Posts Categorized "News"
For the week of 06 October 2014 to 12 October 2014, Dragon Ball Heroes: Ultimate Mission 2 for the Nintendo 3DS — a sequel to the first portable version of the nearly-four-year-old, still-going-strong, card-based arcade game — remains off the Media Create sales chart list. Famitsu, however, pegs the game as pushing another 3,125 copies during its tenth week on sale.
As of this last week, Famitsu pegs the game at 152,076 total copies sold. By Famitsu‘s own reporting, the first game had sold 184,852 copies by its respective tenth week.
For the week of 29 September 2014 to 05 October 2014, Dragon Ball Heroes: Ultimate Mission 2 for the Nintendo 3DS — a sequel to the first portable version of the nearly-four-year-old, still-going-strong, card-based arcade game — remains off the Media Create sales chart list. Famitsu, however, pegs the game as pushing another 3,185 copies during its ninth week on sale.
As of this last week, Famitsu pegs the game at 148,951 total copies sold. By Famitsu‘s own reporting, the first game had sold 169,866 copies by its respective ninth week.
A four-year anniversary stream for Dragon Ball Heroes took place earlier today, and while a focus was indeed put on the “Super Saiyan 4 Broli Explosive Birth Festival” to show off the newly-upgraded villain, the main takeaway from the event was the future of Dragon Ball Heroes itself.
YouTube user “pontaosu” captured a video of the new promotional video for the upcoming JM7 (Ja’aku Ryū Mishon 7 / “Evil Dragon Mission 7″) update, which showcases Super Saiyan 4 Broli against the avatar heroes and series heroes, along with a special appearance from a cloaked Paikuhan at the end.
As promised, the event included a special feature looking ahead to the future of Dragon Ball Heroes. Another pre-produced video recapped the on-going “JM” update series, which will have two more updates: JM7 in November, and JM8 in January 2015, presumably to wrap-up the Dragon Ball GT-oriented aspects of the game.
A “new series” — or rather, a new batch of updates, presumably under a new overarching name (a la “Galaxy Mission” and “Evil Dragon Mission”) — will hit later in 2015. The teaser concludes with a shadowy figure who appears to be none other than Bardock in his Time Breaker / mind-control outfit from Dragon Ball Online. With Time Patrol Trunks already making an appearance in Dragon Ball Heroes, it appears that the card-based arcade game will be going into material from Dragon Ball Online — the now-defunct online multiplayer role-playing game — full force alongside the upcoming Dragon Ball XENOVERSE console game, also hitting in early 2015.
Thanks to “pontaosu” on YouTube as well as “TheDevilsCorpse” on our own forum for staying as on top of things as ever!
For the week of 22 September 2014 to 28 September 2014, Dragon Ball Heroes: Ultimate Mission 2 for the Nintendo 3DS — a sequel to the first portable version of the nearly-four-year-old, still-going-strong, card-based arcade game — has fallen off the Media Create sales chart list. Famitsu, however, pegs the game as pushing another 4,094 copies during its eighth week on sale.
The Media Create and Famitsu reports on weekly sales for the game are starting to even out; as of last week, the two were roughly 2,000 total copies apart. As of this last week, Famitsu pegs the game at 145,766 total copies sold. By Famitsu‘s own reporting, the first game had sold 161,032 copies by its respective eighth week.
Anime Weekend Atlanta 2014 took place over the weekend and with several friends of the site in attendance we have been able to secure a couple quick Dragon Ball voice actor updates.
Jourdan (“Kakarot88″) passes along word that Yūko Minaguchi confirmed she would return as the voice of Videl in the upcoming video game Dragon Ball XENOVERSE. Minaguchi added that she would also return to voice Videl and Pan again in the future, and that the Majin Buu arc of Dragon Ball Kai has been an exception due to her living in New York at the time; the role of Videl has been taken by Shino Kakinuma for the final arc of the “refreshed” series.
William (“theoriginalbilis”) also passes along word by way of “OmegaRockman” that Scott McNeil continued to confirm the existence of an alternate English dub of Dragon Ball Kai sourcing many actors from the original Ocean Studios pool (used in FUNimation’s original 1996-1998 Dragon Ball Z dub and a later alternate dub primarily produced for the UK market). It was also slipped that the role of Goku has indeed been re-cast (yet again) to the heavily-suspected Richard Ian Cox. This will be the fourth actor from said voice pool to play Goku (Ian Corlett, Peter Kelamis, Kirby Morrow, and now Cox); Morrow noted in a 2010 podcast appearance that the new production company found his portrayal to be “too cool” for the character.
Said alternate dub of Dragon Ball Kai has never been officially confirmed by any production company or television network, though voice actors for Freeza (Lee Tockar) and the aforementioned Goku (Kirby Morrow) have slipped tidbits about their new castings or replacements, respectively. Earlier this year, what appears to be a replacement opening theme song for the alternate production was discovered on a website for composer Dave Steele.
Set for release this November in Japan is a new anime theme song covers album from none other than Ryō Horikawa (voice actor for Vegeta) entitled — amusingly enough — “Ryō Horikawa’s I-Tried-Singing-Anime-Tunes” (堀川りょうのアニソン歌ってみた Horikawa Ryō no Anison Utatte Mita).
While no full track listing is available yet, songs from such popular anime as Fist of the North Star, Tomorrow’s Joe, Space Battleship Yamato, Neon Genesis Evangelion, and Saint Seiya are set for inclusion.
In-character as Vegeta, Horikawa has performed two Dragon Ball songs: a Dragon Ball Z image song entitled “Lord Vegeta’s Cooking Hell!!: Okonomiyaki Recipe” in 1989, and a Dragon Ball Kai insert song entitled “Saiyan Blood” in 2009.
Horkiawa released a voice acting coach DVD, Seiyu ni Naro Voice Acting Studio, back in 2009.
Unlike the first phase, which was exclusive to Japanese account holders and was entered via lottery courtesy of a PlayStation Network download item, the American branch will dish out download codes to the first 20,000 North and South American players who grab them 03 October 2014.
When is the test?
- Network Test servers will go live Oct 4th at 5:00 AM PDT
- Network Test will end Oct 5th at 8:00 AM PDT
How can I participate?
- On Oct 3rd, we will share a download code on the Dragon Ball Z Games Facebook Page that is redeemable via the PlayStation Store for the first 20,000 players who enter it.
- After 9:00 AM PDT on Oct 3rd, players can start downloading the client.
- After 5:00 AM PDT on Oct 4th, players can begin playing. As this is a Network Test, players must be connected to the PlayStation Network and can only play while the servers are live. The servers will go offline Oct 5th at 8:00 AM PDT.
Tune in to Podcast Episode #0370 for a quick recap and review of the first phase of the network test.
Dragon Ball XENOVERSE — currently in development by Dimps for Bandai Namco — will be released on the PlayStation 4, Xbox One, PlayStation 3, Xbox 360 and PC (via Steam) some time in early 2015, though no concrete release date has been set. The game’s story is set to adapt many elements from the now-defunct MMORPG Dragon Ball Online.
Media Create has released sales figures for the week of 15 September 2014 to 21 September 2014, noting that Dragon Ball Heroes: Ultimate Mission 2 for the Nintendo 3DS — a sequel to the first portable version of the nearly-four-year-old, still-going-strong, card-based arcade game — pushed another 2,792 copies during its seventh week in Japan.
This places the game at 139,934 total copies sold thus far. Its predecessor had pushed more copies by its respective seventh week, but fell off the charts for about a month before seeing a large resurgence in sales starting with its tenth week after release.
The new “Shōnen Jump+” app — available for iOS, Android, and PC viewing — provides access to a digital version of Weekly Shōnen Jump day-and-date with the print edition. Individual issues (which lack the ads and product spotlights of the print version, but instead include bonuses like colorized chapters and other extra content) are available for ¥300 each or a ¥900/month subscription. Subscriptions also include the latest issue of Jump NEXT!!, a special edition of Jump that is released every few months.
In addition to all of the above (the “Plus” in the title), the app also features over 25 titles for free. New entries revealed thus far include one-shots from well-known Jump artists, new app-exclusive series, material previously serialized through the “Jump LIVE” app (such as ēldLIVE and Rough Diamond), and at least one series that ran in Saikyō Jump prior to its bimonthly revamp (Fuwari! Don Patch, Yoshio Sawai’s gently-paced slice-of-life spinoff of Bobobo-bo Bo-bobo).
Additionally, readers will be able to check out chapters of selected past hits like Dragon Ball (which appears to be two chapters at a time, starting from Volume 36).
“Shōnen Jump+” currently offers the latest issue (2014 #43) with back issues going back to June’s 2014 #27 issue (available for individual purchase only).
After shuttering their monthly print publication, Viz launched their English-language “Shonen Jump Alpha” online product in 2011 with series delayed two weeks behind their Japanese counterparts. The company moved to a day-and-date digital version of “Weekly Shonen Jump” in 2013 which has included publication of Jaco the Galactic Patrolman and the “Full Color” edition of the Dragon Ball manga. While Shueisha has previously offered certain issues of the Japanese Weekly Shōnen Jump (such as the 45th Anniversary issue in 2013) through the “Jump Book STORE!” app, this marks the first time that the company has attempted a regular digital edition of one of its manga anthologies.
After originally debuting during a Tokyo Game Show 2014 live video stream in Japanese, Bandai Namco have begun unveiling a special extended trailer across their social media channels to promote the upcoming Dragon Ball XENOVERSE video game:
The promotional video covers the same material as the previously-released 60-second version, but goes on to showcase your potential avatar characters using signature techniques from the Dragon Ball cast, a plethora of customizable clothing options, the Toki Toki City hub, as well as a glimpse at the new antagonists, Towa and Mira. Types of matches available to players will include 1-vs-1 up to 3-vs-3.
Dragon Ball XENOVERSE — currently in development by Dimps for Bandai Namco — will be released on the PlayStation 4, Xbox One, PlayStation 3, Xbox 360 and PC some time in early 2015, though no concrete release date has been set. A network test will be conducted in two phases on the PlayStation 3, with the first happening over the weekend for Japanese players and the second phase coming in October to global players.