Dragon Ball Z: The Legacy of Goku II
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| Dragon Ball Z: The Legacy of Goku II | |||
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Dragon Ball Z: The Legacy of Goku II Title Screen | |||
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| Release Date |
17 June 2003 (NA) 23 July 2004 (JP) 01 August 2003 (EU) | ||
| Genre | Action, Role-Playing (RPG) | ||
| Developer | Webfoot Technologies | ||
| Publisher | Atari | ||
| Music Composer(s) | Yannis Brown | ||
| Rating | ESRB Everyone | ||
Dragon Ball Z: The Legacy of Goku II is an action role-playing game developed by Webfoot Technologies and published by Atari for the Nintendo Game Boy Advance and originally released 17 June 2003 in America, 01 August 2003 in Europe, and 23 July 2004 in Japan.
The Legacy of Goku II was the second game in a line of action role-playing games developed by Webfoot for the franchise, with Dragon Ball Z: The Legacy of Goku releasing the previous year and Dragon Ball Z: Buu's Fury in 2004.
Gameplay
The Legacy of Goku II, like its predecessor, is a top-down Action-RPG game. Combat is handled in real-time, with characters able to move freely and attack in the overworld during battle. Defeating enemies and completing quests nets experience points, which are used to level up the characters. Leveling up characters will increase various stats such as their maximum health-points, their strength and their endurance.
A number of additions have been made since The Legacy of Goku. There are now multiple playable characters available, each with their own unique attacks. Damage output is now clearly represented to the player in the form of numerical digits above the enemies heads. Characters with transformations can also transform now, given the transformation has been unlocked. Transforming grants the player buffs to their stats, such as increased strength and speed.
The Legacy of Goku II also introduces an overworld map, which allows players to fly to different locations in the game.
Story

The Legacy of Goku II directly continues the story of its predecesor Dragon Ball Z: The Legacy of Goku, adapting the story of the Dragon Ball Z television series starting from the beginning of the Android Arc and ending at the final battle with Cell.
The game opens with a short segment detailing the story of the future versions of Trunks and Gohan from the respective television special.
Coola from Dragon Ball Z Movie 5 and 6 also makes an appearance as an optional boss fight on New Planet Namek.
Characters
| Sprite | Name | Transformations | Notes | Status |
|---|---|---|---|---|
| Trunks |
Super Saiyan | TBD | TBD | |
| Son Gohan (as "Gohan") |
Super Saiyan Super Saiyan 2 |
TBD | TBD | |
| Piccolo |
"Super Namek" | TBD | TBD | |
| Vegeta |
Super Saiyan | TBD | TBD | |
| Son Goku (as "Goku") |
Super Saiyan | TBD | TBD | |
| Mr. Satan (as "Hercule") |
None | TBD | Secret Unlockable |
Codes & Secrets
Secret Playable Character
Mr. Satan exists as a secret unlockable character in The Legacy of Goku II. Mr. Satan can be unlocked by collecting all 5 character's Character Trophies and beating the game.
Alternate Ending
After unlocking Mr. Satan, an alternate ending can be triggered by returning to West City and entering the ZZTV Building.
Merchandise
Prima's Official Strategy Guide
An official strategy guide for Dragon Ball Z: The Legacy of Goku II was released 24 June 2003 by Prima Games[1].
Releases
Domestic Release
Dragon Ball Z: The Legacy of Goku II was originally released 17 June 2003 in America.
International Release
Dragon Ball Z: The Legacy of Goku II was released 01 August 2003 in Europe, and 23 July 2004 in Japan.
Domestic Media Coverage
TBD
Commercials & Trailers
TBD
Legacy
TBD
Additional Notes
- Developed during a period when Atari had the appropriate sub-license to create and subcontract game development outside of Japan; Webfoot worked on all of the portable games, while Avalanche Software worked on Sagas (the only American-made console game for the franchise)
- Additional notes TBD
Game Credits
Webfoot Technologies
- Project Lead: Murray Kraft
- Design: Murray Kraft, Gerry Swanson, Andrew Myers
- Additional Design: Jim Grant
- Art: Murray Kraft, Gerry Swanson, Andrew Myers, Jim Grant
- Game Progrmaming, Tool Programming: Jeffrey Lim
- Dialog: Gerry Swanson
- Character Art: Mandi Paugh
- Music, Sound Effects: Yannis Brown
- Additional Music and Sound Effects: Paul Carmody
- Additional Tools Programming: Adam Leggett
- Additional Art: Kostandin Igor Ruiz
- President, Producer: Dana M. Dominiak
- Director Of Software Engineering: Pascal Pochol
- Legal and Admin: Debra Osborn III
- Testers: Ben Vittoff, John Cline, Jason Boekeloo, Alethea Lim
Infogrames
- Senior Producer: Michael Cucchiarella
- Associate Producers: Chris Lundeen, Amy Jordán
- Senior Brand Manager: Matt Collins
- Director of Product Development: Peter Armstrong
- Product Aquisitions: Roger F. A. Arias
- Sr VP of Product Development: Paul Rinde
- Sr VP of Sales: Wim Stocks
- Directors of Marketing: Steve Arthur, Laura Campos
- Director of Creative Services: Steve Martin
- Director of Editorial & Documentation Services: Elizabeth Mackney
- Graphic Designer: Morgan Tomaiolo
- Documentation Specialist: Kurt Carlson
- Copywriter: Paul Collin
References
- ↑ Dragon Ball Z: The Legacy of Goku II (Prima's Official Strategy Guide). USA: Prima Games, 24 June 2003.
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