Jump to content

Dragon Ball Z (Budokai): Difference between revisions

From Kanzenshuu Dragon Ball Wiki
Adding some packaging notes and international coverage links
Adding Super History Book notes and citations
Line 15: Line 15:
| price        = ¥6,800 + tax
| price        = ¥6,800 + tax
| developer    = [[Dimps]]
| developer    = [[Dimps]]
| producer      = [[Daisuke Uchiyama]]
| music        = [[Kenji Yamamoto]]
| music        = [[Kenji Yamamoto]]
| chars        = 23
| chars        = 23
| shipped      = 570,000<ref>{{Cite guidebook|Title="Dragon Ball Video Game Data"|Book=33|Page=p. 216}}</ref>
| shipped      = 570,000 <small>(JP)</small><ref>{{Cite guidebook|Title="Dragon Ball Video Game Data"|Book=33|Page=p. 216}}</ref>
| sold          =  
| sold          = 3 million <small>(World)</small><ref name=VGSPU3>{{Cite guidebook|Title="Video Games Selection Pick Up! 03"|Book=33|Page=pp. 186-187}}</ref>
}}
}}
'''''Dragon Ball Z''''', released internationally as '''''Dragon Ball Z: Budokai''''', represents the franchise's first return to fighting games since 1997's ''[[Dragon Ball: Final Bout]]''. The game's story and roster covers the Saiyan through Cell arcs of the franchise, roughly reflecting the ongoing airing of several international television series broadcasts.
'''''Dragon Ball Z''''', released internationally as '''''Dragon Ball Z: Budokai''''', represents the franchise's first return to fighting games since 1997's ''[[Dragon Ball: Final Bout]]''. The game's story and roster covers the Saiyan through Cell arcs of the franchise, roughly reflecting the ongoing airing of several international television series broadcasts.
Line 27: Line 28:


''Dragon Ball Z'' was developed by [[Dimps]], who would go on to develop additional games in the ''Dragon Ball Z'' ("Budokai") series, as well as ''[[Dragon Ball Z: Infinite World]]'', ''[[Dragon Ball Z: Burst Limit]]'', and the ''[[Dragon Ball Heroes]]'' card-based arcade game series.
''Dragon Ball Z'' was developed by [[Dimps]], who would go on to develop additional games in the ''Dragon Ball Z'' ("Budokai") series, as well as ''[[Dragon Ball Z: Infinite World]]'', ''[[Dragon Ball Z: Burst Limit]]'', and the ''[[Dragon Ball Heroes]]'' card-based arcade game series.
Planning for a new ''Dragon Ball'' game on the PlayStation 2 began as early as 2000, with an intended summer 2002 release date slipping to later that year; this placed the game squarely between the launch of the ''[[kanzenban]]'' and the first [[Dragon Box]] release in Japan, an unintended but highly beneficial timeframe.<ref name=VGSPU3 />


==Game Modes==
==Game Modes==
Line 64: Line 67:
==Packaging==
==Packaging==
[[File:Budokai1_instructionbook_ps2_jp.png|thumb|250px|''Dragon Ball Z'' PlayStation 2 edition instruction manual]]
[[File:Budokai1_instructionbook_ps2_jp.png|thumb|250px|''Dragon Ball Z'' PlayStation 2 edition instruction manual]]
Each territory received different cover artwork. America received  red-toned cover featuring Super Saiyan Son Goku, Son Gohan, Piccolo, Vegeta, and Cell. Europe received a non-Super Saiyan Son Goku holding ''[[Nyoibo]]'' with a series of blue-toned characters lining the bottom (including [[Spopovitch]], who does not appear in the game). Japan received an original illustration of Super Saiyan Son Goku; though only a portion of Goku's top half is present on the cover, a complete illustration was produced.<ref>{{Cite guidebook|Title="Video Games Selection Pick Up! 03"|Book=33|Page=p. 187}}</ref>
Each territory received different cover artwork. America received  red-toned cover featuring Super Saiyan Son Goku, Son Gohan, Piccolo, Vegeta, and Cell. Europe received a non-Super Saiyan Son Goku holding ''[[Nyoibō]]'' with a series of blue-toned characters lining the bottom (including [[Spopovitch]], who does not appear in the game). Japan received an original illustration of Super Saiyan Son Goku; though only a portion of Goku's top half is present on the cover, a complete illustration was produced.<ref>{{Cite guidebook|Title="Video Games Selection Pick Up! 03"|Book=33|Page=p. 187}}</ref>


The Japanese version's instruction manual, both on the PlayStation 2 and Gamecube, is stylized to resemble a classic ''Dragon Ball'' ''[[Dragon Ball Tankōbon|tankōbon]]'' cover.
The Japanese version's instruction manual, both on the PlayStation 2 and Gamecube, is stylized to resemble a classic ''Dragon Ball'' ''[[Dragon Ball Tankōbon|tankōbon]]'' cover.
Line 146: Line 149:
===Nintendo Gamecube===
===Nintendo Gamecube===


''Dragon Ball Z'' was re-released on the Nintendo Gamecube the following year featuring new cel-shaded graphics.
''Dragon Ball Z'' was re-released on the Nintendo Gamecube the following year featuring a new variation on the cel-shaded graphics.


===International Releases===
===International Releases===
Line 174: Line 177:


==Additional Notes==
==Additional Notes==
[[File:budokai1_gokuartworkfull.png|thumb|250px|Full body artwork of Son Goku used for the ''Dragon Ball Z'' Japanese cover art]]
In 2016's ''Dragon Ball 30th Anniversary: Super History Book'', producer [[Daisuke Uchiyama]] stated that the company expected base sales due to nostalgia demand, as people who grew up with the series were coming of age with disposable income. Due to outside distributor demands, Bandai made international versions and were surprised with these sales, having initially figured that these would just be a bonus on top of what they sold in Japan. The game ended up selling around three million copies; as such, Goku was seen at Bandai as blazing a trail in their overseas business for the new generation of games and hardware.<ref name=VGSPU3 />
The game's production was slow in its early days due to the development process not quite being in place yet; though the game was planned for release in summer 2002, its schedule kept slipping, eventually releasing internationally in late 2002 with a Japanese release in early 2003. The 3D cel-shading came out of their trying to find a way to make it feel more like ''Dragon Ball''. At the time there was not a lot of information about how to achieve that type of result, and so the team would make three differently shaded versions of the characters and combine those; this amounted to three times the work and three times the cost. Uchiyama and the development team felt the final 3D models were better for it compared to what they started with, and the end product, particularly by the time ''[[Dragon Ball Z 3]]'' was developed, showed a night and day improvement that speaks for itself even today.<ref name=VGSPU3 />
Though only a cropped portion of the image was used in the final product, a full body drawing of Son Goku used for the game's Japanese cover art was in fact produced.<ref name=VGSPU3 />


In 2016's ''Dragon Ball 30th Anniversary: Super History Book''...<ref>{{Cite guidebook|Title="Video Games Selection Pick Up! 02"|Book=33|Page=pp. 184-185}}</ref>
Bandai's advertisements for the game went for a sense of speed with characters like Freeza and Cell, and used a minimalist approach in its posters; it had been some time since ''Dragon Ball'' was in the public consciousness, so they saw this as fanning the anticipation among people ahead of the game's release. Some advertisements that focused on ideas that would create an impact and strike but were ultimately not used included a black-and-white close up of hands doing the Kamehameha, as well as a mock quiz asking readers to fill in the box for the missing part of a bowl of rice (representing "Gohan") pointing to an empty space and then pointing down to to bread (representing "Pan").<ref name=VGSPU3 />


==Game Credits==
==Game Credits==

Revision as of 09:35, 30 October 2018

This page is incomplete.
Kanzenshuu wiki team members are aware that they must edit this page to add missing information and complete it.
Dragon Ball Z
Japanese
Dragon Ball Z (Japanese)
English
Dragon Ball Z: Budokai (American)
"Dragon Ball Z" Title Screen
ドラゴンボールZ
Doragon Bōru Zetto
Dragon Ball Z: Budokai
Release Date 02 November 2002 (EU PS2)
03 December 2002 (US PS2)
13 February 2003 (JP PS2)
28 November 2003 (JP Gamecube)
28 January 2004 (US Gamecube)
Genre Fighting
Price ¥6,800 + tax
Developer Dimps
Producer Daisuke Uchiyama
Music Composer(s) Kenji Yamamoto
Playable Characters 23
Copies Shipped 570,000 (JP)[1]
Copies Sold 3 million (World)[2]
v · d · e

Dragon Ball Z, released internationally as Dragon Ball Z: Budokai, represents the franchise's first return to fighting games since 1997's Dragon Ball: Final Bout. The game's story and roster covers the Saiyan through Cell arcs of the franchise, roughly reflecting the ongoing airing of several international television series broadcasts.

All characters and environments are rendered in a fully 3D space, with battles generally taking place on a 2D field with the occasional dynamic camera angle. In addition to basic attacks such as punches, kicks, and energy blasts, players can perform special moves via specific button combinations, as well as super moves via similar button combinations with sufficient energy gathered.

Though the original three games were simply titled with the "Dragon Ball Z" moniker in Japan, the games received a "Budokai" subtitle branding internationally. This branding was subsequently used back in Japan as well as internationally for the two Dragon Ball Z: Shin Butoden games on the Sony PlayStation Portable. As such, the collective series is generally referred to as the "Budokai" game series by many fans for clarity purposes.

Dragon Ball Z was developed by Dimps, who would go on to develop additional games in the Dragon Ball Z ("Budokai") series, as well as Dragon Ball Z: Infinite World, Dragon Ball Z: Burst Limit, and the Dragon Ball Heroes card-based arcade game series.

Planning for a new Dragon Ball game on the PlayStation 2 began as early as 2000, with an intended summer 2002 release date slipping to later that year; this placed the game squarely between the launch of the kanzenban and the first Dragon Box release in Japan, an unintended but highly beneficial timeframe.[2]

Game Modes

  • Battle (武闘伝 Butōden): story mode
  • TBD

Playable Characters

Sprite Name Form Notes Status
Son Gohan Super Saiyan 2 Cell arc & DBZ Movie 9 incarnation of character; also appears in non-gameplay modes as standard Super Saiyan Immediately selectable
Vegeta Super Saiyan Grade II Cell arc; also appears in non-gameplay modes with no transformation Immediately selectable

Stages

  • Wilderness (荒野 Kōya)

Codes & Secrets

TBD

TBD

Theme Song

Dragon Ball Z's opening sequence featured a new, in-game, 3D rendering of "CHA-LA HEAD-CHA-LA" along with the original version of the song itself performed by Hironobu Kageyama. While the opening animation was kept intact in America, the song was swapped to the 1996 FUNimation Dragon Ball Z English dub opening theme, "Rock the Dragon."

Soundtrack

The game's soundtrack was composed and arranged by Kenji Yamamoto. Tower of Power explanation here.

HD Collection re-release soundtrack information here.

Packaging

Dragon Ball Z PlayStation 2 edition instruction manual

Each territory received different cover artwork. America received red-toned cover featuring Super Saiyan Son Goku, Son Gohan, Piccolo, Vegeta, and Cell. Europe received a non-Super Saiyan Son Goku holding Nyoibō with a series of blue-toned characters lining the bottom (including Spopovitch, who does not appear in the game). Japan received an original illustration of Super Saiyan Son Goku; though only a portion of Goku's top half is present on the cover, a complete illustration was produced.[3]

The Japanese version's instruction manual, both on the PlayStation 2 and Gamecube, is stylized to resemble a classic Dragon Ball tankōbon cover.

Merchandise

Original Soundtrack

A single-disc original soundtrack (KDSD-42), Dragon Ball Z & Z2, was released by... 19 January 2005 for ¥2,800 (tax-included) spanning 28 tracks and covering the first two games in the series. The composition/arrangement is credited to TBD, with...................... piano by Kentarō Haneda (track 5), performances by Y.S. Project (tracks 1, 3, 4, 6, 7, 8, 9) and DBZ Orchestra (tracks 2, 10), guitar by Keisuke Murakami (tracks 1, 4, 5, 6), and soprano saxophone by Jake H. Concepcion (track 7).

Track Title Length
1 Light a Fire in your Smouldering Heart!! #
2 Big Opportunity #
3 Expectation #
4 Like the Warm Winds #
5 The Sprint Towards Victory #
6 Move Forward Fearlessly #
7 The Challengers #
8 Breaking Free #
9 Countdown to the Deciding Battle! #
10 Time of Shudders #
11 The Mightiest Power #
12 BUDO~Asian Spirit~ #
13 FLaSH RuN aCRoSS THe UNiVeRSe #
14 Spark of Fighting #
15 A lot of 'Qi' #
16 Go Beyond your Limits: The Limit of Ki #
17 7th Sense: Believe in the Power of the Supreme #
18 Encounter #
19 Warrior from a Mysterious Land #
20 The Battle with All my Force #
21 Wild-Natured Spirit: Wild Soul #
22 Soul Vaccination #
23 Only So Much Oil In The Ground #
24 Soul With A Capital 'S' #
25 I'm Gonna Get Over: The Other Side of the Horizon #
26 Do it at All Risks #
27 Full of Tears: In the Depths of Sadness #
28 The Man Called 'C' #

Guide Book

TBD

Releases

PlayStation 2

Dragon Ball Z was initially released on the Sony PlayStation 2.

Nintendo Gamecube

Dragon Ball Z was re-released on the Nintendo Gamecube the following year featuring a new variation on the cel-shaded graphics.

International Releases

Title screen from the game's French localization, La Légende Saien

The American and European markets provided additional, ongoing success to Bandai and associated parties throughout the lifecycle of the Sony PlayStation 2; all three games in the Dragon Ball Z mainline series released internationally ahead of their own domestic, Japanese release. These international editions took on the "Budokai" subtitle. All three main territories received different cover artwork, as well.

Domestic Media Coverage

  • V-Jump, October 1993 issue, "ビッグタイトル疾風怒濤5大情報!!"
  • TBD

Commercials & Trailers

  • TBD

International Media Coverage

Legacy

Alongside the third game, the first Dragon Ball Z was included as part of the Dragon Ball Z: Budokai HD Collection in November 2012 in America and Europe; Japan did not receive a localized release. Aside from "Rock the Dragon" being kept as the opening theme song, the game's entire soundtrack was replaced. The HD Collection also retained some censorship previously only seen in the European edition of the game.[4]

Additional Notes

Full body artwork of Son Goku used for the Dragon Ball Z Japanese cover art

In 2016's Dragon Ball 30th Anniversary: Super History Book, producer Daisuke Uchiyama stated that the company expected base sales due to nostalgia demand, as people who grew up with the series were coming of age with disposable income. Due to outside distributor demands, Bandai made international versions and were surprised with these sales, having initially figured that these would just be a bonus on top of what they sold in Japan. The game ended up selling around three million copies; as such, Goku was seen at Bandai as blazing a trail in their overseas business for the new generation of games and hardware.[2]

The game's production was slow in its early days due to the development process not quite being in place yet; though the game was planned for release in summer 2002, its schedule kept slipping, eventually releasing internationally in late 2002 with a Japanese release in early 2003. The 3D cel-shading came out of their trying to find a way to make it feel more like Dragon Ball. At the time there was not a lot of information about how to achieve that type of result, and so the team would make three differently shaded versions of the characters and combine those; this amounted to three times the work and three times the cost. Uchiyama and the development team felt the final 3D models were better for it compared to what they started with, and the end product, particularly by the time Dragon Ball Z 3 was developed, showed a night and day improvement that speaks for itself even today.[2]

Though only a cropped portion of the image was used in the final product, a full body drawing of Son Goku used for the game's Japanese cover art was in fact produced.[2]

Bandai's advertisements for the game went for a sense of speed with characters like Freeza and Cell, and used a minimalist approach in its posters; it had been some time since Dragon Ball was in the public consciousness, so they saw this as fanning the anticipation among people ahead of the game's release. Some advertisements that focused on ideas that would create an impact and strike but were ultimately not used included a black-and-white close up of hands doing the Kamehameha, as well as a mock quiz asking readers to fill in the box for the missing part of a bowl of rice (representing "Gohan") pointing to an empty space and then pointing down to to bread (representing "Pan").[2]

Game Credits

Original Nintendo Super Famicom box

References

  1. "Dragon Ball Video Game Data". 30th Anniversary: Dragon Ball Chōshishū –Super History Book–. Japan: Shueisha, 21 January 2016. ISBN 978-4-08-792505-0. (p. 216)
  2. 2.0 2.1 2.2 2.3 2.4 2.5 "Video Games Selection Pick Up! 03". 30th Anniversary: Dragon Ball Chōshishū –Super History Book–. Japan: Shueisha, 21 January 2016. ISBN 978-4-08-792505-0. (pp. 186-187)
  3. "Video Games Selection Pick Up! 03". 30th Anniversary: Dragon Ball Chōshishū –Super History Book–. Japan: Shueisha, 21 January 2016. ISBN 978-4-08-792505-0. (p. 187)
  4. "Dragon Ball Z: Budokai HD Collection Contains New Censorship" (14 November 2012). Kanzenshuu. Retrieved: 26 September 2018.