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Dragon Ball Z (Budokai)

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Dragon Ball Z
Japanese
Dragon Ball Z (Japanese)
English
Dragon Ball Z: Budokai (American)
"Dragon Ball Z" Title Screen
ドラゴンボールZ
Doragon Bōru Zetto
Dragon Ball Z: Budokai
Release Date 02 November 2002 (EU PS2)
03 December 2002 (US PS2)
13 February 2003 (JP PS2)
28 November 2003 (JP Gamecube)
28 January 2004 (US Gamecube)
Genre Fighting
Price ¥6,800 + tax (JP)
$49.99 (US)
Developer Dimps
Producer Daisuke Uchiyama
Music Composer(s) Kenji Yamamoto
Playable Characters 23
Copies Shipped 570,000 (JP)[1]
Copies Sold 3 million (World)[2]
v · d · e

Dragon Ball Z, released internationally as Dragon Ball Z: Budokai, represents the franchise's first return to fighting games since 1997's Dragon Ball: Final Bout. The game's story and roster covers the Saiyan through Cell arcs of the franchise, roughly reflecting the ongoing airing of several international television broadcasts.

All characters and environments are rendered in a fully 3D space, with battles generally taking place on a 2D field with the occasional dynamic camera angle. In addition to basic attacks such as punches, kicks, and energy blasts, players can perform special moves via specific button combinations, as well as super moves via similar button combinations with sufficient energy gathered.

Though the original three games were simply titled with the "Dragon Ball Z" moniker in Japan, the games received a "Budokai" subtitle branding internationally. This branding was subsequently used back in Japan as well as internationally for the two Dragon Ball Z: Shin Butoden games on the Sony PlayStation Portable. As such, the collective series is generally referred to as the "Budokai" game series for clarity purposes.

Dragon Ball Z was developed by Dimps, who would go on to develop additional games in the Dragon Ball Z ("Budokai") series, as well as Dragon Ball Z: Infinite World, Dragon Ball Z: Burst Limit, and the Dragon Ball Heroes card-based arcade game series.

Planning for a new Dragon Ball game on the PlayStation 2 began as early as 2000, with an intended summer 2002 release date slipping to later that year; this placed the game squarely between the launch of the kanzenban and the first Dragon Box release in Japan, an unintended but highly beneficial timeframe.[2]

Gameplay

Goku unleashes a Kamehameha blast against Piccolo.

Unlike prior Dragon Ball fighting games, combat in Dragon Ball Z is not limited to two-dimensional space, with players able to sidestep around their opponents to position and avoid attacks. Standard attacks are divided between guarding as well as punch, kick, and energy attacks, which each receiving a designated button on the controller. Each player also has an energy meter, which can either be charged manually or increased by attacking the opponent. Players can trigger a transformation or execute special attacks by inputting the correct sequence of commands, provided the player has enough energy.

Dragon Ball Z also utilizes a customization system, which allows players to equip characters with up to seven "Capsules" that grant new abilities such as special attacks and transformations. Capsules are divided into three categories: "Ability" (能力), "Physical" (体術), and "Support" (能力). The strength of certain capsules can be increased by attaching multiple to the character. Capsules are able to be traded between players using the PlayStation 2 or Gamecube's Memory Card.

Game Modes

  • Story (ストーリー Sutōrī): Fight across the story of Dragon Ball Z from the Saiyan arc to Cell arc, along with special "What-If" side stories.
  • Duel (対戦 Taisen): Fight against another player/computer, or watch two computers fight each other.
  • World Tournament (天下一武道会 Tenka'ichi Budōkai): Fight your way up a tournament bracket to become World Martial Arts champion and earn prizes.
  • Practice (練習 Renshū): Practice your skills in the game.
  • Edit Skills (スキル編集 Sukiru Henshū): Attach skill capsules to fighters to grant new moves and transformations.
  • Options (オプション Opushon): Change the game settings.
  • Legend of Mr. Satan (LEGEND of Mr.Satan): Defeat all the fighters at the Cell Games as Mr. Satan while undergoing a gauntlet of different handicaps.

Story

Dragon Ball Z includes a story mode following the events of the Dragon Ball Z series starting from the arrival of Raditz to the destruction of Cell. Story cutscenes are rendered fully in-engine, rather than being pre-rendered, and feature full voice acting. Story sequences are divided into episodes, which mimic the series with title cards to open each act, and occasionally utilize the narrator to review what occurred in the previous episode.

Also included in the story mode are special "What If?" scenarios, which have the player experience the story from the villain's point of view, often leading to different story outcomes.

Saiyan Arc

Episode Number Portrait Title Summary
1
謎の異星人戦士来襲!
Mysterious Alien Attack!!
Battles:
Goku vs. Raditz
2
共通の大敵
A Mutually Deadly Foe
Battles:
Piccolo vs. Raditz
3
サイヤ人、来襲!!
Saiyan Attack!!
Battles:
Piccolo vs. Saibaimen (x6)
Piccolo vs. Nappa
4
孫悟空の静かな怒り
Goku's Quiet Fury
Battles:
Goku vs. Nappa
5
天下分け目の超決戦!!
Super Duel
Battles:
Goku vs. Vegeta
6
見せろ!悟飯の底力
Show Gohan's True Power!
Battles:
Gohan vs. Vegeta
7
サイヤ人の王子、ベジータ
Vegeta, Saiyan Prince
Special 'What-If' episode, depicting the scenario where Vegeta defeats Earth's fighters. Health does not recover between matches. Ends with Vegeta turning Super Saiyan after being enraged by Yajirobe.
Battles:
Vegeta vs. Goku
Vegeta vs. Kuririn
Vegeta vs. Gohan

 

Namek Arc

Episode Number Portrait Title Summary
1
いざナメック星へ!
Let's Go to Namek!
Players go through a series of trials that aim to teach core game mechanics as Goku approachs Namek. Ends with battle against a 'virtual' Vegeta
Battles:

Goku vs. Vegeta
2
ベジータ快進撃!
Vegeta's Attack
Battles:
Vegeta vs. Zarbon
Vegeta vs. Reacoom
3
悟空、到着!
Goku's Arrival
Battles:
Goku vs. Reacoom
Goku vs. Ginyu
Ginyu vs. Goku
4
超サイヤ人への道
The Road to Super Saiyan
Battles:
Vegeta vs. Freeza (First Form)
5
フリーザか!ベジータか!
Freeza? Or Vegeta?
Battles:
Vegeta vs. Freeza (Final Form)
6
悟空、復活!!
Goku's Revival!
Battles:
Goku vs. Freeza (Final Form)
7
伝説の超サイヤ人
The Legendary Super Saiyan
Battles:
Goku (Super Saiyan) vs. Freeza (Final Form)
8
静かなる激闘
A Quiet But Fierce Battle
Battles:
Goku (Super Saiyan) vs. Freeza (100% Final Form)
9
怒るフリーザさま
Raging Freeza
Special story scenario depicting Freeza's battles on Namek from his perspective
Battles:
Freeza vs. Gohan
Freeza vs. Piccolo
Freeza (Final Form) vs. Vegeta
10
真の支配者
The True Ruler
Special 'What-If' episode depicting the scenario where Freeza defeats Goku on Namek
Battles:
Freeza (100% Final Form) vs. Goku (Super Saiyan)

 

Artificial Human Arc

Episode Number Portrait Title Summary
1
新たなる脅威
A New Threat
Battles:
Goku (Super Saiyan) vs. Artifical Human No. 19
2
超サイヤ人ベジータ
Super Saiyan Vegeta
Battles:
Vegeta (Super Saiyan) vs. No. 19
Vegeta (Super Saiyan) vs. No. 18
3
邪悪な予感
A Wicked Omen
Battles:
Piccolo vs. Cell
4
忍び寄るセル
Sneaky Cell
Battles:
Piccolo vs. No. 17
5
ベジータに自信あり!
Vegeta's Confidence
Battles:
Super Vegeta vs. Cell (Second Form)
6
セルの完全体完成!!
Perfect Form Cell Complete!!
Battles:
Super Vegeta vs. Cell (Perfect)
7
セルゲーム 始まる
Cell's Game begins
Battles:
Goku (Super Saiyan) vs. Cell (Perfect)
8
悟空を超えた戦士
A Warrior Beyond Goku
Battles:
Gohan (Super Saiyan) vs. Cell (Perfect)
9
孫悟飯爆発!!
Gohan Explodes!!
Battles:
Gohan (Super Saiyan 2) vs. Cell Jr. (x7)
Gohan (Super Saiyan 2) vs. Cell (Perfect)
10
最後の決戦!!
The Final Battle!!
Battles:
Gohan (Super Saiyan 2) vs. Cell (Perfect, Power Form)
11
目指せ!完全体
Aim For Perfect Form!
Special story episode where Cell attempts to absorb No 18. Ends with Cell accidently absorbing Kuririn.

Battles:
Cell (Second Form) vs. No. 16
Cell (Second Form) vs. Kuririn
12
恐るべき刺客
A Cold-Blooded Assassin
Special 'What-If' episode depicting the scenario where Cell fights against an enraged Yamcha after accidently absorbing Kuririn

Battles:
Cerurin vs. Yamcha

 

Playable Characters

Portrait Name Forms Techniques Status
Son Goku Kaio-Ken x2
Kaio-Ken x5
Kaio-Ken x10
Super Saiyan
Kamehameha
Teleportation Kamehameha
Rapid Fire Kamehameha
Genki-Dama
Zanku-Fist
Dragon Throw
Super Dragon Fist
Immediately Available
Son Gohan
(Saiyan Arc)
Potential Unlocked Kamehameha
Masenkō
Continuous Ki Wave
Fierce Demon Kill
Hurricane Kick
Immediately Available
Piccolo Fuse with Nail
Fuse with Kami
Gekiretsukodan
Explosive Magic Wave
Makankōsappō
Makūhōidan
Instant Fierce Demon Kill
Flying Demon Kick
Fierce Demon Rampage
Immediately Available
Tenshinhan - Kikōhō
Dodonpa
Volleyball Fist
Consecutive Fist
Machine Gun Fist
Immediately Available
Kuririn Potential Unlocked Kamehameha
Kienretsuzan
Zanku-Fist
Fierce Continuous Fist
Continuous Strike
Immediately Available
Yamcha - Kamehameha
Wolf Fang Fist
Wolf Fang Ki Blast
Wolf Slice Fist
Tiger Strike
Complete Artificial Human Arc story mission #12
Vegeta Super Saiyan
Super Vegeta
Galic Cannon
Final Flash
Big Bang Attack
Final Bride
Meteor Flash
Nosedive Crash
Meteor Break
Complete Saiyan Arc story mission #6
Raditz - Double Sunday
Saturday Crush
Exciting Year
Weekly Special
Day Crush
Dynamite Monday
Complete Saiyan Arc story mission #1
Nappa - Break Cannon
Deluxe Bomber
Giant Attack
Megaton Throw
Breakstorm
Complete Saiyan Arc story mission #4
Dodoria - Dodoria Beam
Dodoria Ultra Spike
Dodoria Big Blaster
Dodoria Typhoon
Complete Namek Arc story mission #2
Zarbon Monster Form Possibile Cannon
Hyper Elegant Magnum
Super Beautiful Arrow
Missing Screw
Extra Graceful Cannon
Complete Namek Arc story mission #2
Reacoom - Reacoom Eraser Gun
Reacoom Bomber
Reacoom Buster Magnum
Reacoom Maximum Vulcan
Reacoom Hyper Swing
Special Fighting Pose 3
Special Fighting Pose 4
Complete Namek Arc story mission #3
Captain Ginyu - Milky Cannon
Body Change
Processed Power Crush
Parmesan Shower
Ginyu Strike
Ginyu Special
Special Fighting Pose 1
Special Fighting Pose 2
Complete Namek Arc story mission #3
Freeza Final Form
100% Power
Mecha-Freeza
Death Beam
Death Ball
Killer Ball
Freeza Nightmare
Meteor Crash
Evil Dance
Complete Namek Arc story mission #8
Trunks Super Saiyan
Super Trunks
Super Trunks 2
Buster Cannon
Finish Buster
Burning Attack
Blast Attack
Energy Burst
Rapid Fall Slash
Meteor Break
Complete Artificial Human Arc story mission #6
No. 19 - Photon Shot
Drain Life
Power Break
Rolling Crush
Cybernetic Pain
Complete Artificial Human Arc story mission #2
No. 18 - Power Blitz
Energy Field
Power Strike
Power Falling Star
Buster Swing
Complete Artificial Human Arc story mission #2
No. 17 - Power Blitz
Energy Field
Power Strike
Power Falling Star
Buster Swing
Complete Artificial Human Arc story mission #4
No. 16 - Rocket Punch
Hell Flash
Devil Crush
Killing Neck Throw
Finishing Splash
Complete Artificial Human Arc story mission #11
Son Gohan
(Cell Arc)
Super Saiyan
Super Saiyan 2
Kamehameha
Super Kamehameha
Rapid Fire Shot
Instant Fierce Demon Kill
Fierce Demon Rampage
Continuous Strike
Complete Artificial Human Arc story mission #8
Cell Second Form
Perfect Form
Perfect Form (Power)
Kamehameha
Ultimate Attack
Genki-Dama
Negative Power Rain
Cybernetic Raider
Lasso
Complete Artificial Human Arc story mission #10
Mr. Satan High Tension Dynamite Kick
Satan Special
Present For You
Satan Critical Attack
Satan Miracle Bomber
Satan Ultra Dynamite
Win Intermediate Class Tournament
Great Saiyaman - Justice Punch
Justice Kick
Justice Flash
Justice Finisher
Justice Carnival
Justice Dynamite
Win Advanced Class Tournament

Non-Selectable Characters

These characters are not playable in the game through regular means.

Portrait Name Techniques Status
Saibaiman Dissolving Liquid
Pumpkin Crush
Gatling Carrot
Non-Playable
Cell Jr. Kamehameha
Ultimate Attack
Machine Gun Attack
Cybernetic Shooter
Alternate "Cell with Kuririn absorbed" skin playable during Artificial Human Arc Mission #12.

Stages

The following list is presented in the order available on the stage select screen, with the original Japanese names followed by the English localization's name in parenthesis.

Icon Name Status
セルリング
Seru Ringu
Cell Ring
("Cell Games Ring")
-
ナメック星
Namekku-sei
Planet Namek
("Planet Namek")
-
山間平野
Sankan Heiya
Mountain Plateau
("Valley Plains")
-
天下一武道会
Tenka'ichi Budōkai
Number One Under the Heavens Martial Arts Tournament
("World Tournament")
Immediately Selectable
牧草地
Bokusō-chi
Grassland
("Grassland")
Immediately Selectable
精神と時間の部屋
Seishin to Jikan no Heya
Room of Spirit and Time
("Hyperbolic Time Chamber")
Immediately Selectable
岩山
Iwayama
Rocky Hills
("Rock Mountain")
-
列島
Rettō
Archipelago
("Islands")
-
神の神殿
Kami no Shinden
God's Temple
("Kami's Lookout")
-

Codes & Secrets

TBD

TBD

Theme Song

Dragon Ball Z's opening sequence features an in-game 3D rendering of "CHA-LA HEAD-CHA-LA", accompanied by the original version of the song itself performed by Hironobu Kageyama. While the opening animation was kept intact in America, the song was swapped to the 1996 FUNimation Dragon Ball Z English dub opening theme, "Rock the Dragon".

Soundtrack

The game's original soundtrack was composed and arranged by Kenji Yamamoto. Recordings were spread across two sessions, one in Tokyo, Japan and another in the United States in Los Angeles, California. The L.A recording sessions included collaboration from guitarist Steve Lukather, drummer Simon Phillips, and bass player Mike Porcaro of American Rock Band Toto.

HD Collection

The game's original soundtrack was completely replaced in the game's 2012 re-release in the Dragon Ball Z: Budokai HD Collection following allegations of plagiarism and Kenji Yamamoto's removal from the franchise.[3]

Packaging

Dragon Ball Z PlayStation 2 edition instruction manual

Each territory's respective release received different cover artwork. America received red-toned cover featuring Super Saiyan Son Goku, Son Gohan, Piccolo, Vegeta, and Cell. Europe received a non-Super Saiyan Son Goku holding Nyoibō with a series of blue-toned characters lining the bottom (including Spopovitch, who does not appear in the game). Japan received an original illustration of Super Saiyan Son Goku; though only a portion of Goku's top half is present on the cover, a complete illustration was produced.[4]

The Japanese version's instruction manual, both on the PlayStation 2 and Gamecube, is stylized to resemble a classic Dragon Ball tankōbon cover.

Merchandise

Original Soundtrack

A single-disc original soundtrack (KDSD-42), Dragon Ball Z & Z2, was released by... 19 January 2005 for ¥2,800 (tax-included) spanning 28 tracks and covering the first two games in the series. The composition/arrangement is credited to TBD, with...................... piano by Kentarō Haneda (track 5), performances by Y.S. Project (tracks 1, 3, 4, 6, 7, 8, 9) and DBZ Orchestra (tracks 2, 10), guitar by Keisuke Murakami (tracks 1, 4, 5, 6), and soprano saxophone by Jake H. Concepcion (track 7).

Track Title Length
1 Light a Fire in your Smouldering Heart!! 1:35
2 Big Opportunity 5:20
3 Expectation 1:07
4 Like the Warm Winds 2:31
5 The Sprint Towards Victory 4:06
6 Move Forward Fearlessly 2:05
7 The Challengers 1:48
8 Breaking Free 2:15
9 Countdown to the Deciding Battle! 1:30
10 Time of Shudders 2:22
11 The Mightiest Power 2:41
12 BUDO~Asian Spirit~ 1:45
13 FLaSH RuN aCRoSS THe UNiVeRSe 1:35
14 Spark of Fighting 1:47
15 A lot of 'Qi' 1:50
16 Go Beyond your Limits: The Limit of Ki 1:45
17 7th Sense: Believe in the Power of the Supreme 1:38
18 Encounter 1:55
19 Warrior from a Mysterious Land 1:44
20 The Battle with All my Force 4:12
21 Wild-Natured Spirit: Wild Soul 2:30
22 Soul Vaccination 2:49
23 Only So Much Oil In The Ground 2:50
24 Soul With A Capital 'S' 2:35
25 I'm Gonna Get Over: The Other Side of the Horizon 2:19
26 Do it at All Risks 2:25
27 Full of Tears: In the Depths of Sadness 4:25
28 The Man Called 'C' 3:19

Guide Book

An official Dragon Ball Z guidebook was published by Shueisha and released in Japan on 13 February 2003 for a retail price of ¥1,000.[5]

Releases

PlayStation 2

Original Japanese Sony PlayStation 2 cover

Dragon Ball Z was initially released for the Sony PlayStation 2 on 13 February 2003 in Japan, nearly 3 months after its international release in Europe and North America.

Nintendo Gamecube

Original Japanese Nintendo Gamecube cover

Dragon Ball Z was re-released on the Nintendo Gamecube the following year featuring a new variation on the cel-shaded graphics.

International Releases

The American and European markets provided additional, ongoing success to Bandai and associated parties throughout the life cycle of the Sony PlayStation 2; all three games in the Dragon Ball Z mainline series released internationally ahead of their own domestic, Japanese release. These international editions took on the "Budokai" subtitle. All three main territories received different cover artwork, as well.

Jump Festa 2003

Title screen from the game's Jump Festa 2003 edition

A special edition of the game was available for attendees of Jump Festa 2003, held in December 2002. This version's title screen specifically includes the Jump Festa (ジャンプフェスタ, Janpu Fesuta) branding.[6]

Domestic Media Coverage

  • TBD

Press Releases

Promotions

To promote the release of Dragon Ball Z in Japan, Bandai offered a Dragon Ball Z Display Contest, tasking stores with designing and crafting their own custom store display units for the game. Out of 368 participating stores, two were selected for their displays. These stores were Kid's Land (キッズランド) in Ishikawa Prefecture, Japan, and Nishidaya Settsu Tomita (ニシダヤ摂津富田店様) in Osaka Prefecture, Japan.[7]

Commercials & Trailers

International Media Coverage

Legacy

Alongside the third game, the first Dragon Ball Z was included as part of the Dragon Ball Z: Budokai HD Collection in November 2012 in America and Europe; Japan did not receive a localized release of this collection. Aside from "Rock the Dragon" being kept as the opening theme song, the game's entire soundtrack was replaced. The HD Collection also retained some censorship previously only seen in the European edition of the game.[8]

Additional Notes

Full body artwork of Son Goku used for the Dragon Ball Z Japanese cover art

In 2016's Dragon Ball 30th Anniversary: Super History Book, producer Daisuke Uchiyama stated that the company expected base sales due to nostalgia demand, as people who grew up with the series were coming of age with disposable income. Due to outside distributor demands, Bandai made international versions and were surprised with these sales, having initially figured that these would just be a bonus on top of what they sold in Japan. The game ended up selling around three million copies; as such, Goku was seen at Bandai as blazing a trail in their overseas business for the new generation of games and hardware.[2]

The game's production was slow in its early days due to the development process not quite being in place yet; though the game was planned for release in summer 2002, its schedule kept slipping, eventually releasing internationally in late 2002 with a Japanese release in early 2003. The 3D cel-shading came out of their trying to find a way to make it feel more like Dragon Ball. At the time there was not a lot of information about how to achieve that type of result, and so the team would make three differently shaded versions of the characters and combine those; this amounted to three times the work and three times the cost. Uchiyama and the development team felt the final 3D models were better for it compared to what they started with, and the end product, particularly by the time Dragon Ball Z 3 was developed, showed a night and day improvement that speaks for itself even today.[2]

Though only a cropped portion of the image was used in the final product, a full body drawing of Son Goku used for the game's Japanese cover art was in fact produced.[2]

Bandai's advertisements for the game went for a sense of speed with characters like Freeza and Cell, and used a minimalist approach in its posters; it had been some time since Dragon Ball was in the public consciousness, so they saw this as fanning the anticipation among people ahead of the game's release. Some advertisements that focused on ideas that would create an impact and strike but were ultimately not used included a black-and-white close up of hands doing the Kamehameha, as well as a mock quiz asking readers to fill in the box for the missing part of a bowl of rice (representing "Gohan") pointing to an empty space and then pointing down to to bread (representing "Pan").[2]

Trivia and Easter Eggs

World Tournament Audience

Stadium crowd from the tournament arena stage

Hidden in the crowd of the tournament arena stage are references and cameos from other works of Akira Toriyama, including Arale Norimaki and Gatchan from Dr. Slump, and Toriyama's self-insert avatar Robotoriyama. Also seen in the crowd are what appears to be references to the series One Piece: one audience member features a straw hat resembling that of main character Monkey D. Luffy, while another character resembles Sanji with blonde hair covering one eye, a black suit and blue undershirt, and a cigarette.

Later iterations in the Dragon Ball Z game series would alter these characters to more closely resemble their regular appearance, along with introducing cameos and references from other series.

Unused World Tournament Announcements

Present in the Japanese, North American and European version of the games are extra audio files on disc containing additional World Tournament character announcements.[9] These are present in the game’s data as (“ADX_US_1441.adx” through “ADX_US_1446.adx”) in the PlayStation 2 version and (“TEN_T35(A/B).adx” through “TEN_T37(A/B).adx”) in the GameCube versions. Saibaiman (“Saibamen”), Cell Jr., and Kewi (“Cui”) all have their names announced, despite none of these characters being usable by the player. Each voice clip is dubbed appropriate to the game's region.

While Saibaiman and Cell Jr. cannot be selected as playable characters through normal means, they can both be triggered as a playable through the use of hacking. Attempting to trigger these voice clips by loading them in Tournament mode will cause the game to freeze. There is a rigged model used to represent Kewi in the game's story mode, but there is no character slot data left on disc to imply Kewi existed in playable form.

Unused Graphics

Left on the game's PlayStation 2 disc are various images that are never used in game, and likely served as images used during the game's development.

Mock-Up Fighter Select

Included in the file "KENSYO.AMT" of both the Japanese and North American PlayStation 2 release of the game are a pack of images for a mock-up fighter select screen, along with fighter portraits for Son Goku, Kuririn, Future Trunks and Cell. A "Deck" selection menu replaces the Skill System that is used in the final game, indicating the possibility that cards were intended to be used for equipping skills prior to switching to capsules.

Reference Images

Also in the game's texture files are captures from the original Dragon Ball Z animated series, used as reference for the final design of the game's story-mode preview scenes.

Voice Cast

Fighters

Character Japanese Voice English Voice
Son Goku Masako Nozawa Sean Schemmel
Son Gohan Masako Nozawa Stephanie Nadolny
Great Saiyaman: Kyle Hebert
Piccolo Toshio Furukawa Christopher Sabat
Kuririn Mayumi Tanaka Don Strait
Tenshinhan Hirotaka Suzuoki John Burgmeier
Yamcha Tōru Furuya Christopher Sabat
Vegeta Ryo Horikawa Christopher Sabat
Raditz Shigeru Chiba Justin Cook
Nappa Shozo Iizuka Phil Parsons
Dodoria Yukitoshi Hori Chris Forbis
Zarbon Shô Hayami Christopher Sabat
Reacoom Kenji Utsumi Christopher Sabat
Captain Ginyu Hideyuki Hori Brice Armstrong
Freeza Ryūsei Nakao Linda Young
Future Trunks Takeshi Kusao Eric Vale
No. 19 Yukitoshi Hori Phillip Wilburn
No. 18 Miki Itō Meredith McCoy
No. 17 Shigeru Nakahara Chuck Huber
No.16 Hikaru Midorikawa Jeremy Inman
Cell Norio Wakamoto Dameon Clarke
Cell Jr. Hirotaka Suzuoki Justin Cook
Mr. Satan Daisuke Gōri Chris Rager
Saibaimen Tōru Furuya John Burgmeier

Story Characters

TBD

Game Credits

Dimps Corporation

  • Executive Producer: Hiroshi Matsumoto
  • Producer: Takashi Tsukamoto
  • Chief-Director: Mitsuhiro Tomihata
  • Technical Director: Hiroshi Waki
  • Main Programmer: Takashi Nakano
  • Battle Programmer: Masaki Kobayashi, Seiichi Yamaguchi, Ryosuke Nakano, Yoshikazu Takahashi, Akemi Nakashima
  • Select Menu Programmer: Akemi Nakashima
  • Demo Programmer: Ryosuke Nakano
  • Software Library: Takashi Nakano, Masaki Kobayashi
  • Authoring Tools: Hiroshi Waki, Yoshikazu Takahashi
  • Localisation Programmer: Ken Shinoda, Hideaki Maruyama, Shuichi Goto
  • Battle System Design: d2ac, Daisuke Aoki
  • Battle Character Creator: Daisuke Aoki, Takashi Nakano
  • ESS Planning: Daisuke Aoki
  • Story Mode Script & Screenplay: Takeshi Yokoyama
  • Opening & Demo Programming: Takeshi Yokoyama
  • Character Modeling: Hitoshi Okamoto, Masato Yokoyama, Shinsuke Yamamoto
  • Battle Motion: Youichiro Soeda, Atsumi Kawasaki, Atsushi Hakamada
  • Demo Part: Tomoya Sakai, Atsumi Kawasaki, Tomofumi Yamaguchi, Shinji Seto, Tatsuru Murakami, Toshiyuki Kamei
  • Background Modeling: Atsushi Maeda, Yae Morita, Hiroshi Yamaguchi
  • 2D Design: Masato Yokoyama, Maki Fukunaga, Tomohiro Yukinari
  • Effects: Atsushi Maeda, Shinobu Kanegae
  • Cooperation: Raphael digit & studio

Music and Sound

  • Sound Producer: Hironobu Inagaki
  • Sound Director: Hiroshi Isokawa (Kujiraya Ongakudou)
  • Sound Stuff: Hiroshi Kamo
  • Sound Creator: Masahiko Hataya (Kujiraya Ongakudou), Kikuko Hataya (Kujiraya Ongakudou)
  • Special Thanks: Masaki Tanaka, Takashi Kasai, Nao Inazumi, Madoka Jyouichi, Takashige Onishi, Ikuko Kuramoto, Nana Tanaka, Masaki Yoritomi, Yoshiaki Kawasaki, Yuki Nakanishi
  • Recording Director: Kōzō Morishita, Toshihiko Arisako
  • Recording Engineer: Yasuo Tachibana
  • Recording Engineer Assistant: Mitsuharu Ito
  • Recording Studio: TAVAC
  • Sound Effects: Fizz Sound Creation, Hidenori Arai
  • Casting: AONI PRO
  • Composer and Arranger: Kenji Yamamoto
  • Recording and Remix: Teruo Murakami (Mu)
  • Mastering for Game: Takashi Kabashima (LMD)
  • < Tokyo Session>:
    • Guitars: Nozomi Furukawa
    • Synthesizers and Programming: Kenji Yamamoto
  • < L.A. Session>:
    • Guitars: Steve Lukather
    • Hammond B3 and Synthesizers: Tadashi Nanba
    • E.Bass: Mike Porcaro
    • Drums: Simon Phillips
    • Strings Section Conducter: Susie Katayama
    • Violins: Bruce Dukov, Belinda Broughton, Armen Garabedian, Sid Page, Miwako Watanabe, Charlie Bisharat, Joel Derouin, Endre Granat, Mark Robertson, Ken Yerke
    • Violas: Roland Kato, Brian Denbow
    • Celli: Larry Corbett, Armen Ksajikian
    • Bass: Nico Abandolo
    • L.A. Session Coordinate: Ruriko Duer (FIRST CIRCLE)
  • Musical Director: Hiroshi Kamo
  • Music Production Cooperation: Akiyo Kato (Office Two-One), Eiken Tanaka (Accelerand Corp.)
  • Special Thanks For Sound: Christine Sirois (Sound Chamber Productions), Nick O'Toole (Sound Chamber Productions)
  • Special Thanks For Sound: Kodama Yamamoto (Kenji Yamamoto Home Studio), Kanon Yamamoto (Kenji Yamamoto Home Studio)

References

  1. "Dragon Ball Video Game Data". 30th Anniversary: Dragon Ball Chōshishū –Super History Book–. Japan: Shueisha, 21 January 2016. ISBN 978-4-08-792505-0. (p. 216)
  2. 2.0 2.1 2.2 2.3 2.4 2.5 "Video Games Selection Pick Up! 03". 30th Anniversary: Dragon Ball Chōshishū –Super History Book–. Japan: Shueisha, 21 January 2016. ISBN 978-4-08-792505-0. (pp. 186-187)
  3. "Kenji Yamamoto Retrospective". Kanzenshuu. Retrieved: 27 April 2020.
  4. "Video Games Selection Pick Up! 03". 30th Anniversary: Dragon Ball Chōshishū –Super History Book–. Japan: Shueisha, 21 January 2016. ISBN 978-4-08-792505-0. (p. 187)
  5. "Dragon Ball Z". Dragon Ball Z. Japan: Shueisha, 13 February 2003. ISBN 4-08-779224-2.
  6. @pekingdaq (19 January 2018). Twitter. Retrieved: 14 November 2018.
  7. "Dragon Ball Z - Contest" (24 March 2003). Dragon Ball Z - Bandai Games. Retrieved: 14 May 2020.
  8. "Dragon Ball Z: Budokai HD Collection Contains New Censorship" (14 November 2012). Kanzenshuu. Retrieved: 26 September 2018.
  9. "Rumor Guide - Video Games". Kanzenshuu. Retrieved: 04 May 2020.

External Links

Dragon Ball Z - Official Bandai Games Page Mirror

Dragon Ball Z - Dimps Official Game Page Mirror