And also and's not like Dragon Ball games are these overly complex fighters that even require a training mode. People would get good.DarkPrince_92 wrote:True fighters usually have a tutorial mode (or some equivalent) and a training mode. One to get used to the system, the other to make use of what you learned and develop your own ass-kicking formulas.
For this game, I don't think it needs both, but training mode I feel like should have been a standard. Practicing against a low level AI shouldn't be difficult, but it would have been better if we could practice against an opponent on standby. You could test timing of certain things, how much Ki you need to do this, how to chain combos and do that (without the AI vanishing). And then when you're comfortable enough, practice against a strong AI with unlimited health and work your way up as an advanced fighter. That's what I did with RB2... even though the strongest AI... was some bullshit... in training mode anyway.
Either way, not a big deal for me. I've played the beta...TWICE... that was practice mode for me.
Smash Bros is a perfect example. They had a training mode that I NEVER used and I became really good at that game for all installments. Experience is the best teacher my friends.












