Jump to content

Dragon Ball Z: Legendary Super Warriors

From Kanzenshuu Dragon Ball Wiki
Dragon Ball Z: Legendary Super Warriors
Japanese
Japanese Title Screen for Dragon Ball Z: Legendary Super Warriors
USA
North American Title Screen for Dragon Ball Z: Legendary Super Warriors
Europe
European Title Screen for Dragon Ball Z: Legendary Super Warriors
ドラゴンボールZ 伝説の超戦士たち
Doragon Bōru Zetto Densetsu no Chō Senshi-tachi
Dragon Ball Z: Legendary Super Warriors
Release Date 30 June 2002 (NA)
09 August 2002 (JP)
08 November 2002 (EU)
Genre Card, Role-Playing (RPG)
Developer Flight-Plan
Publisher Banpresto
v · d · e

Dragon Ball Z: Densetsu no Chō Senshi-tachi ("Dragon Ball Z: Legendary Super Warriors") is a card game/role-playing game developed by Flight-Plan and published by Banpresto for the Nintendo Game Boy Color released 30 June 2002 in North America, 09 August 2002 in Japan, and 08 November 2002 in Europe.

The game would be the first and only Dragon Ball game developed for the Nintendo Game Boy Color, as well as the first and only handheld title developed by Flight-Plan and published by Banpresto for the series.

Gameplay

Son Gohan using the Masenkō in battle

Battles in Dragon Ball Z: Legendary Super Warriors are fought using a turn-based card system, each card representing a move. Attacking moves can range from basic punches and kicks to finishing moves like the Kamehameha and Genki-Dama, whereas defensive options include evasion moves and temporarily boosting a character's attributes.

Winning battles earns characters experience points. Every time they level up, one of their attributes can be increased permanently. Cards also get unlocked along the way, allowing players to choose strategically which ones to include in their deck of 20 cards.

Game Modes

Title Menu

  • Continue (つづきから Tsuzukikara): Continues from where the player left off in the story mode.
  • Multiplayer (つうしん Tsūshin): Allows players to battle against each other or trade cards by using a Game Link Cable. Available after reaching Chapter 11 in the story mode.[1]
  • Battle (バトル Batoru): Allows players to select any cards and characters they have unlocked to battle against randomly selected CPU opponents. Unlocked by clearing the story mode once.[1]
  • New Game (はじめから Hajimekara): Starts from the beginning of the story mode. Overwrites any existing save file if progress is saved.

Battle Menu

  • Character status (キャラクター Kyarakutā): Examine the attributes of characters and equip special moves.
  • Deck (デッキ Dekki): Edit a deck of 20 cards.
  • Team composition (へんせい Hensei): Select which character to use for battle. This is usually one character, but can occasionally be two characters on a team.
  • List (リスト Risuto): Browse a list of all the cards the player has unlocked.
  • Save (セーブ Sēbu): Save progress in the game.
  • Exit (とじる Tojiru): Close the menu screen to go into battle.

Story

The story mode of Dragon Ball Z: Legendary Super Warriors covers the Dragon Ball Z portion of Dragon Ball's story, split up into 30 chapters of one battle each and accompanying cutscenes.

After an introductory cutscene that briefly describes the history of the Dragon Balls and Son Goku, the gameplay section of the story picks up after the battle against Raditz, with Son Gohan's training under Piccolo functioning as a tutorial for the game. The rest of the story follows more or less Gohan's perspective throughout the battles against the Saiyans, Freeza, Cell and Majin Boo, although there are a few fights he is not present for.

Chapters 1 through 10 cover the Saiyan and Freeza arcs:

Chapter Number Title Summary
1 師匠は大魔王!
悟飯のツライ修行
Demon King Mentor!
Gohan's Harsh Training
Map: Finding and answering tutorial questions.
Battle: vs. Piccolo
2 サイヤ人の猛威!
悟飯決死の戦い
Saiyan Ferocity!
Gohan's Deathmatch
Battle: vs. Nappa
3 限界を超えた戦い!
悟空対ベジータ
A Battle Beyond the Limits!
Goku vs Vegeta
Battle: vs. Vegeta
4 奇跡を起こせ!
サイヤ人孫悟飯
Create A Miracle!
The Saiyan Son Gohan
Map: Running away from Vegeta.
Battle: vs. Vegeta
5 飛び出せ宇宙へ!
希望のナメック星
Launch Into Space!
Namek, Planet of Hope
Map: Exploring the ruins of Tsuno's village.
Battle: vs. Gurd
6 猛攻リクーム!
悪くて強い奴
Reacoom's Fierce Attack!
An Evil Strong Guy
Battle: vs. Reacoom
7 赤と青の光球!
迫るジースとバータ
Red and Blue Lightning Balls!
Here Come Jheese and Butta
Battle: vs. Jheese & Butta
8 ついに直接対決!!
ギニュー隊長登場
Finally, a Direct Showdown!!
Enter Captain Ginyu
Map: Digging up the hidden Dragon Balls.
Battle: vs. Ginyu (in Goku's body) & Jheese
9 超決戦の幕開けだ!!
おめえだけは倒す
Start of the Super Decisive Battle!!
I Am Going to Defeat You
Battle: vs. Freeza
10 勝つのはオレだ!
フリーザ最終決戦
Victory is Mine!
Freeza's Final Decisive Battle
Map: Finding Bulma as Planet Namek begins to collapse.
Battle: vs. Freeza
This battle features the Boss Battle theme.

Chapters 11 through 20 cover the Cell arc:

Chapter Number Title Summary
11 迫る運命の日!
未来を変える戦い
The Fateful Day Approaches!
Fight to Change the Future
Map: Finding a hiding Piccolo five times.
Battle: vs. Son Goku
12 気配をもたぬ兵器!
恐怖の人造人間現る
Undetectable Weapons!
The Terrifying Artificial Humans Appear
Map: Helping Yajirobe after he was attacked by the Artificial Humans.
Battle: vs. No. 19
13 20号の不敵な笑い
ドクター·ゲロの秘密
No. 20's Defiant Smile
Doctor Gero's Secret
Map: Chasing after No. 20 hidden among the rocks.
Battle: vs. No. 20
14 不吉な予感!
新たなる恐怖の影
An Ominous Premonition!
The Shadow of a New Terror
Map: Exploring the scene of the mysterious second time machine.
Battle: vs. Cell (First Form)
15 歩く超破壊兵器!!
悟空に迫る人造人間
Walking Weapons of Destruction!!
The Artificial Humans Approach Goku
Battle: vs. No. 17
16 悟空と悟飯…
ヒーロー親子の超修行
Goku and Gohan...
Hero Father and Son's Training
Map: Entering the Room of Spirit and Time.
Battle: vs. No. 16 & No. 18
17 セルに挑む者たち!!
決戦の幕開け
Cell's Challengers!!
Start of the Decisive Battle
Battle: vs. Cell (Perfect Form)
18 怒れ悟飯!
目覚める力
Get Angry, Gohan!
Awakening Power
Battle: vs. Cell Junior
19 最強を継ぐ者…
その名は悟飯
Successor to the Strongest
His Name is Gohan
Battle: vs. Cell (Perfect Form)
20 悟空から悟飯へ…
父の魂はつたわった
From Goku to Gohan...
A Father's Spirit is Passed Down
Battle: vs. Cell (Perfect Form)
This battle features the Boss Battle theme.
Extra Story 1 もう一つの結末
未来はオレが守る
Another Conclusion
I Will Protect the Future
Map: Finding surviving civilians in Trunks' timeline.
Battle: vs. No. 17 & No. 18
Extra Story 2 未来に平和を…
トランクス最後の戦い
For Peace in the Future...
Trunks' Last Fight
Battle: vs. Cell (First Form)

Chapters 21 through 30 cover the Majin Boo arc:

Chapter Number Title Summary
21 悟空も復活!?
天下一武道会出場
Goku is Returning, Too?!
Entering the Tenka'ichi Budōkai
Map: Preparing for the Tenka'ichi Budōkai.
Battle: vs. Son Goten
22 うれしさ百万倍!
少年王者決定!!
Happiness Times a Million!
The Boys Champion is Decided!!
Battle: vs. Trunks (Present)
23 黒幕登場!!
悪の魔導師バビディ
The One Pulling the Strings Appears!!
The Evil Mage Bobbidi
Map: Approaching the location of Bobbidi's ship.
Battle: vs. Vegeta (Majin-charmed)
24 戦士の決意!!
オレが始末をつける
A Warrior's Resolution!!
I Will Finish This
Map: Investigating stone statues of Kuririn and Piccolo.
Battle: vs. Majin Boo (Good)
25 打倒魔人ブウ!!
悟飯と悟天の猛特訓
Defeat Majin Boo!!
Gohan and Goten's Hard Training
Map: Training in the Room of Spirit and Time.
Battle: vs. Trunks (Future)
26 特訓成功!!
魔人ブウも終わり?
The Special Training is a Success!!
The End for Majin Boo?
Battle: vs. Majin Boo (Evil)
27 まさにグレート!!
新生悟飯地球へ
Truly Great!!
A Reborn Gohan Returns to Earth
Battle: vs. Majin Boo (Evil)
28 ブウの頭脳プレー!?
衝撃のパワーアップ
Boo's Brilliant Play?!
A Shocking Power-Up
Map: Finding the few survivors left on Earth.
Battle: vs. Majin Boo (Gotenks-absorbed)
29 全宇宙のために…
よみがえった孫悟空
For the Whole Universe's Sake...
Son Goku is Resurrected
Battle: vs. Majin Boo (Gohan-absorbed)
Map: Rescuing those Boo absorbed from inside Boo himself.
30 未来をつかめ!!
宇宙をかけた大決戦
Seize the Future!!
Decisive Battle for the Universe
Battle: vs. Majin Boo (Pure)
This battle features the Boss Battle theme.

There is a second round of story mode that can be activated by pressing the Start button at the final "THE-END" screen.[2] The character selection per battle is limited throughout the first round, but any unlocked character is available for any battle in subsequent rounds. Characters that could not be unlocked during the first round, generally the more villainous ones, become unlockable from the second round onwards.

Playable Characters

Sprite Name Forms Notes Status
Son Gohan (Child) Appears as the Cell arc incarnation of the character Regular form immediately available. Super Saiyan form automatically unlocked in Chapter 17. Super Saiyan 2 form automatically unlocked in Chapter 18.[3] Great Ape form available as an attacking move by means of the Tail card.
Piccolo Treats the Demon King Piccolo as a form, not a separate character; sprite remains identical for all three forms Regular form unlocked in Chapter 9 if all Chapter 1 tutorial questions were answered correctly.[4] Can also be unlocked in Chapter 11 by finding the hidden Piccolo four times on the Chapter 11 map.[5]

Merged-with-God form unlocked in Chapter 14 by meeting both of those Chapter 1 and Chapter 11 conditions.[3] Merged-with-God form can also be unlocked by losing and then winning the Chapter 14 battle,[6] or by losing and then winning the Chapter 15 battle.[7]

Demon King form unlocked by beating Extra Chapter 1 without losing, then pressing Start at the story mode's final "THE-END" screen.[3]

Kuririn
  • Regular
- Automatically unlocked in Chapter 5.
Son Goku - Regular form automatically unlocked in Chapter 3. Super Saiyan form automatically unlocked in Chapter 10. Super Saiyan 2 form automatically unlocked in Chapter 23. Super Saiyan 3 form unlocked in Chapter 30 by first unlocking Super Saiyan 2 Gohan (adolescent), Majin-charmed Vegeta, Super Saiyan Goten and Super Saiyan Trunks (present).[3]
Vegeta Regular form appears as the Saiyan arc incarnation of the character; other forms appear as the Boo arc incarnation Regular form unlocked in Chapter 8 by beating Chapters 1 through 7 without losing, using the characters that are selected by default. In Chapter 7, a second character can be selected alongside Goku.[8]

Regular and Super Saiyan forms can also be unlocked in Chapter 13 by beating Chapters 9 through 12 using the characters that are selected by default, and talking to Bulma on the Chapter 12 map.[9][10][5][11][3] Regular and Super Saiyan forms can also be unlocked in Chapter 17 by losing fewer than ten battles up to that point.[12]

Majin-charmed form (called はかいおうじ (Hakai Ōji "Prince of Destruction") in-game) unlocked in Chapter 24 by losing and then winning the Chapter 23 battle.[3]

Son Gohan (Adolescent) Starts as Super Saiyan; regular form not available Super Saiyan form automatically unlocked in Chapter 21. Super Saiyan 2 form unlocked by beating Chapter 27 as Super Saiyan Gohan. Ultimate form (called さいきょうのせんし (Saikyō no Senshi "Strongest Warrior") in-game) automatically unlocked in Chapter 27.[3]
Trunks (Future) Appears with jacket in regular form; without jacket in Super Saiyan form Regular and Super Saiyan forms unlocked in Chapter 17 by first talking to Trunks four times on the Chapter 14 map and then finding the Trunks' Sword card on the Chapter 16 map.[6][13][3]
Son Goten - Temporarily available in Chapter 22. Permanently unlocked by winning the Chapter 22 battle.[14] Super Saiyan form unlocked in Chapter 25 by winning the Chapter 22 battle.[3]
Trunks (Present) - Regular and Super Saiyan forms unlocked in Chapter 25 by playing the Extra Chapters and then winning the Chapter 22 battle.[15][3] Regular form can also be unlocked by losing the Chapter 22 battle. In that case, Goten becomes temporarily available in Chapter 25.[14][16]
Gotenks Starts as Super Saiyan; regular form not available Both forms temporarily available in Chapter 26. Super Saiyan form permanently unlocked by first unlocking Goten and Trunks (present), then pressing Start at the story mode's final "THE-END" screen. Super Saiyan 3 form unlocked if the Super Saiyan forms of Goten and Trunks (present) are also unlocked.[17]
Vegetto Super Saiyan form only; regular form not available Temporarily available in Chapter 29. Permanently unlocked by first unlocking at least one form each of Piccolo, Kuririn, Vegeta, Trunks (future), Goten, Trunks (present) and Gotenks, then pressing Start at the story mode's final "THE-END" screen.[17]
Nappa
  • Regular
- Unlocked in the second playthrough or later by beating Chapter 2 as any character without losing.[18]
Gurd
  • Regular
- Unlocked in the second playthrough or later by beating Chapter 5 as Kuririn without losing.[19]
Reacoom
  • Regular
- Unlocked in the second playthrough or later by beating Chapter 6 as Goku (regular form) without losing.[20]
Jheese
  • Regular
- Unlocked in the second playthrough or later by beating Chapter 7 without losing, with Goku (regular form) in the first slot and any character in the second slot.[21]
Butta
  • Regular
- Unlocked in the second playthrough or later by beating Chapter 7 without losing, with Goku (regular form) in the first slot and any character in the second slot.[21]
Ginyu
  • Regular
  • Goku's body
When in Goku's body, appears as a purple-colored palette swap of Goku's sprite Unlocked in the second playthrough or later by first unlocking Gurd, Reacoom, Jheese and Butta, then beating Chapter 8 without losing, with Vegeta (regular form) in the first slot and any character in the second slot.[22] Body-swapped form unlocked by beating Chapter 11 as Ginyu without losing.[3]
Freeza
  • Final Form
Final form only; other forms not available Unlocked in the second playthrough or later by first unlocking Ginyu, then beating Chapter 10 without losing, using any form of Trunks (future) or any member of the Ginyu Special Force.[10]
No. 16
  • Regular
- Unlocked in the second playthrough or later by beating Chapter 16 without losing, using any characters.[13]
No. 17
  • Regular
- Unlocked in the second playthrough or later by beating Extra Chapter 1 as No. 19 and No. 20 without losing. It does not matter which character is in which slot.[23] No. 17 can also be unlocked by beating Chapter 15 as No. 20 without losing.[7]
No. 18
  • Regular
- Unlocked in the second playthrough or later by beating Extra Chapter 1 as No. 19 and No. 20 without losing. It does not matter which character is in which slot.[23] No. 18 can also be unlocked by beating Chapter 16 without losing, with Kuririn in the first slot and any character in the second slot.[13]
No. 19
  • Regular
Has only two slots for equippable special moves as opposed to the usual three Unlocked in the second playthrough or later by beating Chapter 12 as Vegeta (regular or Super Saiyan form) without losing.[11]
No. 20
  • Regular
Has only two slots for equippable special moves as opposed to the usual three Unlocked in the second playthrough or later by beating Chapter 13 as No. 19 without losing.[24]
Cell
  • First Form
  • Second Form
  • Perfect Form
- First form unlocked in the second playthrough or later by beating Chapter 14 as Piccolo (regular or Merged-with-God form) without losing.[6] Second form unlocked by beating Chapter 15 as first form Cell without losing. Perfect form unlocked by beating Chapter 16 without losing, with second form Cell in the first slot and any character in the second slot.[3]
Cell Junior
  • Regular
- Unlocked in the second playthrough or later by first unlocking all forms of Cell, then beating Chapter 18 as any character without losing.[25]
Majin Boo (Good)
  • Regular
- Unlocked in the second playthrough or later by beating Chapter 24 without losing, using the regular form of Goten or Trunks (present).[15]
Majin Boo (Evil)
  • Regular
  • Gotenks-absorbed
  • Gohan-absorbed
  • Pure
- Regular form unlocked in the second playthrough or later by beating Chapter 26 as Majin Boo (good) without losing.[26] Then the Gotenks-absorbed form can be unlocked by beating Chapter 28 as Super Saiyan Gotenks without losing. Then the Gohan-absorbed form can be unlocked by beating Chapter 29 as Super Saiyan Gohan (adolescent) without losing. Then the Pure Boo form can be unlocked by beating Chapter 30 without losing, using Vegeta (regular or Super Saiyan form) or Majin Boo (good).[3]

There are three empty slots at the bottom of the character selection menu; despite what rumors may say, these do not contain any secret characters and really are just empty.

Cards

Expand the table below for a list of all 125 cards that are in the game. See the Codes & Secrets section for information on how to unlock the rarest cards.

Card Number Card Name Card Data Usable By
001 Japanese version: 3だんこうげき (3-Dan Kōgeki)
English version: 3 Stage Atk
Type: Command
Card Cost (CC): 0
Everyone
002 Japanese version: 4だんこうげき (4-Dan Kōgeki)
English version: 4 Stage Atk
Type: Command
Card Cost (CC): 0
Everyone
003 Japanese version: 5だんこうげき (5-Dan Kōgeki)
English version: 5 Stage Atk
Type: Command
Card Cost (CC): 0
Everyone
004 Japanese version: 6だんこうげき (6-Dan Kōgeki)
English version: 6 Stage Atk
Type: Command
Card Cost (CC): 0
Everyone
005 Japanese version: れんぞくパンチ (Renzoku Panchi)
English version: Cont. Punch
Type: Melee
Power: 10
Accuracy: 100
Card Cost (CC): 10
Everyone
006 Japanese version: れんぞくキック (Renzoku Kikku)
English version: Cont. Kick
Type: Melee
Power: 20
Accuracy: 80
Card Cost (CC): 15
Everyone
007 Japanese version: エネルギーは (Enerugī-Ha)
English version: Energy Beam
Type: Ki
Power: 15
Accuracy: 90
Card Cost (CC): 12
Everyone
008 Japanese version: エネルギーだん (Enerugī-Dan)
English version: Energy Bomb
Type: Ki
Power: 10
Accuracy: 100
Card Cost (CC): 10
Everyone
009 Japanese version: スペシャルカード (Supesharu Kādo)
English version: Special Card
Not for use in battle; depicts the "Akira" part of Akira Toriyama's autograph
010 Japanese version: ませんこう (Masenkō)
English version: Masenko
Type: Ki
Power: 25
Accuracy: 95
Card Cost (CC): 18
All forms of Gohan; all forms of Piccolo; all forms of Trunks (Future)
011 Japanese version: フライハイシュート (Furai Hai Shūto)
English version: Dunk Shot
Type: Melee
Power: 25
Accuracy: 100
Card Cost (CC): 19
All forms of Gohan except "Ultimate"
012 Japanese version: かめはめは (Kamehameha)
English version: Kamehameha
Type: Ki
Power: 20
Accuracy: 100
Card Cost (CC): 16
All forms of Gohan; all forms of Goku; all forms of Gotenks; Vegetto; all forms of Cell; Cell Junior; all forms of Majin Boo
013 Japanese version: ちょうかめはめは (Chō-Kamehameha)
English version: Super Kameha (US) / S. Kamehameha (EU)
Type: Ki
Power: 30
Accuracy: 100
Card Cost (CC): 23
Super Saiyan forms of Gohan (Child); all forms of Goku; all forms of Gohan (Adolescent); Super Saiyan Goten; all forms of Gotenks; Vegetto; Ginyu (in Goku's body); all forms of Cell; Cell Junior; Majin Boo (Gohan-absorbed form); Pure Boo
014 Japanese version: おやこかめはめは (Oyako Kamehameha)
English version: Ult. Kameha (US) / F. Kamehameha (EU)
Type: Ki
Power: 60
Accuracy: 100
Card Cost (CC): 33
All forms of Gohan (Child), exclusively in Team Battles with Goku on the same team
015 Japanese version: ソニックキック (Sonikku Kikku)
English version: Sonic Kick
Type: Melee
Power: 25
Accuracy: 100
Card Cost (CC): 18
All forms of Piccolo
016 Japanese version: さいせい (Saisei)
English version: Resurrection
Type: Support
Card Cost (CC): 10
Effect: Regenerate health
All forms of Piccolo; all forms of Cell; Cell Junior; all forms of Majin Boo
017 Japanese version: まかんこうさっぽう (Makankōsappō)
English version: SpclBeam Can (US) / S. Beam Can. (EU)
Type: Ki
Power: 30
Accuracy: 75
Card Cost (CC): 21
All forms of Piccolo; all forms of Cell; Cell Junior
018 Japanese version: げきれつこうだん (Gekiretsu Kōdan)
English version: F. Lightbomb
Type: Ki
Power: 35
Accuracy: 100
Card Cost (CC): 25
Piccolo (Merged with God) and Piccolo (Demon King)
019 Japanese version: たいようけん (Taiyō-Ken)
English version: Taiyoken
Type: Defense
Card Cost (CC): 5
Effect: Block a Melee attack
Kuririn; all forms of Goku; Vegetto; all forms of Cell; Cell Junior
020 Japanese version: かくさんきこうは (Kakusan Kikōha)
English version: Mystic Ki (US) / Misty KiWave (EU)
Type: Ki
Power: 30
Accuracy: 100
Card Cost (CC): 23
Kuririn
021 Japanese version: きえんざん (Kienzan)
English version: Destruc-Disk
Type: Ki
Power: 25
Accuracy: 80
Card Cost (CC): 18
Kuririn; all forms of Vegeta; Vegetto; Freeza
022 Japanese version: ちょうきえんざん (Chō-Kienzan)
English version: S. Destruc-D.
Type: Ki
Power: 40
Accuracy: 90
Card Cost (CC): 28
Kuririn
023 Japanese version: かいおうけん (Kaiō-Ken)
English version: Kaio Ken
Type: Support
Card Cost (CC): 10
Effect: Double base Strength and Ki stats
Goku (regular form only)
024 Japanese version: げんきだま (Genki-Dama)
English version: Spirit Bomb
Type: Ki
Power: 35
Accuracy: 90
Card Cost (CC): 25
All forms of Goku
025 Japanese version: ソリッドシュート (Soriddo Shūto)
English version: Solid Shot
Type: Melee
Power: 25
Accuracy: 100
Card Cost (CC): 19
All forms of Goku
026 Japanese version: しゅんかんいどう (Shunkan'idō)
English version: Teleport
Type: Defense
Card Cost (CC): 5
Effect: Dodge a Ki attack
Super Saiyan forms of Goku; Perfect form Cell
027 Japanese version: スーパーサイヤ人–2 (Sūpā Saiya-jin-2)
English version: S. Saiyan 2nd (US) / Sup. Saiyan-2 (EU)
Type: Support
Card Cost (CC): 7
Effect: Increase Ki stat
Super Saiyan forms of Goku; Super Saiyan forms of Vegeta; Super Saiyan forms of Gohan (Adolescent); Super Saiyan Trunks (Future); Vegetto
028 Japanese version: スーパーサイヤ人–3 (Sūpā Saiya-jin-3)
English version: S. Saiyan 3rd (US) / Sup. Saiyan-3 (EU)
Type: Support
Card Cost (CC): 7
Effect: Increase Strength stat
Super Saiyan forms of Goku; Super Saiyan forms of Vegeta; Super Saiyan forms of Gohan (Adolescent); Super Saiyan Trunks (Future); Vegetto
029 Japanese version: しっぽ (Shippo)
English version: Tail
Type: Melee
Power: 35
Accuracy: 100
Card Cost (CC): 26
All forms of Gohan (Child); turns him into a Great Ape for one attack
030 Japanese version: ギャリックほう (Gyarikku-hō)
English version: Galick-Gun (US) / Galick-Ho (EU)
Type: Ki
Power: 20
Accuracy: 100
Card Cost (CC): 17
All forms of Vegeta; Vegetto
031 Japanese version: ビッグバンアタック (Biggu Ban Atakku)
English version: Big Bang Atk
Type: Ki
Power: 30
Accuracy: 90
Card Cost (CC): 23
Super Saiyan forms of Vegeta; Vegetto
032 Japanese version: ファイナルフラッシュ (Fainaru Furasshu)
English version: Final Flash
Type: Ki
Power: 40
Accuracy: 95
Card Cost (CC): 28
Super Saiyan forms of Vegeta
033 Japanese version: じばく (Jibaku)
English version: Desper. Atk (US) / Suicide (EU)
Type: Ki
Power: 70
Accuracy: 90
Card Cost (CC): 31
Majin-charmed Vegeta
034 Japanese version: ライジングキック (Raijingu Kikku)
English version: Rising Kick
Type: Melee
Power: 30
Accuracy: 100
Card Cost (CC): 24
All forms of Trunks (Future)
035 Japanese version: バーニングアタック (Bāningu Atakku)
English version: Burning Atk
Type: Ki
Power: 25
Accuracy: 100
Card Cost (CC): 19
All forms of Trunks (Future and Present)
036 Japanese version: フィニッシュバスター (Finisshu Bastā)
English version: Final Atk (US) / Fin. Buster (EU)
Type: Ki
Power: 35
Accuracy: 100
Card Cost (CC): 26
Super Saiyan Trunks (Future and Present)
037 Japanese version: フラッシュパンチアタック (Furasshu Panchi Atakku)
English version: Flash Punch
Type: Melee
Power: 25
Accuracy: 100
Card Cost (CC): 19
All forms of Trunks (Present)
038 Japanese version: かめかめは (Kamekameha)
English version: Kamekameha
Type: Ki
Power: 25
Accuracy: 100
Card Cost (CC): 19
All forms of Goten
039 Japanese version: ギャラクティカドーナツ (Gyarakutika Dōnatsu)
English version: Galactica D.
Type: Ki
Power: 15
Accuracy: 100
Card Cost (CC): 10
All forms of Gotenks; Majin Boo (Gotenks-absorbed and Gohan-absorbed forms)
040 Japanese version: S·G·K·A (S·G·K·A)
English version: S. G. K. Atk
Type: Ki
Power: 40
Accuracy: 80
Card Cost (CC): 28
All forms of Gotenks; Majin Boo (Gotenks-absorbed and Gohan-absorbed forms)
041 Japanese version: げきとつバレーボール (Gekitotsu Barēbōru)
English version: BuuBall Slam (US) / V-ball Crash (EU)
Type: Melee
Power: 60
Accuracy: 100
Card Cost (CC): 33
All forms of Gotenks, exclusively in Team Battles with any other character on the same team
042 Japanese version: おおごえ (Ōgoe)
English version: Kiai
Type: Support
Accuracy: 95
Card Cost (CC): 8
Effect: Lower opponent's Defense stat
Super Saiyan 3 Gotenks; all forms of Majin Boo (Evil)
043 Japanese version: アトミックブレイクコンビ (Atomikku Bureiku Konbi)
English version: Atomic Break
Type: Melee
Power: 25
Accuracy: 100
Card Cost (CC): 20
Vegetto
044 Japanese version: フラッシュソードアタック (Furasshu Sōdo Atakku)
English version: Flash Sword
Type: Ki
Power: 35
Accuracy: 100
Card Cost (CC): 26
Vegetto
045 Japanese version: バリヤー (Bariyā)
English version: Barrier
Type: Defense
Card Cost (CC): 5
Effect: Block a Ki attack
Vegetto; No. 17; 2nd form Cell and Perfect form Cell; Cell Junior
046 Japanese version: ナッパスラッシャー (Nappa Surasshā)
English version: N. Slasher
Type: Melee
Power: 30
Accuracy: 100
Card Cost (CC): 24
Nappa
047 Japanese version: きこうだん (Kikōdan)
English version: KiBlast Bomb
Type: Ki
Power: 20
Accuracy: 90
Card Cost (CC): 16
Nappa
048 Japanese version: ライトニングキャノン (Raitoningu Kyanon)
English version: Light Cannon (US) / Lightning C. (EU)
Type: Ki
Power: 30
Accuracy: 90
Card Cost (CC): 23
Nappa
049 Japanese version: サイコキネシス (Saikokineshisu)
English version: Telekinesis
Type: Ki
Power: 20
Accuracy: 90
Card Cost (CC): 14
Gurd
050 Japanese version: かいおんぱ (Kaionpa)
English version: Mystic Sound (US) / M. Soundwave (EU)
Type: Ki
Power: 15
Accuracy: 100
Card Cost (CC): 10
Gurd
051 Japanese version: かなしばりのじゅつ (Kanashibari no Jutsu)
English version: Paralysis
Type: Support
Accuracy: 95
Card Cost (CC): 5
Effect: Lower opponent's Speed stat
Gurd
052 Japanese version: タイムストップ (Taimu Stoppu)
English version: Time Freeze
Type: Defense
Card Cost (CC): 1
Effect: Block a Command attack
Gurd
053 Japanese version: ブレス (Buresu)
English version: Breath
Type: Defense
Card Cost (CC): 5
Effect: Block a Ki attack
Reacoom; all forms of Majin Boo
054 Japanese version: リクームイレイザーガン (Rikūmu Ireizā Gan)
English version: Eraser Can.
Type: Ki
Power: 25
Accuracy: 90
Card Cost (CC): 18
Reacoom
055 Japanese version: R·F·B·A (R·F·B·A)
English version: R.F.B. Atk
Type: Melee
Power: 35
Accuracy: 90
Card Cost (CC): 18
Reacoom
056 Japanese version: クラッシャーボール (Kurasshā Bōru)
English version: Crasher Ball
Type: Ki
Power: 25
Accuracy: 100
Card Cost (CC): 19
Jheese
057 Japanese version: パープルコメット (Pāpuru Kometto)
English version: Purple Comet
Type: Ki
Power: 40
Accuracy: 95
Card Cost (CC): 28
Jheese and Butta, exclusively in Team Battles
058 Japanese version: パープルコメットゼット (Pāpuru Kometto Zetto)
English version: P Comet Z
Type: Melee
Power: 50
Accuracy: 100
Card Cost (CC): 31
Jheese and Butta, exclusively in Team Battles
059 Japanese version: スピードアップ (Supīdo Appu)
English version: Speed Up
Type: Support
Card Cost (CC): 7
Effect: Increase Speed stat
Butta
060 Japanese version: マッハアタック (Mahha Atakku)
English version: Mach Attack
Type: Melee
Power: 20
Accuracy: 100
Card Cost (CC): 17
Butta
061 Japanese version: ダイナマイトパンチ (Dainamaito Panchi)
English version: Dynamite Hit (US) / Dynami. Punch (EU)
Type: Melee
Power: 25
Accuracy: 100
Card Cost (CC): 20
All forms of Ginyu
062 Japanese version: ボディチェンジ (Bodi Chenji)
English version: Body Change
Type: Ki
Power: Half of opponent's remaining health
Accuracy: 80
Card Cost (CC): 20
Ginyu (regular form only)
063 Japanese version: ゆびビーム (Yubi Bīmu)
English version: Finger Beam
Type: Ki
Power: 15
Accuracy: 100
Card Cost (CC): 10
Freeza; all forms of Cell; Cell Junior
064 Japanese version: ちょうエネルギーボール (Chō-Enerugī Bōru)
English version: Super Kiball (US) / Super E-Ball (EU)
Type: Ki
Power: 30
Accuracy: 95
Card Cost (CC): 23
Freeza; No. 17; No. 18; No. 19; No. 20; all forms of Majin Boo
065 Japanese version: グランドウェイブ (Gurando Weibu)
English version: Grand Wave
Type: Ki
Power: 35
Accuracy: 90
Card Cost (CC): 18
Freeza
066 Japanese version: スーパーダッシュエルボー (Sūpā Dasshu Erubō)
English version: Elbow Strike (US) / S. Dash Elbow (EU)
Type: Melee
Power: 30
Accuracy: 90
Card Cost (CC): 23
Freeza
067 Japanese version: アイビーム (Ai Bīmu)
English version: Eye Beam
Type: Ki
Power: 20
Accuracy: 100
Card Cost (CC): 17
No. 16; No. 19; No. 20
068 Japanese version: ロックオン (Rokku-on)
English version: Lock On
Type: Support
Card Cost (CC): 4
Effect: Increase next attack's accuracy to 100%
No. 16; No. 17; No. 18; No. 19; No. 20
069 Japanese version: ロケットパンチ (Roketto Panchi)
English version: Rocket Punch
Type: Melee
Power: 30
Accuracy: 30
Card Cost (CC): 18
No. 16
070 Japanese version: ヘルズフラッシュ (Heruzu Furasshu)
English version: Hell Flash
Type: Ki
Power: 40
Accuracy: 70
Card Cost (CC): 26
No. 16
071 Japanese version: クレイジーラッシュ (Kureijī Rasshu)
English version: Crazy Rush
Type: Melee
Power: 30
Accuracy: 90
Card Cost (CC): 23
No. 17
072 Japanese version: エネルギーウェイブ (Enerugī Weibu)
English version: Energy Slash
Type: Ki
Power: 25
Accuracy: 100
Card Cost (CC): 18
No. 17; No. 18; No. 19; No. 20
073 Japanese version: エネルギーざん (Enerugī-zan)
English version: Energy Slice
Type: Ki
Power: 20
Accuracy: 90
Card Cost (CC): 15
No. 18
074 Japanese version: アタックナンバー18 (Atakku Nanbā 18)
English version: 18's Attack (US) / Attack No. 18 (EU)
Type: Melee
Power: 25
Accuracy: 100
Card Cost (CC): 19
No. 18
075 Japanese version: せいたいきゅうしゅう (Seitai Kyūshū)
English version: Absorb Ki (US) / Life Absorb (EU)
Type: Melee
Power: 10
Accuracy: 90
Card Cost (CC): 15
No. 19; No. 20
076 Japanese version: エネルギーきゅうしゅう (Enerugī Kyūshū)
English version: Absorb Enrgy (US) / Ene. Absorb (EU)
Type: Defense
Card Cost (CC): 5
Effect: Block a Ki attack and recover health
No. 19; No. 20
077 Japanese version: セルコンビネーション (Seru Konbinēshon)
English version: Cell Combo
Type: Melee
Power: 25
Accuracy: 100
Card Cost (CC): 20
All forms of Cell
078 Japanese version: ステップアップアタック (Suteppu Appu Atakku)
English version: Step Up Atk
Type: Melee
Power: 25
Accuracy: 100
Card Cost (CC): 19
Cell Junior
079 Japanese version: にくのガード (Niku no Gādo)
English version: Flesh Guard
Type: Support
Card Cost (CC): 9
Effect: Increase Defense stat
Majin Boo (Good)
080 Japanese version: ハラのにくのこうげき (Hara no Niku no Kōgeki)
English version: Potbelly Atk
Type: Melee
Power: 20
Accuracy: 100
Card Cost (CC): 16
Majin Boo (Good)
081 Japanese version: クラッシャーブウ (Kurasshā Bū)
English version: Crasher Buu
Type: Melee
Power: 25
Accuracy: 100
Card Cost (CC): 16
All forms of Majin Boo
082 Japanese version: おやつこうせん (Oyatsu Kōsen)
English version: Sweet Beam
Type: Ki
Power: 25
Accuracy: 90
Card Cost (CC): 19
All forms of Majin Boo
083 Japanese version: ブルマ (Buruma)
English version: Bulma
Type: Support
Accuracy: 95
Card Cost (CC): 3
Effect: Lower opponent's Strength stat
Everyone
084 Japanese version: チャオズ (Chaozu)
English version: Chiaotzu
Type: Support
Accuracy: 60
Card Cost (CC): 3
Effect: Lower opponent's Speed stat
Everyone
085 Japanese version: テンシンハン (Tenshinhan)
English version: Tien
Type: Support
Power: 20
Accuracy: 80
Card Cost (CC): 6
Effect: Knock an airborne opponent down to the ground
Everyone
086 Japanese version: ヤジロベー (Yajirobē)
English version: Yajirobe
Type: Support
Power: 10
Accuracy: 100
Card Cost (CC): 4
Effect: Knock an airborne opponent down to the ground
Everyone
087 Japanese version: かいおう (Kaiō)
English version: Kaio
Type: Support
Accuracy: 90
Card Cost (CC): 3
Effect: Lower opponent's Ki stat
Everyone
088 Japanese version: デンデ (Dende)
English version: Dende
Type: Support
Card Cost (CC): 12
Effect: Recover health
Everyone
089 Japanese version: さいちょうろう (Saichōrō)
English version: Guru
Type: Support
Card Cost (CC): 6
Effect: Increase Strength and Ki stats
Everyone
090 Japanese version: サタン (Satan)
English version: Hercule
Type: Support
Power: 5
Accuracy: 100
Card Cost (CC): 3
Effect: Knock an airborne opponent down to the ground
Everyone
091 Japanese version: かいおうしん (Kaiōshin)
English version: Supreme Kai
Type: Support
Accuracy: 80
Card Cost (CC): 4
Effect: Lower opponent's Speed stat
Everyone
092 Japanese version: キビト (Kibito)
English version: Kibito
Type: Support
Card Cost (CC): 12
Effect: Take no damage from the next Ki attack that hits you
Everyone
093 Japanese version: バビディ (Babidi)
English version: Babidi
Type: Support
Accuracy: 100
Card Cost (CC): 6
Effect: Reset opponent's stats to normal
Everyone
094 Japanese version: ダーブラ (Dābura)
English version: Dabura
Type: Support
Power: One-Hit KO
Accuracy: 20
Card Cost (CC): 12
Everyone
095 Japanese version: ヤコン (Yakon)
English version: Yakon
Type: Support
Accuracy: 100
Card Cost (CC): 4
Effect: End opponent's Gather Power state
Everyone
096 Japanese version: かいぞうスカウター (Kaizō Sukautā)
English version: New Scouter (US) / Scouter (EU)
Type: Support
Accuracy: 90
Card Cost (CC): 5
Effect: Lower opponent's Defense stat
Everyone
097 Japanese version: カプセルれいぞうこ (Kapseru Reizōko)
English version: C. C. Fridge (US) / Caps. Fridge (EU)
Type: Support
Card Cost (CC): 1
Effect: Increase CC by 5
Everyone
098 Japanese version: きんきゅうていしそうち (Kinkyū Teishi Sōchi)
English version: Qwk-Stop Dvc (US) / Stop Device (EU)
Type: Support
Power: One-Hit KO against Artificial Humans from nearby; half health from a distance
Accuracy: 100% if opponent is nearby; less (specific number TBD) if opponent is at a distance
Card Cost (CC): 21
Everyone except No. 16, No. 17, No. 18, No. 19, and No. 20
099 Japanese version: せいめいいじそうち (Seimei Iji Sōchi)
English version: Medical Mach (US) / Life Preser. (EU)
Type: Support
Card Cost (CC): 8
Effect: Recover health
Everyone
100 Japanese version: メディカルマシーン (Medikaru Mashīn)
English version: Rejuv Chmbr (US) / Medical Mac. (EU)
Type: Support
Card Cost (CC): 8
Effect: Restore lowered stats
Everyone
101 Japanese version: じゅうりょくそうち (Jūryoku Sōchi)
English version: Gravity Dvc (US) / Gravity Dev. (EU)
Type: Support
Accuracy: 90
Card Cost (CC): 5
Effect: Lower opponent's Speed stat
Everyone
102 Japanese version: エネルギーきゅうしゅうき (Enerugī Kyūshū-Ki)
English version: Ki Absorber (US) / Ene. Absorber (EU)
Type: Support
Power: 10
Accuracy: 85
Card Cost (CC): 8
Effect: Drain opponent's health and heal your own
Everyone
103 Japanese version: ふういんのたま (Fūin no Tama)
English version: Sealed Ball
Type: Support
Accuracy: 80
Card Cost (CC): 4
Effect: Lower opponent's Strength and Ki stats
Everyone
104 Japanese version: トランクスのけん (Torankusu no Ken)
English version: Trunks' Swrd (US) / Trunks Sword (EU)
Type: Support
Card Cost (CC): 4
Effect: Increase Strength stat
Everyone
105 Japanese version: ダーブラのやり (Dābura no Yari)
English version: Dabura's Spr (US) / Dabura Spear (EU)
Type: Support
Card Cost (CC): 4
Effect: Increase Strength stat
Everyone
106 Japanese version: かるいどうぎ (Karui Dōgi)
English version: Light Vest
Type: Support
Card Cost (CC): 6
Effect: Increase Speed stat
Everyone
107 Japanese version: せんとうジャケット (Sentō Jaketto)
English version: Old Armor (US) / Btl. Jacket (EU)
Type: Support
Card Cost (CC): 7
Effect: Increase Defense stat
Everyone
108 Japanese version: せんとうジャケット (Sentō Jaketto)[a]
English version: New Jkt (US) / New B-Jacket (EU)
Type: Support
Card Cost (CC): 6
Effect: Increase Defense stat
Everyone
109 Japanese version: サングラス (Sangurasu)
English version: Sunglasses
Type: Support
Card Cost (CC): 3
Effect: Become immune to the Taiyō-Ken card
Everyone
110 Japanese version: ゲームボム (Gēmu Bomu)
English version: Gamebomb
Type: Support
Power: 25
Accuracy: 90
Card Cost (CC): 10
Everyone
111 Japanese version: チャンピオンベルト (Chanpion Beruto)
English version: Champ. Belt
Type: Support
Card Cost (CC): 12
Effect: Take no damage from the next Melee attack that hits you
Everyone
112 Japanese version: サタンのチョコレート (Satan no Chokorēto)
English version: Spcl. Candy (US) / H's Choco. (EU)
Type: Support
Power: 30
Accuracy: 80
Card Cost (CC): 12
Everyone
113 Japanese version: しんぞうびょうウイルス (Shinzō Byō Uirusu)
English version: Heart Virus
Type: Support
Accuracy: 95
Card Cost (CC): 5
Effect: Lower opponent's Strength and Ki stats
Everyone
114 Japanese version: しんぞうびょうのくすり (Shinzō Byō no Kusuri)
English version: Heart Pills (US) / Heart Medi. (EU)
Type: Support
Card Cost (CC): 8
Effect: Restore lowered stats
Everyone
115 Japanese version: すなどけい (Sunadokei)
English version: Hourglass (US) / Sandglass (EU)
Type: Support
Accuracy: 100
Card Cost (CC): 5
Effect: Remove opponent's passive support effects (induced by cards such as Kibito or Feint)
Everyone
116 Japanese version: エッチなほん (Ecchi na Hon)
English version: Roshi's book (US) / Naughty book (EU)
Type: Support
Power: Random
Accuracy: 100
Card Cost (CC): 6
Everyone
117 Japanese version: きあいぜんかい (Kiai Zenkai)
English version: Full Spirit
Type: Support
Card Cost (CC): 4
Effect: Increase Ki stat
Everyone
118 Japanese version: ざんぞう (Zanzō)
English version: Afterimage
Type: Support
Card Cost (CC): 4
Effect: Increase Evasion stat
Everyone
119 Japanese version: きをよむ (Ki o Yomu)
English version: Reading Ki
Type: Support
Card Cost (CC): 4
Effect: Increase next attack's accuracy to 100%
Everyone
120 Japanese version: フェイント (Feinto)
English version: Feint
Type: Support
Card Cost (CC): 4
Effect: Increase next attack's accuracy to 100%
Everyone
121 Japanese version: たえる (Taeru)
English version: Endurance
Type: Defense
Card Cost (CC): 7
Effect: Reduce damage taken from a Melee or Ki attack
Everyone
122 Japanese version: テレパシー (Terepashī)
English version: Telepathy
Type: Defense
Card Cost (CC): 1
Effect: Block a Command attack
Everyone
123 Japanese version: さきよみ (Sakiyomi)
English version: Foresight
Type: Defense
Card Cost (CC): 1
Effect: Block a Command attack
Everyone
124 Japanese version: しょうげきは (Shōgekiha)
English version: Shockwave
Type: Defense
Card Cost (CC): 5
Effect: Block a Melee attack
Everyone
125 Japanese version: さける (Sakeru)
English version: Avoiding
Type: Defense
Card Cost (CC): 5
Effect: Dodge a Ki Attack
Everyone

Codes & Secrets

Extra Chapters

The story mode contains two extra bonus chapters, featuring Future Trunks going back to his timeline after the battle with Cell. These chapters can be accessed by first unlocking Future Trunks and then beating Chapter 20 with any form of Vegeta.[27] The story will transition into Extra Chapters 1 and 2 before moving on to Chapter 21.

Additional secret: if "Try Again" is selected after losing in Extra Chapter 1, the battle will change from one-versus-two to one-versus-one; No. 18 disappears and only No. 17 remains.[28]

The Rarest Cards

Special Card partially depicting Akira Toriyama's autograph

Special Card

Only one thing in the game is permanently missable; the so-called Special Card (スペシャル カード Spesharu Kādo). It is obtainable only by completing the very first story mode playthrough without losing any battles, including the two hidden chapters, and then pressing Start at the "THE-END" screen following the closing credits.[17] This card has no effect in battle, but the image depicts the "Akira" part of Akira Toriyama's autograph.

Father-Son Kamehameha and Crashing Volleyball

These exceptionally powerful attacks, which can only be used in two-versus-two team battles, can be unlocked from the second playthrough onwards by clearing the story mode, including the Extra Chapters, without losing any battles. The type of Deck that was chosen at the start of the game, the one that prioritizes ki blasts (光線 kōsen) or the one that prioritizes physical attacks (打撃 dageki), determines which card gets unlocked first. The other one can be obtained by repeating the unlocking process.[17] Father-Son Kamehameha (おやこかめはめは Oyako Kamehameha) can only be used by child Gohan (any form) with Goku as a teammate, and Crashing Volleyball (げきとつ バレーボール Gekitotsu Barēbōru) can only be used by Gotenks (Super Saiyan 3 specifically) with anyone as a teammate.

Unlocking via Battle Mode

After winning ten Battle Mode battles in a row, rarer cards are more likely to be included in the post-battle rewards. The Special Card will never be among them, however.

Merchandise

Guide Book

Cover of the Densetsu no Chō Senshi-tachi guide book

An A5-sized guide book for Dragon Ball Z: Densetsu no Chō Senshi-tachi was released under the V-Jump Books (Game Series) on the same date as the Japanese version of the game, 09 August 2002. It contains detailed information about all the game modes and playable characters, and offers gameplay tips and strategies.

Releases

Domestic Release

Dragon Ball Z: Densetsu no Chō Senshi-tachi was released on 09 August 2002 in Japan.

International Release

Dragon Ball Z: Legendary Super Warriors was released on 30 June 2002 in North America, more than a month before its release in Japan. The game was later released in Europe on 08 November 2002.

The word "lost" replacing "die" and causing a grammatical error

The English translation in the international releases is mostly faithful and accurate to the Japanese version, aside from a few errors here and there. Kaiō's planet (界王星 Kaiōsei) is mistakenly called Neptune (海王星 also Kaiōsei) at one point and Trunks refers to his father as "Baba" once, likely because "パパ" papa was misread as "ババ" baba.

In the English version of the European release, all instances of the words "die" and "kill" were replaced with "lost" and "beat" respectively, which led to erroneous grammar in several sentences.

Domestic Media Coverage

Commercials & Trailers

Additional Notes

Japanese version of the warning screen that appears when the Game Boy Color cartridge is inserted into a regular Game Boy

A lot of Nintendo Game Boy Color games cannot be played on the original monochromatic Nintendo Game Boy. When an incompatible Game Boy Color cartridge is inserted into a regular Game Boy and the system is turned on, the screen will display a warning message. These warnings usually consist of plain text, as is the case for the international versions of Legendary Super Warriors, but the Japanese version includes an image of Son Gohan.

Game Credits

Credited across all versions:

  • Producer: Shintaro Miura, Masami Watanabe
  • Director: Takayuki Kinoshita
  • Planner: Kiyohiko Wakayama, Akira Yamamoto
  • Graphic: Akira Yamamoto, Kotaro Nakashima, Keiji Hitosugi, Takeshi Kawai, Yuki Hata, Shihoko Fujiwara
  • Program: Kiyohiko Wakayama, Daisuke Kurokawa
  • Scenario: Akira Yamamoto
  • Scenario Script: Noriyuki Ito
  • Sound: Katsunari Kitajima, Hiroshi Taniguchi, Katsuzo Sugihashi, Yosuke Kinoshita

Credits exclusive to the Japanese version:

  • Special Support: Hirofumi Nakamura, Hitoshi Sugiyama, Hirokazu Kawase, Tomoyuki Murai, Keitaro Yoshida, Kazuhiro Fukagaya, Satoshi Kato, Tetsuya Sugikami, Kenji Watanabe, Shinji Ikuta, Takatoshi Asai, Pole To Win
  • Development: Flight-Plan
  • Publisher: Banpresto (credited under Development in international versions; no mention of Flight-Plan there)

Credits exclusive to the American version:

Infogrames, Inc.

  • Sr VP Production: Paul Rinde
  • Sr VP Sales: Wim Stocks
  • VP Marketing: Tracy Magnuson
  • Director of Production: Peter Armstrong
  • Producer: Mike Cucchiarella
  • Assistant Producers: Chris Lundeen, Amy Harbin
  • Sr Marketing Manager: Cindy Swanson
  • Sr Print Production Manager: Cherrie Julkowski
  • Acquisitions: Roger Arias
  • Creative Director: Keith Anderson
  • Graphic Designer: Chris Odegard

Quality Assurance - Sunnyvale, California

  • QA Leads: Eric Alberson, Michael Hathaway
  • Assistant Lead: Tien Nguyen
  • Game Testers: Mark Brand, Dan Burkhead, Steve Charbonneau, David Degnan, Peter Eckert, Steve Ellis, Brian Ewoldt, Michael Gjere, Richard Higbee, Jay King, Andrew LeMat, Adrian Morales, Jose Renteria, Fitz

Credits exclusive to the European versions:

  • Software Testing: Olivier Robin, Stéphane Pradier, Yann Schied
  • Marketing: Matthew Woodley, Louise Ringrose
  • Localise Support: S. Pivot-Chossat, Valérie Maillot, Claudia Barbone
  • Localisation Test: Babel Media Ltd.
  • Certification & Plan: Rebecka Pernered, Jérôme Di Tullio, Emilie Ballivy, Caroline Fauchille
  • 3rd-Parties Director: E. Piquet-Gauthier
  • Re-Publishing: Rebecka Pernered, Raphaelle Jonnery
  • Production/Sales: Bandai S.A.

Credited in both American and European versions:

  • Production/Sales: Infogrames

Notes

  1. Yes, cards 107 and 108 have identical names in the Japanese version.

References

  1. 1.0 1.1 "Game Modes". Dragon Ball Z: Legendary Super Warriors. Japan: Shueisha, 09 August 2002. ISBN 4-08-779192-0. (p. 64)
  2. "About the Second Round and Onwards". Dragon Ball Z: Legendary Super Warriors. Japan: Shueisha, 09 August 2002. ISBN 4-08-779192-0. (p. 131)
  3. 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 3.11 3.12 "Special Column Chapter One". Dragon Ball Z: Legendary Super Warriors. Japan: Shueisha, 09 August 2002. ISBN 4-08-779192-0. (p. 62)
  4. "Story Mode Chapter 1". Dragon Ball Z: Legendary Super Warriors. Japan: Shueisha, 09 August 2002. ISBN 4-08-779192-0. (p. 81)
  5. 5.0 5.1 "Story Mode Chapter 11". Dragon Ball Z: Legendary Super Warriors. Japan: Shueisha, 09 August 2002. ISBN 4-08-779192-0. (p. 97)
  6. 6.0 6.1 6.2 "Story Mode Chapter 14". Dragon Ball Z: Legendary Super Warriors. Japan: Shueisha, 09 August 2002. ISBN 4-08-779192-0. (p. 103)
  7. 7.0 7.1 "Story Mode Chapter 15". Dragon Ball Z: Legendary Super Warriors. Japan: Shueisha, 09 August 2002. ISBN 4-08-779192-0. (p. 104)
  8. "Story Mode Chapter 4". Dragon Ball Z: Legendary Super Warriors. Japan: Shueisha, 09 August 2002. ISBN 4-08-779192-0. (p. 84)
  9. "Story Mode Chapter 9". Dragon Ball Z: Legendary Super Warriors. Japan: Shueisha, 09 August 2002. ISBN 4-08-779192-0. (p. 92)
  10. 10.0 10.1 "Story Mode Chapter 10". Dragon Ball Z: Legendary Super Warriors. Japan: Shueisha, 09 August 2002. ISBN 4-08-779192-0. (p. 94)
  11. 11.0 11.1 "Story Mode Chapter 12". Dragon Ball Z: Legendary Super Warriors. Japan: Shueisha, 09 August 2002. ISBN 4-08-779192-0. (p. 99)
  12. "Story Mode Chapter 17". Dragon Ball Z: Legendary Super Warriors. Japan: Shueisha, 09 August 2002. ISBN 4-08-779192-0. (p. 107)
  13. 13.0 13.1 13.2 "Story Mode Chapter 16". Dragon Ball Z: Legendary Super Warriors. Japan: Shueisha, 09 August 2002. ISBN 4-08-779192-0. (p. 106)
  14. 14.0 14.1 "Story Mode Chapter 22". Dragon Ball Z: Legendary Super Warriors. Japan: Shueisha, 09 August 2002. ISBN 4-08-779192-0. (p. 117)
  15. 15.0 15.1 "Story Mode Chapter 24". Dragon Ball Z: Legendary Super Warriors. Japan: Shueisha, 09 August 2002. ISBN 4-08-779192-0. (p. 121)
  16. "Story Mode Chapter 25". Dragon Ball Z: Legendary Super Warriors. Japan: Shueisha, 09 August 2002. ISBN 4-08-779192-0. (p. 123)
  17. 17.0 17.1 17.2 17.3 "Special Column Chapter Two". Dragon Ball Z: Legendary Super Warriors. Japan: Shueisha, 09 August 2002. ISBN 4-08-779192-0. (p. 132)
  18. "Story Mode Chapter 2". Dragon Ball Z: Legendary Super Warriors. Japan: Shueisha, 09 August 2002. ISBN 4-08-779192-0. (p. 82)
  19. "Story Mode Chapter 5". Dragon Ball Z: Legendary Super Warriors. Japan: Shueisha, 09 August 2002. ISBN 4-08-779192-0. (p. 87)
  20. "Story Mode Chapter 6". Dragon Ball Z: Legendary Super Warriors. Japan: Shueisha, 09 August 2002. ISBN 4-08-779192-0. (p. 88)
  21. 21.0 21.1 "Story Mode Chapter 7". Dragon Ball Z: Legendary Super Warriors. Japan: Shueisha, 09 August 2002. ISBN 4-08-779192-0. (p. 89)
  22. "Story Mode Chapter 8". Dragon Ball Z: Legendary Super Warriors. Japan: Shueisha, 09 August 2002. ISBN 4-08-779192-0. (p. 91)
  23. 23.0 23.1 "Story Mode Extra Chapter 1". Dragon Ball Z: Legendary Super Warriors. Japan: Shueisha, 09 August 2002. ISBN 4-08-779192-0. (p. 112)
  24. "Story Mode Chapter 13". Dragon Ball Z: Legendary Super Warriors. Japan: Shueisha, 09 August 2002. ISBN 4-08-779192-0. (p. 101)
  25. "Story Mode Chapter 18". Dragon Ball Z: Legendary Super Warriors. Japan: Shueisha, 09 August 2002. ISBN 4-08-779192-0. (p. 108)
  26. "Story Mode Chapter 26". Dragon Ball Z: Legendary Super Warriors. Japan: Shueisha, 09 August 2002. ISBN 4-08-779192-0. (p. 124)
  27. "Story Mode Chapter 20". Dragon Ball Z: Legendary Super Warriors. Japan: Shueisha, 09 August 2002. ISBN 4-08-779192-0. (p. 110)
  28. "Story Mode Extra Chapter 1". Dragon Ball Z: Legendary Super Warriors. Japan: Shueisha, 09 August 2002. ISBN 4-08-779192-0. (p. 111)