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{{Infobox consolegame
{{Infobox consolegame
| name          = Dragon Ball: The Great Unexplored Dragon Region
| name          = Dragon Ball: The Great Unexplored Dragon Region
| image        =  
| image        = [[File:Dragon-dai-hikyou-title-screen.png|250px|"Dragon Ball: The Great Unexplored Dragon Region" Title Screen]]
| caption      =  
| caption      = ''Dragon Ball: The Great Unexplored Dragon Region'' Title Screen
| jpn_title    = ドラゴンボール ドラゴン大秘境
| jpn_title    = ドラゴンボール ドラゴン大秘境
| rom_title    = Doragon Bōru Doragon Dai-Hikyō
| rom_title    = Doragon Bōru Doragon Dai-Hikyō
| eng_title    =  
| eng_title    =  
| dates        = 27 September 1986 <small>(JP)</small>
| dates        = 27 September 1986<ref>{{citation needed}}</ref> <small>(JP)</small>
| genre        = Action
| genre        = Action
| price        =
| price        = &yen;5,200
| developer    =  
| developer    =  
| producer      =  
| producer      =  
Line 17: Line 17:
| sold          =  
| sold          =  
}}
}}
'''''Dragon Ball: Dragon Dai-Hikyō''''' is the ''Dragon Ball'' franchise's first console video game. Players directly control [[Son Goku]]... The game is notable for pre-dating Shueisha's longstanding relationship with Bandai, instead releasing with Epoch on the company's Super Cassette Vision console.
'''''Dragon Ball: The Great Unexplored Dragon Region''''' is the ''Dragon Ball'' franchise's first console video game. Players directly control [[Son Goku]] across seven stages in search of the Dragon Balls in an overhead, vertically-scrolling action/shooter-style game, with the occasional one-on-one side-view battle against the [[Turtle Hermit]].
 
The game is notable for pre-dating Shueisha's longstanding relationship with Bandai for home console video game releases (which began later that same year with ''[[Dragon Ball: The Mystery of Shenlong]]''), instead releasing with Epoch on the company's Super Cassette Vision console.
 
==Packaging==
 
''The Great Unexplored Dragon Region'' came packaged in a box containing the game cartridge and a small instruction manual.
 
<gallery widths="200px">
File:Dragon-dai-hikyou-game-spread.png|thumb|200px|Spread of the ''Dragon Ball: Dragon Dai-Hikyō'' video game box, manual, and cartridge
File:Dragon-dai-hikyou-epoch-system-spread.png|thumb|200px|Spread of the Epoch Super Cassette Vision console with ''Dragon Ball: Dragon Dai-Hikyō''
</gallery>
 
The game's box and instruction manual describe the overall story and premise of the game:
 
{{quotation|ある山奥に住む無邪気でやたら強い孫悟空は、ブルマの頼みて謎のトラゴンボールを探す旅にてることになった。悟空かゆく、岩山、草原、海原、都市なと7つのコースには、それそれの球が隠されている。次々と襲いかかる敵を、かめはめ波、如意棒てやっつける! 危機また危機!! そして、7つのトラコンホールか揃ったとき。 ついに神龍があらわれる! 一体何か起こるのか!?<br><hr>[[Son Goku]], an innocent and incredibly strong boy that lives deep in the mountains, departs on a journey to find the mysterious [[Dragon Balls]] on a request by a girl named [[Bulma]]. All seven of them are hidden throughout the seven stages, so he will have to traverse rocky mountains, grassy fields, the deep ocean, and even the bustling city to find them, as well as beat all the enemies coming one after the other, with his [[Kamehameha]] and ''[[Nyoibō]]''! It's just danger after danger!! And when all seven Dragon Balls are collected, [[Shenlong]] will finally appear! What on Earth will happen then?!}}
The game's instruction manual adds additional context:
 
{{quotation|このゲームは主人公悟空が、筋斗雲にのって7つの大秘境を駆けめぐり秘境の奥にある敵要塞から、それぞれのドラゴンボールを探しだすのが目的です。途中、亀仙人がでてきて、修業を受けることができます。修業に合格すると・・・・・・・・・・・・!?<br><hr>The goal of Goku, this game's protagonist, is to ride his ''[[Kinto'un]]'' and venture into the uncharted enemy fortresses located inside seven uncharted regions to locate and retrieve the seven [[Dragon Balls]]. Meanwhile, he will also find and be trained by the [[Turtle Hermit]]. What will happen if the training succeeds...?!}}
==Gameplay==
 
Gameplay takes place in an overhead, vertically-scrolling view with the player having direct control over Goku flying atop ''[[Kinto'un]]'', with two possible attack options: swiping ''[[Nyoibō]]'' (somewhat wildly!) in front (with some minor attack frames to the side-front area), as well as firing a [[Kamehameha]], which takes the form of a small, propelled blast attack.
 
[[File:Dragon-dai-hikyo-goku-nyoibo-animation.gif]]
 
Players start with five energy points (representing the ability to take five hits from enemies) and three overall lives (representing the number of turns available to play).
 
At certain points, the game may switch to a one-on-one side-view battle against the [[Turtle Hermit]], in which a separate amount of 20 hit points are available to the player.
 
<gallery widths="200px">
File:Dragon-dai-hikyou-stage-1-sample.png|thumb|200px|Sample overhead gameplay from the first stage
File:Dragon-dai-hikyou-vs-sample.png|thumb|200px|Goku squares off against the Turtle Hermit in a side view
</gallery>


==Game Modes==
==Game Modes==


''The Mystery of Shenlong'' is a single-player game with its sole gameplay mode being its main story. In addition to working toward completing the story, players also have a score point tally indicated on screen which increases as the player defeats enemies and acquires items.
''The Great Unexplored Dragon Region'' is a one- or two-player game with its sole gameplay mode being its main story. In two-player mode, each player takes turns following the complete loss of energy. This repeats until both players lose all remaining lives.


==Gameplay==
<gallery widths="200px">
[[File:Dragon-dai-hikyou-epoch-system-spread.png|thumb|200px|Spread of the Epoch Super Cassette Vision console with ''Dragon Ball: Dragon Dai-Hikyō'']]
File:Dragon-dai-hikyou-p1-start.png|thumb|200px|Player 1 start screen
File:Dragon-dai-hikyou-p2-start.png|thumb|200px|Player 2 start screen
</gallery>


TBD
==Characters==
==Characters==
TBD
 
'''Playable:'''
* [[Son Goku]]
 
'''Support:'''
* [[Bulma]]
* [[Oolong]]
* [[Yamcha]]
* [[Pu'er]]
* [[Ox Demon King]]
* [[Kuririn]]
* [[Turtle Hermit]]
* [[Umigame]]
* [[Shenlong]]{{efn|Only seen in the game's ending sequence as panties fall down on Oolong.}}
 
'''Large Enemies:'''
* [[Big Fish]]
* [[Pilaf Machine]]
* [[Pilaf]]
* [[Bear Bandit]]
* [[Toninjinka]]
* [[Sergeant Metallic]]
* [[Master Sergeant Murasaki]]
* Oolong's transformation as a bat
* Oolong's transformation as a robot
* [[Turtle Hermit]]{{efn|As an active opponent, the Turtle Hermit only appears for training side-missions, which do not otherwise impede the player's progress to take energy away from their main gameplay.}}
 
'''Small Enemies/Obstacles:'''
* Bat
* [[Baby Gamera]]
* Shuriken
* [[Red Ribbon Army]] Airplane
* Mushroom
* Bird
* Knife
* Axe
* Rocket


==Stages==
==Stages==
TBD
 
''The Great Unexplored Dragon Region'' features seven unique stages, each with an ending area where you must destroy objects to discover the respective hidden Dragon Ball.
 
* '''Stage 1''': An introductory stage with flying bat enemies and a jumping fish
* '''Stage 2''': Features more flying enemies, knives, and Pilaf
* '''Stage 3''': Features more flying enemies and Toninjinka
* '''Stage 4''': Features knives, robots, and the bandit bear
* '''Stage 5''': Features additional repeat enemies and Sergeant Metallic
* '''Stage 6''': Features additional repeat enemies
* '''Stage 7''': Features additional repeat enemies and Murasaki


==Codes &amp; Secrets==
==Codes &amp; Secrets==
Line 40: Line 118:


==Domestic Media Coverage==
==Domestic Media Coverage==
* TBD


[[File:Wj-1986-no-41-game-promos.png|thumb|200px|''Dragon Dai-Hikyō'' receives a small blurb in the 1986 No. 41 issue of ''Weekly Shōnen Jump''<ref name="wj1986no41gamepromo">ファミコン最新ゲームあたた大紹介. ''Weekly Shōnen Jump'', 1986 #41. Japan: Shueisha, 22 September 1986. (p. 7)</ref>]]
''Dragon Dai-Hikyō'' received a small sidebar call-out — within a larger spread that is ostensibly about ''[[Dragon Ball: The Mystery of Shenlong]]'', then still in development for the Nintendo Famicom and due out later that year — in the 1986 No. 41 issue of ''[[Weekly Shōnen Jump]]''.<ref name="wj1986no41gamepromo"></ref> The blurb simply notes the genre and platform, without much additional fanfare:
{{quotation|'''なんとエポック社のスーパーカセットビジョンでも出るぜ!!'''<br>ドラゴンボールはファミコンだけじゃなく、スーパーカセットビジョンでもゲームができるのだ。筋斗雲に乗って、空中戦タイプのシューティングゲームだ!<br><hr>'''It's even coming to Epoch's Super Cassette Vision!!'''<br>''Dragon Ball'' isn't just for the Famicom; you can play it on the Super Cassette Vision, too! It's an aerial combat shooting game where you ride on ''[[Kinto'un]]''!|}}
==Legacy==
==Legacy==
TBD


==Additional Notes==
===BEEP Magazine Charts===
TBD
[[File:Beep-magazine-december-1986-telehobby-game-chart-svc.png|thumb|200px|''Dragon Dai-Hikyō'' debuts in the #1 spot in ''BEEP'''s Super Cassette Vision listings in the magazine's December 1986 issue<ref name="beeplisting198612">テレホビーゲームTOPチャート. ''BEEP'', December 1986. Japan: SoftBank, 08 November 1986. (p. 169)</ref>]]
''Dragon Dai-Hikyō'' was notable for regularly topping the Super Cassette Vision's respective "TELEHOBBY GAME TOP CHART" in the Japanese gaming magazine ''BEEP'' beginning shortly after its release — it supplanted ''Dragon Slayer'' in the top spot starting in the December 1986 issue<ref name="beeplisting198612"></ref>{{efn|For lack of a better source right now, we are going with the release date of this December 1986 issue as '''08 November 1986''' based on [https://segaretro.org/Beep this wiki article page on Sega Retro].}}, and largely stayed there (or close to it) until the removal of the Super Cassette Vision's listing entirely as of the September 1987 issue.<ref name="beeplisting19878">テレホビーゲームTOPチャート. ''BEEP'', August 1987. Japan: SoftBank, TBD August 1987. (p. 168)</ref><ref name="twitterfinal">{{Cite web|URL=https://x.com/sekiro_51/status/1999667535600578708|Website=Twitter|Title=@sekiro_51|Date=12 December 2025|AccessDate=24 June 2026}}</ref>{{efn|''Dragon Dai-Hikyō'' dropped to the #2 spot (under ''Pole Position II'') in the August 1987 issue, and Super Cassette Vision is gone as of the September 1987 issue.}}
 
* December 1986 Issue: #1 ''(Debut)''<ref name="beeplisting198612"></ref><ref>{{Cite web|URL=https://x.com/sekiro_51/status/2002652172820041918|Website=Twitter|Title=@sekiro_51|Date=21 December 2025|AccessDate=24 June 2026}}</ref>
* January 1987 Issue: #1<ref name="beeplisting19881">テレホビーゲームTOPチャート. ''BEEP'', January 1987. Japan: SoftBank, TBD. (p. 164)</ref><ref>{{Cite web|URL=https://x.com/sekiro_51/status/2002318263028470190|Website=Twitter|Title=@sekiro_51|Date=20 December 2025|AccessDate=24 June 2026}}</ref>
* February 1987 Issue: #1<ref name="beeplisting19882">テレホビーゲームTOPチャート. ''BEEP'', February 1987. Japan: SoftBank, TBD. (p. 161)</ref><ref>{{Cite web|URL=https://x.com/sekiro_51/status/2001961193809023319|Website=Twitter|Title=@sekiro_51|Date=19 December 2025|AccessDate=24 June 2026}}</ref>
* March 1987 Issue: #1<ref name="beeplisting19883">テレホビーゲームTOPチャート. ''BEEP'', March 1987. Japan: SoftBank, TBD. (p. 166)</ref><ref>{{Cite web|URL=https://x.com/sekiro_51/status/2001709201853419681|Website=Twitter|Title=@sekiro_51|Date=18 December 2025|AccessDate=24 June 2026}}</ref>
* April 1987 Issue: #2<ref name="beeplisting19884">テレホビーゲームTOPチャート. ''BEEP'', April 1987. Japan: SoftBank, TBD. (p. 173)</ref><ref>{{Cite web|URL=https://x.com/sekiro_51/status/2001109717234671893|Website=Twitter|Title=@sekiro_51|Date=16 December 2025|AccessDate=24 June 2026}}</ref>
* May 1987 Issue: #1<ref name="beeplisting19885">テレホビーゲームTOPチャート. ''BEEP'', May 1987. Japan: SoftBank, TBD. (p. 164)</ref><ref>{{Cite web|URL=https://x.com/sekiro_51/status/2000847636107288769|Website=Twitter|Title=@sekiro_51|Date=16 December 2025|AccessDate=24 June 2026}}</ref>
* June 1987 Issue: #1<ref name="beeplisting19886">テレホビーゲームTOPチャート. ''BEEP'', June 1987. Japan: SoftBank, TBD. (p. 162)</ref><ref>{{Cite web|URL=https://x.com/sekiro_51/status/2000445231020609953|Website=Twitter|Title=@sekiro_51|Date=15 December 2025|AccessDate=24 June 2026}}</ref>
* July 1987 Issue: #1<ref name="beeplisting19887">テレホビーゲームTOPチャート. ''BEEP'', June 1987. Japan: SoftBank, TBD. (p. 172)</ref><ref>{{Cite web|URL=https://x.com/sekiro_51/status/2000056626263585175|Website=Twitter|Title=@sekiro_51|Date=13 December 2025|AccessDate=24 June 2026}}</ref>
* August 1987 Issue: #2<ref name="beeplisting19878"></ref><ref name="twitterfinal"></ref>
 
===Official Citations===
''Dragon Dai-Hikyō'' is not typically included in official lists of ''Dragon Ball'' video games by Shueisha; for example, it is completely missing from 2016's ''30th Anniversary: Dragon Ball Chōshishū –Super History Book–'', with no sales data or even the most cursory listing or footnote regarding the game.
 
===Unofficial Port===
 
In 2022, the user '''Diskover''' on the NesDev forums<ref>{{Cite web|URL=https://forums.nesdev.org/viewtopic.php?t=23670|Website=NesDev|Title="Dragon Ball: Dragon Daihikyou (port for NES)"|Date=01 February 2022|AccessDate=12 June 2026}}</ref> (and '''@RetroNES_Soft''' on Twitter<ref>{{Cite web|URL=https://x.com/RetroNES_Soft/status/1488481008429281283|Website=Twitter|Title=@sekiro_51|Date=01 February 2022|AccessDate=12 June 2026}}</ref>) posted a short, in-progress "alpha 1.1" port of the game to the Nintendo Famicom using the UNROM mapper, music from ''[[Dragon Ball: The Mystery of Shenlong]]'', and a mixture of sprite assets both unique in creation as well as some from the original Super Cassette Vision game.


==Game Credits==
==Game Credits==


TBD
No credits are provided within the game itself (or within the game's manual), other than the main screen copyright info of (with the latter-most likely referring to "Bird Studio" followed by "Shueisha" and "Fuji Television"):
 
* ©1986 EPOCH CO LT
* ©BS/S.F.T
 
==External Links==
 
* '''YouTube'''
** https://www.youtube.com/watch?v=9SFFxsqC4XM
 
* '''Random Game Log (チラ裏げーむ録)'''
** https://iza-namakura.hateblo.jp/entry/1986/03/25/111111
** https://iza-namakura.hateblo.jp/entry/1986/03/25/222222
** https://iza-namakura.hateblo.jp/entry/1986/03/25/333333
** https://iza-namakura.hateblo.jp/entry/1986/03/25/444444
** https://iza-namakura.hateblo.jp/entry/1986/03/25/555555
** https://iza-namakura.hateblo.jp/entry/1986/03/25/666666
** https://iza-namakura.hateblo.jp/entry/1986/03/25/777777
** https://iza-namakura.hateblo.jp/entry/1986/03/25/888888
** https://iza-namakura.hateblo.jp/entry/1986/03/25/999999
** https://iza-namakura.hateblo.jp/entry/1986/03/25/000000
** https://iza-namakura.hateblo.jp/entry/2023/03/25/200000
 
* '''Hardcore Gaming 101'''
** https://www.hardcoregaming101.net/dragonball-dragon-dai-hikyou/
 
* '''Super Cassette Vision Information'''
** https://nicole.express/2024/its-a-bird-its-a-plane-its-super-cassette-vision.html
 
==Notes==
{{notelist}}


==References==
==References==
{{reflist}}
{{Reflist}}


{{Console Games}}
{{Console Games}}
[[Category: Video Game|*]]
[[Category: Video Game|*]]

Latest revision as of 15:21, 24 June 2026

This page is incomplete.
Kanzenshuu wiki team members are aware that they must edit this page to add missing information and complete it.
Dragon Ball: The Great Unexplored Dragon Region
"Dragon Ball: The Great Unexplored Dragon Region" Title Screen
Dragon Ball: The Great Unexplored Dragon Region Title Screen
ドラゴンボール ドラゴン大秘境
Doragon Bōru Doragon Dai-Hikyō
Release Date 27 September 1986[1] (JP)
Genre Action
Price ¥5,200
v · d · e

Dragon Ball: The Great Unexplored Dragon Region is the Dragon Ball franchise's first console video game. Players directly control Son Goku across seven stages in search of the Dragon Balls in an overhead, vertically-scrolling action/shooter-style game, with the occasional one-on-one side-view battle against the Turtle Hermit.

The game is notable for pre-dating Shueisha's longstanding relationship with Bandai for home console video game releases (which began later that same year with Dragon Ball: The Mystery of Shenlong), instead releasing with Epoch on the company's Super Cassette Vision console.

Packaging

The Great Unexplored Dragon Region came packaged in a box containing the game cartridge and a small instruction manual.

The game's box and instruction manual describe the overall story and premise of the game:

ある山奥に住む無邪気でやたら強い孫悟空は、ブルマの頼みて謎のトラゴンボールを探す旅にてることになった。悟空かゆく、岩山、草原、海原、都市なと7つのコースには、それそれの球が隠されている。次々と襲いかかる敵を、かめはめ波、如意棒てやっつける! 危機また危機!! そして、7つのトラコンホールか揃ったとき。 ついに神龍があらわれる! 一体何か起こるのか!?


Son Goku, an innocent and incredibly strong boy that lives deep in the mountains, departs on a journey to find the mysterious Dragon Balls on a request by a girl named Bulma. All seven of them are hidden throughout the seven stages, so he will have to traverse rocky mountains, grassy fields, the deep ocean, and even the bustling city to find them, as well as beat all the enemies coming one after the other, with his Kamehameha and Nyoibō! It's just danger after danger!! And when all seven Dragon Balls are collected, Shenlong will finally appear! What on Earth will happen then?!

The game's instruction manual adds additional context:

このゲームは主人公悟空が、筋斗雲にのって7つの大秘境を駆けめぐり秘境の奥にある敵要塞から、それぞれのドラゴンボールを探しだすのが目的です。途中、亀仙人がでてきて、修業を受けることができます。修業に合格すると・・・・・・・・・・・・!?


The goal of Goku, this game's protagonist, is to ride his Kinto'un and venture into the uncharted enemy fortresses located inside seven uncharted regions to locate and retrieve the seven Dragon Balls. Meanwhile, he will also find and be trained by the Turtle Hermit. What will happen if the training succeeds...?!

Gameplay

Gameplay takes place in an overhead, vertically-scrolling view with the player having direct control over Goku flying atop Kinto'un, with two possible attack options: swiping Nyoibō (somewhat wildly!) in front (with some minor attack frames to the side-front area), as well as firing a Kamehameha, which takes the form of a small, propelled blast attack.

Players start with five energy points (representing the ability to take five hits from enemies) and three overall lives (representing the number of turns available to play).

At certain points, the game may switch to a one-on-one side-view battle against the Turtle Hermit, in which a separate amount of 20 hit points are available to the player.

Game Modes

The Great Unexplored Dragon Region is a one- or two-player game with its sole gameplay mode being its main story. In two-player mode, each player takes turns following the complete loss of energy. This repeats until both players lose all remaining lives.

Characters

Playable:

Support:

Large Enemies:

Small Enemies/Obstacles:

Stages

The Great Unexplored Dragon Region features seven unique stages, each with an ending area where you must destroy objects to discover the respective hidden Dragon Ball.

  • Stage 1: An introductory stage with flying bat enemies and a jumping fish
  • Stage 2: Features more flying enemies, knives, and Pilaf
  • Stage 3: Features more flying enemies and Toninjinka
  • Stage 4: Features knives, robots, and the bandit bear
  • Stage 5: Features additional repeat enemies and Sergeant Metallic
  • Stage 6: Features additional repeat enemies
  • Stage 7: Features additional repeat enemies and Murasaki

Codes & Secrets

TBD

Releases

TBD

Domestic Media Coverage

Dragon Dai-Hikyō receives a small blurb in the 1986 No. 41 issue of Weekly Shōnen Jump[2]

Dragon Dai-Hikyō received a small sidebar call-out — within a larger spread that is ostensibly about Dragon Ball: The Mystery of Shenlong, then still in development for the Nintendo Famicom and due out later that year — in the 1986 No. 41 issue of Weekly Shōnen Jump.[2] The blurb simply notes the genre and platform, without much additional fanfare:

なんとエポック社のスーパーカセットビジョンでも出るぜ!!
ドラゴンボールはファミコンだけじゃなく、スーパーカセットビジョンでもゲームができるのだ。筋斗雲に乗って、空中戦タイプのシューティングゲームだ!


It's even coming to Epoch's Super Cassette Vision!!
Dragon Ball isn't just for the Famicom; you can play it on the Super Cassette Vision, too! It's an aerial combat shooting game where you ride on Kinto'un!

Legacy

BEEP Magazine Charts

Dragon Dai-Hikyō debuts in the #1 spot in BEEP's Super Cassette Vision listings in the magazine's December 1986 issue[3]

Dragon Dai-Hikyō was notable for regularly topping the Super Cassette Vision's respective "TELEHOBBY GAME TOP CHART" in the Japanese gaming magazine BEEP beginning shortly after its release — it supplanted Dragon Slayer in the top spot starting in the December 1986 issue[3][c], and largely stayed there (or close to it) until the removal of the Super Cassette Vision's listing entirely as of the September 1987 issue.[4][5][d]

Official Citations

Dragon Dai-Hikyō is not typically included in official lists of Dragon Ball video games by Shueisha; for example, it is completely missing from 2016's 30th Anniversary: Dragon Ball Chōshishū –Super History Book–, with no sales data or even the most cursory listing or footnote regarding the game.

Unofficial Port

In 2022, the user Diskover on the NesDev forums[21] (and @RetroNES_Soft on Twitter[22]) posted a short, in-progress "alpha 1.1" port of the game to the Nintendo Famicom using the UNROM mapper, music from Dragon Ball: The Mystery of Shenlong, and a mixture of sprite assets both unique in creation as well as some from the original Super Cassette Vision game.

Game Credits

No credits are provided within the game itself (or within the game's manual), other than the main screen copyright info of (with the latter-most likely referring to "Bird Studio" followed by "Shueisha" and "Fuji Television"):

  • ©1986 EPOCH CO LT
  • ©BS/S.F.T

External Links

Notes

  1. Only seen in the game's ending sequence as panties fall down on Oolong.
  2. As an active opponent, the Turtle Hermit only appears for training side-missions, which do not otherwise impede the player's progress to take energy away from their main gameplay.
  3. For lack of a better source right now, we are going with the release date of this December 1986 issue as 08 November 1986 based on this wiki article page on Sega Retro.
  4. Dragon Dai-Hikyō dropped to the #2 spot (under Pole Position II) in the August 1987 issue, and Super Cassette Vision is gone as of the September 1987 issue.

References

  1. [citation needed]
  2. 2.0 2.1 ファミコン最新ゲームあたた大紹介. Weekly Shōnen Jump, 1986 #41. Japan: Shueisha, 22 September 1986. (p. 7)
  3. 3.0 3.1 3.2 テレホビーゲームTOPチャート. BEEP, December 1986. Japan: SoftBank, 08 November 1986. (p. 169)
  4. 4.0 4.1 テレホビーゲームTOPチャート. BEEP, August 1987. Japan: SoftBank, TBD August 1987. (p. 168)
  5. 5.0 5.1 @sekiro_51 (12 December 2025). Twitter. Retrieved: 24 June 2026.
  6. @sekiro_51 (21 December 2025). Twitter. Retrieved: 24 June 2026.
  7. テレホビーゲームTOPチャート. BEEP, January 1987. Japan: SoftBank, TBD. (p. 164)
  8. @sekiro_51 (20 December 2025). Twitter. Retrieved: 24 June 2026.
  9. テレホビーゲームTOPチャート. BEEP, February 1987. Japan: SoftBank, TBD. (p. 161)
  10. @sekiro_51 (19 December 2025). Twitter. Retrieved: 24 June 2026.
  11. テレホビーゲームTOPチャート. BEEP, March 1987. Japan: SoftBank, TBD. (p. 166)
  12. @sekiro_51 (18 December 2025). Twitter. Retrieved: 24 June 2026.
  13. テレホビーゲームTOPチャート. BEEP, April 1987. Japan: SoftBank, TBD. (p. 173)
  14. @sekiro_51 (16 December 2025). Twitter. Retrieved: 24 June 2026.
  15. テレホビーゲームTOPチャート. BEEP, May 1987. Japan: SoftBank, TBD. (p. 164)
  16. @sekiro_51 (16 December 2025). Twitter. Retrieved: 24 June 2026.
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