC. Since the game's story is basically 'missions' here and there, it can work just fine. 'Coolers Invasion', 'Slug's Attack' and things like that. 2-3 missions, 5-6 characters ... that would be awesome and Xenoverse would stay relevant for a long time and be it's own thing.

Kinda like DB Heroes.

User avatar
TheDevilsCorpse
Moderator
Posts: 11378
Joined: Sun Jun 20, 2010 4:34 am
Contact:

Re: If Xenoverse 2 happens... (About Custom Characters)

Post by TheDevilsCorpse » Sun Feb 01, 2015 4:43 am

That would end up getting super expensive with DLC and start taking more space on my hard drive than I'd like. It'd likely also mean that the only content that would be added would be characters, attacks, stages, etc. A sequel opens us up for advancements to the combat engine as well
Direct translations of the Korean DB Online timeline and guidebook.
My personal "canon" and BP list. (Coming Soon)

User avatar
Gyt Kaliba
Kicks it Old-School
Posts: 8869
Joined: Fri Sep 28, 2007 1:38 am
Location: Arkansas
Contact:

Re: If Xenoverse 2 happens... (About Custom Characters)

Post by Gyt Kaliba » Sun Feb 01, 2015 7:55 am

Personally, and this kind of surprises me since I'm generally anti-DLC...I'd like a balance. Give us a fair amount of new stuff with DLC, maybe even some beyond what we're getting in these first three waves, but save most of the most major additions/improvements for a sequel. Getting stuff right away via a new game on a disc is a lot simpler than getting it piece by piece by DLC.
AniManga Travelogue - Currently Reviewing: Dragon Ball (Z)
Twitter
Switch Friend Code: SW-0745-6427-7791 (let's play some Dragon Ball: The Breakers!)

User avatar
EXBadguy
I'm, pretty, cozy, here...
Posts: 1650
Joined: Sat Oct 05, 2013 6:24 pm
Location: NJ, 'MERICA

Re: If Xenoverse 2 happens... (About Custom Characters)

Post by EXBadguy » Sun Feb 01, 2015 8:21 am

TOO. FUCKING. SOON!

But if there is one, then yeah, I'd like a power transfer, but only if done right by fighting stronger opponents and the story of Xenoverses 1 ends with a massive cliffhanger. I'd also expect the character creation to be more like the later Soul Calibur series. Having more custom fighting styles, body measurements, voice effects(ghost echos, robotic, tremolo, high/low pitches etc.), and tattoos(just to create more of my character since I have a couple. One on my arm and another on my upper back).

Oh, and to improve on the gameplay mechanics. Dimps does a better job making sequels feel like sequels than Spike
Last edited by EXBadguy on Sun Feb 01, 2015 8:26 am, edited 1 time in total.
Akira Toriyama wrote:If anyone. ANYONE AT TOEI! Makes a movie about old and weak major villains returning, or making recolored versions of Super Saiyan, I'ma come to yo company and evict you from doing Dragon Ball ever again! Only I do those things, because people love me, and they despise you....derp!
Marco Polo wrote:Goku Black is a fan of DBZ who hates Super and has taken the form of a younger Goku (thinner shape, softer hair) to avenge the original series by destroying the new.

User avatar
Saiga
Kicks it Old-School
Posts: 8311
Joined: Mon Oct 31, 2011 8:36 pm
Location: Space Australia

Re: If Xenoverse 2 happens... (About Custom Characters)

Post by Saiga » Sun Feb 01, 2015 8:22 am

I'd love it. I wouldn't want to be unlocking the same costumes and moves twice and I'd hope a sequel has enough stuff to unlock that it wouldn't be a problem.

I'd be okay if you could only transfer, say, one costume and its moves so you don't start out with too much unlocked.

I don't think it'd be likely, but ideally I'd also like the ability to transfer over a max level character, and in return, have the story mode scaled up to maximum level to provide a challenge. I think that would be an awesome bonus for previous players, and would make you feel like your character has retained all the strength from the previous games.

I don't really like when sequels have a character's power reset.
I'm re-watching Dragon Ball GT in full on my blog. Check it out if you're interested in my thoughts on the series as I watch through it!

User avatar
Careless Saiyajin
Regular
Posts: 748
Joined: Wed Jun 11, 2014 8:39 pm
Location: New Jersey
Contact:

Re: If Xenoverse 2 happens... (About Custom Characters)

Post by Careless Saiyajin » Tue Mar 03, 2015 11:13 pm

It depends, I probably wouldn't want to start out over powered but I guess the option is Atleast interesting. I think we should all technically start from scratch in the event of Xenoverse 2 being released. The climb from the bottom is the best part anyways.

User avatar
BlazingBarrrager
I Live Here
Posts: 2058
Joined: Mon Feb 17, 2014 9:07 am
Location: Space USA
Contact:

Re: If Xenoverse 2 happens... (About Custom Characters)

Post by BlazingBarrrager » Wed Mar 04, 2015 12:37 am

You know it's funny that we want more Dragonball story gameplay when another Time Patrol member in Xenoverse is already fixing the problems in that series. Just thought I would point that out.

User avatar
Gyt Kaliba
Kicks it Old-School
Posts: 8869
Joined: Fri Sep 28, 2007 1:38 am
Location: Arkansas
Contact:

Re: If Xenoverse 2 happens... (About Custom Characters)

Post by Gyt Kaliba » Wed Mar 04, 2015 12:49 am

BlazingBarrrager wrote:You know it's funny that we want more Dragonball story gameplay when another Time Patrol member in Xenoverse is already fixing the problems in that series. Just thought I would point that out.
I'm assuming you mean that one guy (Percel?) talking about having to stop
Because that is not only ridiculously awesome, I'm also really sad we don't get to see it! :P

Really, the best parts of Xenoverse's story to me were when things went radically off course. Once they started to go back to the norm, it felt a little too much like the same old grind again, though I'm a little more forgiving of that since that's the whole point, that we're supposed to be fixing things back to that point. Hopefully the stories for a sequel would go a little further with the changes though.
AniManga Travelogue - Currently Reviewing: Dragon Ball (Z)
Twitter
Switch Friend Code: SW-0745-6427-7791 (let's play some Dragon Ball: The Breakers!)

User avatar
Amaranth Sparrow
Newbie
Posts: 44
Joined: Tue Mar 20, 2007 10:06 am
Location: Austin
Contact:

Re: If Xenoverse 2 happens... (About Custom Characters)

Post by Amaranth Sparrow » Wed Mar 04, 2015 6:26 pm

It's worth noting that Xenoverse takes place in Age 850, while Dragon Ball Online states that Mira began his conquest of the universe in Age 851 with the destruction of New Namek (ultimately amassing an army called the Time Breakers and conquering Earth in Age 1000). Given XV's surprise ending, I think they're definitely prepping for a sequel, and possibly some DLC, since Towa and Mira are already pretty much rigged to be fully playable.

Personally, I think it might be cool if they let you import your character as a veteran Time Patroller who could have a roll similar to Trunks, and gets added to your roster after beating the game.

Beyond that, I just want improved customization (separate equipment sets and tails for saiyans, androids, more body types, more) and a larger roster. We've still got a ways to before it's on par with BT3's roster.

User avatar
TheDevilsCorpse
Moderator
Posts: 11378
Joined: Sun Jun 20, 2010 4:34 am
Contact:

Re: If Xenoverse 2 happens... (About Custom Characters)

Post by TheDevilsCorpse » Thu Mar 05, 2015 2:18 am

Amaranth Sparrow wrote:It's worth noting that Xenoverse takes place in Age 850, while Dragon Ball Online states that Mira began his conquest of the universe in Age 851 with the destruction of New Namek (ultimately amassing an army called the Time Breakers and conquering Earth in Age 1000).
That's a bit backwards. It's true that his first real assault on the main timeline in chronological order was the invasion of New Namek (Bardock's rescue seems more lowkey), but Mira invades ~AGE 1000 first. He eventually gathers forces from the factions already on the planet and then goes nuts all over the rest of the timeline, as his assault on New Namek in AGE 851 specifically includes the new Gero based Jinzoningen amongst the Time Breakers.

The two can probably fit together without too much hassle if they just use the timeline, but if they want to work in the actual background information of DBO from the guidebooks and game itself (which they did touch upon in Xenoverse), the two don't fit together (especially now that the Time Patrol already know who Towa and Mira are). But it wouldn't take more than a few minor tweaks to make it all work, and I seriously hope they move forward in that direction.
Direct translations of the Korean DB Online timeline and guidebook.
My personal "canon" and BP list. (Coming Soon)

User avatar
Mnich
Beyond-the-Beyond Newbie
Posts: 387
Joined: Fri Feb 06, 2015 11:22 am
Location: Poland

Re: If Xenoverse 2 happens... (About Custom Characters)

Post by Mnich » Thu Mar 05, 2015 8:05 am

I just finished the main story. If we're talking about XV's ending - there's a definitely chance for a sequel. I hope that they're already preparing some ideas.

Post Reply