Which game was a bigger improvement over its predecessor

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Which game was a bigger improvement over its predecessor

Post by DBZAOTA482 » Sat Aug 08, 2015 11:21 am

These games are notable for being a huge improvement over the games they succeeded but which one had the biggest jump in quality?

Super Butoden 2

This game improved the fluidity of the controls over the first one, added the ability to build up ki, made jumping more stable, and refined the graphics.

Budokai 3

This game had combat that was faster and more fluid than the first two games, the ki system was revamped completely, there's more defensive and maneuvering options (timed dodges, teleport counters, the ability to fly into the air freely, etc.), the basic moves shared between characters were much more personalized (as well as many special moves), the graphics improved the already stellar ones from Budokai 2 even further (EX: The aura actually look like they do in the show), and the campaign mode had more a lot replay value than the first Budokai's yet was more streamlined than the tedious Dragon World from Budokai 2. B3 was the first known DBZ game to subvert the "Fans Only" Label.

Last but not least those who own the Japanese version, Collector's Edition, or the Greatest Hits version get extra stuff including an additional movelist with all the basic move, combos, and priorities.

Budokai Tenkaichi 2

This game deepened the combo system from the first Tenkaichi game, added in a bunch of new defensive and maneuvering options, made the graphics less blocky and more vibrant, and added in tons of new content for hours of great unfrustrating replay value (even if Dragon Adventure was a bit long-winded).

Which did it best?
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Re: Which game was a bigger improvement over its predecessor

Post by Hellspawn28 » Sat Aug 08, 2015 1:40 pm

Legacy of Goku 2 comes in mind. The first game felt like a test in the water for DBZ games in the US and the game sucked really bad. However the sequel blows the first game out of the water. It was so good that it even got a Japanese release while the first game didn't.
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Re: Which game was a bigger improvement over its predecessor

Post by jrdemr » Sat Aug 08, 2015 2:25 pm

Hellspawn28 wrote:Legacy of Goku 2 comes in mind. The first game felt like a test in the water for DBZ games in the US and the game sucked really bad. However the sequel blows the first game out of the water. It was so good that it even got a Japanese release while the first game didn't.
Legacy of Goku 1 was so bad compared to the sequels I'm still hoping for it to get a remake. Long shot, I know, but...

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Re: Which game was a bigger improvement over its predecessor

Post by Bullza » Sat Aug 08, 2015 6:30 pm

Well I never played Butoden. However Budokai 3 was a huge improvement over Budokai 2.

I can't really remember the Tenkaichi games that well but I don't remember Tenkaichi 3 having the same kind of improvement over the original. I found the story mode to have waaaay too many fights that it made it really tedious and for that reason I probably preferred the first games storymode.

As someone reminded me above though Legacy if Goku 2 is easily the biggest improvement.

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Re: Which game was a bigger improvement over its predecessor

Post by DoomieDoomie911 » Sun Aug 09, 2015 7:55 pm

Like everyone else, Legacy of Goku II. I think Supersonic Warriors 2 also improved quite a bit over its predecessor (though, unlike LoG2, it was on the DS; so that's not quite as impressive, I suppose).
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Re: Which game was a bigger improvement over its predecessor

Post by Kamiccolo9 » Sun Aug 09, 2015 8:05 pm

Legacy of Goku II was a masterpiece. It was the shit, as opposed to its predecessor merely being shit.

SuperSonic Warriors II was a nice improvement, as stated above. Super Broly, Cell, and Goku were total bullshit, though.

But we all know the best Dragon Ball game didn't need a sequel to improve it.
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Re: Which game was a bigger improvement over its predecessor

Post by Shinnin » Sun Aug 09, 2015 10:14 pm

Kamiccolo9 wrote:But we all know the best Dragon Ball game didn't need a sequel to improve it.
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Re: Which game was a bigger improvement over its predecessor

Post by Kamiccolo9 » Sun Aug 09, 2015 10:38 pm

Shinnin wrote:
Kamiccolo9 wrote:But we all know the best Dragon Ball game didn't need a sequel to improve it.
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Re: Which game was a bigger improvement over its predecessor

Post by DoomieDoomie911 » Sun Aug 09, 2015 10:53 pm

Kamiccolo9 wrote:
Shinnin wrote:
Kamiccolo9 wrote:But we all know the best Dragon Ball game didn't need a sequel to improve it.
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I actually thought you were talking about Super Dragon Ball Z. :P
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Re: Which game was a bigger improvement over its predecessor

Post by Kamiccolo9 » Sun Aug 09, 2015 11:23 pm

DoomieDoomie911 wrote: I actually thought you were talking about Super Dragon Ball Z. :P
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Re: Which game was a bigger improvement over its predecessor

Post by Truhan » Mon Aug 10, 2015 5:47 am

I liked Attack of the Saiyans, but it never got a sequel =(

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Re: Which game was a bigger improvement over its predecessor

Post by DBZAOTA482 » Mon Aug 10, 2015 8:13 am

Kamiccolo9 wrote:
DoomieDoomie911 wrote: I actually thought you were talking about Super Dragon Ball Z. :P
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Shin Butoden and Hyper Dimension never got sequels!
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DBZGTKOSDH wrote:... Haven't we already gotten these in GT? Goku dies, the DBs go away, and the Namekian DBs most likely won't be used again because of the Evil Dragons.
Goku didn't die in GT. The show sucked him off so much, it was impossible to keep him in the world of the living, so he ascended beyond mortality.
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I always side eye the people who say "Now my kids/today's kids can experience what I did as a child!" Nigga, who gives a fuck about your childhood? You're an adult now and it was at least 15 years ago. Let the kids have their own experience instead of picking at a corpse.

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Re: Which game was a bigger improvement over its predecessor

Post by MCDaveG » Mon Aug 10, 2015 11:48 am

I thought that Shin Butouden was in the league with Super Butouden series, so it was like *New Butouden* on the *next-gen*.

Hands down Legacy of Goku 2. We played LOG with my friend and the gameplay was weird... We played simply by spamming kiblasts (and kamehameha sometimes) and running from the opponent, otherwise, you were dead.
There were some weird childish elements not from the show, but we liked it as a handheld RPG game from aerial view (like our then favorite Pokémon and Final Fantasy) based on our favorite show.

When trailer of Legacy of Goku 2 came out, we were blown away by the improved design, gameplay and story. Also, Super Saiyans and more characters to play with.
It was the best DBZ game for us in that time (Didn't play Budokai and Budokai 2 until few years back), myself, I played the game like 3 times. And yeah, the soundtrack was top notch. I didn't knew it was from the 'US version of the show.
Faulconer music works great for a game in this arrangement. I wasn't impressed by it in the actual show and can't watch that. But GBA Faulconer, that's nostalgia for me and still I like to listen to the LOG 2 tracks.
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Re: Which game was a bigger improvement over its predecessor

Post by Quebaz » Mon Aug 10, 2015 5:29 pm

MCDaveG wrote:I thought that Shin Butouden was in the league with Super Butouden series, so it was like *New Butouden* on the *next-gen*.
Isn't that pretty much what "Shin" translates to? It's either "New" or "True", both of them make sense in the context of the game as well.

To answer the OP, outf of those 3 examples, Tenkaichi 1 to Tenkaichi 2 was just huge thinking about it. The whole presentation got a huge boost, most of the character models were tweaked and all of them got new animations, every single effect in the game ranging from the simple auras to the energy beams were new, the maps were either redone or were larger versions than their T1 variants, the menus weren't so bland, the music wasn't recycled from the Budokai series and it just looked a whole lot nicer. Then you actually sit down and played it and the overall speed was much faster, dashing around didn't feel so cluncky, you now had way more melee options and strings, energy attacks had weight and hits to them, Rush attacks no longer had that blue background and had more varied animations between rushes, you could actually transform during battles and de-transform. Going from 2 to 3 wasn't as big of a jump as going from 1 to 2.
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Re: Which game was a bigger improvement over its predecessor

Post by BlazingFiddlesticks » Mon Aug 10, 2015 8:30 pm

Wow, Legacy of Goku II and Tenkaichi 2 are absolutely neck-and-neck, and I think it has to go to LoG II. Tenkaichi 2 did in one game what took Dimps two, but Legacy of Goku II is simply an entirely different game.
MCDaveG wrote:Faulconer music works great for a game in this arrangement. I wasn't impressed by it in the actual show and can't watch that. But GBA Faulconer, that's nostalgia for me and still I like to listen to the LOG 2 tracks.
I guess its insulting to say to the Faulconer crew makes catchy game music, but man they made catchy game music. Huge props to Yannis Brown's adaptations.
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Re: Which game was a bigger improvement over its predecessor

Post by Lord Beerus » Tue Aug 11, 2015 3:06 pm

Legacy Of Goku II, hands down. Just superior in every department in comparison to the first Legacy Of Goku game.

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Re: Which game was a bigger improvement over its predecessor

Post by Yuli Ban » Wed Aug 12, 2015 10:31 am

Legacy of Goku II has gone down as the benchmark of "sequels that fixed everything," not just for Dragon Ball games, but video games in general.
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Re: Which game was a bigger improvement over its predecessor

Post by Kamiccolo9 » Wed Aug 12, 2015 10:38 am

Yuli Ban wrote:Legacy of Goku II has gone down as the benchmark of "sequels that fixed everything," not just for Dragon Ball games, but video games in general.
Eh....it had a waaaaay too long opening (the West City stuff), and that asinine dinosaur-egg moving game. Boss fights were done better in Buu's Fury, as bosses actually had special attacks (not the pathetic Kamehamehas that Cell had, or Tao's laughable Dodonpa.) And Buu's Fury also fixed it to where if you were running when you went off screen, you were still running at the next screen. And it made it to where you could use the scouter on yourself, which made 100%ing the scouter much, much easier.

And, to be fair, as much as I hate the place, LOG2 had no place nearly as explorable as the Namek Temple.

Edit: And it took out free-flying. That one actually made me mad.
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Re: Which game was a bigger improvement over its predecessor

Post by EXBadguy » Thu Aug 13, 2015 10:37 pm

Budokai 3, Budokai Tenkaichi 2, and of course, Legacy of Goku II. BT3 and Buu's Fury felt more like expansion packs instead of actual sequels, even though BT3 had a few out of the ordinary features.
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Shin Butoden and Hyper Dimension never got sequels!
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Re: Which game was a bigger improvement over its predecessor

Post by Fresh Prince » Fri Aug 14, 2015 10:36 pm

Truhan wrote:I liked Attack of the Saiyans, but it never got a sequel =(
It's a shame, I really liked the game. It foreshadowed a Frieza sequel at the end of the game but it never happened.

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