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* Battle (武闘伝 ''Butōden''): story mode
* Battle (武闘伝 ''Butōden''): story mode
* TBD
* Dragon Summoning: Once you have collected the Dragon Balls, you can call forth [[Shenlong]] to grant new abilities or unlock characters.
* Z Survivor: Endurance battle in which you keep fighting opponents until you are defeated.
* Customize: Customize characters, buy skills, or view collection of acquired skills.
* Versus: Fight with either custom or regular characters against friends or computer controlled opponents.
* Training: Endless practice mode.


==Playable Characters==
==Playable Characters==

Revision as of 10:12, 5 January 2020

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Super Dragon Ball Z
Japanese
Super Dragon Ball Z (Japanese)
English
Super Dragon Ball Z (American)
"Super Dragon Ball Z" Title Screen
超ドラゴンボールZ
Sūpā Doragon Bōru Zetto
Super Dragon Ball Z
Release Date 29 June 2006 (JP PS2)
18 July 2006 (US PS2)
28 July 2006 (EU PS2)
Genre Fighting
Developer Arika, Crafts & Meister
Producer Noritaka Funamizu
Playable Characters 18
Copies Shipped ? (JP)[1]
Copies Sold ? (World)[2]
v · d · e

Super Dragon Ball Z for the Sony PlayStation 2 is a 2006 home console port of the game of the same name originally released to arcades the previous year. As opposed to the "Budokai" and "Sparking!" series, the gameplay adheres even more closely to that of other traditional, competitive fighting games, focusing exclusively on arcade and versus modes.

All characters and environments are rendered in a fully 3D space. In addition to basic attacks such as punches, kicks, and energy blasts, players can perform special moves via specific button combinations, as well as super moves via similar button combinations with sufficient energy gathered.

Super Dragon Ball Z was developed by Arika and Crafts & Meister, with Akira Nishitani and Noritaka Funamizu serving as their respective companies' key development figures.

Game Modes

  • Battle (武闘伝 Butōden): story mode
  • Dragon Summoning: Once you have collected the Dragon Balls, you can call forth Shenlong to grant new abilities or unlock characters.
  • Z Survivor: Endurance battle in which you keep fighting opponents until you are defeated.
  • Customize: Customize characters, buy skills, or view collection of acquired skills.
  • Versus: Fight with either custom or regular characters against friends or computer controlled opponents.
  • Training: Endless practice mode.

Playable Characters

Sprite Name Form Notes Status
Son Goku n/a Description Immediately selectable
Vegeta n/a Description Immediately selectable
Kuririn n/a Description Immediately selectable
Piccolo n/a Description Immediately selectable
Son Gohan n/a Description Immediately selectable
Freeza n/a Description Immediately selectable
Trunks n/a Description Immediately selectable
No. 18 n/a Description Immediately selectable
No. 17 n/a Description Immediately selectable
No. 16 n/a Description Immediately selectable
Cell n/a Description Immediately selectable
Chi-Chi n/a Description Immediately selectable
Boo n/a Description Immediately selectable
Mecha Freeza n/a Description Unlockable
Demon King Piccolo n/a Description Unlockable
Son Gohan n/a Adolescent Unlockable
Majin Vegeta n/a Description Unlockable
Videl n/a Description Unlockable

Stages

  • Wilderness (荒野 Kōya)

Codes & Secrets

TBD

TBD

Theme Song

Super Dragon Ball Z's opening sequence features in-engine displays of character movements accompanied by Hironobu Kageyama's "CHA-LA HEAD-CHA-LA (2005 ver.)" as a theme song. While the opening animation was kept intact in America, the song was swapped to a new instrumental piece.

Soundtrack

The game's soundtrack was composed and arranged by...

Packaging

While Japan received cover artwork showcasing a group of characters from the game (Goku, Vegeta, Gohan, Trunks, Kuririn, No. 18, Cell, Freeza, No. 16, and Freeza) atop Shenlong in the background, America and Europe received artwork featuring solely Vegeta and Goku attacking each other across the game's logo.

Merchandise

Guide Book

A Japanese guide book...

An American guide book was also released by Prima 18 July 2006.

Releases

Atari's 2008 PlayStation 2 "Dragon Ball Z Trilogy" package box art

Following its original Japanese arcade release, Super Dragon Ball Z was exclusively released on the PlayStation 2. The game has received no re-releases or remasters in Japan.

International Releases

The game saw a release in all major territories with minimal differences, namely that the European version featured only Japanese voice acting, while the American version featured only English voice acting, with no selectable option in any region. As with the original Japanese release, the game has received no subsequent re-releases or remasters, though it was included as part of Atari's "Dragon Ball Z Trilogy" game set in September 2008 (packaging together Budokai Tenkaichi, Budokai Tenkaichi 2, and Super Dragon Ball Z, all on the PlayStation 2).

Domestic Media Coverage

  • V-Jump, October 1993 issue, "ビッグタイトル疾風怒濤5大情報!!"
  • TBD

Commercials & Trailers

  • TBD

International Media Coverage

Legacy

The PlayStation 2 version of Super Dragon Ball Z received a cumulative 31 out of 40 score from Famitsu.[3]

Additional Notes

In a January 2006 comment posted on the game's official website, Arika director Akira Nishitani noted that the game's homing attacks were intended from the very beginning, and although they were difficult to implement, he was happy with the end result.[4]

The August 2006 issue of V-Jump contained a bonus "Seven Super Words" booklet promoting Super Dragon Ball Z. In the booklet's "The World of Akira Toriyama" section ("Super Word No. 1," the first of the seven highlights), Crafts & Meister's Noritaka Funamizu recounted:

The works of Akira Toriyama, not limited to just Dragon Ball, have a certain atmosphere, don't they. We poured all our energies into the question of whether we could express that with the capabilities of the PS2. There were even times where I became uncertain, thinking "maybe we overdid it...", but when I met with Toriyama-sensei, he said to me, "You're free to make it however you want, Funamizu-san." I'm a big fan of Sensei's as well, so I was really encouraged by that. I don't think it's exaggerating to say that it's the power of the work itself that really extended this game's greatest originality and quality, which is "an obsession with the manga's world". By all means, please enjoy the world which you can only experience in Super Z.
— Noritaka Funamizu

Game Credits

LEFTOVER FROM SB2 PASTING - REPLACE

Original Nintendo Super Famicom box

References

  1. "Dragon Ball Video Game Data". 30th Anniversary: Dragon Ball Chōshishū –Super History Book–. Japan: Shueisha, 21 January 2016. ISBN 978-4-08-792505-0. (p. 216)
  2. "Video Games Selection Pick Up! 03". 30th Anniversary: Dragon Ball Chōshishū –Super History Book–. Japan: Shueisha, 21 January 2016. ISBN 978-4-08-792505-0. (pp. 186-187)
  3. "Super Dragon Ball Z (JP PS2) Famitsu Scores" (24 June 2006). Kanzenshuu. Retrieved: 09 November 2018.
  4. "SPECIAL/超ドラゴンボールZ" (13 January 2006). spdbz.jp. Retrieved: 09 November 2018.
    Kanzenshuu Translations Archive: "Comments From Super Dragon Ball Z Production Team"