Dragon Ball Z: Super Butōden 2
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| Dragon Ball Z: Super Butōden 2 | |||
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![]() "Dragon Ball Z: Super Butōden 2" Title Screen | |||
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| Release Date | 17 December 1993 | ||
| Genre | Fighting | ||
| Price | ¥9,800 + tax | ||
| Developer | TOSE Software | ||
| Music Composer(s) | Kenji Yamamoto | ||
| Playable Characters | 10 | ||
| Copies Shipped | 1.15 million[1] | ||
Dragon Ball Z: Super Butōden 2 ("Dragon Ball Z: Super Martial Arts Legend 2") is the follow-up to the original Dragon Ball Z: Super Butōden on the Nintendo Super Famicom, released roughly nine months after its predecessor on 17 December 1993[2]. The game's story and roster reflects the era of the original manga, television series, and theatrical films of the time, focusing on the end of the Cell arc and Dragon Ball Z Movie 9 (as well as Dragon Ball Z Movie 8 with the hidden inclusion of Broli).
As with the original Super Butōden, battles are held on a 2D field with the ability to dash in or out, as well as fly up into the air or back down to the ground at will. In addition to basic attacks such as punches, kicks, and energy blasts, players can perform special moves via specific button combinations, as well as super moves via similar button combinations with sufficient energy gathered.
Like other Dragon Ball video games of its era, Dragon Ball Z: Super Butōden 2 is presumed to have been developed by TOSE Software for Bandai.[3]
The Super Butōden series is generally referred to by name in its untranslated form (adapting the English word "Super" from its Japanese incarnation of Sūpā, and leaving Butōden untranslated). The "Butōden" brand name was used untranslated as such for the international release of Dragon Ball Z: Extreme Butōden on the Nintendo 3DS in 2015; similar marketing was done with words such as Budōkai on other generations of consoles.
Game Modes
- Battle (武闘伝 Butōden): story mode
- Fighting Mode (対戦モード Taisen Mōdo): player vs. player, player vs. CPU, CPU vs. CPU
- Strongest Under the Heavens Martial Arts Tournament (天下一武道会 Tenka'ichi Budōkai): tournament mode
- Options (オプション Opushon): game options and adjustments
Gameplay
TBD
Playable Characters
| Sprite | Name | Form | Notes | Status |
|---|---|---|---|---|
| Son Gohan | Super Saiyan 2 | Cell arc & DBZ Movie 9 incarnation of character; also appears in non-gameplay modes as standard Super Saiyan | Immediately selectable | |
| Vegeta | Super Saiyan Grade II | Cell arc; also appears in non-gameplay modes with no transformation | Immediately selectable | |
| Trunks | Super Saiyan | Future version of character from the Cell arc; also appears in non-gameplay modes with no transformation | Immediately selectable | |
| Piccolo | n/a | Also appears in non-gameplay modes with cape and turban | Immediately selectable | |
| Cell | Perfect | n/a | Immediately selectable | |
| Cell Jr. | n/a | n/a | Immediately selectable | |
| Zangya | n/a | n/a | Immediately selectable | |
| Bojack | Transformed | Also appears in non-gameplay modes in original, untransformed state | Immediately selectable | |
| Son Goku | Super Saiyan | Cell arc | Requires unlock | |
| Broli | Legendary Super Saiyan | Also appears in non-gameplay modes both untransformed and as standard Super Saiyan | Requires unlock |
Stages
- Wilderness (荒野 Kōya)
- Widerness at Dusk (夕焼けの荒野 Yūyake no Kōya)
- Forest (森林 Shinrin)
- Forest at Dusk (夕焼けの森林 Yūyake no Shinrin)
- Rocky Area (岩場 Iwaba)
- Rocky Area at Dusk (夕焼けの岩場 Yūyake no Iwaba)
- Seas (海上 Kaijō)
- Seas at Dusk (夕日の海上 Yūhi no Kaijō)
- Sandstorm (砂あらし Suna-arashi)
- Desert (砂漠 Sabaku)
- Snowfield (雪源 Setsugen)
- Snowstorm (吹雪 Fubuki)
- Skies (上空 Jōkū)
- Skies at Dawn (朝焼けの上空 Asayake no Jōkū)
- Tournament Stage (武舞台 Bu-butai)
- Tournament Stage Finals (武舞台決勝 Bu-butai Kesshō)
- Tournament Stage Semifinals (最終決戦場 Bu-butai Jun-kesshō)
Story
TBD
Codes & Secrets

Additional Playable Characters
By selecting one of the four playable characters and completing the story mode on the third difficulty level or higher without losing with reward the player with one quarter of the unlock code (two button presses per character of the eight button presses in total). Beating the boss character as Son Gohan reveals the first; beating the boss character as Piccolo reveals the second; beating the boss character as Vegeta reveals the third; and beating the boss character as Trunks reveals the fourth and final sequence.
The full button press sequence of Up, X, Down, B, L, Y, R, A — when entered pre-title screen (as Son Gohan's arms can be seen flying forward) — will unlock Son Goku and Broli as playable characters. An audible quote of Broli speaking the name Kakarotto... ("Kakarrot", Goku's original Saiyan name) indicates a correct sequence input.
The same code would later be used in games such as Super Butōden 3 (where it would unlock the future Trunks as a playable character) and ''Ultimate Butoden'' (where it would once again unlock Broli as a playable character). Variations on the code could be used Extreme Butōden to unlock various assist characters.

Tiny Characters
On the pre-fight dialog screen, each player may press the Down button five times for their respective character to appear tiny during the forthcoming battle.
High Speed Mode
On the initial black screen upon booting the game, hold L + R + Start + Select on the second player controller until Son Goku begins speaking to enable turbo mode, speeding up the battle gameplay significantly.
Change the Victory Line
Upon winning and entering your win pose, press Select and one of the following four buttons for a special victory line of dialog:
- A: A gag line
- B: Praise your opponent
- X: Deride your opponent
- Y: Meaningless line

Attract Mode Easter Eggs
By leaving the game's attract mode playing uninterrupted for a certain number of times, two different characters will make a brief appearance on the game's title screen:
- On the eighth run-through, Mr. Popo will pop his head out from behind the Dragon Ball in the game's logo.
- On the fifteenth run-through, Piccolo will fly in from the left side of the screen, fire an energy blast, and fly away.
This sequence will repeat if the player continues to leave the game running uninterrupted for similar intervals.

Debug Mode
By way of cheat devices, a developer debug mode can be made accessible to players (see: Pro Action Replay Code 7E002200).
Through this series of menus, players can set up specific matches, jump to certain story mode scenarios, play a particular piece of background music, etc.
The same means of access give way to a debug mode in Super Butōden 3; between this fact and the debug mode here in Super Butōden 2 actually having header text explicitly reading as "DBZ3", it certainly speaks to the compressed and perhaps-overlapped development time between games.
Merchandise
Arranged Soundtrack
A single-disc arranged soundtrack (FMCC-5011), Dragon Ball Z: Super Butōden 2 Game Music, was released by Forte Music Entertainment, Inc. 21 December 1993 for ¥2,800 (tax-included) spanning ten tracks. The composition/arrangement is credited to Kenji Yamamoto, with piano by Kentarō Haneda (track 5), performances by Y.S. Project (tracks 1, 3, 4, 6, 7, 8, 9) and DBZ Orchestra (tracks 2, 10), guitar by Keisuke Murakami (tracks 1, 4, 5, 6), and soprano saxophone by Jake H. Concepcion (track 7).
| Track | Title | Length |
|---|---|---|
| 1 | Opening | 3:42 |
| 2 | Suite 1: Butōden Mode | 4:35 |
| 3 | Vegeta's Theme | 4:13 |
| 4 | Zangya's Theme | 4:07 |
| 5 | Son Gohan's Theme | 8:20 |
| 6 | Piccolo's Theme | 3:27 |
| 7 | Cell's Theme | 3:43 |
| 8 | Bojack's Theme | 4:33 |
| 9 | Trunks' Theme | 3:42 |
| 10 | Suite 2: Final Battle ~ Ending | 9:14 |
Guide Book

A guide book released under the V-Jump Guide Books Game Series was released 25 January 1994 covering the game's controls, strategy, story, etc.
The final 16 pages in the book initially come enclosed and can be opened at their perforated edge. These pages reveal the secret codes for unlocking the additional characters, high speed mode, tiny characters, etc. The last page in the book showcases Son Goten and Trunks from the final arc of the original series with the text 次はボクたちの出番だね!! ("Tsugi wa bokutachi no debanda ne! !", "We're up next!!"), teasing their inclusion in the forthcoming Super Butōden 3.
Figure Set
TBD
Releases
Dragon Ball Z: Super Butōden 2 was originally released on the Nintendo Super Famicom 17 December 1993. As with most Nintendo Super Famicom games, the game comes packaged in a cardboard box meant to be stood vertically. The plastic packaging inside holds the game cartridge, while the instruction manual and promotional material slide in and fit on top.
Dragon Ball Z: Super Butōden 2 was included within the Nintendo 3DS compilation J Legend Retsuden on 07 November 2013 as the sole Super Famicom entry for the Dragon Ball franchise (alongside various Famicom entries).[4] This version maintained its original musical score.
The game was released as a separate download in conjunction with the Nintendo 3DS game Dragon Ball Z: Extreme Butōden on 11 June 2015 as a first-pressing bonus item. This version of the game had a new musical score composed and inserted, replacing the original by Kenji Yamamoto.[5] This altered version was also used — untranslated — as the international pre-order and first-pressing bonus. Contrary to certain marketing splashes, the game was not technically delivered as a part of the "Virtual Console" line on the Nintendo 3DS; the game is its own individual download with no "Virtual Console" branding or functionality, cannot be obtained or purchased separately, and runs on the base Nintendo 3DS model unlike the later, proper Super Famicom/Nintendo "Virtual Console" releases. This version is in fact the same version as ported within J Legend Retsuden (with that compilation's own internal menu and options system).
International Releases

A French localization of Super Butōden 2 was released under the title Dragon Ball Z: La Légende Saien ("The Saiyan Legend") in 1994. The release is notable for its numerous grammatical issues and strange, new character names (e.g., Broli is "Tara"; Bojack is "Kujila"; Zangya is "Aki"). Son Goku and Broli are immediately selectable as playable characters; no secret input code is necessary.
Domestic Media Coverage
Print Media
- V-Jump, October 1993 issue, "ビッグタイトル疾風怒濤5大情報!!"
- V-Jump, November 1993 issue, "SCOOP!! Dragon Ball Z: Super Butōden 2"
- V-Jump, December 1993 issue, (contents unknown)
- V-Jump, January 1994 issue, cover story + B6-sized appendix shared with Romancing Saga 2
- V-Jump, February 1994 issue, cover story
Commercials & Trailers
International Media Coverage
- Electronic Gaming Monthly, October 1993 issue, "Import Preview: Dragon Ball Z 2"
- Electronic Gaming Monthly, November 1993 issue, "International Outlook: Dragon Ball Z2"
- Diehard GameFan, February 1994 issue, "Planet SNES: Dragon Ball Z 2"
- Electronic Gaming Monthly, April 1994 issue, "Fact File: Dragon Ball Z Super Futoden 2"
Legacy
Several pieces of music from Super Butōden 2 later made their way into subsequent video games; Son Gohan's piano-based theme reappeared in Dragon Ball Z: Ultimate Battle 22 (played at a much faster pace), while Trunks' theme appeared in a remixed form in Super Butōden 3 alongside its respective character.
Additional Notes
On the initial black screen, players hear an audible quote of Son Goku speaking ("Omae no debanda, Gohan!" or "It's your turn, Gohan!", a line originally from chapter 403 of the manga), referencing the general time placement and cast of characters available in the game.
The number "13" printed on the game's box indicates its 13th place in line of Bandai games published on the Nintendo Super Famicom.
In 2016's Dragon Ball 30th Anniversary: Super History Book, game producer Toshihiro Suzuki stated that the development team only took one week off between the completion of the first Super Butōden and commencing work on the second. At that time, they received their first draft illustrations from Toei Animation, and began working on an increased number of background stages compared to the first game, along with the Butōden mode's adventure elements. During this period of receiving illustrations from Toei, a request was also received to put an emphasis on movie characters, leading to Broli and Bojack (along with Zangya) making their way into the game as playable characters. Suzuki also notes that original author Akira Toriyama himself had difficulty performing characters' special moves in the first game, and so the inputs were made easier to perform in the sequel. With regard to the game being included as a bonus download alongside Extreme Butōden on the Nintendo 3DS, Suzuki stated he was happy to see it selected, and enjoyed playing it again himself while reminiscing.[6]
Game Credits

- Executive Producer: 平野 雄二
- Chief Producer: 宮河 恭夫
- Producer: Toshihiro Suzuki
- Chief Director: 島田 晋作
- Coordinator: 飛天 一助
- Game Design: 久保田 昭史, 田島 昭司, 清水 厚二, 竹花 欣也
- Programming: まるこ父, JCパジャマズ, まるこ
- Graphic Design: 玉井 裕和, 高橋 雅行, 荒井 翔子, M.柏木, ボージャック鈴木, ザンギャそば, TAKO仙人, 服部 大三郎
- Toei Animation: Kōzō Morishita, Sei'ichi Hiruta
- Scenario Draft: Takao Koyama, Sumio Uetake
- Sound Work: Kenji Yamamoto, SWITCH・E, Kumatarou
- Battle Character Base Drawings: Tadayoshi Yamamuro, Naoki Miyahara, Hideko Okimoto, Akemi Seki, Naotoshi Shida, Yukio Ebisawa, Kazuya Hisada, Tai'ichirō Ohara, Satoru Iriyoshi, Takashi Nashizawa
- Assistant Work: 渡辺 浩孝, 清水 泰臣, 磯貝 健夫, 金子 孝治, 麻生 佳子, 亀 えりか, 檜桓 賢一, どんきー
References
- ↑ "Dragon Ball Video Game Data". 30th Anniversary: Dragon Ball Chōshishū –Super History Book–. Japan: Shueisha, 21 January 2016. ISBN 978-4-08-792505-0. (p. 216)
- ↑ Bandai Namco Official Website (list of Dragon Ball video games on Super Famicom)
- ↑ Sam Kennedy, 1UP.com, ("TOSE: Gaming's Dirty Little Secret")
- ↑ 2013 #46 issue of Weekly Shōnen Jump ("SCOOP" column)
- ↑ "Dragon Ball Z: Extreme Butōden" Official Website (bonus information page)
- ↑ "Video Games Selection Pick Up! 02". 30th Anniversary: Dragon Ball Chōshishū –Super History Book–. Japan: Shueisha, 21 January 2016. ISBN 978-4-08-792505-0. (pp. 184-185)
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