Dragon Ball Z: The Legacy of Goku II
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| Dragon Ball Z: The Legacy of Goku II | |||
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Dragon Ball Z: The Legacy of Goku II Title Screen | |||
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| Release Date |
17 June 2003 (NA) 23 July 2004 (JP) 01 August 2003 (EU) | ||
| Genre | Action, Role-Playing (RPG) | ||
| Price | $29.99 | ||
| Developer | Webfoot Technologies | ||
| Publisher | Atari | ||
| Music Composer(s) | Yannis Brown | ||
| Rating | ESRB Everyone | ||
Dragon Ball Z: The Legacy of Goku II is an action/role-playing game developed by Webfoot Technologies and published by Atari for the Nintendo Game Boy Advance, originally released 17 June 2003 in America, 01 August 2003 in Europe, and 23 July 2004 in Japan (as "The Legacy of Goku II: INTERNATIONAL").
The Legacy of Goku II was the second in a line of action role-playing games developed by Webfoot for the franchise, with Dragon Ball Z: The Legacy of Goku releasing the previous year and Dragon Ball Z: Buu's Fury following in 2004.
Gameplay

The Legacy of Goku II, like its predecessor, is a top-down action/role-playing game. Combat is handled in real-time, with characters able to move freely and attack directly on the overworld map. Defeating enemies and completing quests nets experience points, which are used to level up characters; this in turn increases various stats such as maximum health points, strength, and endurance.
Additions made since The Legacy of Goku include multiple playable characters, each with their own unique attacks. Characters with transformations can now actively transform, given said transformation has been unlocked in-game by the player. Transforming grants the player buffs to their stats, such as increased strength and speed. Damage output is also clearly represented to the player in the form of numerical digits above the enemies heads.
The Legacy of Goku II also introduces an overworld map, which allows players to fly to different locations in the game.
Story

The Legacy of Goku II directly continues the story of its predecessor, Dragon Ball Z: The Legacy of Goku, adapting the story of the Dragon Ball Z television series starting from the artificial humans and ending at the final battle with Cell.
The game opens with a short segment detailing the story of the future versions of Trunks and Gohan from the respective television special.
Coola from the fifth and sixth Dragon Ball Z theatrical films also makes an appearance as an optional boss fight on New Planet Namek.
Characters
| Sprite | Name | Transformations | Techniques | Status |
|---|---|---|---|---|
| Trunks |
Super Saiyan | Shining Sword Attack Burning Attack |
TBD | |
| Son Gohan (as "Gohan") |
Super Saiyan Super Saiyan 2 |
Masenko Kamehameha |
TBD | |
| Piccolo |
"Super Namek" | Makankōsappō ("Special Beam Cannon") | TBD | |
| Vegeta |
Super Saiyan | Big Bang Attack | TBD | |
| Son Goku (as "Goku") |
Super Saiyan | Kamehameha Genki-Dama ("Spirit Bomb") |
TBD | |
| Mr. Satan (as "Hercule") |
None | TBD | Secret Unlockable |
Codes & Secrets

Allows the user to view all of the game's music, sound effects and levels.
Secret Playable Character
Mr. Satan exists as a secret unlockable character, obtained by collecting all five Character Trophies and beating the game.
Alternate Ending
After unlocking Mr. Satan, an alternate ending can be triggered by returning to West City and entering the ZZTV Building.
Debug Menu
Unlike the original Legacy of Goku, the Debug Menu cannot be accessed without external hardware or software. Loading the CodeBreaker code 0202B32D:02 at startup, or 0202B371:02 in the International version, and pressing START at the Title Screen will load the game's Debug Menu. The Debug Menu includes access to all of the game's music and sound effects, as well as the ability to jump to any map in the game. When in Debug Mode the player has access to all 6 playable characters.
Merchandise
Prima's Official Strategy Guide
An official strategy guide for Dragon Ball Z: The Legacy of Goku II was released 24 June 2003 by Prima Games[1].
DVD Extras


Dragon Ball Z: Broly - The Legendary Super Saiyan
FUNimation's original 2003 DVD release of the eighth Dragon Ball Z theatrical film contains a 21-minute bonus video in its "Extras" section entitled "Behind The Game", cap ended by voice actor and director Christopher Sabat, interviewing the producers and designers behind the game at Webfoot Technologies. Interviewees include Dana Dominick (president), Murray Kraft (project lead), Mandy Paugh (character artist), Jim Grant (art designer), Andrew Meyers (art designer), Gerry Swanson (writer), and Paul Carmody (music and sound effects).
Computer monitors on display throughout the bonus feature showcase software in use such as Adobe Photoshop (graphic editing), Impulse Tracker (multi-track digital sound tracker), Pro Motion (pixel graphic and animation), and even the VisualBoyAdvance emulation software.
Dragon Ball GT: Creation
FUNimation's 2003 DVD release of "Dragon Ball GT: Creation" (the third original Dragon Ball GT release overall, covering episodes 23-25) contains a roughly 20-minute interview with English voice actors Sean Schemmel, Eric Vale, and Chris Sabat discussing their work on the series and anticipation for the game.
Releases
Domestic Release
Dragon Ball Z: The Legacy of Goku II was originally released 17 June 2003 in America exclusively on the Nintendo Game Boy Advance.
International Release
Though the first Dragon Ball Z: The Legacy of Goku game did not receive an international release, the sequel made its way out internationally in a few forms.
Dragon Ball Z: The Legacy of Goku II was released 01 August 2003 in Europe as-is, exclusively on the Nintendo Game Boy Advance. This version removes the opening video, presumably as a space-saving measure for additions such as alternate language translations.[2]
The game was released 23 July 2004 as an updated Dragon Ball Z: The Legacy of Goku II INTERNATIONAL in Japan. This version retains the vast majority of content as-is, albeit with updated character portrait sprites.[2]
The Legacy of Goku I & II
A single cartridge containing both the first Dragon Ball Z: The Legacy of Goku game as well as Dragon Ball Z: The Legacy of Goku II was released 08 September 2006 exclusively in North America on the Game Boy Advance.
Domestic Media Coverage
TBD
Commercials & Trailers
Dragon Ball Z: The Legacy of Goku II - 2003 TV Ad
Dragon Ball Z: The Legacy of Goku II - Official Website Trailer
Legacy
The game was met with generally mixed to positive reception. Electronic Gaming Monthly's three reviewers (Chris Johnston, Sean Smith, and John Ricciardi) gave the game an average score of 5.5 out of 10, praising its visuals and soundtrack while also criticizing the excessive grinding and hit detection.[3]
IGN's Craig Harris, impressed by the gameplay and presentation improvements made from its predecessor, gave the game an 8/10 score. [4]
Game Informer Magazine's (reviewer name?) gave the title a 7.5 out of 10.[5]
Dragon Ball Z: The Legacy of Goku II remains the sole western-produced Dragon Ball video game to receive a reverse-localized release back in Japan.
Additional Notes
Dragon Ball Z: The Legacy of Goku II was developed during a period when Atari/Infogrames held the sub-license to create and further subcontract game development outside of Japan. During this time, Webfoot worked on all of the American-made portable games, while Avalanche Software worked on Dragon Ball Z: Sagas (the only American-made console game for the franchise).
Game Credits
Webfoot Technologies
- Project Lead: Murray Kraft
- Design: Murray Kraft, Gerry Swanson, Andrew Myers
- Additional Design: Jim Grant
- Art: Murray Kraft, Gerry Swanson, Andrew Myers, Jim Grant
- Game Progrmaming, Tool Programming: Jeffrey Lim
- Dialog: Gerry Swanson
- Character Art: Mandi Paugh
- Music, Sound Effects: Yannis Brown
- Additional Music and Sound Effects: Paul Carmody
- Additional Tools Programming: Adam Leggett
- Additional Art: Kostandin Igor Ruiz
- President, Producer: Dana M. Dominiak
- Director Of Software Engineering: Pascal Pochol
- Legal and Admin: Debra Osborn III
- Testers: Ben Vittoff, John Cline, Jason Boekeloo, Alethea Lim
Infogrames
- Senior Producer: Michael Cucchiarella
- Associate Producers: Chris Lundeen, Amy Jordán
- Senior Brand Manager: Matt Collins
- Director of Product Development: Peter Armstrong
- Product Aquisitions: Roger F. A. Arias
- Sr VP of Product Development: Paul Rinde
- Sr VP of Sales: Wim Stocks
- Directors of Marketing: Steve Arthur, Laura Campos
- Director of Creative Services: Steve Martin
- Director of Editorial & Documentation Services: Elizabeth Mackney
- Graphic Designer: Morgan Tomaiolo
- Documentation Specialist: Kurt Carlson
- Copywriter: Paul Collin
External Links
Dragon Ball Z: The Legacy of Goku II Official Page - Webfoot Technologies
References
- ↑ Dragon Ball Z: The Legacy of Goku II (Prima's Official Strategy Guide). USA: Prima Games, 24 June 2003.
- ↑ 2.0 2.1 "Dragon Ball Z: The Legacy of Goku II" (11 March 2019). The Cutting Room Floor. Retrieved: 16 April 2019.
- ↑ Review - Dragon Ball Z: The Legacy of Goku II, Electronic Gaming Monthly, 2003 #168 USA: July 2003.
- ↑ "DRAGON BALL Z: THE LEGACY OF GOKU II" (17 June 2003). IGN. Retrieved: 14 August 2009.
- ↑ Dragon Ball Z: The Legacy of Goku II, Game Informer Magazine, 2003 #7 USA: July 2003.
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