A new way to game

Discussion regarding the entirety of the franchise in a general (meta) sense, including such aspects as: production, trends, merchandise, fan culture, and more.

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Nekoni
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A new way to game

Post by Nekoni » Thu Aug 10, 2006 10:29 am

First thing to note- this is strictly speculation, and as nice as anything that follows may sound it's not inspired from any actual news of it existing.

As many of you may now know, and note, DragonballZ games are running a bit dry for ways to game. We started on gameboys, moved up to playstation, and into the realm of PS2 and PSP; evolving from standard 3D graphics to special stylised Akira graphics, with destructable backgrounds and clothes.

But, we have reached a limit. These DBZ games generaly have something in common; the fact that they are fighter-games, designed for the match up of two characters in a certain scenario or situation, and in that sense, we're not likely to see any new ways of playing these.

So, speculate for a moment. What is to come next? What do you -want- to come next? What sort of gameplay would you like to see DBZ take on?

Personaly, I'd like to see something along the lines of tombraider, rayman or kingdom hearts. A part RPG, mostly beat-'em-up style game with stages to explore and unlock. Somewhat similar to 'the legend of goku' series, but with all the wonders of playing on a fast-paced, graphics heavy console such as the playstation2, 3 or Xbox. The closest a graphics heavy console has gotten to this with DBZ is the incorporation of the flying mode in Budokai 3. I think it's the sort of thing the DBZ game industry needs to revamp.

What sort of games would you all like?
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Post by Duo » Thu Aug 10, 2006 1:30 pm

Maybe a Final Fantasy-esque RPG. Nothing else seems all that interesting with DragonBall incorporated.

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Post by Adamant » Thu Aug 10, 2006 6:52 pm

Duo wrote:Maybe a Final Fantasy-esque RPG.
Like Super Saiya Densetsu, you mean?

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Post by Mike D » Thu Aug 10, 2006 8:26 pm

An old school beat-em up with power-ups, ki bars, and transformations.

That would've been nice 15 years ago.

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Post by Bejiita » Thu Aug 10, 2006 9:00 pm

Since the majority of fans are hardcore fans, we don't want an RPG where you can do what you want; we want something that follows the actual story as close as possible.

So the best thing to do would be to incorporate everything in the anime into a game, not just the fighting, I want to travel to fighting scenes, the gaps in between each arc should be made into some kind of story while there is peace, like you could start how the anime starts.

You are Goku, and you have to search for Gohan, who is out and about in the wilderness, you could encounter the Saber Tooth tiger with his hat and recover it, which could be a type of submission, and it will combine beautiful scenery (which new machines can handle well) with an actual task to do, then you find him on Kintoun and bring him to Roshi's island which you have to reach manually using a map or the Dragon radar.

Using this type of gameplay will make you cherish the fighting scenes when you eventually reach each one, much like a Shenmue style of game, where there is only one outcome. Plus being rewarded with cutscenes will make it more of a treat, like after defeating Raditz, you get the scene of his speech about the other 2 Saiya-Jin on their way, before he finally dies, and then Goku dies.

Then you can make a choice of to way to go, either you take on Piccolo's story and train Gohan preparing for the fight, or Goku's and journey in the Afterlife, meeting Enma Daio, falling off Snake Path (obviously these certain events are forced, filler or not) having to race the Oni, and make each event in the anime a fun task which will combine, adventure/RPG elements, racing, and of course fighting into one ultimate DBZ game.

This will create a truly magnificent game.

How they handle this type of game is up to them, you could choose your character before you begin, and do each main character's story one at a time to make the game longer. Obviously you will have Goku as the first and only playable player, and then as you progress to the Raditz part, Gohan and Piccolo are unlocked, and you can only play as a character after you've encountered them, like, you can't start off as Vegeta because you would skip vital point of the early story.
Last edited by Bejiita on Thu Aug 10, 2006 9:06 pm, edited 1 time in total.
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Post by desirecampbell » Thu Aug 10, 2006 9:05 pm

Since the majority of fans are hardcore fans, we don't want an RPG where you can do what you want, we want something that follows the actual story as close as possible.
*I* want an RPG where I can do whatever I want - I've wanted it for so long it hurts.

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Post by Bejiita » Thu Aug 10, 2006 9:11 pm

I guess some people do want one of them, but I forgot to add to the end of mine.

At the end after you have completed the game, the option to do what ever you like could be an granted. Like a bonus for completing the game.

Be it roaming the city with Fat Buu, being Mr. Satan and competing in the Tenkaichi Budokai, controlling any character that can fly to explore the world which the game take's place in and visiting areas where famous battles took place...like the Cell area. Goku's instant trasmission to leave the Earth and visit the other Planets, Other world, to be greeted by people like Kaio, Kaioshin on his planet, anywhere!
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Post by Mike D » Thu Aug 10, 2006 10:03 pm

Would the movie plots be included? If so, would they be special unlockables? Or just a sequel to the game?

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Post by Akira » Fri Aug 11, 2006 12:58 am

If they ever did such a game that went through the events of Goku's adulthood, I'd want it to start where that started. At the 23rd Tournament. Fight Piccolo as the first major boss fight. Then at least early Z stuff makes much more sense. At least Budokai 3 referenced this event before starting you on story mode. No DBZ game I ever played has covered that section of the story, and it is one of the best and most vital to understanding the rivalry between Goku and Piccolo in Z.

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Post by Swift » Fri Aug 11, 2006 1:11 am

Bejiita wrote:Since the majority of fans are hardcore fans, we don't want an RPG where you can do what you want, we want something that follows the actual story as close as possible.
Huh? I was under the impression that most "hardcore" fans, including myself, were really wanting more and more "what-if" stories added into future games that deviate from the main storyline, since the main story has been retold so many times.

Nevertheless, I do find your idea intriguing. I like the idea of being able to play absolutely everything in the series, not just the fights. It could really give you the sense of being "inside" the show and the character, controlling absolutely everything they do from the start to end of the game. I don't know how well it would be pulled off in actuality, though. It seems as if the nonfighting sequences could become somewhat tedious over time, and, if it's without the freedom to make different choices than those made in the show as you say, those sequences could become overly linear.

I'd much prefer the type of game you described if it wasn't limited to the show's events, and if you could make many different choices and go to different locations along the way that would affect the storyline as well as the coming fights and events. That would really make it feel like you have control over the character, I think.

Edit:
Akira wrote:If they ever did such a game that went through the events of Goku's adulthood, I'd want it to start where that started. At the 23rd Tournament. Fight Piccolo as the first major boss fight. Then at least early Z stuff makes much more sense. At least Budokai 3 referenced this event before starting you on story mode. No DBZ game I ever played has covered that section of the story, and it is one of the best and most vital to understanding the rivalry between Goku and Piccolo in Z.
I agree with this too. It really shows you how Piccolo is as a character before he turns good, and why everyone fears him so much at the beginning of DBZ. And you know, actually, DBZ Butoden 1 did start from the Piccolo Jr. fight, and then went all the way to the beginning of the Cell Games.

Edit 2: Heh, Mike D pointed out the Butoden 1 thing before I could finish my edit. ^^;
Last edited by Swift on Fri Aug 11, 2006 1:16 am, edited 2 times in total.

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Post by Mike D » Fri Aug 11, 2006 1:12 am

Now that you mention it, there were only two games in which you actually had to fight Piccolo with Goku.

Super Famicom:

Super Butoden 1
Super Gokuden 2 (you actually fight all of his fights in the 23rd Tenkaichi Budokai)

And as earlier posts would suggest, following the story as close as possible would make a looooong game.

The Super Gokuden series did that from DragonBall to the end of Freeza. You had to relive almost every fight ever in the series whether it was Fighting Bulma's car as a young Goku or blasting your way through the Red Ribbon Army's different bases.

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Post by Yamicrazy » Fri Aug 11, 2006 3:05 am

I think I would like a new fighting game with Super DBZ game play but with every character just like Mortal Kombat . I would keep Super DBZ graphics but with the PS3's graphics to enhance them.

The modes would be a story mode covering from DB-GT and What Ifs? for every story arc. It would also be good to include all movie charcters and What Ifs? For them .I think I would like to see the Budokai 1 cut scenes return and have an original set of sagas made for the game.

I would like to have a separate adventure mode playing and walking through the dragon universe arcs and also be able to run through it with any character Villain or hero with individual character storylines.

It should have in game transformations and that you should be able to teach most moves to other characters (Goku Kienzan) and maybe incorporate so that your techniques gain experience, So if you used SSJ a lot then when you transformed an explosion would be given off of your aura dealing damage to the enemy.

I don’t think this would happen but I would love to see an extra disc with a Neko Majin Z OVA. Like in Naruto NH 3 and you could use it to help you in the Neko Majin Z Story arc in the game.

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Post by Grandmaster J » Fri Aug 11, 2006 3:54 am

More than anything, I would like to see a 2D Dragon Ball fighter with every single fighting-type characters from DB, DBZ, the movies (screw GT), and also with the sprite animation fluidity of either Street Fighter III: 3rd Strike, Guilty Gear, or both combined (if possible). It would have lots of different modes too, such as story, vs, training, tournament, etc.. That's all I want. I would live the rest of my life, a happy man. Oh, and I would like for it to be released as the final game for the Dreamcast.

8)

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Post by Duo » Fri Aug 11, 2006 4:30 am

Adamant wrote:
Duo wrote:Maybe a Final Fantasy-esque RPG.
Like Super Saiya Densetsu, you mean?
I was thinking..."Newer"

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Post by Xyex » Fri Aug 11, 2006 5:27 am

Duo wrote:
Adamant wrote:
Duo wrote:Maybe a Final Fantasy-esque RPG.
Like Super Saiya Densetsu, you mean?
I was thinking..."Newer"
A Super Saiya-jin Densetsu remake! :D Seriously, that would make me so happy. Hell, even just a GBA port would have been nice. :/ That game was 50 times better, at least, than LoG1. Anyway, there's two kinds of games I'd like. One I'd find amusing and fun, and one I reeeeally want.

What I reeeeally want is a series of console RPGs. Not 1 game, 5 games. Game 1 would cover Pilaf through to the 22nd Budokai with Tien as the final boss. Game 2 would do the King Piccolo and Piccolo Jr. arcs. Game 3 would be the Saiya-jin/Namek/Freeza sagas. Gam 4 Androids/Cell. And game 5 would finish out the series with Saiyaman to Kid Buu.

You'd get to explore the world and choices you made would affect outcomes of things. So, if you stuck with what Goku did in the series you'd get an exact copy of the series. If you changed things you'd get changes to the game progression.

The fights would look cinematic. Kind of like Dragon Rush from B3 mixed in with Final Fantasy, Hybrid Heave, and probably a few other games. Like, at the start of a fight your 'power' meter would start to charge. Once it was passed a certain point (not necasarily full, but the fuller the more strength behind the attacks) you could bring up the attack menu.

This would 'pause' the game and let you pick the kind of attack you wanted to do. Then, you'd watch as your character and the enemy fought. The exact animation would depend on 1) The ammount of power involved when you used your attack. 2) What defensive move the enemy chose to use. 3) If you successfully landed the blow or not.

Of course, during the exchange your meter (and the enemies) would continue to fill. You could even pick another attack to use as an immediate follow up if the meter filled enough during the original attack to bring up the attack command menu again. And, for things like Ki attacks, this could be used to power them up further. I.E., you fire a Kamehameha and then once the meter's up to a point you can add another action you can go in and choose Kamehameha again, then get prompted to either launch a second after this one or increase the power of the current one. Stuff like that.

And I think, especially for the 2 Dragonball games, that an even more Hybrid Heaven style system would be a good fit. In that when you're fighting your enemy you can still move freely around the screen. Only during the attack animations is the computer in control of the character. With this you could try and position yourself for the best attack advantage before making your move.

And, as for the 'game that would be amusing and fun' I mentioned. I want a Great Saiyaman game! Not just game that's just randomly about Saiyamna, but something done 'in-universe'. Like the game was made and intended for the people of DragonWorld. So you'd have Saiyaman and Saiyagirl to pick from at first with co-op available so that player 2 can take the other.

The game would be a 3D beat 'em up sorta like Final Fight or so. Going through the streets of Satan City taking out criminals. You wouldn't be able to get the 'big flashy stuff' like the other games (in universe so to the game designers, no one's stronger than Hercule) or some of the character appearances. But it could still be a highly entertaining Super Hero game. XD

Of course, you'd need to have bonus characters to unlock to use on later play throughs. Like the champ himself, and probably some other lesser characters. Like sharpner could be there or what-have-you. What would be really amusing would be 'behind the scenes' and 'commentary' bonuses done the same way (in universe). So you'd have Gohan talking about voicing Saiyaman, doing casting to get the part or something, and maybe even work in ways to have other characters voicing other people. Like, Piccolo gets hired to do some of the random thug voices or what-have-you. XD
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Post by Sebastian (SB) » Fri Aug 11, 2006 12:34 pm

Yuji Horii &/or Hironobu Sakaguchi, Akira Toriyama, & Nobuo Uematsu &/or Shunsuke Kikuchi working on the ultimate Dragon Ball simulation/experience. That is all.

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Post by Mike D » Fri Aug 11, 2006 4:04 pm

Grandmaster J wrote:More than anything, I would like to see a 2D Dragon Ball fighter with every single fighting-type characters from DB, DBZ, the movies (screw GT), and also with the sprite animation fluidity of either Street Fighter III: 3rd Strike, Guilty Gear, or both combined (if possible). It would have lots of different modes too, such as story, vs, training, tournament, etc.. That's all I want. I would live the rest of my life, a happy man. Oh, and I would like for it to be released as the final game for the Dreamcast.

8)
They could port the two arcade games.

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Post by SkylarEC » Thu Aug 17, 2006 11:43 pm

I'm not a big gamer, so I guess I'll call what I would like a sort of role playing game. I want to ba able to start out the game as a young Frieza. And through time, learn to control and increase my power, to the point where I can assemble an army capable of helping me conquer the Universe.

On the way to achieving me ultimate power, I will let nothing stand in my way. And if I have to destroy innocent lives to get what I want, then so be it. Along the way, I will reach levels of power that have not been seen in one thousand years.

After assembling my army, and doing away with Bardock, and the rest of the Saiyan threat, I eventully hear of these legendary balls with the power to grant any wish.... Even Immortality.

[blah blah blah... Namek saga, Frieza saga... blah blah blah.]

If I am uncessful at destroying these Earth nuisance, whose ambition is to destroy my lifelong goal, and even me, then I will have to destroy their home planet. Pity though, as I could probably make a chunk of change on the planet trade.
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Post by D.G. » Thu Aug 17, 2006 11:50 pm

desirecampbell wrote: *I* want an RPG where I can do whatever I want - I've wanted it for so long it hurts.
I have to agree with this. I think it'd make an excellent game.

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Post by Eclipse » Fri Aug 18, 2006 12:57 am

A tag-team Dragon Ball Z arcade game. Tag-Team

I don't really care what kinda of game they produce, I'd be happy if a game had the story lines somewhat similar to what they had in Supersonic Warriors. The 'WhatIfs?' in the Budokai series are a bit easy to guess, and I really liked some of the stuff in SuperSonic Warriors.
You'd get to explore the world and choices you made would affect outcomes of things. So, if you stuck with what Goku did in the series you'd get an exact copy of the series. If you changed things you'd get changes to the game progression.
As to quote.

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