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| dates        = 08 August 2005
| dates        = 08 August 2005
| genre        = Fighting
| genre        = Fighting
| price        = ¥4,571
| price        = ¥4,800 (¥4,571 excluding tax)
| developer    = [[Ganbarion]]
| developer    = [[Ganbarion]]
| publisher    = [[Nintendo]]
| music        = [[Yūichi Hirose]]
| music        = [[Yūichi Hirose]]
| chars        = 236 (Battle + Support + Helper)
| chars        = 236 (Battle + Support + Helper)
| rating        = CERO A (all ages)
| shipped      =  
| shipped      =  
| sold          =  
| sold          =  
}}
}}
'''''Jump Super Stars''''' is a 2D, sprite-based fighting game developed by [[Ganbarion]] and published by [[Nintendo]] for the Nintendo DS, released '''08 August 2005'''. The game features over 200 characters from various franchises in Shueisha's ''Jump'' anthologies, including a significant number from ''Dragon Ball''. The game was formally announced in the 2004 No. 36 issue of ''Weekly Shōnen Jump''<ref>{{Cite web|URL=https://www.gamespot.com/articles/shonen-jump-all-star-game-to-hit-ds/1100-6109546/|Website=GameSpot|Title="Shonen Jump all-star game to hit DS"|Date=04 October 2004|AccessDate=26 September 2018}}</ref><ref>{{Cite web|URL=https://www.gamespot.com/articles/nintendo-to-codevelop-jump-super-stars/1100-6109673/|Website=GameSpot|Title="Nintendo to codevelop Jump Super Stars"|Date=05 October 2004|AccessDate=26 September 2018}}</ref>, and received regular promotion in Shueisha magazines leading up to it release.<ref>{{Cite web|URL=http://www.kanzenshuu.com/2004/10/21/jump-super-stars-roster-update/|Website=Kanzenshuu|Title="Jump Super Stars Roster Update"|Date=21 October 2004|AccessDate=26 September 2018}}</ref>
'''''Jump Super Stars''''' is a 2D, sprite-based fighting game developed by [[Ganbarion]] and published by [[Nintendo]] for the Nintendo DS, released '''08 August 2005''' exclusively in Japan. The game features over 200 characters from various franchises in Shueisha's ''Jump'' anthologies, including a significant number from ''Dragon Ball''. The game was formally announced in the 2004 No. 36 issue of ''Weekly Shōnen Jump''<ref>{{Cite web|URL=https://www.gamespot.com/articles/shonen-jump-all-star-game-to-hit-ds/1100-6109546/|Website=GameSpot|Title="Shonen Jump all-star game to hit DS"|Date=04 October 2004|AccessDate=26 September 2018}}</ref><ref>{{Cite web|URL=https://www.gamespot.com/articles/nintendo-to-codevelop-jump-super-stars/1100-6109673/|Website=GameSpot|Title="Nintendo to codevelop Jump Super Stars"|Date=05 October 2004|AccessDate=26 September 2018}}</ref>, and received regular promotion in Shueisha magazines leading up to it release.<ref>{{Cite web|URL=http://www.kanzenshuu.com/2004/10/21/jump-super-stars-roster-update/|Website=Kanzenshuu|Title="Jump Super Stars Roster Update"|Date=21 October 2004|AccessDate=26 September 2018}}</ref>


Playing similarly to games like those in Nintendo's ''Smash Bros.'' series, players control characters on multi-level, platform-based stages attempting to knock each other out.
The game received a direct follow-up, ''[[Jump Ultimate Stars]]'', the following year.


The game received a direct sequel, ''[[Jump Ultimate Stars]]'', the following year.
==Gameplay==
[[File:jumpsuperstars-deckbuilding.png|thumb|256px|Building a playable deck (top screen) from the available characters and ''koma'' (bottom screen)]]
[[File:jumpsuperstars-fightexample.png|thumb|256px|Gameplay of Son Goku fighting Jotaro (top screen) with the player's customized deck (bottom screen)]]
 
Playing similarly to games like those in Nintendo's own ''Smash Bros.'' series, up to four characters fight on multi-level, platform-based stages. Characters as classified as either fully playable battle, assist, or helper characters. Character selections are further broken down into different ''koma'' (or "panel", as in the panels making up a page in a comic book) types. All help characters are single ''koma'', while all assist characters are either two or three ''koma''. Playable battle characters can range from four to seven ''koma''.
 
Players arrange the collected characters' ''koma'' on the 5x4 grid (with twenty available "spots") into a respective deck; each deck must contain at least one battle character, one support character, and one helper character, though the player is free to leave open spots if they choose or are otherwise unable to fill it with the available characters. Placing certain characters directly next to each other on the deck may trigger additional boosts.
 
Battle characters use weak, strong, and special attacks against their opponents alongside advanced options like dashing, double jumps, guards, push attacks, and special team attacks. Various items may appear on the stage granting temporary stat boosts or handicaps. Through these options, players attempt to either knock their opponent out of the ring entirety (which may involve busting through the side walls), or attack enough to drain them of their energy, with each granting a single win point.
 
Players unlock additional characters by playing through the game's "J-Adventure" mode.


==Game Modes==
==Game Modes==


* Battle (武闘伝 ''Butōden''): story mode
* J-Adventure (Jアドベンチャー ''J Adobenchā''): story mode
* Fighting Mode (対戦モード ''Taisen Mōdo''): player vs. player, player vs. CPU, CPU vs. CPU
* Wireless Play (通信プレイ ''Tsūshin Purei''): local wireless player vs. player between Nintendo DS systems
* Strongest Under the Heavens Martial Arts Tournament (天下一武道会 ''Tenka'ichi Budōkai''): tournament mode
* Battle (バトル ''Batoru''): player vs. CPU
* Options (オプション ''Opushon''): game options and adjustments
* Deck Maker (デッキメイカ ''Dekki Meika''): create and edit gameplay decks
* Koma Gallery (コマずかん ''Koma Zukan''): view collected ''koma''
* Options (オプション ''Opushon''): adjust various game options


==Playable Characters==
==Characters==


Characters as classified as either fully playable battle characters, assist characters, or helper characters. Of the 236 total playable characters, 15 characters represent the ''Dragon Ball'' franchise, with five battle characters.
''Jump Super Stars'' features over 200 characters/items from 27 different franchises, with 34 fully-controllable battle characters. Represented franchises include:


Character selections are further broken down into ''koma'' (or "panel", as in the panels making up a page in a comic book) types. All help characters are single ''koma'', while all assist characters are either two or three ''koma''. Playable battle characters can range from four to seven ''koma''.
* Black Cat
* Bleach
* Bobobo-bo Bo-bobo
* Buso Renkin
* Death Note
* D.Gray-man
* Dragon Ball
* Dr. Slump
* Eyeshield 21
* Gintama
* Hunter x Hunter
* Hikaru no Go
* JoJo's Bizarre Adventure
* Katekyō Hitman Reborn!
* KochiKame
* Mr. Fullswing
* Naruto
* One Piece
* The Prince of Tennis
* Pyū to Fuku! Jaguar
* Rurouni Kenshin
* Shaman King
* Slam Dunk
* Steel Ball Run
* Strawberry 100%
* Yu-Gi-Oh!
* Yu Yu Hakusho
 
===Dragon Ball Characters===
Fifteen characters represent the ''Dragon Ball'' franchise, with five available as fully-controllable battle characters.


{| class="wikitable" style="width: 100%;" align="center"
{| class="wikitable" style="width: 100%;" align="center"
!Sprite!!align=left|Name!!Koma Variants!!Forms Represented!!Notes!!Status
!Sprite!!align=left|Name!!Koma Variants!!Forms Represented!!Notes!!Status
|- style="border-top: 2px solid #AAA"
|- style="border-top: 2px solid #AAA"
||[[File:Superbutoden2-sprite-gohan.png]]||align=left|[[Son Goku]]||1 Koma (Help)<br>2 Koma (Support)<br>3 Koma (Support)<br>4 Koma (Battle)<br>5 Koma (Battle)<br>6 Koma (Battle)<br>7 Koma (Battle)||Regular<br>[[Super Saiyan]]<br>[[Super Saiyan 3]]||n/a||What's immediately selectable?
||[[File:jumpsuperstars-sprite-songoku.png]]||align=left|[[Son Goku]]||1 Koma (Help)<br>2 Koma (Support)<br>3 Koma (Support)<br>4 Koma (Battle)<br>5 Koma (Battle)<br>6 Koma (Battle)<br>7 Koma (Battle)||Regular<br>[[Super Saiyan]]||Turns [[Super Saiyan 3]] and into [[Vegetto]] as a part of special moves||What's immediately selectable?
|-
|- style="border-top: 2px solid #AAA"
||[[File:jumpsuperstars-sprite-vegeta.png]]||align=left|[[Vegeta]]||1 Koma (Help)<br>2 Koma (Support)<br>3 Koma (Support)<br>4 Koma (Battle)<br>5 Koma (Battle)||Regular<br>[[Super Saiyan]]||n/a||What's immediately selectable?
|-
|- style="border-top: 2px solid #AAA"
||[[File:jumpsuperstars-sprite-songohan.png]]||align=left|[[Son Gohan]]||1 Koma (Help)<br>2 Koma (Support)<br>3 Koma (Support)<br>4 Koma (Battle)<br>5 Koma (Battle)||[[Super Saiyan]]<br>[[Super Saiyan 2]]||n/a||What's immediately selectable?
|-
|- style="border-top: 2px solid #AAA"
||[[File:jumpsuperstars-sprite-gotenks.png]]||align=left|[[Gotenks]]||3 Koma (Support)<br>4 Koma (Battle)<br>5 Koma (Battle)||Regular<br>[[Super Saiyan]]||Turns [[Super Saiyan 3]] as part of the [[Super Ghost Kamikaze Attack]]||What's immediately selectable?
|-
|-
|- style="border-top: 2px solid #AAA"
|- style="border-top: 2px solid #AAA"
||[[File:Superbutoden2-sprite-gohan.png]]||align=left|[[Vegeta]]||1 Koma (Help)<br>2 Koma (Support)<br>3 Koma (Support)<br>4 Koma (Battle)<br>5 Koma (Battle)||Regular<br>[[Super Saiyan]]||n/a||What's immediately selectable?
||[[File:jumpsuperstars-sprite-piccolo.png]]||align=left|[[Piccolo]]||1 Koma (Support)<br>4 Koma (Battle)<br>5 Koma (Battle)||n/a||n/a||What's immediately selectable?
|-
|-
|- style="border-top: 2px solid #AAA"
|- style="border-top: 2px solid #AAA"
||[[File:Superbutoden2-sprite-gohan.png]]||align=left|[[Son Gohan]]||1 Koma (Help)<br>2 Koma (Support)<br>3 Koma (Support)<br>4 Koma (Battle)<br>5 Koma (Battle)||Regular<br>[[Super Saiyan 2]]||n/a||What's immediately selectable?
||[[File:jumpsuperstars-sprite-kuririn.png]]||align=left|[[Kuririn]]||1 Koma (Help)<br>2 Koma (Support)<br>3 Koma (Support)||n/a||n/a||What's immediately selectable?
|-
|-
|- style="border-top: 2px solid #AAA"
|- style="border-top: 2px solid #AAA"
||[[File:Superbutoden2-sprite-gohan.png]]||align=left|[[Gotenks]]||3 Koma (Support)<br>4 Koma (Battle)<br>5 Koma (Battle)||Regular<br>[[Super Saiyan]]||n/a||What's immediately selectable?
||[[File:jumpsuperstars-sprite-trunks.png]]||align=left|[[Trunks]]||1 Koma (Help)||n/a||n/a||What's immediately selectable?
|-
|-
|- style="border-top: 2px solid #AAA"
|- style="border-top: 2px solid #AAA"
||[[File:Superbutoden2-sprite-gohan.png]]||align=left|[[Piccolo]]||1 Koma (Support)<br>4 Koma (Battle)<br>5 Koma (Battle)||n/a||n/a||What's immediately selectable?
||[[File:jumpsuperstars-sprite-songoten.png]]||align=left|[[Son Goten]]||1 Koma (Help)||n/a||n/a||What's immediately selectable?
|-
|-
|- style="border-top: 2px solid #AAA"
|- style="border-top: 2px solid #AAA"
||[[File:Superbutoden2-sprite-gohan.png]]||align=left|[[Kuririn]]||1 Koma (Help)<br>2 Koma (Support)<br>3 Koma (Support)||n/a||n/a||What's immediately selectable?
||[[File:jumpsuperstars-sprite-god.png]]||align=left|[[God of Earth|God]]||1 Koma (Help)||n/a||n/a||What's immediately selectable?
|-
|-
|- style="border-top: 2px solid #AAA"
|- style="border-top: 2px solid #AAA"
||[[File:Superbutoden2-sprite-gohan.png]]||align=left|[[Trunks]]||1 Koma (Help)||n/a||n/a||What's immediately selectable?
||[[File:jumpsuperstars-sprite-nail.png]]||align=left|[[Nail]]||1 Koma (Help)||n/a||n/a||What's immediately selectable?
|-
|-
|- style="border-top: 2px solid #AAA"
|- style="border-top: 2px solid #AAA"
||[[File:Superbutoden2-sprite-gohan.png]]||align=left|[[Son Goten]]||1 Koma (Help)||n/a||n/a||What's immediately selectable?
||[[File:jumpsuperstars-sprite-kamesennin.png]]||align=left|[[Turtle Hermit]]||1 Koma (Help)||n/a||n/a||What's immediately selectable?
|-
|-
|- style="border-top: 2px solid #AAA"
|- style="border-top: 2px solid #AAA"
||[[File:Superbutoden2-sprite-gohan.png]]||align=left|[[God of Earth|God]]||1 Koma (Help)||n/a||n/a||What's immediately selectable?
||[[File:jumpsuperstars-sprite-bulma.png]]||align=left|[[Bulma]]||1 Koma (Help)||n/a||n/a||What's immediately selectable?
|-
|-
|- style="border-top: 2px solid #AAA"
|- style="border-top: 2px solid #AAA"
||[[File:Superbutoden2-sprite-gohan.png]]||align=left|[[Nail]]||1 Koma (Help)||n/a||n/a||What's immediately selectable?
||[[File:jumpsuperstars-sprite-dende.png]]||align=left|[[Dende]]||1 Koma (Help)||n/a||n/a||What's immediately selectable?
|-
|-
|- style="border-top: 2px solid #AAA"
|- style="border-top: 2px solid #AAA"
||[[File:Superbutoden2-sprite-gohan.png]]||align=left|[[Turtle Hermit]]||1 Koma (Help)||n/a||n/a||What's immediately selectable?
||[[File:jumpsuperstars-sprite-senzu.png]]||align=left|[[Senzu]]||1 Koma (Help)||n/a||n/a||What's immediately selectable?
|-
|-
|- style="border-top: 2px solid #AAA"
|- style="border-top: 2px solid #AAA"
||[[File:Superbutoden2-sprite-gohan.png]]||align=left|[[Bulma]]||1 Koma (Help)||n/a||n/a||What's immediately selectable?
||[[File:jumpsuperstars-sprite-potara.png]]||align=left|[[Potara]]||1 Koma (Help)||n/a||n/a||What's immediately selectable?
|-
|-
|}
===Dr. Slump Characters===
Three characters represent the ''Dr. Slump'' franchise, with two available as fully-controllable battle characters.
{| class="wikitable" style="width: 100%;" align="center"
!Sprite!!align=left|Name!!Koma Variants!!Forms Represented!!Notes!!Status
|- style="border-top: 2px solid #AAA"
|- style="border-top: 2px solid #AAA"
||[[File:Superbutoden2-sprite-gohan.png]]||align=left|[[Dende]]||1 Koma (Help)||n/a||n/a||What's immediately selectable?
||[[File:jumpsuperstars-sprite-aralegatchan.png]]||align=left|[[Arale Norimaki]] (w/ [[Gatchan]])||1 Koma (Help)<br>2 Koma (Support)<br>3 Koma (Support)<br>4 Koma (Battle)<br>5 Koma (Battle)<br>6 Koma (Battle)||n/a||n/a||What's immediately selectable?
|-
|-
|- style="border-top: 2px solid #AAA"
|- style="border-top: 2px solid #AAA"
||[[File:Superbutoden2-sprite-gohan.png]]||align=left|[[Senzu]]||1 Koma (Help)||n/a||n/a||What's immediately selectable?
||[[File:jumpsuperstars-sprite-mashirito.png]]||align=left|[[Dr. Mashirito]]||1 Koma (Help)<br>4 Koma (Battle)<br>5 Koma (Battle)<br>6 Koma (Battle)||Uses [[Caramel Man 1]] and fuses with Piccolo as part of special moves||n/a||What's immediately selectable?
|-
|-
|- style="border-top: 2px solid #AAA"
|- style="border-top: 2px solid #AAA"
||[[File:Superbutoden2-sprite-gohan.png]]||align=left|[[Potara]]||1 Koma (Help)||n/a||n/a||What's immediately selectable?
||[[File:jumpsuperstars-sprite-senbei.png]]||align=left|[[Senbei Norimaki]]||1 Koma (Help)||n/a||n/a||What's immediately selectable?
|-
|-
|}
|}
Line 106: Line 165:
==Codes &amp; Secrets==
==Codes &amp; Secrets==


[[File:Superbutoden2-charsunlocked.png|thumb|256px|Character select screen following a correct code input, with both Son Goku and Broli unlocked as playable characters]]
TBD
===Additional Playable Characters===
By selecting one of the four playable characters and completing the story mode on the third difficulty level or higher without losing with reward the player with one quarter of the unlock code (two button presses per character of the eight button presses in total). Beating the boss character as Son Gohan reveals the first; beating the boss character as Piccolo reveals the second; beating the boss character as Vegeta reveals the third; and beating the boss character as Trunks reveals the fourth and final sequence.


The full button press sequence of '''Up, X, Down, B, L, Y, R, A''' — when entered pre-title screen (as Son Gohan's arms can be seen flying forward) — will unlock [[Son Goku]] and [[Broli]] as playable characters. An audible quote of Broli speaking the name ''Kakarotto...'' ("Kakarrot", Goku's original Saiyan name) indicates a correct sequence input.
==Merchandise==


The same code would later be used in games such as ''[[Super Butōden 3]]'' (where it would unlock the future Trunks as a playable character) and [[''Ultimate Butoden'']] (where it would once again unlock Broli as a playable character). Variations on the code could be used ''[[Extreme Butōden]]'' to unlock various assist characters.
===Guide Books===


[[File:Superbutoden2-tinyfighters.png|thumb|256px|Battle scene with Vegeta having entered the "Tiny Characters" code fighting against a normal-sized Zangya]]
''Jump Super Stars'' received two guide books released under the "V-Jump Books" series.
===Tiny Characters===


On the pre-fight dialog screen, each player may press the '''Down''' button five times for their respective character to appear tiny during the forthcoming battle.
Released '''01 August 2005''', the ''Jump Super Stars Official Nintendo'' book (ISBN: 408779332X) spans 178 pages.


===High Speed Mode===
Released '''09 September 2005''', the ''Jump Super Stars Master Book: Road to Victory!!'' book (ISBN: 4087793370) spans 352 pages.
 
On the initial black screen upon booting the game, hold '''L''' + '''R''' + '''Start''' + '''Select''' on the second player controller until Son Goku begins speaking to enable turbo mode, speeding up the battle gameplay significantly.
 
===Change the Victory Line===
 
Upon winning and entering your win pose, press '''Select''' and one of the following four buttons for a special victory line of dialog:
 
* '''A''': A gag line
* '''B''': Praise your opponent
* '''X''': Deride your opponent
* '''Y''': Meaningless line
 
[[File:Superbutoden2-titlescreenpopo.png|thumb|256px|Mr. Popo peeks out]]
===Attract Mode Easter Eggs===
 
By leaving the game's attract mode playing uninterrupted for a certain number of times, two different characters will make a brief appearance on the game's title screen:
 
* On the eighth run-through, Mr. Popo will pop his head out from behind the Dragon Ball in the game's logo.
* On the fifteenth run-through, Piccolo will fly in from the left side of the screen, fire an energy blast, and fly away.
 
This sequence will repeat if the player continues to leave the game running uninterrupted for similar intervals.
 
[[File:Superbutoden2-debug1.png|thumb|256px|Debug mode main menu]]
===Debug Mode===
 
By way of cheat devices, a developer debug mode can be made accessible to players (see: Pro Action Replay Code '''7E002200''').
 
Through this series of menus, players can set up specific matches, jump to certain story mode scenarios, play a particular piece of background music, etc.
 
The same means of access give way to a debug mode in ''Super Butōden 3''; between this fact and the debug mode here in ''Super Butōden 2'' actually having header text explicitly reading as "DBZ3", it certainly speaks to the compressed and perhaps-overlapped development time between games.
 
==Merchandise==
 
===Guide Book===
 
[[File:Superbutoden2-guidebook.png|thumb|200px|Cover of the ''Super Butōden 2'' guide book]]
A guide book released under the ''V-Jump Guide Books Game Series'' was released '''25 January 1994''' covering the game's controls, strategy, story, etc.
 
The final 16 pages in the book initially come enclosed and can be opened at their perforated edge. These pages reveal the secret codes for unlocking the additional characters, high speed mode, tiny characters, etc. The last page in the book showcases [[Son Goten]] and [[Trunks]] from the final arc of the original series with the text 次はボクたちの出番だね!! ("''Tsugi wa bokutachi no debanda ne! !''", "We're up next!!"), teasing their inclusion in the forthcoming ''Super Butōden 3''.


==Releases==
==Releases==
[[File:Jumpsuperstars-bestbuy.jpg|thumb|250px|''Jump Super Stars'' on store shelves at Best Buy in America in 2006]]
''Jump Super Stars'' was exclusively released on the Nintendo DS in Japan '''08 August 2005''', and has never been re-released or re-packaged.


''Dragon Ball Z: Super Butōden 2'' was originally released on the Nintendo Super Famicom '''17 December 1993'''. As with most Nintendo Super Famicom games, the game comes packaged in a cardboard box meant to be stood vertically. The plastic packaging inside holds the game cartridge, while the instruction manual and promotional material slide in and fit on top.
While the game never received an international, localized/translated release, certain retailers — including Best Buy and Fry's — began stocking a small number of import games in 2006. As part of this release, ''Jump Super Stars'' was briefly available on American shelves for $49.99.<ref>{{Cite web|URL=http://www.kanzenshuu.com/forum/viewtopic.php?f=11&t=4125|Website=Kanzenshuu|Title="Shonen Jump Super Stars Being Sold At Best Buy!"|Date=02 September 2006|AccessDate=26 September 2018}}</ref>
 
''Dragon Ball Z: Super Butōden 2'' was included within the Nintendo 3DS compilation ''J Legend Retsuden'' on '''07 November 2013''' as the sole Super Famicom entry for the ''Dragon Ball'' franchise (alongside various Famicom entries).<ref>2013 #46 issue of Weekly Shōnen Jump ([http://www.kanzenshuu.com/2013/10/15/super-butoden-2-coming-j-legend-retsuden-jp-3ds/ "SCOOP" column)]</ref> This version maintained its original musical score.
 
The game was released as a separate download in conjunction with the Nintendo 3DS game ''Dragon Ball Z: Extreme Butōden'' on '''11 June 2015''' as a first-pressing bonus item. This version of the game had a new musical score composed and inserted, replacing the original by Kenji Yamamoto.<ref>"Dragon Ball Z: Extreme Butōden" Official Website ([http://www.kanzenshuu.com/2015/03/24/super-butoden-2-music-to-be-replaced-in-extreme-butoden-bonus/ bonus information page)]</ref> This altered version was also used — untranslated — as the international pre-order and first-pressing bonus. Contrary to certain marketing splashes, the game was not technically delivered as a part of the "Virtual Console" line on the Nintendo 3DS; the game is its own individual download with no "Virtual Console" branding or functionality, cannot be obtained or purchased separately, and runs on the base Nintendo 3DS model unlike the later, proper Super Famicom/Nintendo "Virtual Console" releases. This version is in fact the same version as ported within ''J Legend Retsuden'' (with that compilation's own internal menu and options system).
 
===International Releases===
 
[[File:Superbutoden2-frenchtitle.png|thumb|256px|Title screen from the game's French localization, ''La Légende Saien'']]
A French localization of ''Super Butōden 2'' was released under the title ''Dragon Ball Z: La Légende Saien'' ("The Saiyan Legend") in 1994. The release is notable for its numerous grammatical issues and strange, new character names (e.g., Broli is "Tara"; Bojack is "Kujila"; Zangya is "Aki"). Son Goku and Broli are immediately selectable as playable characters; no secret input code is necessary.


==Domestic Media Coverage==
==Domestic Media Coverage==


* ''V-Jump'', October 1993 issue, "ビッグタイトル疾風怒濤5大情報!!"
TBD
* ''V-Jump'', November 1993 issue, "SCOOP!! Dragon Ball Z: Super Butōden 2"
* ''V-Jump'', December 1993 issue, (contents unknown)
* ''V-Jump'', January 1994 issue, cover story + B6-sized appendix shared with ''Romancing Saga 2''
* ''V-Jump'', February 1994 issue, cover story


==Commercials &amp; Trailers==
==Commercials &amp; Trailers==


* https://www.youtube.com/embed/dJPkTp_5UQM
TBD
* https://www.youtube.com/watch?v=kWML-FQSy90


==International Media Coverage==
==International Media Coverage==


* ''Electronic Gaming Monthly'', October 1993 issue, "[http://www.kanzenshuu.com/press-archive/egm-october-1993-super-butoden-2-preview/ Import Preview: Dragon Ball Z 2]"
TBD
* ''Electronic Gaming Monthly'', November 1993 issue, "[http://www.kanzenshuu.com/press-archive/egm-november-1993-super-butoden-2-preview/ International Outlook: Dragon Ball Z2]"
* ''Diehard GameFan'', February 1994 issue, "[http://www.kanzenshuu.com/press-archive/gamefan-february-1994-super-butoden-2-coverage/ Planet SNES: Dragon Ball Z 2]"
* ''Electronic Gaming Monthly'', April 1994 issue, "[http://www.kanzenshuu.com/press-archive/egm-april-1994-super-butoden-2-coverage/ Fact File: Dragon Ball Z Super Futoden 2]"


==Legacy==
==Legacy==


Several pieces of music from ''Super Butōden 2'' later made their way into subsequent video games; Son Gohan's piano-based theme reappeared in ''[[Dragon Ball Z: Ultimate Battle 22]]'' (played at a much faster pace), while Trunks' theme appeared in a remixed form in ''Super Butōden 3'' alongside its respective character.
Following the two ''Famicom Jump'' role-playing games on the Nintendo Famicom, Shueisha/''Jump'' crossover experiences were effectively non-existent until ''Jump Super Stars'' in 2005.
 
''Jump Super Stars'' received a direct follow-up the next year, ''[[Jump Ultimate Stars]]'', also on the Nintendo DS. The sequel expanded on the existing game setup with additional franchises and characters represented, and also incorporated online play.
 
Following ''Jump Super Stars'', crossover games regularly saw releases across various platforms, generally tied in with major anniversaries. These include ''[[Battle Stadium D.O.N.]]'', ''[[J-Stars Victory Vs.]]'', and ''[[Jump Force]]''.
 
As of 2006, ''Jump Super Stars'' had sold 517,514 copies according to ''Media Create''.<ref>{{Cite web|URL=https://www.neogaf.com/threads/media-create-top-500-for-2006.184972/|Website=NeoGAF|Title="Media Create Top 500 for 2006"|Date=29 August 2007|AccessDate=26 September 2018}}</ref>


==Additional Notes==
==Additional Notes==
 
[[File:jumpsuperstars-sprite-torishimafusion.png|thumb|Special team attack featuring Dr. Mashirito fusing with Piccolo]]
''Jump Super Stars'' includes a special tag-team attack with [[Piccolo]] and [[Dr. Mashirito]] featuring the two using the fusion dance from ''Dragon Ball'' to create a new character who attacks with the word ''botsu'' (meaning "rejected"). Both the original [[Demon King Piccolo]] and Mashirito were originally based on [[Kazuhiko Torishima]], Akira Toriyama's original editor, who frequently rejected Toriyama's manuscripts.
''Jump Super Stars'' includes a special tag-team attack with [[Piccolo]] and [[Dr. Mashirito]] featuring the two using the fusion dance from ''Dragon Ball'' to create a new character who attacks with the word ''botsu'' (meaning "rejected"). Both the original [[Demon King Piccolo]] and Mashirito were originally based on [[Kazuhiko Torishima]], Akira Toriyama's original editor, who frequently rejected Toriyama's manuscripts.


Line 204: Line 212:


[[File:Game-crossover-jumpsuperstars-cover.png|thumb|250px|Original Nintendo DS box art]]
[[File:Game-crossover-jumpsuperstars-cover.png|thumb|250px|Original Nintendo DS box art]]
* '''Executive Producer''': 平野 雄二
See and cross reference / fact check against actual game from - https://www.mobygames.com/game/nintendo-ds/jump-superstars/credits
* '''Chief Producer''': 宮河 恭夫
 
* '''Producer''': Toshihiro Suzuki
* '''Executive Producer''': Satoru Iwata, Shinji Hatano
* '''Chief Director''': 島田 晋作
* '''Producer''': Chikako Yamakura, Hitoshi Yamagami
* '''Coordinator''': 飛天 一助
* '''Coordinator''': Yutaka Takehisa
* '''Game Design''': 久保田 昭史, 田島 昭司, 清水 厚二, 竹花 欣也
* '''Director''': Tōru Haga, Takao Nakano
* '''Programming''': まるこ父, JCパジャマズ, まるこ
* '''Game Design''': Tōru Haga, Hiroshi Tsurumoto, Takahiro Hayashi
* '''Graphic Design''': 玉井 裕和, 高橋 雅行, 荒井 翔子, M.柏木, ボージャック鈴木, ザンギャそば, TAKO仙人, 服部 大三郎
* '''Sub-Director''': Tsuyoshi Kumagai
* '''Toei Animation''': [[Kōzō Morishita]], [[Sei'ichi Hiruta]]
* '''Main Program''': Tsuyoshi Kumagai
* '''Scenario Draft''': [[Takao Koyama]], [[Sumio Uetake]]
* '''Design Director''': Kunio Asahara
* '''Sound Work''': [[Kenji Yamamoto]], SWITCH・E, Kumatarou
* '''Program''': Hiroyuki Hayashibara, Minoru Sudou, Shinji Yukitake, Haruhiko Ohtsuka, Youhei Kataoka
* '''Battle Character Base Drawings''': [[Tadayoshi Yamamuro]], [[Naoki Miyahara]], [[Hideko Okimoto]], [[Akemi Seki]], [[Naotoshi Shida]], [[Yukio Ebisawa]], [[Kazuya Hisada]], [[Tai'ichirō Ohara]], [[Satoru Iriyoshi]], [[Takashi Nashizawa]]
* '''Design''': Kunio Asahara, Yoichi Nakano, Kōjirō Uno, Noriko Sasaki, Akihiro Okada, Suguru Matsumoto, Kana Nakao, Yasuhiro Kobayashi, Michiyo Ogata
* '''Assistant Work''': 渡辺 浩孝, 清水 泰臣, 磯貝 健夫, 金子 孝治, 麻生 佳子, 亀 えりか, 檜桓 賢一, どんきー
* '''Design Cooperation''': Avantec Co. Ltd., Tsutoshi Koide, Yoshito Nishigaki
* '''Sound''': Yūichi Hirose
* '''Assistants''': Satoshi Takafuji, Hiroyuki Hamada, Miyuki Tanabe, Ryousuke Miyazaki, Mishu Sugiyama, Yōko Mizutani, Hirokazu Tōbō
* '''Artwork''': Sachiko Nakamichi, Chiharu Sakiyama, Aki Sakurai
* '''Publicity & Promotion''': Takeshi Furuta
* '''Development Support''': Shuichi Narusawa, Kaori Ando, Yasuhiro Matsumoto
* '''Special Thanks''': Satoshi Yamato, Noriyuki Niwa, Yurie Satou, Mitsuaki Hagishima
* '''Debug''': Ganbarion Debug Team, Super Mario Club


==References==
==References==
{{reflist}}
{{reflist}}


{{Console Games}}
{{Crossover Games}}
[[Category: Video Game|*]]
[[Category: Video Game|*]]

Latest revision as of 09:08, 28 September 2018

This page is incomplete.
Kanzenshuu wiki team members are aware that they must edit this page to add missing information and complete it.
Jump Super Stars
Jump Super Stars
"Jump Super Stars" Top Title Screen
ジャンプスーパースターズ
Janpu Sūpā Sutāzu
Release Date 08 August 2005
Genre Fighting
Price ¥4,800 (¥4,571 excluding tax)
Developer Ganbarion
Publisher Nintendo
Music Composer(s) Yūichi Hirose
Playable Characters 236 (Battle + Support + Helper)
Rating CERO A (all ages)
v · d · e

Jump Super Stars is a 2D, sprite-based fighting game developed by Ganbarion and published by Nintendo for the Nintendo DS, released 08 August 2005 exclusively in Japan. The game features over 200 characters from various franchises in Shueisha's Jump anthologies, including a significant number from Dragon Ball. The game was formally announced in the 2004 No. 36 issue of Weekly Shōnen Jump[1][2], and received regular promotion in Shueisha magazines leading up to it release.[3]

The game received a direct follow-up, Jump Ultimate Stars, the following year.

Gameplay

Building a playable deck (top screen) from the available characters and koma (bottom screen)
Gameplay of Son Goku fighting Jotaro (top screen) with the player's customized deck (bottom screen)

Playing similarly to games like those in Nintendo's own Smash Bros. series, up to four characters fight on multi-level, platform-based stages. Characters as classified as either fully playable battle, assist, or helper characters. Character selections are further broken down into different koma (or "panel", as in the panels making up a page in a comic book) types. All help characters are single koma, while all assist characters are either two or three koma. Playable battle characters can range from four to seven koma.

Players arrange the collected characters' koma on the 5x4 grid (with twenty available "spots") into a respective deck; each deck must contain at least one battle character, one support character, and one helper character, though the player is free to leave open spots if they choose or are otherwise unable to fill it with the available characters. Placing certain characters directly next to each other on the deck may trigger additional boosts.

Battle characters use weak, strong, and special attacks against their opponents alongside advanced options like dashing, double jumps, guards, push attacks, and special team attacks. Various items may appear on the stage granting temporary stat boosts or handicaps. Through these options, players attempt to either knock their opponent out of the ring entirety (which may involve busting through the side walls), or attack enough to drain them of their energy, with each granting a single win point.

Players unlock additional characters by playing through the game's "J-Adventure" mode.

Game Modes

  • J-Adventure (Jアドベンチャー J Adobenchā): story mode
  • Wireless Play (通信プレイ Tsūshin Purei): local wireless player vs. player between Nintendo DS systems
  • Battle (バトル Batoru): player vs. CPU
  • Deck Maker (デッキメイカ Dekki Meika): create and edit gameplay decks
  • Koma Gallery (コマずかん Koma Zukan): view collected koma
  • Options (オプション Opushon): adjust various game options

Characters

Jump Super Stars features over 200 characters/items from 27 different franchises, with 34 fully-controllable battle characters. Represented franchises include:

  • Black Cat
  • Bleach
  • Bobobo-bo Bo-bobo
  • Buso Renkin
  • Death Note
  • D.Gray-man
  • Dragon Ball
  • Dr. Slump
  • Eyeshield 21
  • Gintama
  • Hunter x Hunter
  • Hikaru no Go
  • JoJo's Bizarre Adventure
  • Katekyō Hitman Reborn!
  • KochiKame
  • Mr. Fullswing
  • Naruto
  • One Piece
  • The Prince of Tennis
  • Pyū to Fuku! Jaguar
  • Rurouni Kenshin
  • Shaman King
  • Slam Dunk
  • Steel Ball Run
  • Strawberry 100%
  • Yu-Gi-Oh!
  • Yu Yu Hakusho

Dragon Ball Characters

Fifteen characters represent the Dragon Ball franchise, with five available as fully-controllable battle characters.

Sprite Name Koma Variants Forms Represented Notes Status
Son Goku 1 Koma (Help)
2 Koma (Support)
3 Koma (Support)
4 Koma (Battle)
5 Koma (Battle)
6 Koma (Battle)
7 Koma (Battle)
Regular
Super Saiyan
Turns Super Saiyan 3 and into Vegetto as a part of special moves What's immediately selectable?
Vegeta 1 Koma (Help)
2 Koma (Support)
3 Koma (Support)
4 Koma (Battle)
5 Koma (Battle)
Regular
Super Saiyan
n/a What's immediately selectable?
Son Gohan 1 Koma (Help)
2 Koma (Support)
3 Koma (Support)
4 Koma (Battle)
5 Koma (Battle)
Super Saiyan
Super Saiyan 2
n/a What's immediately selectable?
Gotenks 3 Koma (Support)
4 Koma (Battle)
5 Koma (Battle)
Regular
Super Saiyan
Turns Super Saiyan 3 as part of the Super Ghost Kamikaze Attack What's immediately selectable?
Piccolo 1 Koma (Support)
4 Koma (Battle)
5 Koma (Battle)
n/a n/a What's immediately selectable?
Kuririn 1 Koma (Help)
2 Koma (Support)
3 Koma (Support)
n/a n/a What's immediately selectable?
Trunks 1 Koma (Help) n/a n/a What's immediately selectable?
Son Goten 1 Koma (Help) n/a n/a What's immediately selectable?
God 1 Koma (Help) n/a n/a What's immediately selectable?
Nail 1 Koma (Help) n/a n/a What's immediately selectable?
Turtle Hermit 1 Koma (Help) n/a n/a What's immediately selectable?
Bulma 1 Koma (Help) n/a n/a What's immediately selectable?
Dende 1 Koma (Help) n/a n/a What's immediately selectable?
Senzu 1 Koma (Help) n/a n/a What's immediately selectable?
Potara 1 Koma (Help) n/a n/a What's immediately selectable?

Dr. Slump Characters

Three characters represent the Dr. Slump franchise, with two available as fully-controllable battle characters.

Sprite Name Koma Variants Forms Represented Notes Status
Arale Norimaki (w/ Gatchan) 1 Koma (Help)
2 Koma (Support)
3 Koma (Support)
4 Koma (Battle)
5 Koma (Battle)
6 Koma (Battle)
n/a n/a What's immediately selectable?
Dr. Mashirito 1 Koma (Help)
4 Koma (Battle)
5 Koma (Battle)
6 Koma (Battle)
Uses Caramel Man 1 and fuses with Piccolo as part of special moves n/a What's immediately selectable?
Senbei Norimaki 1 Koma (Help) n/a n/a What's immediately selectable?

Stages

  • Wilderness (荒野 Kōya)
  • Widerness at Dusk (夕焼けの荒野 Yūyake no Kōya)
  • Forest (森林 Shinrin)
  • Forest at Dusk (夕焼けの森林 Yūyake no Shinrin)
  • Rocky Area (岩場 Iwaba)
  • Rocky Area at Dusk (夕焼けの岩場 Yūyake no Iwaba)
  • Seas (海上 Kaijō)
  • Seas at Dusk (夕日の海上 Yūhi no Kaijō)
  • Sandstorm (砂あらし Suna-arashi)
  • Desert (砂漠 Sabaku)
  • Snowfield (雪源 Setsugen)
  • Snowstorm (吹雪 Fubuki)
  • Skies (上空 Jōkū)
  • Skies at Dawn (朝焼けの上空 Asayake no Jōkū)
  • Tournament Stage (武舞台 Bu-butai)
  • Tournament Stage Finals (武舞台決勝 Bu-butai Kesshō)
  • Tournament Stage Semifinals (最終決戦場 Bu-butai Jun-kesshō)

Codes & Secrets

TBD

Merchandise

Guide Books

Jump Super Stars received two guide books released under the "V-Jump Books" series.

Released 01 August 2005, the Jump Super Stars Official Nintendo book (ISBN: 408779332X) spans 178 pages.

Released 09 September 2005, the Jump Super Stars Master Book: Road to Victory!! book (ISBN: 4087793370) spans 352 pages.

Releases

Jump Super Stars on store shelves at Best Buy in America in 2006

Jump Super Stars was exclusively released on the Nintendo DS in Japan 08 August 2005, and has never been re-released or re-packaged.

While the game never received an international, localized/translated release, certain retailers — including Best Buy and Fry's — began stocking a small number of import games in 2006. As part of this release, Jump Super Stars was briefly available on American shelves for $49.99.[4]

Domestic Media Coverage

TBD

Commercials & Trailers

TBD

International Media Coverage

TBD

Legacy

Following the two Famicom Jump role-playing games on the Nintendo Famicom, Shueisha/Jump crossover experiences were effectively non-existent until Jump Super Stars in 2005.

Jump Super Stars received a direct follow-up the next year, Jump Ultimate Stars, also on the Nintendo DS. The sequel expanded on the existing game setup with additional franchises and characters represented, and also incorporated online play.

Following Jump Super Stars, crossover games regularly saw releases across various platforms, generally tied in with major anniversaries. These include Battle Stadium D.O.N., J-Stars Victory Vs., and Jump Force.

As of 2006, Jump Super Stars had sold 517,514 copies according to Media Create.[5]

Additional Notes

Special team attack featuring Dr. Mashirito fusing with Piccolo

Jump Super Stars includes a special tag-team attack with Piccolo and Dr. Mashirito featuring the two using the fusion dance from Dragon Ball to create a new character who attacks with the word botsu (meaning "rejected"). Both the original Demon King Piccolo and Mashirito were originally based on Kazuhiko Torishima, Akira Toriyama's original editor, who frequently rejected Toriyama's manuscripts.

Game Credits

Original Nintendo DS box art

See and cross reference / fact check against actual game from - https://www.mobygames.com/game/nintendo-ds/jump-superstars/credits

  • Executive Producer: Satoru Iwata, Shinji Hatano
  • Producer: Chikako Yamakura, Hitoshi Yamagami
  • Coordinator: Yutaka Takehisa
  • Director: Tōru Haga, Takao Nakano
  • Game Design: Tōru Haga, Hiroshi Tsurumoto, Takahiro Hayashi
  • Sub-Director: Tsuyoshi Kumagai
  • Main Program: Tsuyoshi Kumagai
  • Design Director: Kunio Asahara
  • Program: Hiroyuki Hayashibara, Minoru Sudou, Shinji Yukitake, Haruhiko Ohtsuka, Youhei Kataoka
  • Design: Kunio Asahara, Yoichi Nakano, Kōjirō Uno, Noriko Sasaki, Akihiro Okada, Suguru Matsumoto, Kana Nakao, Yasuhiro Kobayashi, Michiyo Ogata
  • Design Cooperation: Avantec Co. Ltd., Tsutoshi Koide, Yoshito Nishigaki
  • Sound: Yūichi Hirose
  • Assistants: Satoshi Takafuji, Hiroyuki Hamada, Miyuki Tanabe, Ryousuke Miyazaki, Mishu Sugiyama, Yōko Mizutani, Hirokazu Tōbō
  • Artwork: Sachiko Nakamichi, Chiharu Sakiyama, Aki Sakurai
  • Publicity & Promotion: Takeshi Furuta
  • Development Support: Shuichi Narusawa, Kaori Ando, Yasuhiro Matsumoto
  • Special Thanks: Satoshi Yamato, Noriyuki Niwa, Yurie Satou, Mitsuaki Hagishima
  • Debug: Ganbarion Debug Team, Super Mario Club

References

  1. "Shonen Jump all-star game to hit DS" (04 October 2004). GameSpot. Retrieved: 26 September 2018.
  2. "Nintendo to codevelop Jump Super Stars" (05 October 2004). GameSpot. Retrieved: 26 September 2018.
  3. "Jump Super Stars Roster Update" (21 October 2004). Kanzenshuu. Retrieved: 26 September 2018.
  4. "Shonen Jump Super Stars Being Sold At Best Buy!" (02 September 2006). Kanzenshuu. Retrieved: 26 September 2018.
  5. "Media Create Top 500 for 2006" (29 August 2007). NeoGAF. Retrieved: 26 September 2018.