DeSpo FighterZ Chapter 3
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| DeSpo FighterZ Chapter 3 | |
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| Premiered | Saikyō Jump, January 2019 |
| Sale Date | 2 December 2018 |
| Issue Date | January 2019 |
| Chapter Data | |
| Pages | 33 |
The untitled third chapter of DeSpo FighterZ, by Hiroshi Otogi, was first published in Japan in the January 2019 issue of Shueisha's Saikyō Jump.
Synopsis
After his match against Musashi, Kenzo accepts training from Mamoru's personal FighterZ tutor and learns the art of the combo.
Summary
In the midst of his battle with Musashi, Kenzo has succeeded in polishing his own defensive skills. As he moves in for his victory, his Son Goku against Musashi's Pure Boo, Musashi wonders if the turnaround could be due to the power of the friendship developing between Kenzo and his young master. Mamoru calls out for Kenzo to win, and Kenzo settles the match with a final attack from Goku.
Musashi promises to recognize Kenzo and Mamoru as a team, but swears that if Kenzo breaks Mamoru's trust, he will absolutely defeat him.
As Musashi turns to leave, an explosion by the doorway sends him flying. A mysterious elderly man creeps up behind Kenzo and Mamoru without warning, introducing himself as Long, a formal martial-artist turned pro-gamer and Mamoru's FighterZ tutor. Kenzo instinctively moves to hit Long, surprised by his sneaking up on them, but Long smacks him down with a fan and demands to not be interrupted.
Long states that his job includes making their current team stronger, and offers Kenzo special training in "combos." Kenzo finds the idea of being trained in FighterZ by an old martial-artist interesting, and eagerly accepts.
In a special training room in Mamoru's mansion, Long walks Kenzo through the basics of combos. If Kenzo can hit an opponent with a second attack during their stunned-animation phase, he can earn a two-hit combo, a three-hit combo for sneaking in an additional attack, and so on. If he can master combos, he may be able to win without taking a single hit during the match. However, if he chooses inputs randomly, even a two-hit combo will be impossible. He tasks Kenzo with finding his own unique style of combos through his training.
First, Long states that Kenzo must memorize all the actions FighterZ has to offer, and produces a large number of scrolls. He guesses that Kenzo is the type to dislike studying, and wonders if he can do it. Kenzo gamely states that he can memorize everything in as little as ten minutes. An hour passes, and Kenzo declares he has everything memorized while lying half-asleep on the floor. Long realizes his earlier doubts were foolish, but is curious about Mamoru having told him that the depths of the "Back Alley Saiyan's" powers were even more formidable. Kenzo snaps up, accepting a candy bar from Long, and demands to be given his next task.
Long declares that next comes the real thing, and pulls the tarp off a "Giant BV-X" (Battle View Cross) game unit. Long asks him to use the knowledge he has obtained to demonstrate his own personal combos in Training Mode against a CPU-controlled Freeza.
Kenzo marvels at the size of the system, which is several times larger than a person. Long dares him to press the buttons. "Punch! Kick!" he cries. He tells Kenzo to channel his fighting senses into the game.
Kenzo launches his body from the floor into the "A" button and lands a kick on Freeza with his Goku. However, afterward Kenzo has trouble landing any hits on the CPU, which dodges and retaliates each time. Perhaps the difficulty owes to the size of the BV-X system, or perhaps it stems from something else.
Long stops Kenzo and demands to know why he refuses to use weak attacks. If he stays fixated on strong attacks, the CPU will always have time to move. Kenzo responds that he dislikes the idea of using weak attacks, as his goal in FighterZ is to become "stronger."
Long is dumbfounded. Kenzo had absolutely been using weak attacks up through his match against Musashi. He wonders if Kenzo simply decided against them once he learned their proper name.
Long lunges toward Kenzo with his fan. Kenzo takes a hit on the face and jabs toward Long, stopping just short of landing the blow. Long asks Kenzo why he chose a jab, and Kenzo answers that it was fastest and would have been able to stop Long's movements.
Long tugs at Kenzo's wristband. He asks if Kenzo would consider this strike "weak." Kenzo replies in outrage that since Long seemed like he was really trying to kill him, he had a serious blow ready to finish things off wound up in his other hand. Kenzo has the realization that his jab might be the same as one of FighterZ's "weak" attacks. Long reiterates that he told him to channel his fighting ability into the game. He asks him not to be misled by things such as names.
Kenzo remembers his time as a street brawler. For an opening, he would choose one or two weak attacks. Then, in the interval, a medium attack, before finishing with a strong blow or special technique. Each kind of movement was important.
Kenzo takes to the game again with this realization in mind. If he can simply make Goku move in the same he would during a real brawl, his own unique combo style can be born.
He lands a five-hit combo against Freeza, then flings himself from the giant BV-X's joystick up to the shoulder button, punching straight through it to end the match with a Teleportation Kamehameha, racking up a 25-hit combo.
Kenzo declares this combo "Kenzo Combo #1." Long signals to him that he's passed.
Cast
- Kenzo
- Mamoru
- Musashi
- Long (Debut)
Items
- Giant Battle View Cross/BV-X (Debut)
Setting
This chapter takes place in Mamoru's mansion in the year 20XX in a timeline unique to the DeSpo FighterZ manga.
Trivia
- Though "weak," "medium" and "strong" attacks were localized in English-language editions of the actual FighterZ game as "Light," "Medium" and "Heavy" attacks respectively, this chapter is rather dependent on their original Japanese names.
- At the end of the chapter, a narration box lays out specific inputs for "Kenzo Combo #1." They are as follows: Light Attack, Light Attack, Medium Attack, Medium Attack, Heavy Attack, quarter-circle toward the opponent + Special Attack.
- Rather than featuring an update of Chapter 2's match-recreation feature, the original Saikyō Jump printing of Chapter 3 is followed by a one-page glossary of the series' terms, including game techniques, DeSpo FighterZ-specific technology, and characters.
- The series changed position in Saikyō Jump beginning with this chapter, moving from the first two chapters' position as third manga in the magazine, following Super Dragon Ball Heroes and Dragon Ball SD, to a spot near the middle of the book.
Availability
This chapter was first published in Japan in the January 2019 issue of Shueisha's Saikyō Jump. It has not yet been made available in any other formats or regions.