Dragon Ball Z: Shin Budōkai
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| Dragon Ball Z: The True Martial Arts Tournament | |||
|---|---|---|---|
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| Release Date |
07 March 2006 (NA) 20 April 2006(JP) 25 May 2006 (EU) | ||
| Genre | Fighting | ||
| Price | 4,800 円 | ||
| Developer |
Dimps | ||
| Publisher |
Bandai (JP)(EU) Atari (NA) | ||
| Playable Characters | 18 | ||
| Rating |
CERO A (JP) ESRB Teen (NA) PEGI 12+ (EU) | ||
| Copies Sold | 170,000[1] | ||
Dragon Ball Z: Shin Budōkai (Dragon Ball Z: The True Martial Arts Tournament) is a 3D fighting game developed by Dimps and published by Bandai for the Sony PlayStation Portable originally released 07 March 2006 in North America and later 20 April 2006 in Japan.
Shin Budokai would be the first of several Dragon Ball titles developed by Dimps for the PlayStation Portable, succeeded the following year by its sequel Dragon Ball Z: Shin Budōkai 2 and later the movie tie-in game Dragonball Evolution.
Gameplay

Dragon Ball Z: Shin Budōkai adapts the gameplay of Dimps Dragon Ball Z (Budokai) series. Unlike the Sparking! series which allows free roam from the player, characters here are locked solely to moving closer to their opponent, or approaching. Action typically takes place on a single plane, though the player is able to side-step around their opponent to avoid attacks or projectiles.
Players can attack with a light or a heavy standard attack, along with standard Ki attacks. Rather than inputting a sequence of combos like traditional fighting games, special moves can be executed instantly, provided the user has enough Ki to execute the move. Along with a standard block and a dodge mechanic, players can also activate a teleport to escape a combo string in exchange for energy.
Game Modes
- Dragon Road: Fight in a story scenario following the events of Dragon Ball Z Movie 12.
- Arcade: Single player arcade mode. Fight 10 computer opponents, collecting Dragon Balls as you go.
- Z-Trial: Fight under special conditions such as survival and time attack.
- Network Battle: Battle against another player using the PlayStation Portable's ad hoc mode.
- Training: Endless practice mode.
- Profile Card: Create a custom trainer card using stamps and stickers unlocked throughout the game.
Story

Shin Budōkai loosely follows the story of Dragon Ball Z Movie 12. A work accident in Hell results in the creation of the monster Janemba and the escape of various villains previously trapped in Hell. As Goku and Pikkon attempt to deal with Janemba in Hell, the other warriors fight off the escaped enemies who are now invading Earth.
Story is told in the form of the Dragon Road game mode, which has the player traversing a linear map of different scenarios. Between each fight players are shown a cutscene, and can ocassionally be offered dialogue choices that lead to branching story paths. These branching story paths award players with special cutscenes, fights and a possible alternate ending.
Characters
There are a total of 18 playable character slots (with Gohan taking two slots between his Cell Arc and Boo Arc appearances). Most characters have at least one transformation that can be chosen prior to battle and can activated during a match. Activating a character's transformation will increase the character's strength and alter their moveset.
| Portrait | Name | Forms | Notes | Status |
|---|---|---|---|---|
| Son Goku |
Base Kaiō-Ken Super Saiyan Super Saiyan 2 Super Saiyan 3 |
TBD | TBD | |
| Son Gohan (Cell Arc) | Base Super Saiyan Super Saiyan 2 |
TBD | TBD | |
| Son Gohan (Boo Arc) | Base Super Saiyan Super Saiyan 2 Potential Unlocked |
TBD | TBD | |
| Vegeta | Base Super Saiyan Super Saiyan 2 Majin |
TBD | TBD | |
| Future Trunks |
Base Super Saiyan |
TBD | TBD | |
| Kuririn | Base Potential Unlocked |
TBD | TBD | |
| Piccolo | Normal Fused with Kami |
TBD | TBD | |
| Freeza | True Form 100% Full Power |
TBD | TBD | |
| No. 18 | Normal | TBD | TBD | |
| Cell | Perfect Super Perfect |
TBD | TBD | |
| Boo | Pure | TBD | TBD | |
| Coola | Normal Final Form |
TBD | TBD | |
| Broli | Super Saiyan Legendary Super Saiyan |
TBD | TBD | |
| Paikuhan | Normal | TBD | TBD | |
| Gotenks | Base Super Saiyan Super Saiyan 3 |
TBD | TBD | |
| Gogeta | Super Saiyan | TBD | TBD | |
| Janemba | Normal | TBD | TBD | |
| Vegetto | Base Super Saiyan 2 |
TBD | TBD |
Stages
There are a total of 7 playable stages in the game.
Codes & Secrets
TBD
Merchandise

Customers who pre-ordered the game in Japan were offered an exclusive Dragon Ball themed PlayStation Portable carrying case. The case came in multiple different colors.
A game guide for the game was also released by Shuiesha on 25 April 2006[2] as a part of their V-JUMP line of supplementary game guides.
Releases
Domestic Release
Dragon Ball Z: Shin Budōkai was released 20 April 2006 in Japan, a month after its release in North America.
International Release
The game was released in North America on 07 March 2006 and Europe on 25 May 2006 as Dragon Ball Z: Shin Budōkai (retaining the game's romanized title).
Domestic Media Coverage
TBD
Commercials & Trailers
Dragon Ball Z: Shin Budōkai - Japanese PV 1
Legacy
The game would release to fairly positive reception. Famitsū gave the game a combined score of 28/40 across 4 reviewers, with the reviewers citing its easy to learn mechanics but criticizing fights as one-note and repetitive. [3]
Chris Roper of IGN gave the game a 7 out of 10, praising its graphical presentation and single-player campaign, while also noting the lack of depth in it's combat.[4]
Luke Albiges of Eurogamer[5] gave the game a 7 out of 10, with criticism aimed largely at the lack of replayability.
With the capsule system that added longevity to the PS2 games (admittedly at the cost of balance) gone, just a couple of characters to unlock to complete the roster (not including the various transformation levels that can be opened up) and your bog-standard array of fighting game modes, there really isn't that much here to keep you coming back for more.
— Luke Albiges, Dragon Ball Z: Shin Budokai Review, Eurogamer
The game performed moderately, selling 170,000 copies in Japan.[6]
Additional Notes
TBD
Game Credits
Bandai, Co., Ltd
- Executive Producer: Shin Unozawa, Takashi Shoji
- Chief Producer: Yoshimi Sawada, Daisuke Uchiyama
- Producer: Ryo Mito
- Localization Coordinators: Seiko Fujisawa, Tomoko Sekii, Yasuhiro Nishimura
- Business Coordinators: Yuji Shibata, Makoto Iwai, Masahiko Yoshizawa
Dimps Corporation
- Executive Producer: Hiroshi Matsumoto
- Chief Producer: Takashi Tsukamoto
- Producer: Yutaka Fujimoto
- Chief Director: Hirotoshi Shiozaki
- Assistant Director:Mitsuhiro Tomihata
- Technical Advisor: Hiroshi Waki
- Lead Programmer: Ryosuke Nakano
- Game System Programmer: Seiichi Yamaguchi
- Programmer:Syuichi Goto, Kaori Takinami, Yuuki Kabashima
- Battle Character Creator: Kazuhiro Hikida
- Scenario Writer: Hirotoshi Shiozaki
- Art Director: Shinsuke Yamamoto
- Character Modeling: Syohei Imamura, Shinobu Hashimoto
- Background Modeling Driector: Atsushi Maeda
- Background Modeling: Chie Aisou, Nana Tanaka
- Battle Motion: Shinsuke Yamamoto, Toshiyuki Kamei, Atsumi Kawasaki, Shinji Seto
- Effects: Shinji Seto
- 2D Design: Maiko Aoshima, Shinobu Naganuma
- Special Thanks: Takashi Kasai, Masato Yokoyama, Kazuhisa Kitajima, Shin Yamane
Music and Sound
- Sound Producer: Hiroshi Kamo
- Sound Director: Kenji Arai
- Sound Creator: Hiroshi Isokawa(Kujiraya Ongakudou), Masahiko Hataya (Kujiraya Ongakudou)
- Recording Engineer: Kenji Ninomiya
- Assistant Recording Engineer: Hiroki Sawamura
- Recording Studio: TAVAC
- Casting: AONI PRODUCTION
- Sound Effects: Hidenori Arai (Fizz Sound Creation)
- Music Producer: Kenji Yamamoto, Hiroshi Kamo
- Compose, Arrangement and Recording: Kenji Yamamoto
- Musical Direction: Hiroshi Kamo
- Recording and Mix: Terou "Mu-" Murakami
- Mastering: Takashi Kabashima (LMD)
- <Tokyo Session>
- Guitars: Nozomi Furukawa, Jun Kajiwara
- Drums: Masayuki Muraishi
- Synthesizer Programmer: Hideki Matsutake
- Synthesizer, Guitars, and Programming: Kenji Yamamoto
- Soprano, Alto, Tenor and Baritone Sax: Toshihiko Furumura
- Alto and Tenor Sax: Kimihiko Sato
- Trumpet: Naoki Hirata, Jun-ichi Kawasaki
- Trombone: Akihito Masui, SASUKE
- <L.A Session>
- Guitars: Steve Lukather
- E.Bass: Mike Porcaro
- Hammond B3: Tadashi Nanba
- Drums: Simon Phillips
- Tenor Sax: Emilio Castillo (Tower of Power), Tom Politzer (Tower of Power)
- Baritone Sax: Stephen 'DOC' Kupka (Tower of Power)
- Trumpet & Trombone: Mike Bogart (Tower of Power)
- Trumpet: Adolfo Acoska (Tower of Power)
- L.A Session Coordinator: Ruriko Duer (Power 2)
- L.A Session Contructor: Dan Savant (Savant Productions)
- Assistant Engineer: Adam Olmsted (O'Henry Studios), Jun-ichi Watase (ROSSO INTERNATIONAL)
- Music Cooperation
- Office Two-One: Akiyo Kato
- Tea for Two Music, Inc.: Kenji Chiba
- Birthday Song: Tatsuji Yamagishi, Hideki Miyamoto
- Special Thanks (Sound)
- O'Henry Studios: Henry W. Sanicola, Jr.
- ROJAM: Reji Matsumoto
- ROSSO INTERNATIONAL: Toshihiro Kanemoto
- 59's Laboratory, Inc.: Kodama Yamamoto, Kanon Yamamoto
Opening Music - 「MIRACLE D!!」
- Compose & Arrangement: Hiroshi Kamo
- Mastering Engineer: Takashi Kabashima (LMD)
- Guitar: King GORI
CRI Middleware Co., LTD.
- Masao Oshimi
- Osamu Satou
- Atsushi Sakurai
Other
- Debugging: Pole to Win., Ltd
References
- ↑ "30th Anniversary: Dragon Ball Chōshishū –Super History Book–". 30th Anniversary: Dragon Ball Chōshishū –Super History Book–. Japan: Shueisha, 21 January 2016. ISBN 978-4-08-792505-0. (pp. 216)
- ↑ "Dragon Ball Z: The True Martial Arts Tournament (Shin Budōkai)". Dragon Ball Z: The True Martial Arts Tournament. Japan: Shueisha, 25 April 2006. ISBN 4-08-779366-4.
- ↑ Famitsu No. 906 April 28, 2006 page 51
- ↑ "Dragon Ball Z: Shin Budokai - IGN" (07 March 2006). IGN. Retrieved: 07 July 26.
- ↑ "Dragon Ball Z: Shin Budokai" (22 August 2006). Eurogamer. Retrieved: 07 July 26.
- ↑ "30th Anniversary: Dragon Ball Chōshishū –Super History Book–". 30th Anniversary: Dragon Ball Chōshishū –Super History Book–. Japan: Shueisha, 21 January 2016. ISBN 978-4-08-792505-0. (pp. 216)
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