Dragon Ball Z: The Legacy of Goku
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| Dragon Ball Z: The Legacy of Goku | |||
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Dragon Ball Z: The Legacy of Goku Title Screen | |||
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| Release Date |
14 May 2002 (NA) 04 October 2002 (EU) | ||
| Genre | Action, Role-Playing (RPG) | ||
| Price | $29.99 | ||
| Developer | Webfoot Technologies | ||
| Publisher | Infogrames | ||
| Music Composer(s) | Ariel Gross | ||
| Rating | ESRB Everyone | ||
Dragon Ball Z: The Legacy of Goku is an action/role-playing game developed by Webfoot Technologies and published by Infogrames for the Nintendo Game Boy Advance, originally released 14 May 2002 in America and 04 October 2002 in Europe.
The Legacy of Goku was the first in a line of action/role-playing games developed by Webfoot for the franchise, with Dragon Ball Z: The Legacy of Goku II releasing the following year and Dragon Ball Z: Buu's Fury following in 2004.
Gameplay

The Legacy of Goku functions as an action/role-playing game. Combat is handled in real-time on the overworld, with Goku able to move and position himself at all times during battle. Goku can attack using standard physical punches or one of three Ki attacks.
Defeating enemies and completing quests will net Goku experience points. Receiving enough experience points will increase Goku's level, which increases attributes such as his health and his ki.
Story
The Legacy of Goku adapts the story of the Dragon Ball Z television series, starting from the arrival of Raditz to the battle between Goku and Freeza on Planet Namek. Spread between key story missions are game-original quests, such as helping villagers in the surrounding area. Completing these quests will often open areas needed to progress in the game.
Codes & Secrets

Invincibility
During the introductory video before the title screen, enter the button sequence Up, Down, Left, Right, B, A. If entered correctly, a jingle will play. Upon starting a new game or continuing from a save file, Goku will be invincible.
Debug Menu
While in the options menu, highlight the "Text Speed" option, then press the L + R + Up. This should select the Exit option. Press the A button to access the game's Debug Menu. The Debug Menu contains a Level Select, Sprite Viewer, Sound Test and Photo Gallery.
Merchandise
Prima's Official Strategy Guide
An official strategy guide for Dragon Ball Z: The Legacy of Goku was released by Prima Games in August 2002[1].
Releases
Domestic Release
Dragon Ball Z: The Legacy of Goku was originally released 14 May 2002 in America.
International Release
Following its domestic release, Dragon Ball Z: The Legacy of Goku was released in Europe 04 October 2002.
Domestic Media Coverage
Aiming to capitalize on the exploding popularity of Dragon Ball Z in America and its recent success on Cartoon Network's anime TV block Toonami, the game's release was supported through the use of a multi-million marketing campaign by Infogrames[2]. This included targeted a TV commercial, spots in various magazine publications, and a heavy focus on online outreach.
One of the most exciting properties brought to the interactive entertainment arena, Infogrames’ Dragon Ball Z(R) video game has been selected by Nintendo of America to participate in a variety of select retailer programs. Most notably, the inclusion of Dragon Ball Z(R) on Nintendo’s video compilation is running on more than 10,000 interactive stations at leading retailers nationwide, and in Nintendo’s POP/Merchandising program.
Additionally, Infogrames is supporting the launch of the game with a multi-million dollar marketing campaign highlighted by a high-energy, thirty-second TV spot airing on the Cartoon Network, Nickelodeon and WB Kids.
Increasing online awareness is a high-profile banner campaign via Nintendo.com that offers more than 10 million impressions to the core Game Boy(R) Advance audience, and an online outreach program with Cartoon Network that promises to generate more than 3.5 million impressions. Other elements of Infogrames’ marketing campaign include four-page Dragon Ball Z(R) video game posters in such targeted publications as Nintendo Power, Beckett Dragon Ball Z Collector and Pocket Games.
— Infogrames, Press Release 14 May 2002
Commercials & Trailers
Legacy
Despite being met with generally negative reception[3], the game sold 1.4 million units as of December 2007[4], making it the most-sold game in the Legacy of Goku series and among the top 30 best-selling games on the Nintendo Game Boy Advance.
Additional Notes
Dragon Ball Z: The Legacy of Goku was developed during a period when Atari/Infogrames held the sub-license to create and further subcontract game development outside of Japan. During this time, Webfoot worked on all of the American-made portable games, while Avalanche Software worked on Dragon Ball Z: Sagas (the only American-made console game for the franchise). While the first Legacy of Goku game would not receive an international release, its sequel Dragon Ball Z: The Legacy of Goku II received a "reverse-import" localization to Japan under the title Dragon Ball Z: The Legacy of Goku II International.
According to a press release from Infogrames, [5]The Legacy of Goku was originally to feature the ability to play and switch between different characters as the story progressed, where the final release of the game only featured Goku as a playable character.
In story mode, the primary mode of single-player action, players move from chapter to chapter, completing quests and fighting battles. However, gamers can also play several chapters at once, simultaneously controlling different characters and accomplishing different tasks.
— Infogrames, Press Release 05 June 2001
This feature was later realized in the game's sequel, Dragon Ball Z: The Legacy of Goku II.
Game Credits
Webfoot Technologies
- Producer, Art, and Design: Dana M. Dominiak
- Programming: Jeffery Lim, Pascal Pochol
- Additional Programming: Frank Rinaldo
- Art: Gerry Swanson, Andrew Myers, Mandi Paugh, Dana M. Dominiak, Murray Kraft, Robert J. Dominiak
- Technical Design: Jeffrey Lim, Frank Rinaldo, Pascal Pochol, Dana M. Dominiak
- Tools: Pascal Pochol, Jeffrey Lim, Thierry Schembri
- Legal and Admin: Debra Osborn III
- Level Design: Ariel Gross, Murray Kraft, Gerry Swanson, Andrew Myers, Israel Smith
- Music, Sound: Ariel Gross
- Lead Concept Design: Israel Smith
- Health Care: Karen Bry
Infogrames
- Producer: Michael Gjere
- Sr. Vice President of Production: Paul Rinde
- Senior Vice President of Sales: Wim Stocks
- Director of Production: Peter Armstrong
- Acquisitions: Roger F. A. Arias
- Game Tester: Steven Charbonneau, David Degnan, Peter Eckert, Stephen Ellis, Brian Ewoldt, Michael Hathaway, Jay Carling King IV
- Q.A. Certification Lead (Beverly, Mass): Kevin Jamieson
- Vice President of Marketing: Tracy Magnuson
- Lead Producer: Michael Cucchiarella
- Associate Producer: Chris Lundeen, Amy Harbin
- Senior Marketing Manager: Jeffrey Sehring, Cindy Swanson
- Senior Print Production Manager: Cherrie Julkowski
- Creative Director: Keith M. Anderson
- Senior Graphic Designer: Christopher J. Odegard
- Tester: Erik Maramaldi, Seth Doherty
- Q.A. Team: Richard Higbee, Mark Brand, Adrian Morales, Jose Renteria, Andrew LeMat, Dan Burkhead
- Q.A. Certification Lead (Sunnyvale, Calif.) Eric Alberson
- Assistant Lead: Tien Nguyen
References
- ↑ Dragon Ball Z: The Legacy of Goku (Prima's Official Strategy Guide). USA: Prima Games, 06 August 2002.
- ↑ Infogrames Ships Over 30,000 “The Legacy of Goku” (GBA) at Launch (14 May 2002). Kanzenshuu. Retrieved: 07 April 2019.
- ↑ [citation needed]
- ↑ US Platinum Videogame Chart (27 December 2007). The Magic Box. Retrieved: 05 April 2019.
- ↑ INFOGRAMES, INC. REVEALS ITS FIRST DRAGON BALL Z® GAME, THE LEGACY OF GOKU® (05 June 2001). Planet Namek. Retrieved: 21 February 2020.
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