I'm really not understanding the inconsistency...

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Amigo Ten
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I'm really not understanding the inconsistency...

Post by Amigo Ten » Thu May 27, 2010 4:12 pm

...of Kai's redrawn scenes. Now that Funi's first release is out, we can get a better look, and it's baffling. I was just watching episode 3, and I can't understand why some scenes look like this:

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While others, just a few minutes later, can look like this:

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Rory
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Re: I'm really not understanding the inconsistency...

Post by Rory » Thu May 27, 2010 4:16 pm

It's a weekly show, it seems as if different teams trace different scenes, like the old Dragon Ball/Z days.. except it's not animating from nothing, it's just re-drawing. Some scenes look wildly different from others, and it can be really noticeable at times.

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Re: I'm really not understanding the inconsistency...

Post by Kaboom » Thu May 27, 2010 4:36 pm

These are also high-motion scenes. A lot of these shots are on the screen for less than a second, and not even noticeable unless you're actually looking for them.
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Re: I'm really not understanding the inconsistency...

Post by Amigo Ten » Thu May 27, 2010 4:39 pm

Kaboom wrote:These are also high-motion scenes. A lot of these shots are on the screen for less than a second, and not even noticeable unless you're actually looking for them.
I know, but those are the ones that look the best for some reason.

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Re: I'm really not understanding the inconsistency...

Post by TheGreatness25 » Thu May 27, 2010 5:52 pm

Man how I would absolutely be in love with this series if they redrew everything to look like the art in the opening/closing...

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Re: I'm really not understanding the inconsistency...

Post by Goku100xKamehameha » Thu May 27, 2010 6:39 pm

Are those "in between animation" scenes because the OP also have them
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Re: I'm really not understanding the inconsistency...

Post by Metalwario64 » Thu May 27, 2010 6:56 pm

Amigo Ten isn't referring to the shots themselves, rather the method used when tracing them. Some shots have the single line density (is that the correct term?), whereas the other ones have varying levels of line density which make them look very much like the original animation, just more modern.

I'm guessing that it's different teams working within the same episodes.
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Re: I'm really not understanding the inconsistency...

Post by Amigo Ten » Thu May 27, 2010 8:05 pm

Yeah, that's it. I mean, if you look at how Raditz is drawn here:

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There's just no variation to the line weight. Whereas here:

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There is. That show actually looks like it was drawn. On a tablet sure, but at least it looks like a human has drawn it, since you can see the weight of the line change. And what's more, that image is only on screen for a couple frames, yet it looks so much better than some of redrawn stuff that's on screen for ages, like dialogue scenes and such.

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Re: I'm really not understanding the inconsistency...

Post by SparkyPantsMcGee » Thu May 27, 2010 8:46 pm

Just cause it's drawn on a tablet doesn't mean it has to look bad(especially since they are pressure sensitive). I wish more scenes looked like the one of Raditz above my post. Hell if the entire series looked like that I'd be more satisfied. I guess the reason for the inconsistencies,like others have mentioned above, is due to different artists working on the piece. I'm also guessing that due to time crunches some of these pictures were rushed heavily just to have them finished.
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Re: I'm really not understanding the inconsistency...

Post by Ketchup_Revenge » Wed Jun 02, 2010 9:48 am

It's who ever does the original genga sketches; that judges what the characters look like on screen. The original genga sketches are the characters drawn on paper first, the thing you see on TV is actually the clean-up work, which is the original character drawings (genga) traced onto a glass sheet and then painted/inked.

Different teams of animators do different episodes, that's how you can have episodes or parts of episodes look like they were animated by the gods while other episodes or parts are just an eye-sore. It's different now though because everything is done digitally. It's how it worked in the Cel animated Disney Movies too. The reason why the art style in movies (for example) Beauty and the Beast looks different from the art style in Aladdin, different teams did the animation. But as opposed to Dragon Ball Z, in Disney Movies, different animators inside the team are assigned to different characters. That's how the actual animation between characters inside a movie can be inconsistent too. The actual look of the characters is up to the character designer, the animators simply animate.
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Re: I'm really not understanding the inconsistency...

Post by Hujio » Wed Jun 02, 2010 11:24 am

Ketchup_Revenge wrote:It's who ever does the original genga sketches; that judges what the characters look like on screen. The original genga sketches are the characters drawn on paper first, the thing you see on TV is actually the clean-up work, which is the original character drawings (genga) traced onto a glass sheet and then painted/inked.

[*snipped*]
I get what you're saying, but it really has no relevance to this discussion. What you're talking about applies to the original traditional animation used in DragonBall Z, while everyone else is talking about the new digital animation used in DragonBall Kai. As far as I can tell, there's no key animation (genga) used, since they're simply tracing the original frames. The issue is that some artists are adjusting their line-weights to give the redrawn scenes depth, while others are simply using the same line-weight for their redrawn scenes. In fact, I know Wasted Wisher said at one point that Toei Animation wanted them to adjust their line-weights for these scenes, but I'm guessing some people get behind on their deadlines and so they rushed their redrawn scenes for Kai.

Since it seems like you're really into traditional information, you might want to check this out.
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Re: I'm really not understanding the inconsistency...

Post by Ketchup_Revenge » Wed Jun 02, 2010 12:32 pm

Hujio wrote:
Ketchup_Revenge wrote:It's who ever does the original genga sketches; that judges what the characters look like on screen. The original genga sketches are the characters drawn on paper first, the thing you see on TV is actually the clean-up work, which is the original character drawings (genga) traced onto a glass sheet and then painted/inked.

[*snipped*]
I get what you're saying, but it really has no relevance to this discussion. What you're talking about applies to the original traditional animation used in DragonBall Z, while everyone else is talking about the new digital animation used in DragonBall Kai. As far as I can tell, there's no key animation (genga) used, since they're simply tracing the original frames. The issue is that some artists are adjusting their line-weights to give the redrawn scenes depth, while others are simply using the same line-weight for their redrawn scenes. In fact, I know Wasted Wisher said at one point that Toei Animation wanted them to adjust their line-weights for these scenes, but I'm guessing some people get behind on their deadlines and so they rushed their redrawn scenes for Kai.

Since it seems like you're really into traditional information, you might want to check this out.
I get what your saying now, I didn't even realize that the animation for Kai was redone from the original series. I thought it was simply re-edited original footage, even though I did notice some different scenes in Kai than what I remember in Z. And yes, I am into the traditional animation. There's just something more rewarding about it than the CGI or digital stuff. Thanks for that link by the way.
I wipe it off the tile, the light is brighter this time, everything is 3D blasphemy.
My eyes are red and gold, the hair is standing straight up, this is not the way I picture me.
I can't control my shakes, how the hell did I get here? Something about this, so very wrong.
I have to laugh out loud, I wish I didn't like this. Is it a dream or a memory?

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Re: I'm really not understanding the inconsistency...

Post by Tanooki Kuribo » Wed Jun 02, 2010 3:16 pm

I really don't mind if the face paced shots are drawn like crap, well I guess to a certain extent. My way of thinking is that it's an animated show,and you pause it during a fast fight scene and look at one frame it's not really fair to judge it. I can understand if it makes the whole scene as a whole look like shit while it's in motion, but not if you pause it and point to the screen and say "look how shitty this is".

Actually, if it was up to me I'd add some crazy things in these fast paced scenes so if people do pause it they would be like, what the fuck?! I'd totally give Raditz a monocle and perhaps a funny little hat in just one frame. No one would really notice unless they went back and paused it. So if you're reading this, Wasted Wisher, we wanna see more monocles! :lol:

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Amigo Ten
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Re: I'm really not understanding the inconsistency...

Post by Amigo Ten » Wed Jun 02, 2010 3:25 pm

The thing is though, those are the best redrawn shots I remember seeing in Kai, and it's for what is probably around 5 seconds of air time.

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Re: I'm really not understanding the inconsistency...

Post by Metalwario64 » Wed Jun 02, 2010 7:23 pm

Amigo Ten wrote:The thing is though, those are the best redrawn shots I remember seeing in Kai, and it's for what is probably around 5 seconds of air time.
No, there are more shots throughout the series just like that. Unfortunately though, there are less of those, and more of the other, pressure-sensitive-less shots throughout Kai.
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