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On the pre-fight dialog screen, press the '''Up''' or '''Down''' button ten times for characters to appear tiny during the forthcoming battle. (Book says press down five times?!)
On the pre-fight dialog screen, press the '''Up''' or '''Down''' button ten times for characters to appear tiny during the forthcoming battle. (Book says press down five times?!)


===Turbo Mode===
===High Speed Mode===


On the initial black screen upon booting the game, hold '''L''' + '''R''' + '''Start''' + '''Select''' on the second player controller until Son Goku begins speaking to enable turbo mode, speeding up the battle gameplay significantly.
On the initial black screen upon booting the game, hold '''L''' + '''R''' + '''Start''' + '''Select''' on the second player controller until Son Goku begins speaking to enable turbo mode, speeding up the battle gameplay significantly.

Revision as of 10:51, 20 May 2018

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Dragon Ball Z: Super Martial Arts Legend 2
Dragon Ball Z: Super Martial Arts Legend 2
"Dragon Ball Z: Super Martial Arts Legend 2" Title Screen
ドラゴンボールZ 超武闘伝2
Doragon Bōru Zetto Sūpā Butōden Tsū
Release Date 17 December 1993
Genre Fighting
Price ¥9,800 + tax
Developer TOSE Software
Music Composer(s) Kenji Yamamoto
Playable Characters 10
v · d · e

Dragon Ball Z: Super Martial Arts Legend 2 is the follow-up to the original Dragon Ball Z: Super Martial Arts Legend on the Nintendo Super Famicom, released roughly nine months after its predecessor on 17 December 1993[1]. The game's story and roster roughly reflects the era of the original manga, television series, and theatrical films of the time, focusing on the end of the Cell arc and Dragon Ball Z Movie 9 (as well as Dragon Ball Z Movie 8 with the hidden inclusion of Broli).

As with the original Dragon Ball Z: Super Martial Arts Legend, battles are held on a 2D field with the ability to dash in or out, as well as fly up into the air or back down to the ground at will. In addition to basic attacks such as punches, kicks, and energy blasts, players can perform special moves via specific button combinations, as well as super moves via similar button combinations with sufficient energy gathered.

Like other Dragon Ball video games of its era, Dragon Ball Z: Super Martial Arts Legend 2 is presumed to have been developed by TOSE Software for Bandai.[2]

Game Modes

  • Battle (武闘伝 Butōden): story mode
  • Fighting Mode (対戦モード Taisen Mōdo): player vs. player, player vs. CPU, CPU vs. CPU
  • Strongest Under the Heavens Martial Arts Tournament (天下一武道会 Tenka'ichi Budōkai): tournament mode
  • Options (オプション Opushon): game options and adjustments

Playable Characters

Sprite Name Form Notes Status
Son Gohan Super Saiyan 2 Cell arc & DBZ Movie 9 incarnation of character; also appears in non-gameplay modes as standard Super Saiyan Immediately selectable
Vegeta Super Saiyan Grade II Cell arc; also appears in non-gameplay modes with no transformation Immediately selectable
Trunks Super Saiyan Future version of character from the Cell arc; also appears in non-gameplay modes with no transformation Immediately selectable
Piccolo n/a Also appears in non-gameplay modes with cape and turban Immediately selectable
Cell Perfect n/a Immediately selectable
Cell Jr. n/a n/a Immediately selectable
Zangya n/a n/a Immediately selectable
Bojack Transformed Also appears in non-gameplay modes in original, untransformed state Immediately selectable
Son Goku Super Saiyan Cell arc Requires unlock code
Broli Legendary Super Saiyan Also appears in non-gameplay modes both untransformed and as standard Super Saiyan Requires unlock code

Stages

  • Wilderness (荒野 Kōya)
  • Widerness at Dusk (夕焼けの荒野 Yūyake no Kōya)
  • Forest (森林 Shinrin)
  • Forest at Dusk (夕焼けの森林 Yūyake no Shinrin)
  • Rocky Area (岩場 Iwaba)
  • Rocky Area at Dusk (夕焼けの岩場 Yūyake no Iwaba)
  • Seas (海上 Kaijō)
  • Seas at Dusk (夕日の海上 Yūhi no Kaijō)
  • Sandstorm (砂あらし Suna-arashi)
  • Desert (砂漠 Sabaku)
  • Snowfield (雪源 Setsugen)
  • Snowstorm (吹雪 Fubuki)
  • Skies (上空 Jōkū)
  • Skies at Dawn (朝焼けの上空 Asayake no Jōkū)
  • Tournament Stage (武舞台 Bu-butai)
  • Tournament Stage Finals (武舞台決勝 Bu-butai Kesshō)
  • Tournament Stage Semifinals (最終決戦場 Bu-butai Jun-kesshō)

Codes & Secrets

Character select screen following a correct code input, with both Son Goku and Broli unlocked as playable characters

Additional Playable Characters

By selecting one of the four playable characters and completing the story mode on the third difficulty level or higher without losing with reward the player with one quarter of the unlock code (two button presses per character of the eight button presses in total). Beating the boss character as Son Gohan reveals the first; beating the boss character as Piccolo reveals the second; beating the boss character as Vegeta reveals the third; and beating the boss character as Trunks reveals the fourth and final sequence.

The full button press sequence of Up, X, Down, B, L, Y, R, A — when entered pre-title screen (as Son Gohan's arms can be seen flying forward) — will unlock Son Goku and Broli as playable characters. An audible quote of Broli speaking the name Kakarotto... ("Kakarrot", Goku's original Saiyan name) indicates a correct sequence input.

The same code would later be used in games such as Dragon Ball Z: Super Martial Arts Legend 3 (where it would unlock the future Trunks as a playable character) and Dragon Ball Kai: Ultimate Butoden (where it would once again unlock Broli as a playable character). Variations on the code could be used Dragon Ball Z: Extreme Butoden to unlock various assist characters.

Tiny Characters

On the pre-fight dialog screen, press the Up or Down button ten times for characters to appear tiny during the forthcoming battle. (Book says press down five times?!)

High Speed Mode

On the initial black screen upon booting the game, hold L + R + Start + Select on the second player controller until Son Goku begins speaking to enable turbo mode, speeding up the battle gameplay significantly.

Merchandise

Cover of the Super Martial Arts Legend 2 guide book

Arranged Soundtrack

A single-disc arranged soundtrack (FMCC-5011) was released by Forte Music Entertainment, Inc. 21 December 1993 for ¥2,800 tax-included spanning ten tracks. The composition/arrangement is credited to MONOLITH, one of the various pen-names used by Kenji Yamamoto, with piano performance specifically attributed to Kentarō Haneda.

Guide Book

A guide book released under the V-Jump Guide Books Game Series was released 25 January 1994 covering the game's controls, strategy, story, etc.

The final 16 pages in the book initially come enclosed and can be opened at their perforated edge. These pages reveal the secret codes for unlocking the additional characters, turbo mode, tiny fighters mode, etc. The final page in the book showcases Son Goten and Trunks from the final arc of the original series with the text 次はボクたちの出番だね!! ("Tsugi wa bokutachi no debanda ne! !", "We're up next!!"), teasing their inclusion in the forthcoming Dragon Ball Z: Super Martial Arts Legend 3.

International Releases

Information here

Releases

Original Nintendo Super Famicom box

Dragon Ball Z: Super Martial Arts Legend 2 was originally released on the Nintendo Super Famicom 17 December 1993. As with most Nintendo Super Famicom games, the game comes packaged in a cardboard box meant to be stood vertically. The plastic packaging inside holds the game cartridge, while the instruction manual and promotional material slide in and fit on top.

Dragon Ball Z: Super Martial Arts Legend 2 was included within the Nintendo 3DS compilation J Legend Retsuden on 07 November 2013 as the sole Super Famicom entry for the Dragon Ball franchise (alongside various Famicom entries).[3] This version maintained its original musical score.

The game was released as a separate download in conjunction with the Nintendo 3DS game Dragon Ball Z: Extreme Butōden on 11 June 2015 as a first-pressing bonus item. This version of the game had a new musical score composed and inserted, replacing the original by Kenji Yamamoto.[4] This altered version was also used — untranslated — as the international pre-order and first-pressing bonus. Contrary to certain marketing splashes, the game was not technically delivered as a part of the "Virtual Console" line on the Nintendo 3DS; the game is its own individual download with no "Virtual Console" branding or functionality, cannot be obtained or purchased separately, and runs on the base Nintendo 3DS model unlike the later, proper Super Famicom/Nintendo "Virtual Console" releases. This version is in fact the same version as ported within J Legend Retsuden (with that compilation's own internal menu and options system).

Domestic Media Coverage

  • V-Jump, October 1993 issue, "ビッグタイトル疾風怒濤5大情報!!"
  • V-Jump, November 1993 issue, "SCOOP!! Dragon Ball Z: Super Butōden 2"
  • V-Jump, December 1993 issue, (contents unknown)
  • V-Jump, January 1994 issue, cover story + B6-sized appendix shared with Romancing Saga 2
  • V-Jump, February 1994 issue, cover story

Commercials & Trailers

https://www.youtube.com/embed/dJPkTp_5UQM

https://www.youtube.com/watch?v=kWML-FQSy90

International Media Coverage

Additional Notes

On the initial black screen, players hear an audible quote of Son Goku speaking ("Omae no debanda, Gohan!" or "It's your turn, Gohan!", a line originally from chapter 403 of the manga), referencing the general time placement and cast of characters available in the game.

The number "13" printed on the game's box indicates its 13th place in line of Bandai games published on the Nintendo Super Famicom.

In 2015's Dragon Ball 30th Anniversary: Super History Book, with regard to the game being included as a bonus download alongside Extreme Butoden on the Nintendo 3DS, producer Toshihiro Suzuki stated:

I was happy and it was a game I was enjoying while listening to those days at the time, so I thought that it would be nice to play with DS. I also bought and played it while I was nostalgic.
— Toshihiro Suzuki


Game Credits

References

  1. Bandai Namco Official Website (list of Dragon Ball video games on Super Famicom)
  2. Sam Kennedy, 1UP.com, ("TOSE: Gaming's Dirty Little Secret")
  3. 2013 #46 issue of Weekly Shōnen Jump ("SCOOP" column)
  4. "Dragon Ball Z: Extreme Butōden" Official Website (bonus information page)