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Dragon Ball Z: Hyper Dimension

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Dragon Ball Z: Hyper Dimension
Dragon Ball Z: Hyper Dimension
"Dragon Ball Z: Hyper Dimension" Title Screen
ドラゴンボールZ HYPER DIMENSION
Doragon Bōru Zetto Haipā Dimenshon
Release Date 29 March 1996
Genre Fighting
Price ¥7,800 + tax
Developer TOSE Software
Music Composer(s) Takano, Nakajima, Tonkupon, Chatrita
Playable Characters 10
Copies Shipped 220,000[1]
v · d · e
Hyper Dimension game cartridge internals, featuring the SA1 add-on chip

Dragon Ball Z: Hyper Dimension is the final Dragon Ball franchise game on the Nintendo Super Famicom, released 29 March 1996 in Japan. The game's story and roster roughly covers the end of the series' original serialization, while also including Freeza and Cell as playable characters and story mode villains.

As with the previous games such as the Super Butōden series, battles are held on a 2D field. In addition to basic attacks such as punches, kicks, and energy blasts, players can perform special moves via specific button combinations, as well as super moves via similar button combinations with sufficient energy gathered and/or meeting specific health meter requirements. Hyper Dimension features a new gameplay system wherein the player's health and energy are one in the same.

Like other Dragon Ball video games of its era, Dragon Ball Z: Hyper Dimension is presumed to have been developed by TOSE Software for Bandai.[2]

The Hyper Dimension cartridge makes use of the Super Accelerator 1 (SA1) chip, which allows for upgraded features over the base level Super Famicom capabilities including a faster clock speed and RAM, data compression, etc.

Game Modes

Hyper Dimension main menu screen
  • Story Mode (ストーリーモード Sutōrī Mōdo ): single-player story mode
  • Fighting Mode (対戦モード Taisen Mōdo): single matches against another player or the computer
    • VS 2P (VS 2P線 VS 2P Sen): player 1 vs. player 2
    • VS CP (VS CP線 VS CP Sen): player 1 vs. computer-controlled opponent
  • Strongest Under the Heavens Martial Arts Tournament (天下一武道会 Tenka'ichi Budōkai): tournament mode
  • Practice Mode (練習モード Renshū Mōdo): single-player practice mode against the computer
  • Options (オプション Opushon): game options and adjustments
    • Sound (サウンド Saundo): Stereo (ステレオ suterio) or Monoraul (モノラル monoraru)
    • Stage Color (ステージカラー Sutēji Karā): RANDOM, NOON, DUSK, NIGHT
    • Rush Battle (ラッシュバトル Rasshu Batoru): ON, OFF
    • Knock Away (ふっとばし Futtobashi): ON, OFF
    • Effect (エフェクト Efekuto): sound effect options to listen to (numbered 000-119)
    • BGM: background music tracks to listen to (NOISY, ANOTHER·S, SPEED, MEILO, LANDBASE, U·BLUE, SIDE BAD, FEAR, EMERGENCY, HEART·S, EARTH, END, D·B·8, WORLD·DB, NATIVE, GET, HAPPY·BY, DEAR, SCENE·1, UNTITLED)

Playable Characters

Sprite Name Form Notes Status
Son Goku Super Saiyan 2 Boo arc; also appears in non-gameplay modes and special techniques with no transformation and Super Saiyan 3 Immediately selectable
Vegeta Super Saiyan 2, Majin-charmed Boo arc; also appears in non-gameplay modes with no transformation and non-charmed Super Saiyan Immediately selectable
Gotenks Super Saiyan 3 Boo arc; also appears in non-gameplay modes as regular Super Saiyan and split apart as Son Goten and Trunks Immediately selectable
Son Gohan Ultimate Boo arc Immediately selectable
Vegetto Super Saiyan Boo arc; also appears in non-gameplay modes with no transformation Immediately selectable
Piccolo n/a n/a Immediately selectable
Majin Boo (Good) n/a n/a Immediately selectable
Majin Boo (Pure) n/a Also appears in non-gameplay modes transforming down from the Southern Kaiōshin absorption Immediately selectable
Freeza Final Form Also appears in non-gameplay modes in each prior transformation Immediately selectable
Cell Perfect Also appears in non-gameplay modes as second form; Cell Jr. accompanies special attacks Immediately selectable

Story

Players take part in roughly following the Dragon Ball storyline from the Freeza arc through the end of the original serialization in the Boo arc over the course of 11 battles. Players must win when controlling Son Goku (or use a continue, represented as Kuririn offering a senzu), but are still able to progress if losing while playing as other characters.

Stages

Hyper Dimension stage select screen

Hyper Dimension provides five base stage selections; these stages are unnamed on the select screen, and are instead represented by visuals only. The game allows for knocking an opponent into different areas of a stage selection, including up into the air (or back down from it), or horizontally to another related area.

Codes & Secrets

Special Battles

By clearing the story mode without using a continue, the player can fight through three "Special Battle" (スペシャルバトル Supesharu Batoru) sequences with Son Gohan:

  • Son Gohan vs. Gotenks
  • Son Goku vs. Son Gohan
  • Son Gohan vs. Vegetto

By clearing the mode and its special battles in their entirety, the ending sequence changes to showcase a new image of Boo, Piccolo, Son Goku, Gotenks, Vegeta, and Son Gohan standing in a spotlight atop a black background.

Merchandise

Arranged Soundtrack

A single-disc arranged soundtrack (COCC-13345), Dragon Ball Z – Game Music: Rebirth Edition, was released by Nippon Columbia Co., Ltd. 19 April 1998 for ¥2,800 (tax-included). The 16 total tracks cover Dragon Ball Z: Super Legend of Goku -Awakening Chapter- on the Nintendo Super Famicom (tracks 2-4), Dragon Ball Z: Hyper Dimension on the Nintendo Super Famicom (tracks 5-8), and Dragon Ball Z: Shin Butoden (tracks 1, 9-15) on the Sega Saturn. One bonus track is also included (an instrumental/karaoke version of "Willpower of Light"). The album's composition/arrangement is credited to Kenji Yamamoto, with lyrics by Yukinojo Mori and Yuriko Mori.

Track Title Length
1 Shin Butōden's Theme (SS Version "Shin Butōden" Powerful Arrange Version) 2:22
2 Elegy of Battle (SFC Version "Awakening Chapter Suite: Battle Elegy" Powerful Arrange Version) 2:40
3 Decisive Battle! (SFC Version "Awakening Chapter Suite: Battle Elegy" Powerful Arrange Version) 2:15
4 Vegeta's Theme (SFC Version "Awakening Chapter Suite: Assault!!" Powerful Arrange Version) 2:24
5 Theme of Hyper Dimension (SFC Version "Hyper Dimension" Powerful Arrange Version) 2:40
6 Battle Edition (SFC Version "Hyper Dimension" Powerful Arrange Version) 3:57
7 Danger Signal (SFC Version "Hyper Dimension" Powerful Arrange Version) 3:57
8 Dear (SFC Version "Hyper Dimension" Powerful Arrange Version) 3:21
9 Zarbon's Theme (SS Version "Shin Butōden" Unreleased Theme) 2:48
10 Mr. Satan Mode (SS Version "Shin Butōden") 3:01
11 Get Angry, Gohan!! (SS Version "Shin Butōden" Extended Piano Sonata) 7:40
12 Evil Warrior Vegeta (SS Version "Shin Butōden" Hyper Dub-Mix) 4:04
13 Confrontation of Destiny (SS Version "Shin Butōden" Film Score-Mix) 3:20
14 Ending Theme: "Red-Hot Fighting" (SS Version "Shin Butōden" Vocal Version) 5:08
15 Midday's Darkness ~Prince Of Darkness~ (SS Version "Zarbon's Theme" Vocal Version) 4:32
16 Bonus Track: Willpower of Light (Original Karaoke) 4:54

Guide Book

Cover of the Strongest Fight Bible guide book

Dragon Ball Strongest Fight Bible (ドラゴンボール 最強格闘BIBLE Doragon Bōru Saikyō Kakutō BIBLE), a guide book released under the V-Jump Guide Books Game Series, was released 01 October 1997 covering three video games: Dragon Ball: Final Bout on the Sony PlayStation, Dragon Ball Z: Idainaru Dragon Ball Densetsu on the Sony PlayStation and Sega Saturn, and Dragon Ball Z: Hyper Dimension.

Sixteen pages are dedicated to Hyper Dimension, the last of the three games covered within the book. Six pages explain the game's mechanics (with sidebars outlining the story and tournament modes), while the remaining pages each provide special technique and strategies for the ten playable characters.

Pre-order/Reservation Bonus

Dragon Ball Z: Hyper Dimension soft case pre-order bonus

Those who pre-ordered Dragon Ball Z: Hyper Dimension for its original release in Japan could obtain a special soft case that could hold a single Super Famicom cartridge.[3]

Video

Special video; information to be translated and referenced

Releases

Domestic Releases

Dragon Ball Z: Hyper Dimension was originally released on the Nintendo Super Famicom 29 March 1996. As with most Nintendo Super Famicom games, the game comes packaged in a cardboard box meant to be stood vertically. The plastic packaging inside holds the game cartridge, while the instruction manual and promotional material slide in and fit on top.

International Releases

Title screen from the Hyper Dimension French localization

A French localization of Hyper Dimension was released in February 1997, which does not include the game's story mode.

Unofficial Releases

Hyper Dimension appears to have initially been distributed on the Internet as a ROM in November 1999.[4]

Fan translations of Hyper Dimension have existed in various stages of completion in multiple languages since 2000.[5]

Domestic Media Coverage

  • V-Jump, March 1996 issue, promotional campaign + "Dragon Ball Z Game and Anime Double Feature"
  • V-Jump, April 1996 issue, May 1996 issue coverage preview + back cover advertisement
  • V-Jump, May 1996 issue, (contents unknown)
  • V-Jump, June 1996 issue, (contents unknown)

Commercials & Trailers

International Media Coverage

N/A

Legacy

TBD

Additional Notes

Reference about Boo development names from JP Wikipedia, "Secret of DRAGON BALL HYPER DIMENSION" "V Jump 1996 January issue" Shueisha , 1996 January 1, page 48-51.

Sales figures from 30th anniversary book, page 216

Game Credits

Original Hyper Dimension Nintendo Super Famicom box
  • Production Manager: Eisaku Maniwa
  • Executive Producer: Kazumasa Ogata
  • Producer: Takeo Isogai, Toshihiro Suzuki
  • Coordinator: De Yasu, Kabao Isojin
  • Programmer: Happy Hasei, CLQ, MNT-KWI 1996, Maruko, Mitsu
  • Designer: Tako2, Paul·Paula, Laru Itagawa, Waya, Torosuke, Ichi Fuji, Ni Taka, San Nasubi
  • Composer: Takano, Nakajima, Tonkupon, Chatrita
  • Animator: Ganchi, Sarusaru
  • Toei Animation: Kōzō Morishita, Sei'ichi Hiruta, Hiroshi Takeda
  • Assist Work: Yasuomi Shimizu, Daisuke Uchiyama
  • Special Thanks: Takashi Syoji, Hisashi Fujiwara, Koji Hoshikawa, Hirotaka Watanabe, Kumi Sato, Hirofumi Inagaki, Kenichirou Otsuka, Michito Okamoto, Yumiko Kosaka, Takahiro Mizuno, Jun Kazumi
  • Weekly Jump: Nobuhiko Horie, Toshimasa Takahashi, Fuyuto Takeda, Hisanaga Otsuka
  • Monthly V-Jump: Kazuhiko Torishima, Yū Kondō, Kenji Okamoto, Taizo Nakamura, Muneharu Machida, Tsuneo Matsumoto, Naoto Akamatsu, Yoshitaka Kiyono, Makoto Iwahara, Noriaki Suganuma
  • Monthly V-Jump Game Monitor: Tetsuya Maruoka, Takeshi Okuyama, Eri Murata, Takayuki Iwabuchi, Yusuke Takei, Yurie Kobayashi, Yutaka Ito, Takae Asakura, Minako Horiuchi, Daisuke Iwasaki, Yumi Abe, Akihisa Takahashi, Kosuke Nishida, Yuko Sawai, Naoyuki Hosaka, Yusuke Fukuizumi, Risa Kobayashi, Miki Sakamoto, Takamasa Honma, Yoshiyuki Uchida, Project DBZ

Character Voice:

References

  1. "Dragon Ball Video Game Data". 30th Anniversary: Dragon Ball Chōshishū –Super History Book–. Japan: Shueisha, 21 January 2016. ISBN 978-4-08-792505-0. (p. 216)
  2. "TOSE: Gaming's Dirty Little Secret" (24 January 2007). 1UP. Retrieved: 14 October 2019.
  3. "【今日のDBグッズ その406】ドラゴンボールZ HYPER DIMENSION 特製ソフトケース" (10 February 2010). 戦えドラゴンボーラーズBLOG. Retrieved: 14 October 2019.
  4. "Download file" (05 November 1999). virgo69. Retrieved: 06 July 2018.
  5. "Games - Dragon Ball Z: Hyper Dimension". ROMhacking.net. Retrieved: 06 July 2018.