Dragon Ball Z (Budokai)
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| Dragon Ball Z | |||
|---|---|---|---|
|
"Dragon Ball Z" Title Screen | |||
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| Release Date |
02 November 2002 (EU PS2) 03 December 2002 (US PS2) 13 February 2003 (JP PS2) 28 November 2003 (JP Gamecube) 28 January 2004 (US Gamecube) | ||
| Genre | Fighting | ||
| Price | ¥TBD + tax | ||
| Developer | Dimps | ||
| Music Composer(s) | Kenji Yamamoto | ||
| Playable Characters | 23 | ||
Dragon Ball Z, released internationally as Dragon Ball Z: Budokai, represents the franchise's first return to fighting games since 1997's Dragon Ball: Final Bout. The game's story and roster covers the Saiyan through Cell arcs of the franchise, roughly reflecting the ongoing airing of several international television series broadcasts.
All characters and environments are rendered in a fully 3D space, with battles generally taking place on a 2D field with the occasional dynamic camera angle. In addition to basic attacks such as punches, kicks, and energy blasts, players can perform special moves via specific button combinations, as well as super moves via similar button combinations with sufficient energy gathered.
Though the original three games were simply titled with the "Dragon Ball Z" moniker in Japan, the games received a "Budokai" subtitle branding internationally. This branding was subsequently used back in Japan as well as internationally for the two Dragon Ball Z: Shin Butoden games on the Sony PlayStation Portable. As such, the collective series is generally referred to as the "Budokai" game series by many fans for clarity purposes.
Dragon Ball Z was developed by Dimps, who would go on to develop additional games in the Dragon Ball Z ("Budokai") series, as well as Dragon Ball Z: Infinite World, Dragon Ball Z: Burst Limit, and the Dragon Ball Heroes card-based arcade game series.
Game Modes
- Battle (武闘伝 Butōden): story mode
- TBD
Playable Characters
| Sprite | Name | Form | Notes | Status |
|---|---|---|---|---|
| Son Gohan | Super Saiyan 2 | Cell arc & DBZ Movie 9 incarnation of character; also appears in non-gameplay modes as standard Super Saiyan | Immediately selectable | |
| Vegeta | Super Saiyan Grade II | Cell arc; also appears in non-gameplay modes with no transformation | Immediately selectable |
Stages
- Wilderness (荒野 Kōya)
Codes & Secrets
TBD
TBD
Merchandise
Original Soundtrack
A single-disc original soundtrack (KDSD-42), Dragon Ball Z & Z2, was released by... 19 January 2005 for ¥2,800 (tax-included) spanning 28 tracks and covering the first two games in the series. The composition/arrangement is credited to TBD, with...................... piano by Kentarō Haneda (track 5), performances by Y.S. Project (tracks 1, 3, 4, 6, 7, 8, 9) and DBZ Orchestra (tracks 2, 10), guitar by Keisuke Murakami (tracks 1, 4, 5, 6), and soprano saxophone by Jake H. Concepcion (track 7).
| Track | Title | Length |
|---|---|---|
| 1 | Opening | 3:42 |
| 2 | Suite 1: Butōden Mode | 4:35 |
| 3 | Vegeta's Theme | 4:13 |
| 4 | Zangya's Theme | 4:07 |
| 5 | Son Gohan's Theme | 8:20 |
| 6 | Piccolo's Theme | 3:27 |
| 7 | Cell's Theme | 3:43 |
| 8 | Bojack's Theme | 4:33 |
| 9 | Trunks' Theme | 3:42 |
| 10 | Suite 2: Final Battle ~ Ending | 9:14 |
Guide Book
TBD
Releases
TBD
International Releases

A French localization of Super Butōden 2 was released under the title Dragon Ball Z: La Légende Saien ("The Saiyan Legend") in 1994. The release is notable for its numerous grammatical issues and strange, new character names (e.g., Broli is "Tara"; Bojack is "Kujila"; Zangya is "Aki"). Son Goku and Broli are immediately selectable as playable characters; no secret input code is necessary.
Domestic Media Coverage
- V-Jump, October 1993 issue, "ビッグタイトル疾風怒濤5大情報!!"
- TBD
Commercials & Trailers
- TBD
International Media Coverage
- Electronic Gaming Monthly, October 1993 issue, "Import Preview: Dragon Ball Z 2"
- TBD
Legacy
TBD
Additional Notes
In 2016's Dragon Ball 30th Anniversary: Super History Book...[1]
Game Credits

- Executive Producer: 平野 雄二
- Chief Producer: 宮河 恭夫
- Producer: Toshihiro Suzuki
- Chief Director: 島田 晋作
- Coordinator: 飛天 一助
- Game Design: 久保田 昭史, 田島 昭司, 清水 厚二, 竹花 欣也
- Programming: まるこ父, JCパジャマズ, まるこ
- Graphic Design: 玉井 裕和, 高橋 雅行, 荒井 翔子, M.柏木, ボージャック鈴木, ザンギャそば, TAKO仙人, 服部 大三郎
- Toei Animation: Kōzō Morishita, Sei'ichi Hiruta
- Scenario Draft: Takao Koyama, Sumio Uetake
- Sound Work: Kenji Yamamoto, SWITCH・E, Kumatarou
- Battle Character Base Drawings: Tadayoshi Yamamuro, Naoki Miyahara, Hideko Okimoto, Akemi Seki, Naotoshi Shida, Yukio Ebisawa, Kazuya Hisada, Tai'ichirō Ohara, Satoru Iriyoshi, Takashi Nashizawa
- Assistant Work: 渡辺 浩孝, 清水 泰臣, 磯貝 健夫, 金子 孝治, 麻生 佳子, 亀 えりか, 檜桓 賢一, どんきー
References
- ↑ "Video Games Selection Pick Up! 02". 30th Anniversary: Dragon Ball Chōshishū –Super History Book–. Japan: Shueisha, 21 January 2016. ISBN 978-4-08-792505-0. (pp. 184-185)
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