Dragon Ball Z: Collectible Card Game
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| Dragon Ball Z: Collectible Card Game | |||
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Dragon Ball Z: Collectible Card Game Title Screen | |||
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| Release Date | 29 May 2002 (NA) | ||
| Genre | Card Game | ||
| Developer | ImaginEngine | ||
| Publisher | Infogrames | ||
| Rating | ESRB Everyone | ||
Dragon Ball Z: Collectible Card Game is a video game based on the Dragon Ball Z: Collectible Card Game (comprised of and played with physical cards) from Score Entertainment, developed by ImaginEngine and published by Infogrames for the Nintendo Game Boy Advance, originally released 29 May 2002 exclusively in America.
Gameplay

Both players have a Main Personality Level of 1 and an Anger Level of 1.
Dragon Ball Z: Collectible Card Game simulates the experience of playing the physical Dragon Ball Z: Collectible Card Game from Score Entertainment. Players progress through the game and earn cards by battling other characters in the series and climbing up the rankings ladder. Players can also trade and battle other players using the Game Boy Advance's Link Cable.
Game Flow
Main Personality
At the beginning of each campaign, the Player chooses a "Main Personality", which is the character that will represent them on the battlefield.
Draw Phase
At the beginning of the player's turn the player draws three cards from the top of their Life deck.
Plan Phase
The player is allowed to play any of their Allies, Dragon Balls, or Drills to power up their Main Personality.
Combat Phase
The player is able to declare combat on the opponent. If the player declares combat then the following steps take place:
- The player can choose to attack or pass.
- If the player chooses to attack, the opponent can chooses to defend against the attack or pass.
- The opponent can then either choose to attack or pass.
- If the opponent chooses an action, the player can choose to defend against the attack or pass.
This phase loops until both players pass on their turn. Once these steps are completed, the player's turn is over and the opponent's turn begins.
Win Condition
The game cycle repeats itself until one of the players satisfies one of three win conditions:
- Survival Victory: If the opponent has no more cards left in their Life Deck, the player wins.
- Most Powerful Personality Victory: If the player has five Anger with a Main Personality at Level 4, the player wins.
- Dragon Ball Victory: If the player controls a set of all seven Dragon Balls, they win.
Codes & Secrets
TBD
Merchandise
TBD
Releases
Dragon Ball Z: Collectible Card Game was released 29 May 2002 in America. The game received no re-releases and no official international distribution or localization.
Domestic Media Coverage
TBD
Commercials & Trailers
TBD
Legacy
TBD
Additional Notes
TBD
Game Credits
Screaming Games LLC
- Executive Producer: Erik E. Stein
Infogrames, Inc.
- Senior VP of Production: Paul Rinde
- Senior VP of Sales: Wim Stocks
- VP of Marketing: Tracy Magnuson
- Director of Production: Peter Armstrong
- Senior Producer: Michael Cucchiarella
- Producer: Michael Gjere
- Associate Producer: Chris Lundeen, Amy Harbin
- Senior Marketing Manager: Jeffrey Sehring, Cindy Swanson
- Senior Print Production Manager: Cherrie Julkowski
- Product Acquistions: Roger F. A. Arias
- Creative Director: Keith M. Anderson
- Senior Graphics Designer: Christopher J. Odegard
- Game Testers - Plymouth, MN: Steven Charbonneau, David Degnan, Peter Eckert, Stephen Ellis, Brian Ewoldt, Michael Hathaway, Jay Carling King IV
- QA Certification Lead: Kevin Jamieson
- Testers: Erik Maramaldi, Seth Doherty
- QA Certification Lead - Sunnyvale, CA: Eric Alberson
- Assistant Lead - Sunnyvale, CA: Tien Nguyen
- Testers - Sunnyvale, CA: Richard Higbee, Mark Brand, Adrian Morales, Jose Renteria, Andrew LeMat, Dan Burkhead, Fitz
Score!
- Original Card Game Design: James M. Ward
- GBA Card Game Design: David Eckhard
- Score Creative Director: Chaz Elliott
FUNimation Productions, Ltd.
- President: Gen Fukunaga
- Vice‑President: Daniel Cocanougher, Cindy Brennan Fukunaga
- Director of Licensing: Bob Brennan
- Licensing Account Manager: Tamara Stephens
ImaginEngine
- Game Designer: Scott Balaban
- Founding Partner, Corporate Development: Jon Goldman
- Founding Partner, Product Development: Mark Loughridge
- Executive Producer: Bridget Erdmann
- Audio Director & Sound Manager: Robert Thomure
- Sound Effects: Noel Gabriel
- Art: Jason Jewett (Moshi Moshi Design)
- Animation: Jason Jewett (Moshi Moshi Design)
Magellan Interactive
- Producer: Cathy Marshall
- Assistant Producer, Graphic Technician: Jen Alder
- Technical Director: Wes Gale
- Programming: William Lin, Nigel Morgan, Raymond Shou, Grant Yee
- Tester: Peter Gale
References
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