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!Sprite!!align=left|Name!!Form!!Notes!!Status
!Sprite!!align=left|Name!!Form!!Notes!!Status
|- style="border-top: 2px solid #AAA"
|- style="border-top: 2px solid #AAA"
||[[File:Superbutoden2-sprite-gohan.png]]||align=left|[[Son Gohan]]||[[Super Saiyan 2]]||Cell arc & DBZ Movie 9 incarnation of character; also appears in non-gameplay modes as standard Super Saiyan||Immediately selectable
||[[File:Hyperdimension-sprite-songoku.png]]||align=left|[[Son Goku]]||[[Super Saiyan]]||Boo arc; also appears in non-gameplay modes and special techniques with no transformation and Super Saiyan 3||Immediately selectable
|-
|-
|[[File:Superbutoden2-sprite-vegeta.png]]||align=left|[[Vegeta]]||[[Super Saiyan Grade II]]||Cell arc; also appears in non-gameplay modes with no transformation||Immediately selectable
|[[File:Hyperdimension-sprite-vegeta.png]]||align=left|[[Vegeta]]||Super Saiyan, Majin-charmed||Boo arc; also appears in non-gameplay modes with no transformation and non-charmed Super Saiyan||Immediately selectable
|-
|-
|[[File:Superbutoden2-sprite-trunks.png]]||align=left|[[Trunks]]||[[Super Saiyan]]||Future version of character from the Cell arc; also appears in non-gameplay modes with no transformation||Immediately selectable
|[[File:Hyperdimension-sprite-gotenks.png]]||align=left|[[Gotenks]]||[[Super Saiyan 3]]||Boo arc; also appears in non-gameplay modes as regular [[Super Saiyan]] and split apart as [[Son Goten]] and [[Trunks]]||Immediately selectable
|-
|-
|[[File:Superbutoden2-sprite-piccolo.png]]||align=left|[[Piccolo]]||n/a||Also appears in non-gameplay modes with cape and turban||Immediately selectable
|[[File:Hyperdimension-sprite-songohan.png]]||align=left|[[Son Gohan]]||Ultimate||Boo arc||Immediately selectable
|-
|-
|[[File:Superbutoden2-sprite-cell.png]]||align=left|[[Cell]]||Perfect||n/a||Immediately selectable
|[[File:Hyperdimension-sprite-vegetto.png]]||align=left|[[Vegetto]]||[[Super Saiyan]]||Boo arc; also appears in non-gameplay modes with no transformation||Immediately selectable
|-
|-
|[[File:Superbutoden2-sprite-celljr.png]]||align=left|[[Cell Jr.]]||n/a||n/a||Immediately selectable
|[[File:Hyperdimension-sprite-piccolo.png]]||align=left|[[Piccolo]]||n/a||n/a||Immediately selectable
|-
|-
|[[File:Superbutoden2-sprite-zangya.png]]||align=left|[[Zangya]]||n/a||n/a||Immediately selectable
|[[File:Hyperdimension-sprite-boo1.png]]||align=left|[[Majin Boo]] (Good)||n/a||n/a||Immediately selectable
|-
|-
|[[File:Superbutoden2-sprite-bojack.png]]||align=left|[[Bojack]]||Transformed||Also appears in non-gameplay modes in original, untransformed state||Immediately selectable
|[[File:Hyperdimension-sprite-boo2.png]]||align=left|[[Majin Boo]] (Pure)||n/a||Also appears in non-gameplay modes transforming down from the Southern Kaiōshin absorption||Immediately selectable
|-
|-
|[[File:Superbutoden2-sprite-goku.png]]||align=left|[[Son Goku]]||[[Super Saiyan]]||Cell arc||Requires unlock
|[[File:Hyperdimension-sprite-freeza.png]]||align=left|[[Freeza]]||Final Form||Also appears in none-gameplay modes in each prior transformation||Immediately selectable
|-
|-
|[[File:Superbutoden2-sprite-broli.png]]||align=left|[[Broli]]||[[Legendary Super Saiyan]]||Also appears in non-gameplay modes both untransformed and as standard Super Saiyan||Requires unlock
|[[File:Hyperdimension-sprite-cell.png]]||align=left|[[Cell]]||Perfect||Also appears in non-gameplay modes as second form; [[Cell Jr.]] accompanies special attacks||Immediately selectable
|}
|}


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[[File:Superbutoden2-guidebook.png|thumb|200px|Cover of the ''Super Butōden 2'' guide book]]
[[File:Superbutoden2-guidebook.png|thumb|200px|Cover of the ''Super Butōden 2'' guide book]]
A guide book released under the ''V-Jump Guide Books Game Series'' was released '''25 January 1994''' covering the game's controls, strategy, story, etc.
''Dragon Ball Strongest Fight BIBLE'', a guide book released under the ''V-Jump Guide Books Game Series'', was released '''01 October 1997''' covering three video games: ''[[Dragon Ball: Final Bout]]'' on the Sony PlayStation, ''[[Dragon Ball Z: Idainaru Dragon Ball Densetsu]]'' on the Sony PlayStation and Sega Saturn, and ''Dragon Ball Z: Hyper Dimension''. ## pages are dedicated to ''Hyper Dimension'', showcasing...
 
The final 16 pages in the book initially come enclosed and can be opened at their perforated edge. These pages reveal the secret codes for unlocking the additional characters, high speed mode, tiny characters, etc. The last page in the book showcases [[Son Goten]] and [[Trunks]] from the final arc of the original series with the text 次はボクたちの出番だね!! ("''Tsugi wa bokutachi no debanda ne! !''", "We're up next!!"), teasing their inclusion in the forthcoming ''Super Butōden 3''.


==Releases==
==Releases==


''Dragon Ball Z: Hyper Dimension'' was originally released on the Nintendo Super Famicom '''26 March 1996'''. As with most Nintendo Super Famicom games, the game comes packaged in a cardboard box meant to be stood vertically. The plastic packaging inside holds the game cartridge, while the instruction manual and promotional material slide in and fit on top.
''Dragon Ball Z: Hyper Dimension'' was originally released on the Nintendo Super Famicom '''26 March 1996'''. As with most Nintendo Super Famicom games, the game comes packaged in a cardboard box meant to be stood vertically. The plastic packaging inside holds the game cartridge, while the instruction manual and promotional material slide in and fit on top.
''Hyper Dimension'' appears to have initially been distributed on the Internet as a ROM in November 1999.


===International Releases===
===International Releases===


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[[File:Superbutoden2-frenchtitle.png|thumb|256px|Title screen from the game's French localization, ''La Légende Saien'']]
[[File:Superbutoden2-frenchtitle.png|thumb|256px|Title screen from the game's French localization, ''La Légende Saien'']]
A French localization of ''Super Butōden 2'' was released under the title ''Dragon Ball Z: La Légende Saien'' ("The Saiyan Legend") in 1994. The release is notable for its numerous grammatical issues and strange, new character names (e.g., Broli is "Tara"; Bojack is "Kujila"; Zangya is "Aki"). Son Goku and Broli are immediately selectable as playable characters; no secret input code is necessary.
A French localization of ''Hyper Dimension'' was released in February 1997, which does not include the game's story mode.
 
===Unofficial Releases===
 
''Hyper Dimension'' appears to have initially been distributed on the Internet as a ROM in November 1999.<ref>{{Cite web|URL=https://web.archive.org/web/19991127121650/http://homepage.fcgnetworks.net:80/virgo69/dbzhypdm.html|Website=virgo69|Title="Download file"|Date=05 November 1999|AccessDate=06 July 2018}}</ref>
 
Fan translations of ''Hyper Dimension'' have existed in various stages of completion in multiple languages since 2000.<ref>{{Cite web|URL=https://www.romhacking.net/games/284/|Website=ROMhacking.net|Title="Games - Dragon Ball Z: Hyper Dimension"|AccessDate=06 July 2018}}</ref>


==Domestic Media Coverage==
==Domestic Media Coverage==
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==International Media Coverage==
==International Media Coverage==


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N/A
* ''Electronic Gaming Monthly'', October 1993 issue, "[http://www.kanzenshuu.com/press-archive/egm-october-1993-super-butoden-2-preview/ Import Preview: Dragon Ball Z 2]"
* ''Electronic Gaming Monthly'', November 1993 issue, "[http://www.kanzenshuu.com/press-archive/egm-november-1993-super-butoden-2-preview/ International Outlook: Dragon Ball Z2]"
* ''Electronic Gaming Monthly'', April 1994 issue, "[http://www.kanzenshuu.com/press-archive/egm-april-1994-super-butoden-2-coverage/ Fact File: Dragon Ball Z Super Futoden 2]"


==Legacy==
==Legacy==

Revision as of 10:28, 6 July 2018

This page is incomplete.
Kanzenshuu wiki team members are aware that they must edit this page to add missing information and complete it.
Dragon Ball Z: Hyper Dimension
Dragon Ball Z: Hyper Dimension
"Dragon Ball Z: Hyper Dimension" Title Screen
ドラゴンボールZ HYPER DIMENSION
Doragon Bōru Zetto Haipā Dimenshon
Release Date 26 March 1996
Genre Fighting
Price ¥7,800 + tax
Developer TOSE Software
Music Composer(s) ?
Playable Characters 10
v · d · e

Dragon Ball Z: Hyper Dimension is the final Dragon Ball franchise game on the Nintendo Super Famicom, released 26 March 1996 in Japan. The game's story and roster roughly covers the end of the series' original serialization, while also including Freeza and Cell.

As with the previous games such as the Super Butōden series, battles are held on a 2D field. In addition to basic attacks such as punches, kicks, and energy blasts, players can perform special moves via specific button combinations, as well as super moves via similar button combinations with sufficient energy gathered. Hyper Dimension features a new gameplay system wherein the player's health and energy are one in the same, and can be charged at will.

Like other Dragon Ball video games of its era, Dragon Ball Z: Super Butōden 2 is presumed to have been developed by TOSE Software for Bandai.[1]

The Hyper Dimension cartridge makes use of the Super Accelerator 1 (SA1) chip, which allows for upgraded features over the base level Super Famicom capabilities including a faster clock speed and RAM, data compression, etc.

Game Modes

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  • Battle (武闘伝 Butōden): story mode
  • Fighting Mode (対戦モード Taisen Mōdo): player vs. player, player vs. CPU, CPU vs. CPU
  • Strongest Under the Heavens Martial Arts Tournament (天下一武道会 Tenka'ichi Budōkai): tournament mode
  • Options (オプション Opushon): game options and adjustments

Playable Characters

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Sprite Name Form Notes Status
Son Goku Super Saiyan Boo arc; also appears in non-gameplay modes and special techniques with no transformation and Super Saiyan 3 Immediately selectable
Vegeta Super Saiyan, Majin-charmed Boo arc; also appears in non-gameplay modes with no transformation and non-charmed Super Saiyan Immediately selectable
Gotenks Super Saiyan 3 Boo arc; also appears in non-gameplay modes as regular Super Saiyan and split apart as Son Goten and Trunks Immediately selectable
Son Gohan Ultimate Boo arc Immediately selectable
Vegetto Super Saiyan Boo arc; also appears in non-gameplay modes with no transformation Immediately selectable
Piccolo n/a n/a Immediately selectable
Majin Boo (Good) n/a n/a Immediately selectable
Majin Boo (Pure) n/a Also appears in non-gameplay modes transforming down from the Southern Kaiōshin absorption Immediately selectable
Freeza Final Form Also appears in none-gameplay modes in each prior transformation Immediately selectable
Cell Perfect Also appears in non-gameplay modes as second form; Cell Jr. accompanies special attacks Immediately selectable

Stages

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  • Wilderness (荒野 Kōya)
  • Widerness at Dusk (夕焼けの荒野 Yūyake no Kōya)
  • Forest (森林 Shinrin)
  • Forest at Dusk (夕焼けの森林 Yūyake no Shinrin)
  • Rocky Area (岩場 Iwaba)
  • Rocky Area at Dusk (夕焼けの岩場 Yūyake no Iwaba)
  • Seas (海上 Kaijō)
  • Seas at Dusk (夕日の海上 Yūhi no Kaijō)
  • Sandstorm (砂あらし Suna-arashi)
  • Desert (砂漠 Sabaku)
  • Snowfield (雪源 Setsugen)
  • Snowstorm (吹雪 Fubuki)
  • Skies (上空 Jōkū)
  • Skies at Dawn (朝焼けの上空 Asayake no Jōkū)
  • Tournament Stage (武舞台 Bu-butai)
  • Tournament Stage Finals (武舞台決勝 Bu-butai Kesshō)
  • Tournament Stage Semifinals (最終決戦場 Bu-butai Jun-kesshō)

Codes & Secrets

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Character select screen following a correct code input, with both Son Goku and Broli unlocked as playable characters

Additional Playable Characters

By selecting one of the four playable characters and completing the story mode on the third difficulty level or higher without losing with reward the player with one quarter of the unlock code (two button presses per character of the eight button presses in total). Beating the boss character as Son Gohan reveals the first; beating the boss character as Piccolo reveals the second; beating the boss character as Vegeta reveals the third; and beating the boss character as Trunks reveals the fourth and final sequence.

The full button press sequence of Up, X, Down, B, L, Y, R, A — when entered pre-title screen (as Son Gohan's arms can be seen flying forward) — will unlock Son Goku and Broli as playable characters. An audible quote of Broli speaking the name Kakarotto... ("Kakarrot", Goku's original Saiyan name) indicates a correct sequence input.

The same code would later be used in games such as Super Butōden 3 (where it would unlock the future Trunks as a playable character) and ''Ultimate Butoden'' (where it would once again unlock Broli as a playable character). Variations on the code could be used Extreme Butōden to unlock various assist characters.

Merchandise

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Arranged Soundtrack

A single-disc arranged soundtrack (FMCC-5011), Dragon Ball Z: Super Butōden 2 Game Music, was released by Forte Music Entertainment, Inc. 21 December 1993 for ¥2,800 (tax-included) spanning ten tracks. The composition/arrangement is credited to Kenji Yamamoto, with piano by Kentarō Haneda (track 5), performances by Y.S. Project (tracks 1, 3, 4, 6, 7, 8, 9) and DBZ Orchestra (tracks 2, 10), guitar by Keisuke Murakami (tracks 1, 4, 5, 6), and soprano saxophone by Jake H. Concepcion (track 7).

Track Title Length
1 Opening 3:42
2 Suite 1: Butōden Mode 4:35
3 Vegeta's Theme 4:13
4 Zangya's Theme 4:07
5 Son Gohan's Theme 8:20
6 Piccolo's Theme 3:27
7 Cell's Theme 3:43
8 Bojack's Theme 4:33
9 Trunks' Theme 3:42
10 Suite 2: Final Battle ~ Ending 9:14

Guide Book

Cover of the Super Butōden 2 guide book

Dragon Ball Strongest Fight BIBLE, a guide book released under the V-Jump Guide Books Game Series, was released 01 October 1997 covering three video games: Dragon Ball: Final Bout on the Sony PlayStation, Dragon Ball Z: Idainaru Dragon Ball Densetsu on the Sony PlayStation and Sega Saturn, and Dragon Ball Z: Hyper Dimension. ## pages are dedicated to Hyper Dimension, showcasing...

Releases

Dragon Ball Z: Hyper Dimension was originally released on the Nintendo Super Famicom 26 March 1996. As with most Nintendo Super Famicom games, the game comes packaged in a cardboard box meant to be stood vertically. The plastic packaging inside holds the game cartridge, while the instruction manual and promotional material slide in and fit on top.

International Releases

Title screen from the game's French localization, La Légende Saien

A French localization of Hyper Dimension was released in February 1997, which does not include the game's story mode.

Unofficial Releases

Hyper Dimension appears to have initially been distributed on the Internet as a ROM in November 1999.[2]

Fan translations of Hyper Dimension have existed in various stages of completion in multiple languages since 2000.[3]

Domestic Media Coverage

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  • V-Jump, October 1993 issue, "ビッグタイトル疾風怒濤5大情報!!"
  • V-Jump, November 1993 issue, "SCOOP!! Dragon Ball Z: Super Butōden 2"
  • V-Jump, December 1993 issue, (contents unknown)
  • V-Jump, January 1994 issue, cover story + B6-sized appendix shared with Romancing Saga 2
  • V-Jump, February 1994 issue, cover story

Commercials & Trailers

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International Media Coverage

N/A

Legacy

SB2 LEFTOVERS Several pieces of music from Super Butōden 2 later made their way into subsequent video games; Son Gohan's piano-based theme reappeared in Dragon Ball Z: Ultimate Battle 22 (played at a much faster pace), while Trunks' theme appeared in a remixed form in Super Butōden 3 alongside its respective character.

Additional Notes

SB2 LEFTOVERS On the initial black screen, players hear an audible quote of Son Goku speaking ("Omae no debanda, Gohan!" or "It's your turn, Gohan!", a line originally from chapter 403 of the manga), referencing the general time placement and cast of characters available in the game.

The number "13" printed on the game's box indicates its 13th place in line of Bandai games published on the Nintendo Super Famicom.

In 2016's Dragon Ball 30th Anniversary: Super History Book, game producer Toshihiro Suzuki stated that the development team only took one week off between the completion of the first Super Butōden and commencing work on the second. At that time, they received their first draft illustrations from Toei Animation, and began working on an increased number of background stages compared to the first game, along with the Butōden mode's adventure elements. During this period of receiving illustrations from Toei, a request was also received to put an emphasis on movie characters, leading to Broli and Bojack (along with Zangya) making their way into the game as playable characters. Suzuki also notes that original author Akira Toriyama himself had difficulty performing characters' special moves in the first game, and so the inputs were made easier to perform in the sequel. With regard to the game being included as a bonus download alongside Extreme Butoden on the Nintendo 3DS, Suzuki stated he was happy to see it selected, and enjoyed playing it again himself while reminiscing.[4]

Game Credits

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Original Nintendo Super Famicom box

References

  1. Sam Kennedy, 1UP.com, ("TOSE: Gaming's Dirty Little Secret")
  2. "Download file" (05 November 1999). virgo69. Retrieved: 06 July 2018.
  3. "Games - Dragon Ball Z: Hyper Dimension". ROMhacking.net. Retrieved: 06 July 2018.
  4. Dragon Ball 30th Anniversary: Super History Book, pp. 185-185.