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Additional Notes: Originally to allow more than one playable character.
 
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| dates        = 14 May 2002 (NA)<br>04 October 2002 (EU)
| dates        = 14 May 2002 (NA)<br>04 October 2002 (EU)
| genre        = Action, Role-Playing (RPG)
| genre        = Action, Role-Playing (RPG)
| price        =  
| price        = $29.99
| developer    = [[Webfoot Technologies]]
| developer    = [[Webfoot Technologies]]
| publisher    = [[Infogrames]]
| publisher    = [[Infogrames]]
Line 21: Line 21:
| sold          =  
| sold          =  
}}
}}
'''''Dragon Ball Z: The Legacy of Goku''''' is an action role-playing game developed by [[Webfoot Technologies]] and published by [[Infogrames]] for the Nintendo Game Boy Advance and originally released '''14 May 2002''' in America and '''04 October 2002''' in Europe.
'''''Dragon Ball Z: The Legacy of Goku''''' is an action/role-playing game developed by [[Webfoot Technologies]] and published by [[Infogrames]] for the Nintendo Game Boy Advance, originally released '''14 May 2002''' in America and '''04 October 2002''' in Europe.


''The Legacy of Goku'' was the first in a line of action role-playing games developed by Webfoot for the franchise, with ''[[Dragon Ball Z: The Legacy of Goku II]]'' releasing the following year and ''[[Dragon Ball Z: Buu's Fury]]'' in 2004.
''The Legacy of Goku'' was the first in a line of action/role-playing games developed by Webfoot for the franchise, with ''[[Dragon Ball Z: The Legacy of Goku II]]'' releasing the following year and ''[[Dragon Ball Z: Buu's Fury]]'' following in 2004.


==Gameplay==
==Gameplay==


''The Legacy of Goku'' functions as an Action-RPG. Combat is handled in real-time on the overworld, with Goku able to move and position himself at all times during battle. Goku can attack using standard physical punches or one of three Ki attacks.
[[File:DBZ Legacy Of Goku - Raditz Arrives.png|thumb|[[Raditz]] arrives at [[Kame House]] in ''The Legacy of Goku'']]


Defeating enemies and completing quests will net Goku experience points. Receiving enough experience points will increase Goku's level, which increases attributes such as his health and his ki.
''The Legacy of Goku'' functions as an action/role-playing game. Combat is handled in real-time on the overworld, with Goku able to move and position himself at all times during battle. Goku can attack using standard physical punches or one of three Ki attacks.
 
Defeating enemies and completing quests will net Goku experience points. Receiving enough experience points will increase Goku's level, which increases attributes such as his health and his ''ki''.


[[File:DBZ Legacy Of Goku - Raditz Arrives.png|thumb|Raditz arrives at Kame House]]
==Story==
==Story==


The Legacy of Goku adapts the story of the Dragon Ball Z television series, starting from the arrival of Raditz to the final battle between Goku and Freeza. Between key story points are quests, such as helping the villagers that are needed to progress.
''The Legacy of Goku'' adapts the story of the ''Dragon Ball Z'' television series, starting from the arrival of Raditz to the battle between Goku and Freeza on Planet Namek. Spread between key story missions are game-original quests, such as helping villagers in the surrounding area. Completing these quests will often open areas needed to progress in the game.


==Codes &amp; Secrets==
==Codes &amp; Secrets==
[[File:Dragonball Z - the Legacy of Goku Debug Menu.png|thumb|Debug Menu from ''The Legacy of Goku'']]
===Invincibility===
During the introductory video before the title screen, enter the button sequence ''Up, Down, Left, Right, B, A''. If entered correctly, a jingle will play. Upon starting a new game or continuing from a save file, Goku will be invincible.


TBD
===Debug Menu===
 
While in the options menu, highlight the "Text Speed" option, then press the L + R + Up. This should select the Exit option. Press the A button to access the game's Debug Menu. The Debug Menu contains a Level Select, Sprite Viewer, Sound Test and Photo Gallery.


==Merchandise==
==Merchandise==
Line 44: Line 52:
===Prima's Official Strategy Guide===
===Prima's Official Strategy Guide===


An official strategy guide for ''Dragon Ball Z: The Legacy of Goku'' was released by Prima Games in August 2002<ref>Dragon Ball Z: The Legacy of Goku (Prima's Official Strategy Guide). USA: Prima Games, 6 August 2002.</ref>.
An official strategy guide for ''Dragon Ball Z: The Legacy of Goku'' was released by Prima Games in August 2002<ref>Dragon Ball Z: The Legacy of Goku (Prima's Official Strategy Guide). USA: Prima Games, 06 August 2002.</ref>.


==Releases==
==Releases==
Line 53: Line 61:
===International Release===
===International Release===


Following its domestic release, ''Dragon Ball Z: The Legacy of Goku'' was released in Europe on '''04 October 2002'''.
Following its domestic release, ''Dragon Ball Z: The Legacy of Goku'' was released in Europe '''04 October 2002'''.


==Domestic Media Coverage==
==Domestic Media Coverage==


TBD
Aiming to capitalize on the exploding popularity of ''Dragon Ball Z'' in America and its recent success on Cartoon Network's anime TV block ''Toonami'', the game's release was supported through the use of a multi-million marketing campaign by Infogrames<ref>{{Cite web|URL=https://www.kanzenshuu.com/2002/05/14/infogrames-ships-30000-legacy-goku-gba-launch/|Website=Kanzenshuu|Title=Infogrames Ships Over 30,000 “The Legacy of Goku” (GBA) at Launch|Date=14 May 2002|AccessDate=07 April 2019}}</ref>. This included targeted a TV commercial, spots in various magazine publications, and a heavy focus on online outreach.
 
{{Quotation|One of the most exciting properties brought to the interactive entertainment arena, Infogrames’ Dragon Ball Z(R) video game has been selected by Nintendo of America to participate in a variety of select retailer programs. Most notably, the inclusion of Dragon Ball Z(R) on Nintendo’s video compilation is running on more than 10,000 interactive stations at leading retailers nationwide, and in Nintendo’s POP/Merchandising program.
 
Additionally, Infogrames is supporting the launch of the game with a multi-million dollar marketing campaign highlighted by a high-energy, thirty-second TV spot airing on the Cartoon Network, Nickelodeon and WB Kids.
 
Increasing online awareness is a high-profile banner campaign via Nintendo.com that offers more than 10 million impressions to the core Game Boy(R) Advance audience, and an online outreach program with Cartoon Network that promises to generate more than 3.5 million impressions. Other elements of Infogrames’ marketing campaign include four-page Dragon Ball Z(R) video game posters in such targeted publications as Nintendo Power, Beckett Dragon Ball Z Collector and Pocket Games.|Infogrames||Press Release '''14 May 2002'''|}}


==Commercials & Trailers==
==Commercials & Trailers==


TBD
* [https://youtu.be/jaGjgtvBHvg ''Dragon Ball Z: The Legacy of Goku'' TV Spot 1]
* [https://youtu.be/uTccbzTTlLQ ''Dragon Ball Z: The Legacy of Goku'' TV Spot 2]


==Legacy==
==Legacy==


Despite being met with generally negative reception, the game managed to sell 1.40 million units as of December 2007<ref>{{Cite web|URL=http://www.the-magicbox.com/Chart-USPlatinum.shtml|Website=The Magic Box|Title=US Platinum Videogame Chart|Date=27 December 2007|AccessDate=05 April 2019}}</ref>, making it the most sold game in the ''Legacy of Goku'' series and among the top 30 best-selling games on the Nintendo Game Boy Advance.
Despite being met with generally negative reception<ref>{{citation needed}}</ref>, the game sold 1.4 million units as of December 2007<ref>{{Cite web|URL=http://www.the-magicbox.com/Chart-USPlatinum.shtml|Website=The Magic Box|Title=US Platinum Videogame Chart|Date=27 December 2007|AccessDate=05 April 2019}}</ref>, making it the most-sold game in the ''Legacy of Goku'' series and among the top 30 best-selling games on the Nintendo Game Boy Advance.


==Additional Notes==
==Additional Notes==


* Developed during a period when Atari (formerly Infogrames) had the appropriate sub-license to create and subcontract game development outside of Japan; Webfoot worked on all of the portable games, while Avalanche Software worked on ''Sagas'' (the only American-made console game for the franchise)
''Dragon Ball Z: The Legacy of Goku'' was developed during a period when Atari/Infogrames held the sub-license to create and further subcontract game development outside of Japan. During this time, Webfoot worked on all of the American-made portable games, while Avalanche Software worked on ''[[Dragon Ball Z: Sagas]]'' (the only American-made console game for the franchise). While the first ''Legacy of Goku'' game would not receive an international release, its sequel ''[[Dragon Ball Z: The Legacy of Goku II]]'' received a "reverse-import" localization to Japan under the title ''Dragon Ball Z: The Legacy of Goku II International''.
* Additional notes TBD
 
According to a press release from  Infogrames, <ref>{{Cite web|URL=https://web.archive.org/web/20020206222527/http://www.planetnamek.com/gbapressrelease.html|Website=Planet Namek|Title=INFOGRAMES, INC. REVEALS ITS FIRST DRAGON BALL Z® GAME, THE LEGACY OF GOKU®|Date=05 June 2001|AccessDate=21 February 2020}}</ref>''The Legacy of Goku'' was originally to feature the ability to play and switch between different characters as the story progressed, where the final release of the game only featured Goku as a playable character.
 
{{Quotation|In story mode, the primary mode of single-player action, players move from chapter to chapter, completing quests and fighting battles. However, gamers can also play several chapters at once, simultaneously controlling different characters and accomplishing different tasks.|Infogrames||Press Release '''05 June 2001'''|}}
 
This feature was later realized in the game's sequel, [[Dragon Ball Z: The Legacy of Goku II]].


==Game Credits==
==Game Credits==


===Webfoot Technologies===
===Webfoot Technologies===
* '''Producer, Art, and Design:''' Dana M. Dominiak
* '''Producer, Art, and Design:''' Dana M. Dominiak
* '''Programming:''' Jeffery Lim, Pascal Pochol
* '''Programming:''' Jeffery Lim, Pascal Pochol
Line 87: Line 106:
* '''Lead Concept Design:''' Israel Smith
* '''Lead Concept Design:''' Israel Smith
* '''Health Care:''' Karen Bry
* '''Health Care:''' Karen Bry


===Infogrames===
===Infogrames===
* '''Producer:''' Michael Gjere
* '''Producer:''' Michael Gjere
* '''Sr. Vice President of Production:''' Paul Rinde
* '''Sr. Vice President of Production:''' Paul Rinde
Line 109: Line 126:
* '''Q.A. Certification Lead (Sunnyvale, Calif.)''' Eric Alberson
* '''Q.A. Certification Lead (Sunnyvale, Calif.)''' Eric Alberson
* '''Assistant Lead:''' Tien Nguyen
* '''Assistant Lead:''' Tien Nguyen


==References==
==References==

Latest revision as of 20:11, 21 February 2020

This page is incomplete.
Kanzenshuu wiki team members are aware that they must edit this page to add missing information and complete it.
Dragon Ball Z: The Legacy of Goku
USA
Dragon Ball Z: The Legacy of Goku (USA)
Dragon Ball Z: The Legacy of Goku Title Screen

Dragon Ball Z: The Legacy of Goku
Release Date 14 May 2002 (NA)
04 October 2002 (EU)
Genre Action, Role-Playing (RPG)
Price $29.99
Developer Webfoot Technologies
Publisher Infogrames
Music Composer(s) Ariel Gross
Rating ESRB Everyone
v · d · e

Dragon Ball Z: The Legacy of Goku is an action/role-playing game developed by Webfoot Technologies and published by Infogrames for the Nintendo Game Boy Advance, originally released 14 May 2002 in America and 04 October 2002 in Europe.

The Legacy of Goku was the first in a line of action/role-playing games developed by Webfoot for the franchise, with Dragon Ball Z: The Legacy of Goku II releasing the following year and Dragon Ball Z: Buu's Fury following in 2004.

Gameplay

Raditz arrives at Kame House in The Legacy of Goku

The Legacy of Goku functions as an action/role-playing game. Combat is handled in real-time on the overworld, with Goku able to move and position himself at all times during battle. Goku can attack using standard physical punches or one of three Ki attacks.

Defeating enemies and completing quests will net Goku experience points. Receiving enough experience points will increase Goku's level, which increases attributes such as his health and his ki.

Story

The Legacy of Goku adapts the story of the Dragon Ball Z television series, starting from the arrival of Raditz to the battle between Goku and Freeza on Planet Namek. Spread between key story missions are game-original quests, such as helping villagers in the surrounding area. Completing these quests will often open areas needed to progress in the game.

Codes & Secrets

Debug Menu from The Legacy of Goku

Invincibility

During the introductory video before the title screen, enter the button sequence Up, Down, Left, Right, B, A. If entered correctly, a jingle will play. Upon starting a new game or continuing from a save file, Goku will be invincible.

Debug Menu

While in the options menu, highlight the "Text Speed" option, then press the L + R + Up. This should select the Exit option. Press the A button to access the game's Debug Menu. The Debug Menu contains a Level Select, Sprite Viewer, Sound Test and Photo Gallery.

Merchandise

Prima's Official Strategy Guide

An official strategy guide for Dragon Ball Z: The Legacy of Goku was released by Prima Games in August 2002[1].

Releases

Domestic Release

Dragon Ball Z: The Legacy of Goku was originally released 14 May 2002 in America.

International Release

Following its domestic release, Dragon Ball Z: The Legacy of Goku was released in Europe 04 October 2002.

Domestic Media Coverage

Aiming to capitalize on the exploding popularity of Dragon Ball Z in America and its recent success on Cartoon Network's anime TV block Toonami, the game's release was supported through the use of a multi-million marketing campaign by Infogrames[2]. This included targeted a TV commercial, spots in various magazine publications, and a heavy focus on online outreach.

One of the most exciting properties brought to the interactive entertainment arena, Infogrames’ Dragon Ball Z(R) video game has been selected by Nintendo of America to participate in a variety of select retailer programs. Most notably, the inclusion of Dragon Ball Z(R) on Nintendo’s video compilation is running on more than 10,000 interactive stations at leading retailers nationwide, and in Nintendo’s POP/Merchandising program.

Additionally, Infogrames is supporting the launch of the game with a multi-million dollar marketing campaign highlighted by a high-energy, thirty-second TV spot airing on the Cartoon Network, Nickelodeon and WB Kids.

Increasing online awareness is a high-profile banner campaign via Nintendo.com that offers more than 10 million impressions to the core Game Boy(R) Advance audience, and an online outreach program with Cartoon Network that promises to generate more than 3.5 million impressions. Other elements of Infogrames’ marketing campaign include four-page Dragon Ball Z(R) video game posters in such targeted publications as Nintendo Power, Beckett Dragon Ball Z Collector and Pocket Games.
— Infogrames, Press Release 14 May 2002


Commercials & Trailers

Legacy

Despite being met with generally negative reception[3], the game sold 1.4 million units as of December 2007[4], making it the most-sold game in the Legacy of Goku series and among the top 30 best-selling games on the Nintendo Game Boy Advance.

Additional Notes

Dragon Ball Z: The Legacy of Goku was developed during a period when Atari/Infogrames held the sub-license to create and further subcontract game development outside of Japan. During this time, Webfoot worked on all of the American-made portable games, while Avalanche Software worked on Dragon Ball Z: Sagas (the only American-made console game for the franchise). While the first Legacy of Goku game would not receive an international release, its sequel Dragon Ball Z: The Legacy of Goku II received a "reverse-import" localization to Japan under the title Dragon Ball Z: The Legacy of Goku II International.

According to a press release from Infogrames, [5]The Legacy of Goku was originally to feature the ability to play and switch between different characters as the story progressed, where the final release of the game only featured Goku as a playable character.

In story mode, the primary mode of single-player action, players move from chapter to chapter, completing quests and fighting battles. However, gamers can also play several chapters at once, simultaneously controlling different characters and accomplishing different tasks.
— Infogrames, Press Release 05 June 2001


This feature was later realized in the game's sequel, Dragon Ball Z: The Legacy of Goku II.

Game Credits

Webfoot Technologies

  • Producer, Art, and Design: Dana M. Dominiak
  • Programming: Jeffery Lim, Pascal Pochol
  • Additional Programming: Frank Rinaldo
  • Art: Gerry Swanson, Andrew Myers, Mandi Paugh, Dana M. Dominiak, Murray Kraft, Robert J. Dominiak
  • Technical Design: Jeffrey Lim, Frank Rinaldo, Pascal Pochol, Dana M. Dominiak
  • Tools: Pascal Pochol, Jeffrey Lim, Thierry Schembri
  • Legal and Admin: Debra Osborn III
  • Level Design: Ariel Gross, Murray Kraft, Gerry Swanson, Andrew Myers, Israel Smith
  • Music, Sound: Ariel Gross
  • Lead Concept Design: Israel Smith
  • Health Care: Karen Bry

Infogrames

  • Producer: Michael Gjere
  • Sr. Vice President of Production: Paul Rinde
  • Senior Vice President of Sales: Wim Stocks
  • Director of Production: Peter Armstrong
  • Acquisitions: Roger F. A. Arias
  • Game Tester: Steven Charbonneau, David Degnan, Peter Eckert, Stephen Ellis, Brian Ewoldt, Michael Hathaway, Jay Carling King IV
  • Q.A. Certification Lead (Beverly, Mass): Kevin Jamieson
  • Vice President of Marketing: Tracy Magnuson
  • Lead Producer: Michael Cucchiarella
  • Associate Producer: Chris Lundeen, Amy Harbin
  • Senior Marketing Manager: Jeffrey Sehring, Cindy Swanson
  • Senior Print Production Manager: Cherrie Julkowski
  • Creative Director: Keith M. Anderson
  • Senior Graphic Designer: Christopher J. Odegard
  • Tester: Erik Maramaldi, Seth Doherty
  • Q.A. Team: Richard Higbee, Mark Brand, Adrian Morales, Jose Renteria, Andrew LeMat, Dan Burkhead
  • Q.A. Certification Lead (Sunnyvale, Calif.) Eric Alberson
  • Assistant Lead: Tien Nguyen

References

  1. Dragon Ball Z: The Legacy of Goku (Prima's Official Strategy Guide). USA: Prima Games, 06 August 2002.
  2. Infogrames Ships Over 30,000 “The Legacy of Goku” (GBA) at Launch (14 May 2002). Kanzenshuu. Retrieved: 07 April 2019.
  3. [citation needed]
  4. US Platinum Videogame Chart (27 December 2007). The Magic Box. Retrieved: 05 April 2019.
  5. INFOGRAMES, INC. REVEALS ITS FIRST DRAGON BALL Z® GAME, THE LEGACY OF GOKU® (05 June 2001). Planet Namek. Retrieved: 21 February 2020.