So while I'm enjoying the hell outta Budokai 2 & 3 again after all these years(Budokai 2- 10 years, Budokai 3- 3 years since after the HD collection), this question came through my head, as some other people here said it too that Budokai's more competitive and deep. I ask how, because I honestly don't see it. There's little to no "deep" features in the games, it's just as unbalanced as the Tenkaichi series(x10 Kamehameha for example), and most of the exact combo patterns are the same too. Now there one thing that the Budokai games(3 and onward) have over Tenkaichi is that most of the characters play differently, and that's understandable, but it still doesn't negate the things I've brought up.
It's okay if you prefer Budokai over Tenkaichi, but to say that it has a "Evo tournament" feel and it's way deeper, hell nah, I disagree. Compare to the other fighters out there, Budokai's child's play. If anything Super DBZ deserves to be in that category of being competitive and deep. So tell me guys, what do you think?
What makes the Budokai series extremely competitive and deep
- EXBadguy
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What makes the Budokai series extremely competitive and deep
Akira Toriyama wrote:If anyone. ANYONE AT TOEI! Makes a movie about old and weak major villains returning, or making recolored versions of Super Saiyan, I'ma come to yo company and evict you from doing Dragon Ball ever again! Only I do those things, because people love me, and they despise you....derp!
Marco Polo wrote:Goku Black is a fan of DBZ who hates Super and has taken the form of a younger Goku (thinner shape, softer hair) to avenge the original series by destroying the new.
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Re: What makes the Budokai series extremely competitive and
https://www.youtube.com/watch?v=n0UxavPyJl8 If this isn't deep then i cant help you.
Bring Back Budokai:https://www.change.org/en-CA/petitions/ ... it-2#intro
Tyestor wrote:How many dicks do I have to suck to get Dimps to make another 3D Budokai-esque game again? My patience is seriously starting to wear thin with these new DB games.
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Re: What makes the Budokai series extremely competitive and
I could go on with the details myself but Underlordtico (a.k.a Overlordtico) explains it better than I can:
https://www.youtube.com/watch?v=z9QhUwa ... -n-BV68hch
https://www.youtube.com/watch?v=9IIi46c ... -n-BV68hch
https://www.youtube.com/watch?v=Ihiu16R ... -n-BV68hch
There's also the guard crushes, nullifying priorities, TC's, and other shit.
https://www.youtube.com/watch?v=z9QhUwa ... -n-BV68hch
https://www.youtube.com/watch?v=9IIi46c ... -n-BV68hch
https://www.youtube.com/watch?v=Ihiu16R ... -n-BV68hch
There's also the guard crushes, nullifying priorities, TC's, and other shit.
fadeddreams5 wrote:Goku didn't die in GT. The show sucked him off so much, it was impossible to keep him in the world of the living, so he ascended beyond mortality.DBZGTKOSDH wrote:... Haven't we already gotten these in GT? Goku dies, the DBs go away, and the Namekian DBs most likely won't be used again because of the Evil Dragons.
jjgp1112 wrote: Sat Jul 18, 2020 6:31 am I'm just about done with the concept of reboots and making shows that were products of their time and impactful "new and sexy" and in line with modern tastes and sensibilities. Let stuff stay in their era and give today's kids their own shit to watch.
I always side eye the people who say "Now my kids/today's kids can experience what I did as a child!" Nigga, who gives a fuck about your childhood? You're an adult now and it was at least 15 years ago. Let the kids have their own experience instead of picking at a corpse.
Re: What makes the Budokai series extremely competitive and
Apart from the awesome cancel combo system, there's also strategy to it like Ki management, mixing up your cancel strings to throw off your opponents teleport timing, anticipating your opponents attack and countering with P+K, fake outs with cancels, and that cool trick the pros do to turn around and hit your opponent immediately after they teleport behind you. And there's also the more advanced side to the cancel system, like back dash cancelling to reset combos and all sorts of crazy stuff that requires insane timing.
To be fair, I wouldn't call Budokai 1 and 2 competitive or deep, even though they're awesome games. You could tell the ground work was there with those games, but Budokai 3 was the first to really take things to that level, and Shin Budokai 1 and 2, Burst Limit and Infinite World would follow suit.
To be fair, I wouldn't call Budokai 1 and 2 competitive or deep, even though they're awesome games. You could tell the ground work was there with those games, but Budokai 3 was the first to really take things to that level, and Shin Budokai 1 and 2, Burst Limit and Infinite World would follow suit.


