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==Legacy==
==Legacy==


The game would release to fairly positive reception. Famitsū gave the game a combined score of 28/40 across 4 reviewers, with the reviewers citing its easy to learn mechanics but criticizing fights as one-note and repetitive. Chris Roper of IGN gave the game a 7 out of 10, praising its graphical presentation and single-player campaign, while also noting the lack of depth in it's combat.
The game would release to fairly positive reception. Famitsū gave the game a combined score of 28/40 across 4 reviewers, with the reviewers citing its easy to learn mechanics but criticizing fights as one-note and repetitive. <ref>Famitsu No. 906 April 28, 2006 page 51</ref>


Luke Albiges of Eurogamer gave the game a 7 out of 10, with criticism aimed largely at the lack of replayability.  
Chris Roper of IGN gave the game a 7 out of 10, praising its graphical presentation and single-player campaign, while also noting the lack of depth in it's combat.<ref>{{Cite web|URL=https://www.ign.com/articles/2006/03/08/dragon-ball-z-shin-budokai|Website=IGN|Title="Dragon Ball Z: Shin Budokai - IGN"|Date=07 March 2006|AccessDate=07 July 26}}</ref>
 
Luke Albiges of Eurogamer<ref>{{Cite web|URL=https://www.eurogamer.net/articles/r_dbzshinbudokai_psp|Website=Eurogamer|Title="Dragon Ball Z: Shin Budokai"|Date=22 August 2006|AccessDate=07 July 26}}</ref> gave the game a 7 out of 10, with criticism aimed largely at the lack of replayability.  


{{Quotation|With the capsule system that added longevity to the PS2 games (admittedly at the cost of balance) gone, just a couple of characters to unlock to complete the roster (not including the various transformation levels that can be opened up) and your bog-standard array of fighting game modes, there really isn't that much here to keep you coming back for more.|Luke Albiges|Dragon Ball Z: Shin Budokai Review|Eurogamer}}
{{Quotation|With the capsule system that added longevity to the PS2 games (admittedly at the cost of balance) gone, just a couple of characters to unlock to complete the roster (not including the various transformation levels that can be opened up) and your bog-standard array of fighting game modes, there really isn't that much here to keep you coming back for more.|Luke Albiges|Dragon Ball Z: Shin Budokai Review|Eurogamer}}

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Dragon Ball Z: The True Martial Arts Tournament
ドラゴンボールZ 真武道会
Doragon Bōru Zetto Shin Budōkai
Dragon Ball Z: Shin Budōkai
Release Date 07 March 2006 (NA)
20 April 2006(JP)
25 May 2006 (EU)
Genre Fighting
Price 4,800 円
Developer Dimps
Publisher Bandai (JP)(EU)
Atari (NA)
Rating CERO A (JP)
ESRB Teen (NA)
PEGI 12+ (EU)
Copies Sold 170,000[1]
v · d · e

Dragon Ball Z: Shin Budōkai (Dragon Ball Z: The True Martial Arts Tournament) is a 3D fighting game developed by Dimps and published by Bandai for the Sony PlayStation Portable originally released 07 March 2006 in North America and later 20 April 2006 in Japan.

Shin Budokai would be the first of several Dragon Ball titles developed by Dimps for the PlayStation Portable, succeeded the following year by its sequel Dragon Ball Z: Shin Budōkai 2 and later the movie tie-in game Dragonball Evolution.

Gameplay

Trunks fights Goku on Planet Namek

Dragon Ball Z: Shin Budōkai adapts the gameplay of Dimps Dragon Ball Z (Budokai) series. Unlike the Sparking! series which allows free roam from the player, characters here are locked solely to moving closer to their opponent, or approaching. Action typically takes place on a single plane, though the player is able to side-step around their opponent to avoid attacks or projectiles.

Players can attack with a light or a heavy standard attack, along with standard Ki attacks. Rather than inputting a sequence of combos like traditional fighting games, special moves can be executed instantly, provided the user has enough Ki to execute the move. Along with a standard block and a dodge mechanic, players can also activate a teleport to escape a combo string in exchange for energy.

Game Modes

  • Arcade: Single player arcade mode. Fight 10 computer opponents, collecting Dragon Balls as you go.
  • Z-Trial: Fight under special conditions such as survival and time attack.
  • Network Battle: Battle against another player using the PlayStation Portable's ad hoc mode.
  • Training: Endless practice mode.
  • Profile Card: Create a custom trainer card using stamps and stickers unlocked throughout the game.

Story

Shin Budōkai roughly follows the story of Dragon Ball Z Movie 12. A work accident in Hell results in the creation of the monster Janemba and the escape of various villains previously trapped in Hell. As Goku and Pikkon attempt to deal with Janemba in Hell, the other warriors fight off the escaped enemies who are now invading Earth.

Characters

TBD

Codes & Secrets

TBD

Merchandise

TBD

Releases

Domestic Release

Dragon Ball Z: Shin Budōkai was released 20 April 2006 in Japan, a month after its release in North America.

International Release

The game was released in North America on 07 March 2006 and Europe on 25 May 2006 as Dragon Ball Z: Shin Budōkai (retaining the game's romanized title).

Domestic Media Coverage

TBD

Commercials & Trailers

TBD

Legacy

The game would release to fairly positive reception. Famitsū gave the game a combined score of 28/40 across 4 reviewers, with the reviewers citing its easy to learn mechanics but criticizing fights as one-note and repetitive. [2]

Chris Roper of IGN gave the game a 7 out of 10, praising its graphical presentation and single-player campaign, while also noting the lack of depth in it's combat.[3]

Luke Albiges of Eurogamer[4] gave the game a 7 out of 10, with criticism aimed largely at the lack of replayability.

With the capsule system that added longevity to the PS2 games (admittedly at the cost of balance) gone, just a couple of characters to unlock to complete the roster (not including the various transformation levels that can be opened up) and your bog-standard array of fighting game modes, there really isn't that much here to keep you coming back for more.
— Luke Albiges, Dragon Ball Z: Shin Budokai Review, Eurogamer


The game performed moderately, selling 170,000 copies in Japan.[5]

Additional Notes

TBD

Game Credits

TBD

References

  1. "30th Anniversary: Dragon Ball Chōshishū –Super History Book–". 30th Anniversary: Dragon Ball Chōshishū –Super History Book–. Japan: Shueisha, 21 January 2016. ISBN 978-4-08-792505-0. (pp. 216)
  2. Famitsu No. 906 April 28, 2006 page 51
  3. "Dragon Ball Z: Shin Budokai - IGN" (07 March 2006). IGN. Retrieved: 07 July 26.
  4. "Dragon Ball Z: Shin Budokai" (22 August 2006). Eurogamer. Retrieved: 07 July 26.
  5. "30th Anniversary: Dragon Ball Chōshishū –Super History Book–". 30th Anniversary: Dragon Ball Chōshishū –Super History Book–. Japan: Shueisha, 21 January 2016. ISBN 978-4-08-792505-0. (pp. 216)